Rémi Verschelde
01758ea4ce
Merge pull request #80264 from AttackButton/doc-current_scene
...
Clarify `SceneTree.current_scene` functionality
2023-08-07 14:52:46 +02:00
Rémi Verschelde
a528197a00
Merge pull request #80263 from akien-mga/mbedtls-2.28.4
...
mbedtls: Update to upstream version 2.28.4
2023-08-07 14:52:22 +02:00
Rémi Verschelde
59f2c213f9
Merge pull request #80262 from akien-mga/libpng-1.6.40
...
libpng: Update to upstream 1.6.40
2023-08-07 14:51:59 +02:00
Rémi Verschelde
f01290fa91
Merge pull request #80257 from DarioSamo/taa_double_precision_fix
...
Fix motion vectors being corrupted when using `precision=double`
2023-08-07 14:51:35 +02:00
Rémi Verschelde
5146096869
Merge pull request #80254 from marcospb19/edit-description-of-node3d-basis
...
Clarify relationship between `basis` and `transform` properties of `Node3D`
2023-08-07 14:51:11 +02:00
Rémi Verschelde
6a0410bbc2
Merge pull request #80240 from bruvzg/x11_ext_checks
...
[X11] Do not fail DisplayServer init if non-essential extensions are missing.
2023-08-07 14:50:47 +02:00
Rémi Verschelde
c833827e50
Merge pull request #80102 from MewPurPur/undo-redo-icon
...
Add UndoRedo icon
2023-08-07 14:50:23 +02:00
Rémi Verschelde
5413b185f1
Merge pull request #79971 from Calinou/editor-filesystem-dock-expand-favorites
...
Uncollapse favorites by default in the editor FileSystem dock
2023-08-07 14:49:58 +02:00
Rémi Verschelde
75976a282a
Merge pull request #79933 from SamDevelopsCode/softbody3d-documentation-update
...
Document `linear_stiffness` in SoftBody3D
2023-08-07 14:49:34 +02:00
Rémi Verschelde
87c91dc452
Merge pull request #79761 from dalexeev/gds-hl-comment-markers
...
GDScript: Highlight comment markers (`TODO`, `FIXME`, etc.)
2023-08-07 14:49:09 +02:00
Rémi Verschelde
048a164083
Merge pull request #79693 from bruvzg/com_ath
...
[Windows] Initialize COM as apartment-threaded.
2023-08-07 14:48:40 +02:00
Rémi Verschelde
7eb047a5ed
Merge pull request #79643 from smix8/navgenerator_4.x
...
Move navigation mesh baking to NavigationServer
2023-08-07 14:48:15 +02:00
Rémi Verschelde
8018b478ca
Merge pull request #79470 from raulsntos/dotnet/singleton-can-be-instances-too
...
C#: Generate instance types for singletons
2023-08-07 14:47:51 +02:00
Rémi Verschelde
016621f51d
Merge pull request #79467 from Calinou/editor-add-paste-as-sibling
...
Add a shortcut to paste nodes as sibling of the selected node
2023-08-07 14:47:27 +02:00
Rémi Verschelde
9d6570af3b
Merge pull request #79456 from bruvzg/popup_area_fix
...
Fix native popups auto-closing when interacting with non-client area.
2023-08-07 14:47:02 +02:00
Rémi Verschelde
3532661a66
Merge pull request #79440 from sepTN/test-packed-scene
...
Add unit tests for PackedScene
2023-08-07 14:46:38 +02:00
Rémi Verschelde
1ee571887e
Merge pull request #79431 from MewPurPur/non-placeholder-icons-for-placeholders
...
Add icons to some placeholder classes
2023-08-07 14:46:14 +02:00
Rémi Verschelde
432405a3e1
Merge pull request #79342 from RedworkDE/localize-win-path
...
Fix `ProjectSettings::localize_path` for Windows paths
2023-08-07 14:45:48 +02:00
Rémi Verschelde
66e40e402a
Merge pull request #79331 from azuloo/translation-server-test-suite
...
Add a test suite for TranslationServer
2023-08-07 14:45:24 +02:00
Rémi Verschelde
524c8f03e7
Merge pull request #78903 from MewPurPur/forget-dice-we-have-texture-cubes-now
...
Add icons for 3D texture classes
2023-08-07 14:44:58 +02:00
Rémi Verschelde
02709d57ee
Merge pull request #78858 from MewPurPur/tweak-mesh-preview
...
Improve material and mesh preview buttons
2023-08-07 14:44:34 +02:00
Rémi Verschelde
5fc0d71ecd
Merge pull request #78266 from Faolan-Rad/master
...
Move registration of `fallbacks` property in the base Font class
2023-08-07 14:44:09 +02:00
Rémi Verschelde
bbfa74a991
Merge pull request #75137 from nongvantinh/implement-6320
...
