Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape
This commit is contained in:
parent
cbdd410a6f
commit
ffc3ef8677
15 changed files with 117 additions and 20 deletions
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@ -54,6 +54,11 @@ void btRayShape::setLength(btScalar p_length) {
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reload_cache();
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reload_cache();
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}
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}
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void btRayShape::setSlipsOnSlope(bool p_slipsOnSlope) {
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slipsOnSlope = p_slipsOnSlope;
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}
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btVector3 btRayShape::localGetSupportingVertex(const btVector3 &vec) const {
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btVector3 btRayShape::localGetSupportingVertex(const btVector3 &vec) const {
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return localGetSupportingVertexWithoutMargin(vec) + (m_shapeAxis * m_collisionMargin);
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return localGetSupportingVertexWithoutMargin(vec) + (m_shapeAxis * m_collisionMargin);
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}
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}
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@ -44,6 +44,7 @@ ATTRIBUTE_ALIGNED16(class)
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btRayShape : public btConvexInternalShape {
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btRayShape : public btConvexInternalShape {
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btScalar m_length;
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btScalar m_length;
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bool slipsOnSlope;
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/// The default axis is the z
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/// The default axis is the z
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btVector3 m_shapeAxis;
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btVector3 m_shapeAxis;
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@ -59,6 +60,9 @@ public:
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void setLength(btScalar p_length);
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void setLength(btScalar p_length);
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btScalar getLength() const { return m_length; }
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btScalar getLength() const { return m_length; }
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void setSlipsOnSlope(bool p_slipOnSlope);
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bool getSlipsOnSlope() const { return slipsOnSlope; }
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const btTransform &getSupportPoint() const { return m_cacheSupportPoint; }
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const btTransform &getSupportPoint() const { return m_cacheSupportPoint; }
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const btScalar &getScaledLength() const { return m_cacheScaledLength; }
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const btScalar &getScaledLength() const { return m_cacheScaledLength; }
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@ -100,14 +100,16 @@ void GodotRayWorldAlgorithm::processCollision(const btCollisionObjectWrapper *bo
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if (btResult.hasHit()) {
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if (btResult.hasHit()) {
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btVector3 ray_normal(ray_transform.getOrigin() - to.getOrigin());
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ray_normal.normalize();
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btScalar depth(ray_shape->getScaledLength() * (btResult.m_closestHitFraction - 1));
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btScalar depth(ray_shape->getScaledLength() * (btResult.m_closestHitFraction - 1));
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if (depth >= -RAY_STABILITY_MARGIN)
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if (depth >= -RAY_STABILITY_MARGIN)
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depth = 0;
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depth = 0;
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resultOut->addContactPoint(ray_normal, btResult.m_hitPointWorld, depth);
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if (ray_shape->getSlipsOnSlope())
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resultOut->addContactPoint(btResult.m_hitNormalWorld, btResult.m_hitPointWorld, depth);
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else {
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resultOut->addContactPoint((ray_transform.getOrigin() - to.getOrigin()).normalize(), btResult.m_hitPointWorld, depth);
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}
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}
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}
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}
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}
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@ -135,8 +135,10 @@ btHeightfieldTerrainShape *ShapeBullet::create_shape_height_field(PoolVector<rea
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return bulletnew(btHeightfieldTerrainShape(p_width, p_depth, heightsPtr, ignoredHeightScale, -fieldHeight, fieldHeight, YAxis, PHY_FLOAT, flipQuadEdges));
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return bulletnew(btHeightfieldTerrainShape(p_width, p_depth, heightsPtr, ignoredHeightScale, -fieldHeight, fieldHeight, YAxis, PHY_FLOAT, flipQuadEdges));
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}
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}
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btRayShape *ShapeBullet::create_shape_ray(real_t p_length) {
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btRayShape *ShapeBullet::create_shape_ray(real_t p_length, bool p_slips_on_slope) {
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return bulletnew(btRayShape(p_length));
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btRayShape *r(bulletnew(btRayShape(p_length)));
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r->setSlipsOnSlope(p_slips_on_slope);
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return r;
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}
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}
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/* PLANE */
