Commit graph

24 commits

Author SHA1 Message Date
Jeff Ward
efc8fd6e2c Add get_script_instance to GDExtension
Adds a method to GDExtension to get the ScriptInstanceExtension for an object.
2023-08-07 23:09:24 -04:00
Yuri Sizov
6bfda7f5c5 Merge pull request #79156 from dsnopek/gdextension-string-resize
Allow resizing Strings from GDExtension
2023-07-27 15:22:32 +02:00
David Snopek
e87900970c Allow resizing String's from GDExtension 2023-07-26 21:31:37 -05:00
Mikael Hermansson
2173821b38 Add support for indexed properties in GDExtension 2023-07-21 22:59:24 +02:00
Jan Haller
9ddd3c2af6 GDExtension @since attribute
All GDExtension function pointer types are versioned using a `@since` attribute, denoting the Godot minor version in
which they were introduced. This allows bindings to query if a feature is available for a target API version, or provide
a polyfill/fallback for it. It also serves as documentation for humans giving a feeling about recency of features.
2023-06-21 12:47:48 +02:00
Jan Haller
618507eb89 GDExtension: Uninitialized*Ptr for constructors/converters using placement new
These methods construct their destination in-place, but the parameters are not declared using the `Uninitialized*Ptr` pointer types.
2023-06-18 23:14:10 +02:00
Rémi Verschelde
699b66b62d
Merge pull request #77010 from dsnopek/gdextension-editor-plugins
Allow GDExtensions to add editor plugins
2023-05-26 11:00:32 +02:00
David Snopek
3007163210 Allow GDExtensions to add editor plugins 2023-05-25 09:14:29 -05:00
David Snopek
c6b0d4aae3 Add GDExtension function to get Object class name 2023-05-22 06:58:59 -05:00
David Snopek
9b9482d4bb Rework GDExtension interface from a struct to loading function pointers 2023-05-16 10:27:46 -05:00
Emmanuel Leblond
e785dd9dd9
Improve user-friendliness of "return value as function param" pattern in GDExtension API
This commit introduce separate types (e.g. GDNativeStringPtr vs GDNativeUninitializedStringPtr)
depending on if the pointed data is already initialized (C++ style where constructor is alway
called when create a variable even if it is to be passed as return value) or not (C style).
On top of that, small changes has been made to `GDNativeInterface` so that it methods are
consistent on using uninitialized return value.
2023-05-15 17:14:57 +02:00
Juan Linietsky
1c93606e47 Add ValidatedCall to MethodBind
* This should optimize GDScript function calling _enormously_.
* It also should simplify the GDScript VM considerably.

NOTE: GDExtension calling performance has most likely been affected until going via ptrcall is fixed.
2023-04-30 20:01:26 +02:00
Jan Haller
45e6abde1d GDExtension: array_set_typed() accepts enum instead of uint32_t 2023-02-08 23:24:56 +01:00
Haoyu Qiu
d8d5cb1198 Use GDExtensionBool in GDExtension interface 2023-02-08 14:57:07 +08:00
Mikael Hermansson
99dba702f5
Expose _err_print_error with message parameter to GDExtension 2023-02-07 14:02:18 +01:00
Haoyu Qiu
f4ffa87a35 Remove unnecessary stdio.h from gdextension interface 2023-02-06 16:11:50 +08:00
Dmitrii Maganov
5909f9f075 GDScript: Fix issues with typed arrays 2023-01-31 11:54:41 +02:00
bruvzg
5aa87ccc03
Move Array:set_typed to internal GDExtension structure and unexposed it. 2023-01-30 14:23:31 +02:00
Jan Haller
b8c4ae28b7 Fix use of bool in extension header 2023-01-19 22:21:19 +01:00
bruvzg
db7d8c2d87
[GDExtension] Expose some low level functions and String operators. 2023-01-19 12:50:49 +02:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Jan Haller
ebb3306da3 Extension header: amend const correctness of p_args parameters
A while ago, argument arrays were passed as const GDNativeTypePtr* (void* const*)
This was changed to GDNativeConstTypePtr* (void const**), adding const on the value but removing it on the pointer level.
This commit changes argument types to const GDExtensionConstTypePtr* (void const* const*).

Besides object pointers, the same change is applied to variant pointers.
2022-12-14 18:25:30 +01:00
Bastiaan Olij
7502e1dc0d Improve logic around using Ref<T> with GDExtension virtual functions 2022-12-13 10:54:29 +11:00
Gilles Roudière
be1c9d677d Rename all gdnative occurences to gdextension
Non-exhaustive list of case-sensitive renames:

GDExtension -> GDNative
GDNATIVE -> GDEXTENSION
gdextension -> gdnative
ExtensionExtension ->Extension (for where there was GDNativeExtension)
EXTENSION_EXTENSION ->EXTENSION (for where there was GDNATIVE_EXTENSION)
gdnlib -> gdextension
gdn_interface -> gde_interface
gdni -> gde_interface
2022-12-12 11:04:57 +01:00