From 0fd5ab479cf3ced585b0b91d1167295bb3586924 Mon Sep 17 00:00:00 2001 From: Marc Gilleron Date: Wed, 14 Jun 2017 02:21:40 +0200 Subject: [PATCH] Fixed broken Line2D due to math changes in f271591ac22bd07e1b2316448dd6e9af879c218f --- scene/2d/line_builder.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp index ea059d133d2..3c1410edbb8 100644 --- a/scene/2d/line_builder.cpp +++ b/scene/2d/line_builder.cpp @@ -337,7 +337,7 @@ void LineBuilder::build() { } else if (current_joint_mode == LINE_JOINT_ROUND) { Vector2 vbegin = cbegin - pos1; Vector2 vend = cend - pos1; - strip_add_arc(pos1, vend.angle_to(vbegin), orientation); + strip_add_arc(pos1, vbegin.angle_to(vend), orientation); } if (intersection_result != SEGMENT_INTERSECT) @@ -498,7 +498,7 @@ void LineBuilder::strip_add_arc(Vector2 center, float angle_delta, Orientation o if (angle_delta < 0.f) angle_step = -angle_step; - float t = vbegin.angle_to(Vector2(1, 0)); + float t = Vector2(1, 0).angle_to(vbegin); float end_angle = t + angle_delta; Vector2 rpos(0, 0); @@ -525,7 +525,7 @@ void LineBuilder::new_arc(Vector2 center, Vector2 vbegin, float angle_delta, Col if (angle_delta < 0.f) angle_step = -angle_step; - float t = vbegin.angle_to(Vector2(1, 0)); + float t = Vector2(1, 0).angle_to(vbegin); float end_angle = t + angle_delta; Vector2 rpos(0, 0); float tt_begin = -Math_PI / 2.f;