Juan Linietsky
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0bbb0d0caa
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DynamicFontData can be built-in (will still link to a ttf though), closes #4600
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2016-06-18 19:03:53 -03:00 |
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Ignacio Etcheverry
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bc9f9b1c6a
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TextEdit: Change font size with Ctrl+Mouse Wheel Up/Down
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2016-06-18 18:47:11 +02:00 |
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Rémi Verschelde
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a7fc04626a
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Add missing license headers in our source files (#5255)
Also removes a couple wrong Godot headers from third-party source files.
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2016-06-18 14:46:12 +02:00 |
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Juan Linietsky
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944c7e2603
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fix crash when clearing dynamicfontdata, closes #4877
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2016-06-13 22:24:11 -03:00 |
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Juan Linietsky
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df139f57b3
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Some cleanup to GDScript
separated GDFunction (VM) from GDScript in two different files
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2016-05-31 22:33:43 -03:00 |
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Juan Linietsky
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0eb6c644b2
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changed font system to use fallbacks
this way more than 64k characters can be used
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2016-05-30 19:41:32 -03:00 |
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Juan Linietsky
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3e8eb396d7
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Finalized DynamicFont implementation
-DynamicFont uses Freetype by default
-Editor fonts are now scalable thanks to this
-Cleaned up documentation browser and added fonts for this
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2016-05-29 11:37:52 -03:00 |
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sanikoyes
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c824781e98
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Fix crash in dynamic font
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2016-05-03 17:25:33 +08:00 |
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Juan Linietsky
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5bb7cef836
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Support for dynamic fonts (TTF)
Added support for DynamicFont, which can load a TTF of any size to use
as a font. No import required.
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2016-05-01 23:13:06 -03:00 |
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