Merge pull request #86029 from 0x0ACB/resize_fix

Remove dead code from `DisplayServerWindows::window_set_size`
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Rémi Verschelde 2024-05-30 11:47:21 +02:00
commit ffad49f169
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@ -1832,24 +1832,6 @@ void DisplayServerWindows::window_set_size(const Size2i p_size, WindowID p_windo
int w = p_size.width;
int h = p_size.height;
wd.width = w;
wd.height = h;
#if defined(RD_ENABLED)
if (rendering_context) {
rendering_context->window_set_size(p_window, w, h);
}
#endif
#if defined(GLES3_ENABLED)
if (gl_manager_native) {
gl_manager_native->window_resize(p_window, w, h);
}
if (gl_manager_angle) {
gl_manager_angle->window_resize(p_window, w, h);
}
#endif
RECT rect;
GetWindowRect(wd.hWnd, &rect);
@ -4648,6 +4630,14 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
// Note: Trigger resize event to update swapchains when window is minimized/restored, even if size is not changed.
rendering_context->window_set_size(window_id, window.width, window.height);
}
#endif
#if defined(GLES3_ENABLED)
if (gl_manager_native) {
gl_manager_native->window_resize(window_id, window.width, window.height);
}
if (gl_manager_angle) {
gl_manager_angle->window_resize(window_id, window.width, window.height);
}
#endif
}