tonemap.glsl: Ensure color parameter of tonemap_reinhard() is positive

Color values can become negative in the case of negative lights which
leads to undesired behaviour.
This commit is contained in:
Yetizone 2020-10-20 00:08:44 +03:00
parent 2393fb43c3
commit ffc4151f29

View file

@ -157,6 +157,10 @@ vec3 tonemap_aces(vec3 color, float white) {
}
vec3 tonemap_reinhard(vec3 color, float white) {
// Ensure color values are positive.
// They can be negative in the case of negative lights, which leads to undesired behavior.
color = max(vec3(0.0), color);
return (white * color + color) / (color * white + white);
}