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/* PLANE */
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@ -435,25 +437,33 @@ btCollisionShape *HeightMapShapeBullet::create_bt_shape(const btVector3 &p_impli
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/* Ray shape */
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/* Ray shape */
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RayShapeBullet::RayShapeBullet() :
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RayShapeBullet::RayShapeBullet() :
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ShapeBullet(),
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ShapeBullet(),
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length(1) {}
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length(1),
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slips_on_slope(false) {}
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void RayShapeBullet::set_data(const Variant &p_data) {
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void RayShapeBullet::set_data(const Variant &p_data) {
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setup(p_data);
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Dictionary d = p_data;
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setup(d["length"], d["slips_on_slope"]);
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}
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}
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Variant RayShapeBullet::get_data() const {
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Variant RayShapeBullet::get_data() const {
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return length;
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Dictionary d;
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d["length"] = length;
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d["slips_on_slope"] = slips_on_slope;
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return d;
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}
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}
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PhysicsServer::ShapeType RayShapeBullet::get_type() const {
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PhysicsServer::ShapeType RayShapeBullet::get_type() const {
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return PhysicsServer::SHAPE_RAY;
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return PhysicsServer::SHAPE_RAY;
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}
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}
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void RayShapeBullet::setup(real_t p_length) {
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void RayShapeBullet::setup(real_t p_length, bool p_slips_on_slope) {
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length = p_length;
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length = p_length;
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slips_on_slope = p_slips_on_slope;
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notifyShapeChanged();
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notifyShapeChanged();
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}
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}
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btCollisionShape *RayShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_margin) {
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btCollisionShape *RayShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_margin) {
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return prepare(ShapeBullet::create_shape_ray(length * p_implicit_scale[1] + p_margin));
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return prepare(ShapeBullet::create_shape_ray(length * p_implicit_scale[1] + p_margin, slips_on_slope));
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}
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}
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@ -86,7 +86,7 @@ public:
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static class btConvexPointCloudShape *create_shape_convex(btAlignedObjectArray<btVector3> &p_vertices, const btVector3 &p_local_scaling = btVector3(1, 1, 1));
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static class btConvexPointCloudShape *create_shape_convex(btAlignedObjectArray<btVector3> &p_vertices, const btVector3 &p_local_scaling = btVector3(1, 1, 1));
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static class btScaledBvhTriangleMeshShape *create_shape_concave(btBvhTriangleMeshShape *p_mesh_shape, const btVector3 &p_local_scaling = btVector3(1, 1, 1));
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static class btScaledBvhTriangleMeshShape *create_shape_concave(btBvhTriangleMeshShape *p_mesh_shape, const btVector3 &p_local_scaling = btVector3(1, 1, 1));
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static class btHeightfieldTerrainShape *create_shape_height_field(PoolVector<real_t> &p_heights, int p_width, int p_depth, real_t p_cell_size);
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static class btHeightfieldTerrainShape *create_shape_height_field(PoolVector<real_t> &p_heights, int p_width, int p_depth, real_t p_cell_size);
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static class btRayShape *create_shape_ray(real_t p_length);
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static class btRayShape *create_shape_ray(real_t p_length, bool p_slips_on_slope);
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};
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};
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class PlaneShapeBullet : public ShapeBullet {
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class PlaneShapeBullet : public ShapeBullet {
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@ -216,6 +216,7 @@ class RayShapeBullet : public ShapeBullet {
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public:
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public:
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real_t length;
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real_t length;
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bool slips_on_slope;
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RayShapeBullet();
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RayShapeBullet();
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@ -225,6 +226,6 @@ public:
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virtual btCollisionShape *create_bt_shape(const btVector3 &p_implicit_scale, real_t p_margin = 0);
