Juan Linietsky
33b5c57199
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
...
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-25 12:55:53 +01:00
bruvzg
1af06d3d46
Rename scancode
to keycode
.
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Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap.
Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
2020-02-25 12:30:33 +02:00
Juan Linietsky
69c95f4b4c
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
Rémi Verschelde
c92c434299
Merge pull request #36229 from dreamsComeTrue/rich-text-label-key-events
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RichTextLabel: proper handling of internal key events
2020-02-17 09:56:38 +01:00
Juan Linietsky
867d073b98
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
2020-02-15 08:36:04 -03:00
Dominik 'dreamsComeTrue' Jasiński
ff030afc93
RichTextLabel: proper handling of internal key events
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Fixes #36211
2020-02-14 23:15:38 +01:00
Juan Linietsky
3f335ce3d4
Texture refactor
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-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
2020-02-11 11:53:26 +01:00
Rémi Verschelde
ad2ceaade2
Merge pull request #35768 from Eoin-ONeill-Yokai/hiddenRichText
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Fix to RichTextEffect `visibility` - Label Now Accounts for Skipped Characters.
2020-02-09 12:57:04 +01:00
Rémi Verschelde
f3726ee994
Use modules_enabled.gen.h to improve inter dependency checks
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- Fix build with gdscript module disabled. Fixes #31011 .
- Remove unused `gdscript` compile option.
- Fix build with regex module disabled.
- Fix ImageLoaderSVG to forward declare thirdparty structs.
2020-02-07 11:50:40 +01:00
Eoin O'Neill
b3fd4884d7
Fix RichTextEffect visibility
to Account for Skipped Characters.
...
A picture is easier to describe this issue than words. Basically, rich
text effects allowed for character visibility changes. While doing so
would work properly, the rich text label would render the next `word` in
an offset accounting for the hidden characters (leaving a huge space.)
This patch fixes this issue by keeping track of the amount of
`backtrack` necessary per line.
2020-01-30 21:05:52 -08:00
Haoyu Qiu
4293f76cf1
Emits meta_hover_ended when mouse exit RichTextLabel
2020-01-08 21:01:08 +08:00
Haoyu Qiu
d17a4efc43
Fixes RichTextLabel click issue when cell text wraps
2020-01-08 09:08:03 +08:00
Kanabenki
d79f0e7d40
Check if cursor is inside meta when getting cursor shape
2020-01-07 15:46:11 +01:00
Rémi Verschelde
a7f49ac9a1
Update copyright statements to 2020
...
Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Haoyu Qiu
776ae18d64
Fixes crash after remove_line in RichTextLabel
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`ItemFrame` always have a line.
2019-12-12 16:35:50 +08:00
Rémi Verschelde
c39238c7d2
Merge pull request #32870 from bergmannf/27850_rtl_bold_italic
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Add push_* methods for fonts in rich_text_label
2019-10-25 23:17:59 +02:00
Eoin O'Neill
601b216605
Shadows Now Properly Translate by RichTextEffect offset.
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Bugfix 32981.
2019-10-22 22:15:36 -07:00
Rémi Verschelde
b365dc3441
Merge pull request #32965 from volzhs/richtextlabel-scroll-active
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Fix scrolling RichTextLabel with scroll_active=false
2019-10-22 20:39:12 +02:00
volzhs
3e738b1798
Fix scrolling RichTextLabel with scroll_active=false
2019-10-22 06:05:10 +09:00
Florian Bergmann
47000f8860
Add push_* methods for fonts in rich_text_label
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Provides method to push different font styles.
If no fonts are set nothing will happen, when the methods are used.
Fixes #27850
2019-10-16 15:22:56 +02:00
PouleyKetchoupp
9f8ffd4146
Support for resized images in RichTextLabel
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BBCode Tag:
[img=<width>x<height>]{path}[/img]
2019-10-16 12:00:15 +02:00
qarmin
17344337a9
Fix crash in Control functions
2019-10-05 19:17:07 +02:00
Relintai
25704e81fa
Implement #32347 - RichTextLabel's Item and Item* structs should not inherit Object, it's too expensive
2019-09-26 01:26:02 +02:00
Eoin O'Neill
ebc6fb9869
Fix Sanitization Bug
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From issue #32089 -- I messed up the property hints by putting them
in the wrong location. Should be working as intended now.
2019-09-11 16:39:24 -07:00
Eoin O'Neill
feedd6c615
Update RichTextLabel to support real time effects and custom BBCodes.
