Cory Petkovsek
3d20218dae
Clears RIDs wherever they are freed by VisualServer or PhysicsServer and possibly reused. Fixes #53374
2021-12-10 02:31:30 +08:00
Luis Sanchez
e00d20aa5a
Fix files_dropped in HTML5 export.
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(Ignore trailing slash when creating the temporary directory)
(cherry picked from commit 40f26cb260
)
2021-12-09 12:05:44 +01:00
Raul Santos
229489f7b7
Expose ScriptEditor::edit
to scripting
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Exposes a method in `EditorInterface` to open scripts on a specified
line and column. This method handles if the internal or the external
editor should be used.
(cherry picked from commit 9535831866
)
2021-12-09 12:05:14 +01:00
Fredia Huya-Kouadio
65cfa28cce
Add configs to specify the min and target sdk versions.
2021-12-08 09:06:09 -08:00
Rémi Verschelde
eb309b75ce
Merge pull request #55728 from KoBeWi/is_built_in()_should've_been_backported
2021-12-08 14:24:53 +01:00
kobewi
6eb1c92cea
Fix custom built-in script names
2021-12-08 14:04:10 +01:00
Rémi Verschelde
93808ce6cb
Revert "Print a warning with unknown SCons variables to ease troubleshooting"
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This reverts commit c3f4d3afbe
.
2021-12-08 12:13:08 +01:00
Rémi Verschelde
193b2789bb
Merge pull request #55719 from lawnjelly/rid_tracking_better_info
2021-12-08 12:10:41 +01:00
Raul Santos
ffbd59572e
Various fixes to C# documentation
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(cherry picked from commit 2deabd553f
)
2021-12-08 11:28:12 +01:00
lawnjelly
7eae6cd310
RID tracked handles better error messages for dangling RIDs
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Keeps track of previous allocations as well as current allocations, as the previous allocation will be the one of interest in many cases for dangling RIDs.
Prints the file / line number in the error message, instead of using print_verbose.
2021-12-08 10:07:25 +00:00
bruvzg
9968d0feea
[macOS] Fix crash handler not printing function names on M1 Macs.
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(cherry picked from commit c8037ef2e5
)
2021-12-08 10:37:49 +01:00
bruvzg
eb54676e0f
Add DynamicFontData oversampling override property.
2021-12-08 11:34:56 +02:00
Hugo Locurcio
bfe77b8fab
Document physics simulation being limited to 8 ticks per rendered frame
2021-12-08 00:22:03 +01:00
Rémi Verschelde
7ac92d2bc8
Merge pull request #55701 from lawnjelly/fix_gles2_env_leak
2021-12-07 20:07:15 +01:00
lawnjelly
7134ef90bb
Fix leaking environment RIDs in GLES2
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This PR adds the code necessary to correctly free environments in GLES2, which was previously missing causing them to leak.
2021-12-07 18:42:10 +00:00
Camille Mohr-Daurat
05f8986e36
Merge pull request #52020 from Calinou/doc-physics-angular-velocity
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Document that RigidBody angular velocity is in degrees per second
2021-12-07 11:15:30 -07:00
Hugo Locurcio
2fe15124de
Document that RigidBody angular velocity is in degrees per second
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This will be changed to radians per second in Godot 4.0, but it can't
be changed in 3.x to preserve compatibility with existing projects.
2021-12-07 18:38:03 +01:00
Rémi Verschelde
35b79284cc
SceneTree: Document font oversampling, remove warnings
2021-12-07 14:15:09 +01:00
Rémi Verschelde
98e0ebfc4b
Merge pull request #55480 from univeous/fix-joystick-focus-3.x
2021-12-07 12:15:42 +01:00
Rémi Verschelde
643a9a3420
Merge pull request #55526 from pycbouh/docs-sort-group-newline-theme-and-enums-3.x
2021-12-07 12:14:48 +01:00
Rémi Verschelde
7c82db2cd4
Merge pull request #55607 from RPicster/3.x-particle-double-seed-use-fix
2021-12-07 12:01:08 +01:00
Rémi Verschelde
04a9d2edb2
Merge pull request #55688 from godotengine/revert-54733-particles-emit-old-location
2021-12-07 10:56:17 +01:00
Rémi Verschelde
ee1877e63e
Revert "Fix particles emitting at old location"
2021-12-07 10:52:39 +01:00
Rémi Verschelde
71d8ccbe9e
Merge pull request #55676 from RandomShaper/fix_layered_lightmap_3.x
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[3.x] Fix atlassed lightmaps not visible on GL ES 3
2021-12-06 21:44:27 +01:00
Pedro J. Estébanez
c026c86255
Fix atlassed lightmaps not visible on GL ES 3
2021-12-06 19:06:59 +01:00
kobewi
4405daa09b
Allow to add RESET values from existing keys
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(cherry picked from commits f77a494d22
and b7d83689e4
)
2021-12-06 18:26:15 +01:00
Rémi Verschelde
dbe9bb85c9
Merge pull request #55669 from lawnjelly/rid_fixes
2021-12-06 18:14:11 +01:00
Francois Belair
ba1d6b7532
Prevent LSP adding signal func to non GDScripts
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(cherry picked from commit 66f1b4bf66
)
2021-12-06 17:51:11 +01:00
lawnjelly
6f4c0b95fc
Fix incorrect RID cleanup in Rasterizers
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Proper cleanup for GLES3 RIDs (preventing leak reports), and added missing destructor for RasterizerSceneGLES2.
