bruvzg
ebbc25e89c
Ignore empty Font resources as theme override.
...
Add range hint to font_size properties.
Remove excessive `base_size` Font property.
2021-10-25 14:05:37 +03:00
JFonS
c571e4a7f4
Implement distance fade and transparency
...
The built-in ALPHA in spatial shaders comes pre-set with a per-instance
transparency value. Multiply by it if you want to keep it.
The transparency value of any given GeometryInstance3D is affected by:
- Its new "transparency" property.
- Its own visiblity range when the new "visibility_range_fade_mode"
property is set to "Self".
- Its parent visibility range when the parent's fade mode is
set to "Dependencies".
The "Self" mode will fade-out the instance when reaching the visibility
range limits, while the "Dependencies" mode will fade-in its
dependencies.
Per-instance transparency is only implemented in the forward clustered
renderer, support for mobile should be added in the future.
Co-authored-by: reduz <reduzio@gmail.com>
2021-10-25 11:39:34 +02:00
Rémi Verschelde
c7b78b9538
Merge pull request #53885 from TokageItLab/fix-bone-animation-insertion
...
Fixed Pos/Rot/Scl 3D Tracks insertion in `SkeletonEditor`
2021-10-24 10:05:00 +02:00
Aaron Franke
8f05e26198
Rename "makerst.py" to "make_rst.py"
2021-10-24 01:58:59 -05:00
Rémi Verschelde
b2ab5cb504
Merge pull request #54045 from ConteZero/primary_clipboard_linux_fix_warning
2021-10-23 19:13:34 +02:00
ConteZero
8c48b4a7e0
Fix primary clipboard warning
2021-10-23 15:50:01 +02:00
skyace65
4dd8ab745a
Improve area method descriptions
2021-10-23 08:59:43 -04:00
Silc 'Tokage' Renew
653e2a550c
Fixed animation insertion in SkeletonEditor
2021-10-23 16:50:00 +09:00
Haoyu Qiu
4f8dfa1667
Make RichTextLabel's parse_bbcode and append_text return void
2021-10-23 14:25:39 +08:00
Rémi Verschelde
3d92de9e5d
Merge pull request #54132 from Duroxxigar/update-yield-call-examples
2021-10-22 21:47:59 +02:00
Duroxxigar
b2458ff575
Replace remaining usages of yield with new await keyword
2021-10-22 14:28:37 -04:00
Rémi Verschelde
3bebbcacdb
Merge pull request #53992 from Calinou/hard-shadow-mapping-allow-dithering
2021-10-22 19:34:09 +02:00
Rémi Verschelde
beb3875cdf
Merge pull request #53781 from m4gr3d/restrict_project_data_dir_config_master
2021-10-22 19:30:35 +02:00
Rémi Verschelde
6c35e74228
Merge pull request #53812 from RandomShaper/expose_flush_input
2021-10-22 17:20:33 +02:00
Pedro J. Estébanez
6dc3fae201
Expose Input::flush_buffered_events()
2021-10-22 14:28:48 +02:00
Raul Santos
baa83012ef
Fix bin_to_int
documentation examples
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The `bin_to_int` method uses the `0b` prefix.
2021-10-22 01:57:34 +02:00
reduz
a69541da4c
Implement Animation Compression
...
Roughly based on https://github.com/godotengine/godot-proposals/issues/3375 (used format is slightly different).
* Implement bitwidth based animation compression (see animation.h for format).
* Can compress imported animations up to 10 times.
* Compression format opens the door to streaming.
* Works transparently (happens all inside animation.h)
2021-10-21 18:27:34 -03:00
Hugo Locurcio
e87ec8ec17
Add Soft Very Low shadow quality mode for 3D
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This can be used to improve 3D shadow rendering quality at little
performance cost. Unlike the existing Hard setting which is limited
to variable shadow blur only, it works with both fixed blur and
variable blur.
2021-10-21 18:34:26 +02:00
Duroxxigar
cfb5d2dbf0
Update example code for SceneTreeTimer to reflect new await keyword
2021-10-21 12:22:55 -04:00
Gilles Roudière
d1aef45072
Allow updating TileMap cells using surrounding terrains
2021-10-21 16:57:28 +02:00
Rémi Verschelde
8748247d6f
Merge pull request #53702 from ConteZero/primary_clipboard_linux
2021-10-20 16:35:04 +02:00
Rémi Verschelde
efa3ff6b95
Merge pull request #54024 from akien-mga/editor-i18n-thresholds
2021-10-20 16:05:30 +02:00
Rémi Verschelde
c942d567eb
Merge pull request #53926 from YeldhamDev/i_am_tabbar_now
2021-10-20 15:42:41 +02:00
Rémi Verschelde
01aec21d25
i18n: Only include editor translations above a threshold
...