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Added a new ItemFX type to RichTextLabel which supports dynamic text
effects.
RichTextEffect Resource Type was added which can be extended for more
real time text effects.
2019-09-03 15:36:19 -07:00
Rémi Verschelde
58e7cbccc0
Merge pull request #30927 from mahubu/console-multi-selection-cursor
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Change cursor to multi-selection cursor when selecting text in RichTextLabel
2019-08-30 15:05:54 +02:00
Cameron Reikes
c123a8c4f5
Same method when redrawing as when theme changed
2019-08-01 19:50:14 -07:00
Teto
b1dbd114c4
Change cursor to multi-selection cursor when selecting text in RichTextLabel.
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Fix for #27545 : returns 'CURSOR_IBEAM' shape when selection is clicked.
2019-07-29 16:22:54 +02:00
Hugo Locurcio
28d3a6051c
Use base Color()
constructors instead of Color::html()
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This results in slightly smaller binaries (-17 KB for an editor binary)
as no strings need to be allocated.
2019-07-08 21:17:10 +02:00
Rémi Verschelde
eaaff9da31
Merge pull request #29941 from qarmin/redundant_code_and_others
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Remove redundant code, possible NULL pointers and others
2019-06-27 01:05:18 +02:00
qarmin
4e5310cc60
Some code changed with Clang-Tidy
2019-06-26 15:08:25 +02:00
Elia Sarti
81065d53df
Fix for #29810
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Ensure indentation works properly in rich text
Fix formatting
2019-06-20 11:42:25 +01:00
Elia Sarti
c4e5ee1fd2
Fix RichTextLabel alignment tags not working properly
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Also fixes #6982
Fix error and formatting
2019-06-14 21:38:33 +01:00
qarmin
685451967c
Fix RichLabelText::_process_line crash
2019-06-07 12:36:11 +02:00
Ibrahn Sahir
e975d9dcdb
Fix uninitialised member variable 'meta_hovering' in RichTextLabel
2019-05-27 15:14:48 +01:00
Daw11
ce6ab56e9f
Fix the unclickable links inside the doc
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Fixes #27384
2019-04-27 21:30:08 +02:00
Rémi Verschelde
b4d561013f
Revert "RichTextLabel: Adding the ability to change the default cursor"
2019-04-23 16:10:15 +02:00
Rémi Verschelde
a342131eba
Merge pull request #27673 from qarmin/small_fixes
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Small fixes, mostly duplicated code
2019-04-22 12:00:34 +02:00
Rémi Verschelde
c8994b56f9
Style: Apply new changes from clang-format 8.0
...
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0,
so contributors can keep using those versions for now (they will not undo those
changes).
2019-04-09 17:09:48 +02:00
qarmin
856a8226a5
Small fixes, mostly dupicated code
2019-04-08 11:03:37 +02:00
Robear Selwans
84dfb3ff2d
Fixed an issue where changing the default_cursor on the RichTextLabel's meta_hover_ended caused the entire project to crash
2019-04-02 13:59:38 +02:00
Robear Selwans
b852a7a854
Added the ability to change the default cursor property for the RichTextLabel component.
2019-03-08 13:33:34 +02:00
Kārlis Seņko
05f5774592
Use correct meta item in rich text.
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Prevent incorrect static cast and unnecesarry meta_hover_ended/started
events.
2019-02-22 00:23:05 +02:00
marxin
8d51618949
Add -Wshadow=local to warnings and fix reported issues.
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Fixes #25316 .
2019-02-20 19:44:12 +01:00
Rémi Verschelde
b16c309f82
Update copyright statements to 2019
...
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Rémi Verschelde
01fa0673a4
Merge pull request #22870 from semtri/godot-issue-7620
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Fix richtextlabel meta links shouldn't open when swiping to scroll
2018-12-13 21:16:13 +01:00
allkhor
c80b9e9173
RichTextLabel: update the cache when the scroll hide.
2018-12-02 05:06:38 +06:00
allkhor
970dc91cb7
RichTextLabel: clear the scroll offset.
2018-11-23 23:54:49 +06:00
Sean McCarthy
0ce185629d
Fix "fill" justification in RichTextLabel to only affect lines that have automatically wrapped.
2018-10-25 16:19:15 -07:00
dennisseong
14c0b75b63
Fix richtextlabel meta links shouldn't open when swiping to scroll
2018-10-09 09:04:59 +09:00