Wilson E. Alvarez
baa94a3758
Removed unnecessary returns and break statements
2017-08-22 13:01:57 -04:00
Pedro J. Estébanez
b69d4ebff4
Add extended check option to GDFunctionState::is_valid()
2017-05-17 14:55:59 +02:00
Rémi Verschelde
df61dc4b2b
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
Rémi Verschelde
5dbf1809c6
A Whole New World (clang-format edition)
...
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Rémi Verschelde
e1c1d7d1d7
Add a bunch of missing Godot headers in own files
2017-03-05 15:47:28 +01:00
Juan Linietsky
9e477babb3
-GDScript support for accessing properties directly
...
-Added code lookup and code completion support for properties too
2017-01-04 17:37:45 -03:00
Juan Linietsky
118eed485e
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
...
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00
Juan Linietsky
1add52b55e
Brand new networked multiplayer
2016-08-19 16:48:41 -03:00
Juan Linietsky
36e754457f
Warn instad of crashing when class instance is gone after yield. Closes #5247 , probably closes other yield related crashes
2016-06-29 21:06:16 -03:00
Juan Linietsky
3754f6cd75
Properly show the source:line even in inner clases, closes #3766
2016-06-28 11:49:57 -03:00
Juan Linietsky
df139f57b3
Some cleanup to GDScript
...
separated GDFunction (VM) from GDScript in two different files
2016-05-31 22:33:43 -03:00