Check for the use of an empty shape in Bullet Kinematic collisions

This commit is contained in:
Marcel Admiraal 2021-04-06 18:33:30 +01:00
parent 55faf1c874
commit ff9a6c4e39

View file

@ -1235,6 +1235,10 @@ bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTran
continue; continue;
} }
if (kin_shape.shape->getShapeType() == EMPTY_SHAPE_PROXYTYPE) {
continue;
}
btTransform shape_transform = p_body_position * kin_shape.transform; btTransform shape_transform = p_body_position * kin_shape.transform;
shape_transform.getOrigin() += r_delta_recover_movement; shape_transform.getOrigin() += r_delta_recover_movement;