Add various null checks in RenderingServer
This commit is contained in:
parent
56563ef09e
commit
ffdac72eaa
5 changed files with 10 additions and 0 deletions
|
@ -666,6 +666,8 @@ void TextureStorage::texture_free(RID p_texture) {
|
|||
}
|
||||
|
||||
void TextureStorage::texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) {
|
||||
ERR_FAIL_COND(p_image.is_null());
|
||||
|
||||
Texture texture;
|
||||
texture.width = p_image->get_width();
|
||||
texture.height = p_image->get_height();
|
||||
|
|
|
@ -170,6 +170,10 @@ void RendererCompositorRD::finalize() {
|
|||
}
|
||||
|
||||
void RendererCompositorRD::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter) {
|
||||
if (p_image.is_null() || p_image->is_empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
RD::get_singleton()->prepare_screen_for_drawing();
|
||||
|
||||
RID texture = texture_storage->texture_allocate();
|
||||
|
|
|
@ -3621,6 +3621,7 @@ TypedArray<Image> RendererSceneRenderRD::bake_render_uv2(RID p_base, const Typed
|
|||
//RID sampled_light;
|
||||
|
||||
RenderGeometryInstance *gi = geometry_instance_create(p_base);
|
||||
ERR_FAIL_NULL_V(gi, TypedArray<Image>());
|
||||
|
||||
uint32_t sc = RSG::mesh_storage->mesh_get_surface_count(p_base);
|
||||
Vector<RID> materials;
|
||||
|
|
|
@ -2021,6 +2021,7 @@ Transform2D MeshStorage::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bo
|
|||
void MeshStorage::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) {
|
||||
Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
|
||||
|
||||
ERR_FAIL_NULL(skeleton);
|
||||
ERR_FAIL_COND(!skeleton->use_2d);
|
||||
|
||||
skeleton->base_transform_2d = p_base_transform;
|
||||
|
|
|
@ -673,6 +673,8 @@ void TextureStorage::texture_free(RID p_texture) {
|
|||
}
|
||||
|
||||
void TextureStorage::texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) {
|
||||
ERR_FAIL_COND(p_image.is_null());
|
||||
|
||||
TextureToRDFormat ret_format;
|
||||
Ref<Image> image = _validate_texture_format(p_image, ret_format);
|
||||
|
||||
|
|
Loading…
Reference in a new issue