This reduces the size of the editor binaries significantly, as we otherwise
embed all WIP translations, including ones with very low completion ratios,
and end up paying for the size of all `msgid`s for each locale.
Cf. https://github.com/godotengine/godot-proposals/issues/3421 for details.
The thresholds used are:
- 30% for the editor interface (should already include most common strings
while more obscure ones like UndoRedo action names might be untranslated).
- 10% for the class reference: this is a HUGE resource and 10% is already
a lot of useful content, especially if focused on the most used APIs.
This currently reduces the size of the editor binary by 17% on Linux.
The list will be synced manually every now and then.
(cherry picked from commit 8425c58991
)
2021-10-20 15:10:13 +02:00
Rémi Verschelde
6d3eef03bc
Merge pull request #53260 from Calinou/editor-inspector-warning-yellow
2021-10-20 11:48:12 +02:00
Rémi Verschelde
36fd7f213d
Merge pull request #53983 from Duroxxigar/navmesh-agent-default
2021-10-20 11:08:11 +02:00
Rémi Verschelde
62b42b0269
Merge pull request #54012 from BastiaanOlij/fix_double_tracking_status
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Fix double _get_tracking_status declaration
2021-10-20 09:21:56 +02:00
Bastiaan Olij
6794b6f10b
Fix double _get_tracking_status declaration
2021-10-20 17:39:08 +11:00
Murilo Gonçalves
94cba835eb
Fix: typo in TextParagraph class and docs
2021-10-19 16:38:58 -03:00
Duroxxigar
1de99820b8
Change default navmesh agent radius to match nav agent node's default radius
2021-10-19 11:43:39 -04:00
Michael Alexsander
67acb7de6e
Rename Tabs
to TabBar
2021-10-19 11:37:31 -03:00
Rémi Verschelde
85a8939fa2
Merge pull request #53790 from briansemrau/remove-distant-shadowy-void
2021-10-19 15:17:09 +02:00
Gilles Roudière
bc0b702874
Merge pull request #53440 from groud/tile_map_patterns_palette
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Implement TileMap patterns palette
2021-10-19 13:13:46 +02:00
Bastiaan Olij
96b707215d
Add support for returning the play area from XRInterface
2021-10-19 21:17:04 +11:00
Gilles Roudière
1a95f893c4
Implement TileMap patterns palette
2021-10-19 11:57:37 +02:00
nabfrew
e2e77bbb04
Clarify 2D lighting height
property in class reference
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It's easy to assume they are the same, but they are quite different for the two types of 2D lights. For myself, it took a bit of confusion and experimentation for me to figure out why this behaviour changed when I changed from point to directional. Hopefully it can save somebody else the trouble.
2021-10-19 09:23:12 +02:00
Rémi Verschelde
723b988fde
Merge pull request #52210 from BastiaanOlij/enhance_xr_trackers
2021-10-19 08:11:32 +02:00
ne0fhyk
b5c750fa65
Restrict the project data directory configuration
2021-10-18 14:10:38 -07:00
Rémi Verschelde
f4d9749e23
Merge pull request #53741 from DmitriySalnikov/exposed_sensor_setters_master
2021-10-18 23:00:56 +02:00
ConteZero
838c9d37b4
Added primary clipboard for Linux
2021-10-18 14:01:06 +02:00
Rémi Verschelde
d802d67a0e
i18n: Sync classref translations with Weblate
...
(cherry picked from commit c17f051ee9
)
2021-10-18 12:02:11 +02:00
Rémi Verschelde
a82347c12a
Merge pull request #53648 from pycbouh/docs-warn-about-internal-nodes
2021-10-18 11:22:58 +02:00
Rémi Verschelde
231d38cc7b
Merge pull request #53836 from KoBeWi/register_before_use
2021-10-18 10:57:25 +02:00
Rémi Verschelde
015e0c9fd8
Merge pull request #52773 from Calinou/audiostreamplayer3d-tweak-max-distance
2021-10-18 10:49:01 +02:00
Anutrix
a4b736658e
Remove unused imports in .py, SCsub and SConstruct files
2021-10-18 01:50:34 +05:30
Bastiaan Olij
5d1ea92daf
Rework XR positional trackers
2021-10-17 12:12:20 +11:00
kobewi
7515af8c25
Improve docs about plugin registration
2021-10-17 01:52:36 +02:00
Rémi Verschelde
a4e1a07d83
Merge pull request #53865 from reduz/implement-blend-shape-tracks
2021-10-16 16:48:10 +02:00
kobewi
8937fffc5e
Add a warning about infinite Tween loops
2021-10-16 16:11:38 +02:00
reduz
ae1c016547
Implement Animation Blend Shape Tracks
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* New track type BLEND_SHAPE
* Blend shapes are imported via this new track type
* Processing is more optimized (no longer relies on variants)
* Modified the Blend Shape API in MeshInstance3D to use indices rather than StringNames (more optimizes)
* Promo: Fixed a small bug in gizmo updating in Node3D that affected performance
Dedicated BlendShape tracks are required for both optimization and eventually implementing them in animation compression.
