diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml index 33f6a02c526..84efd11b436 100644 --- a/doc/classes/CanvasItem.xml +++ b/doc/classes/CanvasItem.xml @@ -6,7 +6,7 @@ Abstract base class for everything in 2D space. Canvas items are laid out in a tree; children inherit and extend their parent's transform. [CanvasItem] is extended by [Control] for GUI-related nodes, and by [Node2D] for 2D game objects. Any [CanvasItem] can draw. For this, [method queue_redraw] is called by the engine, then [constant NOTIFICATION_DRAW] will be received on idle time to request a redraw. Because of this, canvas items don't need to be redrawn on every frame, improving the performance significantly. Several functions for drawing on the [CanvasItem] are provided (see [code]draw_*[/code] functions). However, they can only be used inside [method _draw], its corresponding [method Object._notification] or methods connected to the [signal draw] signal. - Canvas items are drawn in tree order. By default, children are on top of their parents, so a root [CanvasItem] will be drawn behind everything. This behavior can be changed on a per-item basis. + Canvas items are drawn in tree order on their canvas layer. By default, children are on top of their parents, so a root [CanvasItem] will be drawn behind everything. This behavior can be changed on a per-item basis. A [CanvasItem] can be hidden, which will also hide its children. By adjusting various other properties of a [CanvasItem], you can also modulate its color (via [member modulate] or [member self_modulate]), change its Z-index, blend mode, and more. diff --git a/doc/classes/CanvasLayer.xml b/doc/classes/CanvasLayer.xml index 2b155d869d6..a91b003d791 100644 --- a/doc/classes/CanvasLayer.xml +++ b/doc/classes/CanvasLayer.xml @@ -53,6 +53,7 @@ Layer index for draw order. Lower values are drawn behind higher values. + [b]Note:[/b] If multiple CanvasLayers have the same layer index, [CanvasItem] children of one CanvasLayer are drawn behind the [CanvasItem] children of the other CanvasLayer. Which CanvasLayer is drawn in front is non-deterministic. The layer's base offset.