Fixed Bucket Fill tool
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1 changed files with 3 additions and 5 deletions
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@ -538,9 +538,7 @@ PoolVector<Vector2> TileMapEditor::_bucket_fill(const Point2i &p_start, bool era
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}
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}
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Rect2i r = node->_edit_get_rect();
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r.position = r.position / node->get_cell_size();
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r.size = r.size / node->get_cell_size();
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Rect2i r = node->get_used_rect();
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int area = r.get_area();
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if (preview) {
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@ -1029,7 +1027,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
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if (points.size() == 0)
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return false;
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undo_redo->create_action(TTR("Bucket Fill"));
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_start_undo(TTR("Bucket Fill"));
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Dictionary op;
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op["id"] = get_selected_tiles();
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@ -1039,7 +1037,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
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_fill_points(points, op);
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undo_redo->commit_action();
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_finish_undo();
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// We want to keep the bucket-tool active
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return true;
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