Commit graph

14421 commits

Author SHA1 Message Date
groud
d7f25f7adb Updates frame timeout when changing speed scale 2018-05-13 23:29:06 +02:00
Max Hilbrunner
71abd73c00
Merge pull request #18845 from bruvzg/fix_osx_num_scancodes
[macOS] Fix numeric keys scan-codes remapping.
2018-05-13 23:20:19 +02:00
Max Hilbrunner
b01e1f04bf
Merge pull request #18847 from clayjohn/doc_panorama_sky
Filled in Docs for Panorama Sky
2018-05-13 23:19:15 +02:00
clayjohn
1bf7f8fcd1 filled in docs for panorama sky
filled in docs for panorama sky
2018-05-13 13:56:34 -07:00
Hein-Pieter van Braam
55d71e68aa
Merge pull request #18846 from godotengine/revert-17367-audio_playing_
Revert "Use fake audio playing property in editor"
2018-05-13 21:37:25 +02:00
Hein-Pieter van Braam
3cfb9df325
Revert "Use fake audio playing property in editor" 2018-05-13 21:37:08 +02:00
Hein-Pieter van Braam
24dbe5e310
Merge pull request #17367 from ShyRed/audio_playing_
Use fake audio playing property in editor
2018-05-13 21:35:44 +02:00
bruvzg
096eb38fb0
[macOS] Fix numeric keys scan-codes remapping. 2018-05-13 22:19:08 +03:00
Juan Linietsky
dc7060973c
Merge pull request #18764 from AndreaCatania/rag
Improved API to active / deactive ragdoll
2018-05-13 15:34:48 -03:00
Rémi Verschelde
2014bb485a
Merge pull request #18810 from eska014/cmdline
Fix command line II
2018-05-13 19:49:09 +02:00
Max Hilbrunner
5e29741615
Merge pull request #18830 from cbscribe/kcc_api_fixes
[DOCS] Vector2/Vector3/TileMap wording fixes
2018-05-13 17:55:53 +02:00
Max Hilbrunner
30289e8831
Merge pull request #18832 from capnm/fix-editor-font-bold
Editor: make custom bold font config work
2018-05-13 17:54:42 +02:00
Max Hilbrunner
0a3621ebaf
Merge pull request #18838 from eska014/freetype-build
Fix duplicate definitions with FreeType
2018-05-13 17:52:01 +02:00
Leon Krause
b8c35b4078 Fix duplicate definitions with FreeType 2018-05-13 15:20:05 +02:00
Martin Capitanio
1b8146f77b Editor: make custom bold font config working
Fixes #18737
2018-05-13 05:58:16 +02:00
Chris Bradfield
8bc4882dd3 [DOCS] Vector2/Vector3/TileMap wording fixes 2018-05-12 17:58:45 -07:00
Max Hilbrunner
a0ea57b72c
Merge pull request #18827 from Faless/enet_channels
Expose channels and ordered mode in NetworkedMultiplayerENet
2018-05-13 00:58:08 +02:00
Fabio Alessandrelli
f95e4c72df Expose channels in NetworkedMultiplayerENet 2018-05-12 23:51:58 +02:00
Max Hilbrunner
ca10cb6eea
Merge pull request #18823 from Faless/multiplayer_raw
Allow sending raw bytes via the Multiplayer API
2018-05-12 23:50:26 +02:00
Fabio Alessandrelli
0ad07a823c Fix and improve docs, adds send_bytes 2018-05-12 23:22:09 +02:00
Fabio Alessandrelli
c7466eb144 Allow sending raw bytes through MultiplayerAPI 2018-05-12 23:17:24 +02:00
Pieter-Jan Briers
331b0e8526 Makes doc methods display enums. 2018-05-12 20:08:39 +02:00
Leon Krause
430d84769c Change reused variable name in command line parsing 2018-05-12 13:31:03 +02:00
Leon Krause
5b4974f171 Remove dead branch in command line logic 2018-05-12 13:10:13 +02:00
Rémi Verschelde
81b1d3c846
Merge pull request #18807 from Orangestar12/master
Correctly label vertical scroll position in tooltip as "vertical"
2018-05-12 12:57:50 +02:00
Leon Krause
3bdeb6f8a8 Revert "Fix custom resource path look-up per command line"
This reverts commit 942f6dfbd6.
2018-05-12 12:50:58 +02:00
Daniel "Orangestar" O
40ec56801b
Fix Error in the ScrollContainer Tooltips 2018-05-12 03:45:56 -05:00
Rémi Verschelde
fb8f71fe54
Merge pull request #18788 from Chaosus/fixblackpreviews
Fix black script previews
2018-05-12 09:40:24 +02:00
Rémi Verschelde
d5a0d653c8
Merge pull request #18800 from dragmz/removefile
fix for removing files
2018-05-12 09:40:14 +02:00
Rémi Verschelde
9af5cab32e