2021-10-16 08:36:05 -03:00
mennomax
b4eeeb315a
Swap args of Plane(point, normal) constructor
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Now (normal, point)
2021-10-15 20:49:42 -05:00
Rémi Verschelde
1efe7093be
Merge pull request #53833 from akien-mga/remove-webm-support
2021-10-15 17:33:06 +02:00
reduz
b3bf90b3ce
Add scene Post-Import Plugin support.
...
* New plugin system to control the whole import workflow
* Can add options and run code at every import step (general, per node, mesh, animation, material etc.)
This constitutes a first version of these plugins. The ability to interact with the import preview dialog will likely be added later on.
2021-10-15 09:12:04 -03:00
Rémi Verschelde
ae74e78909
Remove WebM support (and deps libvpx and opus)
...
We've had many issues with WebM support and specifically the libvpx library
over the years, mostly due to its poor integration in Godot's buildsystem,
but without anyone really interested in improving this state.
With the new GDExtensions in Godot 4.0, we intend to move video decoding to
first-party extensions, and this would likely be done using something like
libvlc to expose more codecs.
Removing the `webm` module means we can remove libsimplewebm, libvpx and
opus, which we were only used for that purpose. Both libvpx and opus were
fairly complex pieces of the buildsystem, so this is a nice cleanup.
This also removes the compile-time dependency on `yasm`.
Fixes lots of compilation or non-working WebM issues which will be linked
in the PR.
2021-10-15 12:09:11 +02:00
Camille Mohr-Daurat
342c1bf1e2
Merge pull request #53054 from MaxLap/doc_shape_signals
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Improve area/body_shape_entered/exited signals parameter names and doc
2021-10-14 14:31:58 -07:00
Maxime Lapointe
b66fdb8dd2
Improve area/body_shape_entered/exited signals parameter names and doc
...
Fix some typoed names from the doc
Add _index to "index" parameters of *_shape_* signals, this is both in doc and in the template. This makes the code, signature and doc easier to understand
Add method to get Node from the _index params of those signals. This was not as easy to find as one would expect. Putting this information where it is needed will help.
2021-10-14 15:41:26 -04:00
Brian Semrau
4fefd7cddd
Fix several issues with directional shadows
...
- Internally disable blend splits in orthogonal directional shadow mode
- Fix soft shadows ignoring fade and blend_splits
- Fix soft shadow edge stability
2021-10-14 11:44:32 -04:00
Brian Semrau
a62e240260
Fix the height fog effect
2021-10-14 04:08:39 -04:00
Rémi Verschelde
d956904091
Merge pull request #53597 from Xeadriel/patch-1
2021-10-13 21:04:32 +02:00
reduz
2dc823273e
Remove REST transform influence in skeleton bones
...
* Animations and Skeletons are now pose-only.
* Rest transform is kept as reference (when it exists) and for IK
* Improves 3D model compatibility (non uniform transforms will properly work, as well as all animations coming from Autodesk products).
2021-10-13 14:51:29 -03:00
Xeadriel
bf5f5e159e
Add that elapsed_time in CharFXTransform resets when RichTextLabels text is changed
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Update doc/classes/CharFXTransform.xml Grammar fix
Co-authored-by: Aaron Record <50304111+LightningAA@users.noreply.github.com>
2021-10-13 17:02:22 +02:00
Gilles Roudière
b9151860f3
Prevent tiles outside atlas texture
2021-10-13 13:44:02 +02:00
Rémi Verschelde
3e86ca5586
Merge pull request #53689 from reduz/remove-animation-transform3d-track
2021-10-13 12:40:33 +02:00
reduz
ec19ed3723
Remove animation 3D transform track, replace by loc/rot/scale tracks.
...
