Commit graph

9 commits

Author SHA1 Message Date
Jakub Marcowski
c37bbbfbdc
libpng: Update to 1.6.43
(cherry picked from commit 41268d7faa)
2024-04-25 16:24:13 +02:00
Rémi Verschelde
c85eff5a69
libpng: Update to upstream 1.6.40
(cherry picked from commit 0baca62734)
2023-08-29 11:40:39 +02:00
Rémi Verschelde
00e686b8c1 libpng: Update to upstream 1.6.38
(cherry picked from commit 0f2dc5c5e1)
2022-09-20 10:26:17 +02:00
Rémi Verschelde
225b61ab2a libpng: Update to upstream 1.6.37
Fixes CVE-2019-7317.
2019-04-26 10:37:22 +02:00
Chaosus
5a89d08e3f Update libpng (1.6.35 --> 1.6.36) 2019-03-04 14:55:47 +03:00
Rémi Verschelde
f4e682d717 libpng: Update to upstream version 1.6.35 2018-07-28 10:57:14 +02:00
Rémi Verschelde
e9d1d648cd libpng: Cosmetic update to upstream 1.6.34
No code change in the part we are using, it only affected contrib code.
[ci skip]
2017-10-29 17:06:48 +01:00
Indah Sylvia
8bdb494032 updated libpng to version 1.6.33 (September 28, 2017) 2017-10-12 14:38:30 +07:00
Rémi Verschelde
5fef84a135 png: Split library to thirdparty dir and allow unbundling
Uses the new structure agreed upon in #6157, but the thirdparty/ folder
does not behave following a logic similar to that of modules/ yet.

The png driver can't be moved to a module as discussed in #6157, as it's
required by core together with a few other ImageLoader implementations
(see drivers/register_driver_types.cpp:register_core_driver_types())

Dropped the possibility to disable PNG support, it's a core component
of Godot.
2016-10-15 11:50:39 +02:00