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virtual btCollisionShape *create_bt_shape(const btVector3 &p_implicit_scale, real_t p_margin = 0);
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private:
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private:
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void setup(real_t p_length);
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void setup(real_t p_length, bool p_slips_on_slope);
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};
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};
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#endif
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#endif
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@ -43,7 +43,10 @@ Vector<Vector3> RayShape::_gen_debug_mesh_lines() {
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void RayShape::_update_shape() {
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void RayShape::_update_shape() {
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PhysicsServer::get_singleton()->shape_set_data(get_shape(), length);
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Dictionary d;
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d["length"] = length;
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d["slips_on_slope"] = slips_on_slope;
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PhysicsServer::get_singleton()->shape_set_data(get_shape(), d);
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emit_changed();
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emit_changed();
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}
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}
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@ -52,6 +55,7 @@ void RayShape::set_length(float p_length) {
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length = p_length;
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length = p_length;
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_update_shape();
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_update_shape();
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notify_change_to_owners();
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notify_change_to_owners();
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_change_notify("length");
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}
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}
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float RayShape::get_length() const {
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float RayShape::get_length() const {
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@ -59,16 +63,33 @@ float RayShape::get_length() const {
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return length;
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return length;
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}
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}
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void RayShape::set_slips_on_slope(bool p_active) {
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slips_on_slope = p_active;
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_update_shape();
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notify_change_to_owners();
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_change_notify("slips_on_slope");
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}
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bool RayShape::get_slips_on_slope() const {
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return slips_on_slope;
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}
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void RayShape::_bind_methods() {
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void RayShape::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_length", "length"), &RayShape::set_length);
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ClassDB::bind_method(D_METHOD("set_length", "length"), &RayShape::set_length);
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ClassDB::bind_method(D_METHOD("get_length"), &RayShape::get_length);
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ClassDB::bind_method(D_METHOD("get_length"), &RayShape::get_length);
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ClassDB::bind_method(D_METHOD("set_slips_on_slope", "active"), &RayShape::set_slips_on_slope);
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ClassDB::bind_method(D_METHOD("get_slips_on_slope"), &RayShape::get_slips_on_slope);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "length", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_length", "get_length");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "length", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_length", "get_length");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slips_on_slope"), "set_slips_on_slope", "get_slips_on_slope");
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}
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}
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RayShape::RayShape() :
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RayShape::RayShape() :
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Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_RAY)) {
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Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_RAY)) {
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set_length(1.0);
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set_length(1.0);
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set_slips_on_slope(false);
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}
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}
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@ -36,6 +36,7 @@ class RayShape : public Shape {
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GDCLASS(RayShape, Shape);
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GDCLASS(RayShape, Shape);
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float length;
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float length;
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bool slips_on_slope;
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protected:
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protected:
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static void _bind_methods();
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static void _bind_methods();
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@ -46,6 +47,9 @@ public:
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void set_length(float p_length);
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void set_length(float p_length);
