Fixed Bucket Fill tool

This commit is contained in:
Marcelo Fernandez 2018-07-24 13:11:38 -03:00
parent eb38a61a6d
commit ff95bbc6c4

View file

@ -538,9 +538,7 @@ PoolVector<Vector2> TileMapEditor::_bucket_fill(const Point2i &p_start, bool era
}
}
Rect2i r = node->_edit_get_rect();
r.position = r.position / node->get_cell_size();
r.size = r.size / node->get_cell_size();
Rect2i r = node->get_used_rect();
int area = r.get_area();
if (preview) {
@ -1029,7 +1027,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
if (points.size() == 0)
return false;
undo_redo->create_action(TTR("Bucket Fill"));
_start_undo(TTR("Bucket Fill"));
Dictionary op;
op["id"] = get_selected_tiles();
@ -1039,7 +1037,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
_fill_points(points, op);
undo_redo->commit_action();
_finish_undo();
// We want to keep the bucket-tool active
return true;