Commit graph

275 commits

Author SHA1 Message Date
Juan Linietsky
cf57a654d7 new editor settings customization of where to run the game from the editor 2015-08-30 23:36:46 -03:00
James McLean
2f33f820e9 Fixed compilation error on MacOS X. 2015-06-22 00:56:49 -04:00
Juan Linietsky
9df77d2765 ability to run 2D physics in a thread
also, 2D physics is now thread safe too.
see physics_2d/thread_model
2015-05-26 01:06:05 -03:00
Ricardo Pérez
979b931995 Better OS X fullscreen support, without the nasty startup effect 2015-05-06 12:53:55 +02:00
Ricardo Pérez
1d619fad86 Really fixes fullscreen mode in OS X, even during startup 2015-05-05 12:02:47 +02:00
Juan Linietsky
fdaa2920eb Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
Ariel Manzur
ebd743f7c2 Merge branch 'master' of https://github.com/okamstudio/godot 2015-04-02 01:35:12 -03:00
Ariel m
7c1d516c01 fullscreen thing 2015-04-02 01:32:02 -03:00
Juan Linietsky
ed2a24ef21 solved color depth issues on osx 2015-04-01 12:39:54 -03:00
steve
a6f6bd85f9 fixed build error on OSX from new WM code 2015-03-23 22:07:03 -07:00
greay
ef565b9778 fix for “no viable conversion from 'NSPoint' (aka '_NSPoint') to 'CGPoint'” build error on OS X 2015-02-17 19:19:29 -08:00
Juan Linietsky
d2f86cc09b fixes to mouse warp
-can warp now from viewport and control, in their respective coordinate
systems
-warp is now local to the window on Windows and OSX.

IF YOU RUN OSX, PLEASE TEST THIS! And make sure it works!, new code is
in OS_OSX::warp_mouse_pos. I don't have OSX so i can't test!
2015-02-14 19:22:06 -03:00
Rhody Lugo
08cfad00dd Create the test string to detect kb layouts directly from the unicode chars 2015-01-08 10:31:10 -04:30
Rhody Lugo
d046bd88ad OS X: Add keyboard layout detection and fix build 2015-01-08 02:56:27 -04:30
Juan Linietsky
1ff0d5c4e5 -attempt to be friendlier on non english keyboards 2015-01-04 22:39:21 -03:00
mikica1986vee
72558b6173 warp_mouse_pos for osx
Just copied windows behavior.
2014-09-25 20:48:38 +02:00
Juan Linietsky
0a557f3bf5 - more fixes on #672 on windows
- added #660, but need help on osx, help please I don't have a mac!
- fixed #667 and #668 (eol detection in comments)
- added #670 (hint when using method without () )
2014-09-19 21:01:41 -03:00
James Emselle
2482aa1362 Fixed mouse motion events with captured mouse mode in OS X 2014-06-26 22:46:55 +10:00
James Emselle
911914adad mouse_mode implementation on OS X 2014-06-26 22:14:37 +10:00
Kevin Hartman
3974a5e84d OSX current_videomode size is now initialized with correct resolution based on backing store. Fixes issue where content does not correctly fit in window on retina displays. 2014-02-18 22:48:38 -05:00
Juan Linietsky
8c1731b679 -project settings are saved when changed
-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D
-fix how documentation is generated, built in doc browser should be always up to date
-copypaste, scrolling, etc in  builtin doc
-built-in scripts get saved now (though debugger may not always work on them)
-Theme can be set to controls as a property
2014-02-15 21:16:33 -03:00
Juan Linietsky
b607687a31 Merge branch 'master' of https://github.com/okamstudio/godot 2014-02-13 18:06:53 -03:00
Juan Linietsky
58cda02a38 -fixed export templates not loading/exporting on Windows
-fixed TouchScreenButton with stretch2d
-fixed(?) OSX crash on startup (test!!)
-compilation fixes on windows
-CollisionPolygon editor works again
-find buttons en find dialog
-TileMap editor cleanup (removed "error", made nicer)
-viewport flicker fixed
-make .scn default extension for saving scenes
-export the rest of the network classes to gdscript
2014-02-13 18:03:28 -03:00
Jeremy Williams
335d963031 Fix mouse coordinates on OS X retina displays 2014-02-10 22:27:50 -05:00
Juan Linietsky
0b806ee0fc GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00