Commit graph

65148 commits

Author SHA1 Message Date
kit
66a8ee71aa Fix TextEdit HScroll hiding after wrapping 2024-05-27 14:56:55 -04:00
A Thousand Ships
f9901761be
[Editor] Fix crash when editing TileMap 2024-05-27 15:22:37 +02:00
A Thousand Ships
4ed62665a2
Replace .bind(...).call_deferred() with .call_deferred(...) 2024-05-27 13:29:57 +02:00
Mateus Elias
c622f202c0 Improve description of find_item_by_name() method in MeshLibrary class doc
Specify what the method find_item_by_name() returns if no item is found.
2024-05-27 05:51:30 -03:00
Gilles Roudière
1a380db62a Fix crash when baking TileMap navigation 2024-05-27 10:46:54 +02:00
bruvzg
62e41087d5 [Windows] Use current keyboard state instead of saved values for modifier keys. 2024-05-27 09:15:01 +03:00
Mateus Elias
ce10a660d1 Improve Mesh class description
- Bind MAX_MESH_SURFACES constant in RenderingServer::_bind_methods()
- Add MAX_MESH_SURFACES constant to RenderingServer class documentation
- Reference the constant RenderingServer.MAX_MESH_SURFACES in the description of Mesh class documentation
2024-05-26 21:52:39 -03:00
Ricardo Buring
efb6a1c23d Fix Parallax2D fixed timestep interpolation
The camera_screen_center value was stale in case of interpolation.
2024-05-26 23:08:35 +02:00
kobewi
d927d41f89 Optimize usage of position icon in 2D editor 2024-05-26 20:08:59 +02:00
Christian Kaiser
cd43627078 Fix profiler seek line color in light modes, update on theme change 2024-05-26 14:27:52 -03:00
A Thousand Ships
e6ab22d450
[GDScript LSP] Fix show_native_symbol_in_editor 2024-05-26 16:33:19 +02:00
Yuri Rubinsky
fc2b82188b Fix completion for new arguments 2024-05-26 13:47:22 +03:00
Ricardo Buring
b280bc0d7f Class reference: Add self-links to methods, properties, etc. 2024-05-26 09:54:17 +02:00
Patrick Sean Klein
44d1f1c85f
Fixes an index error in TileSet when caching transformed collision layers. 2024-05-26 00:14:31 +01:00
Riteo
9734feb449 Wayland: Implement is_window_transparency_available 2024-05-26 00:05:47 +02:00
Rémi Verschelde
be56cab58c
Merge pull request #92364 from bruvzg/rd_fix
Fix build with `vulkan=no` and `d3d12=no` after #91505.
2024-05-25 20:34:03 +02:00
rvenson
c8cab57079 Update velocity_computed signal description 2024-05-25 15:12:49 -03:00
bruvzg
fc89a0c118
Fix build with vuklan=no and d3d12=no after #91505. 2024-05-25 21:08:50 +03:00
Hugo Locurcio
0683677563
Fix outdated vsync_mode project setting documentation
Disabling V-Sync when using the Compatibility rendering method works
since Godot 4.2 at least.

This also documents the `--disable-vsync` command line argument.
2024-05-25 20:04:14 +02:00
Daniel Snd
1a9d95f933 Fix Multiplayer Spawner freeing node after client disconnected Issue 2024-05-25 13:34:33 -03:00
Gilles Roudière
85eac45513 Display custom data name instead of indices in TileData inspector 2024-05-25 17:21:31 +02:00
aaronp64
05cc8e7aaf Remove duplicate if/else code in TextEdit::_notification 2024-05-25 10:50:04 -04:00
Joel Winarske
f06dd46eb7 Enable build config wayland=yes use_sowrap=no
-wayland-egl.h was missing if opengl3=yes (default)

