Enable Bullet DEBUG on debug builds.
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1 changed files with 2 additions and 2 deletions
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@ -200,8 +200,8 @@ if env["builtin_bullet"]:
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env_bullet.Append(CPPFLAGS=["-isystem", Dir(thirdparty_dir).path])
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else:
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env_bullet.Prepend(CPPPATH=[thirdparty_dir])
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# if env['target'] == "debug" or env['target'] == "release_debug":
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# env_bullet.Append(CPPDEFINES=['BT_DEBUG'])
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if env["target"] == "debug" or env["target"] == "release_debug":
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env_bullet.Append(CPPDEFINES=["DEBUG"])
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env_thirdparty = env_bullet.Clone()
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env_thirdparty.disable_warnings()
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