Merge pull request #18802 from bruvzg/fix_x11_arm_build
Fix X11 build on ARM Linux
2018-05-12 09:39:51 +02:00
Rémi Verschelde
3d9deda8b3 Sync classref with current source 2018-05-12 09:38:00 +02:00
Josh Faust
5b639269a2 Fix scene import when platform=server
Adds code in RasterizerStorageDummy to store off mesh surface information,
rather than just throwing it away. Without this, all surface arrays were
just defaulting to empty when the packed scene was written.
2018-05-11 14:12:04 -07:00
Max Hilbrunner
224d5371ff
Merge pull request #18742 from TailyFair/assetlib-fix
Fix AssetLib icon if remote icon load fails
2018-05-11 22:46:40 +02:00
Karolis K
0711d865e2 Thumbnail overlay for videos in AssetLib 2018-05-11 23:43:59 +03:00
Marcin Zawiejski
9ecc26ce59 fix for removing files 2018-05-11 21:37:08 +02:00
Josh Faust
4e58db9f12 Fix crash on editor startup when running with platform=server 2018-05-11 11:20:27 -07:00
Chaosus
a081507be7 Fix black script previews 2018-05-11 20:08:17 +03:00
bruvzg
ce64c2a32e
Fix Linux/X11 build on ARMs. 2018-05-11 17:34:43 +03:00
Rémi Verschelde
0902915c33
Merge pull request #18751 from guilhermefelipecgs/fix_cursor_osx
Fix custom cursor disappearing on osx
2018-05-11 14:23:13 +02:00
Rémi Verschelde
eaa6613f06
Merge pull request #18770 from eska014/cmdline
Command line fixes
2018-05-11 14:20:50 +02:00
Rémi Verschelde
5676ab368a
Merge pull request #18771 from karroffel/gdnative-api-json-stuff
changed GDNative API JSON format
2018-05-11 14:20:19 +02:00
Noshyaar
41e9e5501b
Fix docs regarding Color.from_hsv hue range [0,360] -> [0,1]
Per changes in #17407
2018-05-11 18:57:11 +07:00
Rémi Verschelde
0f9fc47234
Merge pull request #18791 from endragor/fix-ios-lifecycle
Proper focus in/out handling on iOS
2018-05-11 13:45:09 +02:00
Rémi Verschelde
0f942764ff
Merge pull request #18789 from endragor/fix-oversampled-outline-update
Update oversampling of outlines after window size change
2018-05-11 13:43:51 +02:00
Julian Murgia
68b9fd79e4 Add button hbox with alphabetic sort toggle above methods outline. 2018-05-11 13:30:43 +02:00
Ruslan Mustakov
08a924bcee Proper focus in/out handling on iOS
PR #18675 (commit 96301e9) revealed a problem with how iOS lifecycle
callbacks were handled by Godot. Before that PR it was possible to get
NOTIFICATION_WM_FOCUS_IN callback without getting the corresponding
NOTIFICATION_WM_FOCUS_OUT. That commit added a flag to ensure they are
always coupled, but now there is an issue when, for example, you open a
notification panel on iOS without moving the app to background.
It resulted in view.stopAnimation being called without the
corresponding startAnimation when the app moves to foreground again, so
it looked like the game hanged.

I changed focus out notification to be sent in applicationWillResignActive,
because it makes more sense than to do it in applicationDidEnterBackground,
because it is always called in pair with applicationDidBecomeActive, where
focus in is sent. applicationDidEnterBackground may not come under
circumstances that are now described as a comment in code.
2018-05-11 17:19:39 +07:00
Ruslan Mustakov
f34ea810fe Update oversampling of outlines after window size change
Fixes #18774.
2018-05-11 13:59:56 +07:00
Rémi Verschelde
74796d9b6c
Merge pull request #18784 from YeldhamDev/ignore_tags
Added "*.tags" (Made by Geany's Ctags plugin) to the ".gitignore" file
2018-05-11 08:29:27 +02:00
Rémi Verschelde
f8d2bc6a87
Merge pull request #18781 from toger5/bold_font_error_message
fixed bold font error message
2018-05-11 08:20:20 +02:00
Rémi Verschelde
dbee4825f2
Merge pull request #18776 from guilhermefelipecgs/reset_cursor
Reset the cursor with Input.set_custom_mouse_cursor(null)
2018-05-11 08:14:53 +02:00