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float get_length() const;
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float get_length() const;
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void set_slips_on_slope(bool p_active);
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bool get_slips_on_slope() const;
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RayShape();
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RayShape();
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};
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};
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#endif // RAY_SHAPE_H
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#endif // RAY_SHAPE_H
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@ -106,7 +106,10 @@ SegmentShape2D::SegmentShape2D() :
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void RayShape2D::_update_shape() {
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void RayShape2D::_update_shape() {
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Physics2DServer::get_singleton()->shape_set_data(get_rid(), length);
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Dictionary d;
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d["length"] = length;
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d["slips_on_slope"] = slips_on_slope;
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Physics2DServer::get_singleton()->shape_set_data(get_rid(), d);
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emit_changed();
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emit_changed();
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}
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}
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@ -140,7 +143,11 @@ void RayShape2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_length", "length"), &RayShape2D::set_length);
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ClassDB::bind_method(D_METHOD("set_length", "length"), &RayShape2D::set_length);
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ClassDB::bind_method(D_METHOD("get_length"), &RayShape2D::get_length);
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ClassDB::bind_method(D_METHOD("get_length"), &RayShape2D::get_length);
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ClassDB::bind_method(D_METHOD("set_slips_on_slope", "active"), &RayShape2D::set_slips_on_slope);
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ClassDB::bind_method(D_METHOD("get_slips_on_slope"), &RayShape2D::get_slips_on_slope);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "length"), "set_length", "get_length");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "length"), "set_length", "get_length");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slips_on_slope"), "set_slips_on_slope", "get_slips_on_slope");
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}
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}
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void RayShape2D::set_length(real_t p_length) {
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void RayShape2D::set_length(real_t p_length) {
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@ -153,9 +160,20 @@ real_t RayShape2D::get_length() const {
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return length;
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return length;
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}
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}
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void RayShape2D::set_slips_on_slope(bool p_active) {
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slips_on_slope = p_active;
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_update_shape();
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}
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bool RayShape2D::get_slips_on_slope() const {
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return slips_on_slope;
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}
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RayShape2D::RayShape2D() :
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RayShape2D::RayShape2D() :
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Shape2D(Physics2DServer::get_singleton()->ray_shape_create()) {
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Shape2D(Physics2DServer::get_singleton()->ray_shape_create()) {
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length = 20;
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length = 20;
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slips_on_slope = false;
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_update_shape();
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_update_shape();
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}
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}
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@ -63,6 +63,7 @@ class RayShape2D : public Shape2D {
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GDCLASS(RayShape2D, Shape2D);
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GDCLASS(RayShape2D, Shape2D);
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real_t length;
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real_t length;
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bool slips_on_slope;
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void _update_shape();
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void _update_shape();
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public:
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public:
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void set_length(real_t p_length);
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void set_length(real_t p_length);
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real_t get_length() const;
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real_t get_length() const;
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void set_slips_on_slope(bool p_active);
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bool get_slips_on_slope() const;
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virtual void draw(const RID &p_to_rid, const Color &p_color);
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virtual void draw(const RID &p_to_rid, const Color &p_color);
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virtual Rect2 get_rect() const;
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virtual Rect2 get_rect() const;
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@ -90,6 +90,10 @@ bool CollisionSolverSW::solve_ray(const ShapeSW *p_shape_A, const Transform &p_t
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return false;