Expose 'Reimport' on right-click context menu in the FileSystem panel
2023-08-07 14:43:44 +02:00
Rémi Verschelde
40f116f489
Merge pull request #73477 from Sauermann/fix-viewport-picking-unittest
...
Add Unit tests for viewport.cpp Physics 2D Picking
2023-08-07 14:43:13 +02:00
Rémi Verschelde
3fa5a15a2c
Merge pull request #72091 from MewPurPur/fix-nearest-po2
...
Improve documentation of `nearest_po2()`
2023-08-07 14:42:49 +02:00
Rémi Verschelde
1f6340bc46
mbedtls: Update to upstream version 2.28.4
2023-08-07 14:39:49 +02:00
AttackButton
b02d25605d
Clarify SceneTree.current_scene functionality
2023-08-07 14:34:20 +02:00
Faolan
b3b791350b
Move registration of fallbacks
property in the base Font class
2023-08-07 13:46:44 +02:00
Rémi Verschelde
faaf27f284
Fix various typos with codespell
...
Also includes typo fixes from #79993 , #80068 , #80276 , and #80303 .
Co-authored-by: betalars <contact@betalars.de>
Co-authored-by: spaceyjase <429978+spaceyjase@users.noreply.github.com>
Co-authored-by: Swarkin <102416174+Swarkin@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-08-07 13:09:47 +02:00
Bastiaan Olij
414df467cd
Fix issue with four subpasses always been requested in mobile renderer
2023-08-07 20:26:48 +10:00
João Marcos
9e6da4e00e
Clarify relationship between basis
and transform
properties of Node3D
2023-08-07 12:13:22 +02:00
Haoyu Qiu
5dd854513e
Fix OptionButton min size when fit longest item is enabled
2023-08-07 17:25:10 +08:00
clayjohn
57eb762bae
Add option to enable HDR rendering in 2D
...
This is needed to allow 2D to fully make use of 3D effects (e.g. glow), and can be used to substantially improve quality of 2D rendering at the cost of performance
Additionally, the 2D rendering pipeline is done in linear space (we skip linear_to_srgb conversion in 3D tonemapping) so the entire Viewport can be kept linear.
This is necessary for proper HDR screen support in the future.
2023-08-07 11:24:03 +02:00
Hugo Locurcio
e9f723006a
Use compile-time Unicode string conversion
...
Thanks to this syntax introduced in C++11, this reduces the amount of work
that needs to be performed at run-time while making the code more terse.
2023-08-07 10:38:16 +02:00
Danil Alexeev
54231682ba
GDScript: Highlight comment markers (TODO
, FIXME
, etc.)
2023-08-07 11:33:51 +03:00
Markus Sauermann
9014e9e424
Add Unit tests for viewport.cpp Physics 2D Picking
2023-08-07 09:06:19 +02:00
bruvzg
e26a6c36c8
Fix native popups auto-closing when interacting with non-client area.
2023-08-07 10:01:48 +03:00
samdevelopscode
7ca6e94c36
Add description for SoftBody3D linear_stiffness property
2023-08-07 01:20:06 -05:00
Matias N. Goldberg
e783e32108
Fix integer underflow when rounding up in VoxelGI
...
The code wanted to divide and round up:
- 0 / 64 = 0
- 63 / 64 = 1
- 64 / 64 = 1
- 65 / 64 = 2
However when the dividend was exactly 0 it would underflow and produce
67108864 instead.
This caused TDRs on empty scenes or extremely slow performance
Fix #80286
2023-08-06 23:21:58 -03:00
Raul Santos
23f7f24e8a
C#: Add hard-coded singletons to avoid breaking compat
...
Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com>
2023-08-06 19:02:53 +02:00
Septian
cd94f9ad08
Add unit tests for PackedScene
2023-08-06 23:51:31 +07:00
Matias N. Goldberg
666e91b9ff
Fix validation error when enabling SSIL alone
2023-08-05 20:57:26 -03:00
Lyuma
f67b6c158c
Use image index instead of texture index for source_images
2023-08-05 16:54:35 -07:00
Raul Santos
6b713b1682
C#: Generate instance types for singletons
2023-08-06 00:48:22 +02:00
Matias N. Goldberg
79c9edab3b
Draw sky as a fullscreen triangle
2023-08-05 17:55:43 -03:00
Matias N. Goldberg
6e7d87fb25
Use fullscreen tri instead of quad
2023-08-05 17:09:06 -03:00
Raul Santos
958a6cd953
C#: Fix typo in parameter name in documentation
2023-08-05 20:00:49 +02:00
Fabio Alessandrelli
b96d247ba2
[ENet] Properly set transfer flags when using custom channels
2023-08-05 12:27:02 +02:00
ajreckof
4b724c9252
Fix completion option location not found
2023-08-05 02:15:45 +02:00
Yuri Sizov
16a93563bf
Merge pull request #73777 from myaaaaaaaaa/enable-tsan
...
Add a Linux ThreadSanitizer job to CI
2023-08-04 21:28:42 +02:00