2021-12-06 16:05:27 +00:00
Rémi Verschelde
0845f20784
Merge pull request #55614 from Calinou/add-os-crash-method-3.x
2021-12-06 17:04:14 +01:00
Haoyu Qiu
dcb5d7a14f
Fix EditorPlugin.remove_inspector_plugin() instance cleanup
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(cherry picked from commit da94b61d09
)
2021-12-06 16:52:00 +01:00
Manolis Papadeas
3be071f8c6
Fix link to the supported image formats in the Image class
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It previously linked to this page which doesn't exist. https://docs.godotengine.org/en/latest/getting_started/workflow/assets/importing_images.html#supported-image-formats
Now, it should link here: https://docs.godotengine.org/en/latest/tutorials/assets_pipeline/importing_images.html#supported-image-formats
(cherry picked from commit c01c4c687b
)
2021-12-06 16:52:00 +01:00
kobewi
9776241ce6
Bind column_titles_visible as property
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(cherry picked from commit 7f6ab0006d
)
2021-12-06 16:52:00 +01:00
Vincent
d6fb13234e
AudioStreamMP3: expose loop properties to the editor
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(cherry picked from commit 8263646f68
)
2021-12-06 16:52:00 +01:00
Aaron Franke
d75e580765
Warn when using an AABB or Rect2 with a negative size
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(cherry picked from commit 9687f6fca3
)
2021-12-06 16:51:59 +01:00
kobewi
d0569255f2
Properly reload built-in tool scripts
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(cherry picked from commit 75e8eafa72
)
2021-12-06 16:51:55 +01:00
Rémi Verschelde
efadd46640
Merge pull request #54907 from lawnjelly/rid_handles
2021-12-06 16:50:34 +01:00
lawnjelly
3d981b8265
Add option to use handles to RID
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Adds an option to compile an alternative implementation for RIDs, which allows checks for erroneous usage patterns as well as providing leak tests.
2021-12-06 14:43:34 +00:00
Max Hilbrunner
4c8cc2ab7c
Merge pull request #55643 from Calinou/doc-scenetreetimer-free-elapse-3.x
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Document SceneTreeTimer being freed automatically when elapsed (3.x)
2021-12-06 02:16:00 +01:00
Hugo Locurcio
796ea60d11
Document SceneTreeTimer being freed automatically when elapsed
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The note was present in the SceneTree `create_timer()` class
documentation, but not in the SceneTreeTimer class documentation.
2021-12-05 18:39:10 +01:00
Rémi Verschelde
c42e9bd589
Merge pull request #55564 from raulsntos/csharp-delegates-for-generic-class-3.x
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[3.x] Fix C# `get_all_delegates` method for generic classes
2021-12-04 14:12:11 +01:00
Rémi Verschelde
8cedf916bc
Merge pull request #55611 from KoBeWi/yet_another_nice_backport
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[3.x] Improve save handling for built-in scripts
2021-12-04 08:56:03 +01:00
Raul Santos
613751a742
Fix get_all_delegates method for generic classes
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If the class is generic, we must get its generic type definition and use
it to retrieve the delegates.
2021-12-04 01:51:50 +01:00
Hugo Locurcio
58296c7e21
Add an OS.crash()
method for testing system crash handler
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This makes it possible to test the system's crash handler without
having to modify engine code or exploit an engine bug.
2021-12-04 01:40:56 +01:00
kobewi
f899b76747
Improve save handling for built-in scripts
2021-12-04 01:28:52 +01:00
Raffaele Picca
20568b9768
Fix for double use of seed in random Particle shader variables.
2021-12-03 23:31:55 +01:00
Rémi Verschelde
ade0e700f1
Merge pull request #55591 from RPicster/3.x-particlemat-ring-axis-fix
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Fix Ring-Axis parameter being always visible
2021-12-03 21:38:16 +01:00
Raffaele Picca
2f69caaff3
Fix Ring-Axis parameter being always visible
2021-12-03 21:16:32 +01:00
Yuri Sizov
1cf6d21f69
Make overridden properties link to parent definition
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Co-authored-by: Josh DeGraw <joshmdegraw@gmail.com>
2021-12-03 17:48:49 +03:00
Rémi Verschelde
cd4a08ada3
Viewport: Fixup dragging code after a0fb66d
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The check was removed by mistake while cherry-picking.
2021-12-03 13:19:59 +01:00