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return false;
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Vector3 support_B = p_transform_B.xform(p);
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Vector3 support_B = p_transform_B.xform(p);
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if (ray->get_slips_on_slope()) {
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Vector3 global_n = ai.basis.xform_inv(n).normalized();
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support_B = support_A + (support_B - support_A).length() * global_n;
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}
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if (p_result_callback) {
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if (p_result_callback) {
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if (p_swap_result)
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if (p_swap_result)
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@ -165,6 +165,10 @@ real_t RayShapeSW::get_length() const {
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return length;
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return length;
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}
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}
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bool RayShapeSW::get_slips_on_slope() const {
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return slips_on_slope;
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}
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void RayShapeSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const {
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void RayShapeSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const {
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// don't think this will be even used
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// don't think this will be even used
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@ -221,25 +225,31 @@ Vector3 RayShapeSW::get_moment_of_inertia(real_t p_mass) const {
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return Vector3();
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return Vector3();
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}
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}
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void RayShapeSW::_setup(real_t p_length) {
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void RayShapeSW::_setup(real_t p_length, bool p_slips_on_slope) {
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length = p_length;
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length = p_length;
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slips_on_slope = p_slips_on_slope;
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configure(AABB(Vector3(0, 0, 0), Vector3(0.1, 0.1, length)));
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configure(AABB(Vector3(0, 0, 0), Vector3(0.1, 0.1, length)));
|
||||||
}
|
}
|
||||||
|
|
||||||
void RayShapeSW::set_data(const Variant &p_data) {
|
void RayShapeSW::set_data(const Variant &p_data) {
|
||||||
|
|
||||||
_setup(p_data);
|
Dictionary d = p_data;
|
||||||
|
_setup(d["length"], d["slips_on_slope"]);
|
||||||
}
|
}
|
||||||
|
|
||||||
Variant RayShapeSW::get_data() const {
|
Variant RayShapeSW::get_data() const {
|
||||||
|
|
||||||
return length;
|
Dictionary d;
|
||||||
|
d["length"] = length;
|
||||||
|
d["slips_on_slope"] = slips_on_slope;
|
||||||
|
return d;
|
||||||
}
|
}
|
||||||
|
|
||||||
RayShapeSW::RayShapeSW() {
|
RayShapeSW::RayShapeSW() {
|
||||||
|
|
||||||
length = 1;
|
length = 1;
|
||||||
|
slips_on_slope = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
/********** SPHERE *************/
|
/********** SPHERE *************/
|
||||||
|
|
|
@ -149,11 +149,13 @@ public:
|
||||||
class RayShapeSW : public ShapeSW {
|
class RayShapeSW : public ShapeSW {
|
||||||
|
|
||||||
real_t length;
|
real_t length;
|
||||||
|
bool slips_on_slope;
|
||||||
|
|
||||||
void _setup(real_t p_length);
|
void _setup(real_t p_length, bool p_slips_on_slope);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
real_t get_length() const;
|
real_t get_length() const;
|
||||||
|
bool get_slips_on_slope() const;
|
||||||
|
|
||||||
virtual real_t get_area() const { return 0.0; }
|
virtual real_t get_area() const { return 0.0; }
|
||||||
virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_RAY; }
|
virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_RAY; }
|
||||||
|
|
|
@ -95,6 +95,10 @@ bool CollisionSolver2DSW::solve_raycast(const Shape2DSW *p_shape_A, const Transf
|
||||||
}
|
}
|
||||||
|
|
||||||
Vector2 support_B = p_transform_B.xform(p);
|
Vector2 support_B = p_transform_B.xform(p);
|
||||||
|
if (ray->get_slips_on_slope()) {
|
||||||
|
Vector2 global_n = invb.basis_xform_inv(n).normalized();
|
||||||
|
support_B = support_A + (support_B - support_A).length() * global_n;
|
||||||
|
}
|
||||||
|
|
||||||
if (p_result_callback) {
|
if (p_result_callback) {
|
||||||
if (p_swap_result)
|
if (p_swap_result)
|
||||||
|
|
|
@ -184,13 +184,18 @@ real_t RayShape2DSW::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale)
|
||||||
|
|
||||||
void RayShape2DSW::set_data(const Variant &p_data) {
|
void RayShape2DSW::set_data(const Variant &p_data) {
|
||||||
|
|
||||||
length = p_data;
|
Dictionary d = p_data;
|
||||||
|
length = d["length"];
|
||||||
|
slips_on_slope = d["slips_on_slope"];
|
||||||
configure(Rect2(0, 0, 0.001, length));
|
configure(Rect2(0, 0, 0.001, length));
|
||||||
}
|
}
|
||||||
|
|
||||||
Variant RayShape2DSW::get_data() const {
|
Variant RayShape2DSW::get_data() const {
|
||||||
|
|
||||||
return length;
|
Dictionary d;
|
||||||
|
d["length"] = length;
|
||||||
|
d["slips_on_slope"] = slips_on_slope;
|
||||||
|
return d;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*********************************************************/
|
/*********************************************************/
|
||||||
|
|
|
@ -197,9 +197,11 @@ public:
|
||||||
class RayShape2DSW : public Shape2DSW {
|
class RayShape2DSW : public Shape2DSW {
|
||||||
|
|
||||||
real_t length;
|
real_t length;
|
||||||
|
bool slips_on_slope;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
_FORCE_INLINE_ real_t get_length() const { return length; }
|
_FORCE_INLINE_ real_t get_length() const { return length; }
|
||||||
|
_FORCE_INLINE_ bool get_slips_on_slope() const { return slips_on_slope; }
|
||||||
|
|
||||||
virtual Physics2DServer::ShapeType get_type() const { return Physics2DServer::SHAPE_RAY; }
|
virtual Physics2DServer::ShapeType get_type() const { return Physics2DServer::SHAPE_RAY; }
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue