Fixes add script button update
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parent
9a62829759
commit
ff8fe3d875
2 changed files with 16 additions and 13 deletions
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@ -350,8 +350,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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if (existing.is_valid()) {
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const RefPtr empty;
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selected->set_script(empty);
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button_create_script->show();
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button_clear_script->hide();
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_update_script_button();
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}
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} break;
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@ -1211,8 +1210,7 @@ void SceneTreeDock::_script_created(Ref<Script> p_script) {
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return;
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selected->set_script(p_script.get_ref_ptr());
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editor->push_item(p_script.operator->());
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button_create_script->hide();
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button_clear_script->show();
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_update_script_button();
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}
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void SceneTreeDock::_delete_confirm() {
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@ -1299,15 +1297,8 @@ void SceneTreeDock::_delete_confirm() {
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EditorNode::get_singleton()->call("_prepare_history");
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}
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void SceneTreeDock::_selection_changed() {
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int selection_size = EditorNode::get_singleton()->get_editor_selection()->get_selection().size();
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if (selection_size > 1) {
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//automatically turn on multi-edit
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_tool_selected(TOOL_MULTI_EDIT);
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}
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if (selection_size == 1) {
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void SceneTreeDock::_update_script_button() {
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if (EditorNode::get_singleton()->get_editor_selection()->get_selection().size() == 1) {
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if (EditorNode::get_singleton()->get_editor_selection()->get_selection().front()->key()->get_script().is_null()) {
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button_create_script->show();
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button_clear_script->hide();
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@ -1321,6 +1312,16 @@ void SceneTreeDock::_selection_changed() {
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}
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}
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void SceneTreeDock::_selection_changed() {
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int selection_size = EditorNode::get_singleton()->get_editor_selection()->get_selection().size();
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if (selection_size > 1) {
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//automatically turn on multi-edit
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_tool_selected(TOOL_MULTI_EDIT);
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}
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_update_script_button();
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}
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void SceneTreeDock::_create() {
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if (current_option == TOOL_NEW) {
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@ -1655,6 +1656,7 @@ void SceneTreeDock::_script_dropped(String p_file, NodePath p_to) {
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Node *n = get_node(p_to);
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if (n) {
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n->set_script(scr.get_ref_ptr());
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_update_script_button();
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}
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}
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@ -160,6 +160,7 @@ class SceneTreeDock : public VBoxContainer {
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bool _validate_no_foreign();
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void _selection_changed();
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void _update_script_button();
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void _fill_path_renames(Vector<StringName> base_path, Vector<StringName> new_base_path, Node *p_node, List<Pair<NodePath, NodePath> > *p_renames);
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