Signed-off-by: Joel Winarske <joel.winarske@gmail.com>
2024-05-25 07:15:57 -07:00
semensanyok
63554c7765 Fix TextureButton's click mask texture size ignored if missing normal texture 2024-05-25 15:40:09 +02:00
ajreckof
f764c5336a Fix crash on dictionary initialization after return to default in C#. 2024-05-25 11:12:10 +02:00
kobewi
b365a63403 Automatically use property count in PropertyListHelper 2024-05-25 10:51:37 +02:00
Mansur Isaev
e88095ed8f Fix method name for custom callable 2024-05-25 10:23:10 +04:00
Daylily-Zeleen
b941459719 Limit icon size in EditorDebuggerTree. 2024-05-25 14:13:13 +08:00
Mikael Hermansson
e312f147aa Fix ClassDB not checking for API_EDITOR_EXTENSION 2024-05-25 00:23:12 +02:00
Thaddeus Crews
18fb492afe
SCons: Fix RES race condition 2024-05-24 12:44:44 -05:00
Thaddeus Crews
5d265e9a7e
SCons: Minor fixes/adjustments for web compilation 2024-05-24 12:30:24 -05:00
bruvzg
64d789aba7
Fix get_position_with_decorations and get_size_with_decorations for embedded windows. 2024-05-24 20:10:36 +03:00
Aaron Franke
d3a58e57b8
Rename accessor GLTFType to GLTFAccessorType, fix verbose prints, doc 2024-05-24 03:21:13 -07:00
jsjtxietian
2546dada75 Fix null debug_shape being updated when CollisionObject3D's transform changed 2024-05-24 12:56:20 +08:00
Robert Wallis
0e97e1bc62 Fix crash during code editor folding and LSP 2024-05-23 20:01:11 -07:00
Haoyu Qiu
8652e9914f Fix theme StyleBox override parameter completion
Also added completion for remove_theme_*_override.
2024-05-24 08:12:53 +08:00
Rémi Verschelde
b7feebefab
Merge pull request #92288 from smix8/navregion_debug
Fix NavigationRegion3D not reacting to runtime debug enabled change
2024-05-23 23:26:04 +02:00
Rémi Verschelde
f25676cccf
Merge pull request #92284 from fire/vsk-bake-fps-4.3
Add `bake_fps` for FBXDocument, GLTFDocument and both import-export.
2024-05-23 23:26:01 +02:00
Rémi Verschelde
bceebdf212
Merge pull request #92275 from ajreckof/fix-bounding-box-glitch-
Fix bounding box glitch
2024-05-23 23:25:57 +02:00
Rémi Verschelde
73fdc30783
Merge pull request #92272 from timothyqiu/add-to-end
Explain `add_to_end` parameter of `add_property_editor()`
2024-05-23 23:25:55 +02:00
Rémi Verschelde
abfe8ba7d6
Merge pull request #92258 from DarioSamo/render_list_pass_alloc
Reduce allocations each time a render pass begins in RenderingDevice.
2024-05-23 23:25:51 +02:00
Rémi Verschelde
68c8e2eaf3
Merge pull request #92244 from jsjtxietian/blend-shape-shadow
Fix mesh instance not updated when changing blend shape values
2024-05-23 23:25:48 +02:00
Rémi Verschelde
4e3d77a873
Merge pull request #92231 from Calinou/editor-frametime-panel-prevent-width-flicker
Prevent label width from flickering rapidly in editor frametime panel
2024-05-23 23:25:45 +02:00
Rémi Verschelde
dab6e1514f
Merge pull request #92207 from YeldhamDev/undo_theme_fix
Fix unchecking theme overrides not creating an undo action
2024-05-23 23:25:42 +02:00
Rémi Verschelde
0d52de617f
Merge pull request #92128 from ckaiser/log-rebuild-crash
Fix log rebuilding crashing when there's no messages
2024-05-23 23:25:39 +02:00
Rémi Verschelde
5d6c7893b3
Merge pull request #91505 from bruvzg/detect_comp
[DisplayServer] Add method to check if window transparency is supported and enabled.
2024-05-23 23:25:36 +02:00
Rémi Verschelde
7fd6eb3f4b
Merge pull request #75860 from dalexeev/optimize-find-named-color
Optimize `Color::find_named_color()`
2024-05-23 23:25:33 +02:00
Hugo Locurcio
60084dcc2c
Prevent label width from flickering rapidly in editor frametime panel
This also improves the background display by drawing a single background
for all 3 labels. This avoids visible corners between each label.
2024-05-23 20:50:25 +02:00
clayjohn
267ea14616 Fix LOD selection in compatibility backend and clean up LOD code 2024-05-23 11:30:22 -07:00
smix8
a545ba0bb7 Fix NavigationRegion3D not reacting to runtime debug enabled change
Fixes NavigationRegion3D not reacting when the main debug enabled property got changed as it only looked at the navigation mesh specific debug.
2024-05-23 20:01:47 +02:00