Commit graph

6 commits

Author SHA1 Message Date
Wei Guo
972242d664 Fix MultiplayerSynchronizer peer visibility 2022-10-16 23:02:31 +08:00
Fabio Alessandrelli
32a62af648 [MP] Allow multiple synchronizers per node.
The same node can now be controlled by multiple synchronizers at once.
Spawn visibility is composed in OR across multiple synchronizers (i.e.
if any synchronizer is visible to the peer, the object will be spawned).

Synchronizers controlling spawned nodes can now have a different
authority then the one spawning the node, in that case, the spawn
variables for that specific synchronizer are simply ignored (other
synchronizers with the same authority of the spawner will correctly
synchronize variables on spawn).

The SceneReplicationState class has been completly removed, since it was
bloating the implementation, the state is now simply stored in the
SceneReplicationInterface.
2022-10-03 14:45:00 +02:00
Guilherme Sousa
a6c201fa76 Add Error for synchronizer authority mismatch 2022-09-30 13:11:56 +02:00
Nathan Franke
b7c5aeca8a
document multiplayer replication classes, small changes to multiplayer spawner 2022-07-30 21:38:19 -05:00
Juan Linietsky
d4433ae6d3 Remove Signal connect binds
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind().
Changed all uses of it to Callable.bind()
2022-07-29 16:26:13 +02:00
Fabio Alessandrelli
ca7d572908 [Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
- RPC configurations are now dictionaries.
- Script.get_rpc_methods renamed to Script.get_rpc_config.
- Node.rpc[_id] and Callable.rpc now return an Error.
- Refactor MultiplayerAPI to allow extension.
- New MultiplayerAPI.rpc method with Array argument (for scripts).
- Move the default MultiplayerAPI implementation to a module.
2022-07-26 09:31:12 +02:00
Renamed from scene/multiplayer/scene_replication_interface.cpp (Browse further)