* `Animation.TYPE_TRANSFORM3D` track is gone.
* Added POSITION_3D, ROTATION_3D, SCALE_3D tracks.
* GLTF2, Collada, FBX importers will only import the track types found.
* Skeleton3D bone poses are now Pos/Rot/Scale, pose matrix removed.
* AnimationPlayer and AnimationTree animate these tracks separately, only when found.
* Removed BakeReset code, is useless with these changes.
This is the first in a series of commits designed to make the animation system in Godot more useful, which includes:
* Better compatibility with Autodesk products
* Better reusability of animations across models (including retargeting).
* Proper animation compression.
* etc.
*Note* GLTF2 animation saving went broken with this PR, needs to be fixed in a subsequent one.
2021-10-12 20:08:42 -03:00
Rémi Verschelde
d9667d9262
Merge pull request #53636 from KoBeWi/colorayer
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Add modulate property to TileMap layers
2021-10-12 22:32:38 +02:00
Дмитрий Сальников
9b38e04fff
Exposed setters for sensor values in Input class
2021-10-12 23:26:03 +03:00
Hendrik Brucker
cd37af4e4c
Add GradientTexture2D
...
Co-authored-by: Mariano Javier Suligoy <marianognu.easyrpg@gmail.com>
Co-authored-by: Andrii Doroshenko <xrayez@gmail.com>
2021-10-12 16:22:30 +02:00
Gilles Roudière
1be00864b7
Add a way to force undo/redo operations to be kept in MERGE_ENDS mode
2021-10-12 14:03:05 +02:00
Rémi Verschelde
1bd6a2f020
Merge pull request #52548 from m4gr3d/customize_metadata_dir_master
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Make the project data directory customizable
2021-10-12 08:26:47 +02:00
Juan Linietsky
610de0974d
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation"
2021-10-11 19:27:50 -03:00
ne0fhyk
3e44a6375e
Make the project data directory customizable.
2021-10-11 14:40:14 -07:00
Rémi Verschelde
9ed4f8367b
Merge pull request #48332 from TokageItLab/implement-ping-pong
2021-10-11 22:55:01 +02:00
Paulb23
3010bca41b
Move add_syntax_highlighter bind to ScriptEditorBase
2021-10-11 18:13:31 +01:00
Yuri Sizov
07725b611b
Add warnings to methods that give access to internal nodes
2021-10-10 22:57:58 +03:00
kobewi
ec0d72a828
Add modulate property to TileMap layers
2021-10-10 20:28:57 +02:00
zacryol
6941ab9ae5
Mention remove_node() side effect of potentially setting owner to null
2021-10-09 17:46:33 -06:00
Hugo Locurcio
735618b39e
Fix typo in the Timer.wait_time
description
2021-10-09 11:37:23 +02:00
Tokage
372ba76663
implement ping-pong loop in animation
...
Co-authored-by: Chaosus <chaosus89@gmail.com>
2021-10-09 18:08:43 +09:00
Hugo Locurcio
42d13e29e2
Add a warning for Timer nodes with very low wait times
...
Very low wait times behave in unpredictable ways depending on the
rendered frame rate. This is because the timeout signal is only emitted
once per rendered frame (or physics frame, depending on the timer's
process mode).
2021-10-09 08:57:48 +02:00
Rémi Verschelde
5ae569560d
Fix missing argument names in bindings
...
While at it, tweak some boolean setters to use `p_enabled` for the bool.
Also renames `draw_minimap()` to `set_draw_minimap()`.
2021-10-09 00:20:10 +02:00
Hugo Locurcio
73c6e19acc
Allow any floating-point value as a 3D rendering scale option
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This allows for finer control over 3D rendering resolution.
Supersampling can also be performed by setting a 3D rendering
resolution above 1.0, which is useful for offline rendering or
for very high-end GPUs.
2021-10-08 18:22:10 +02:00
Rémi Verschelde
a5a52233bc
Merge pull request #53549 from DeeJayLSP/refcounted-fix-description
2021-10-08 18:11:11 +02:00
DeeJayLSP
63e2aba3fd
Fix RefCounted description
...
If the class name is modified, its name in the description should be too.
However, pluralization is a bit complicated in this case. I'll give the options `RefCounteds` and `reference-counted objects`. Maybe both can be used.
2021-10-08 11:52:19 -03:00
Fabio Alessandrelli
7c93931751
[Net] Add call_local argument to Node.rpc_config.
2021-10-08 12:49:20 +02:00
Rémi Verschelde
9f9452a738
Merge pull request #53493 from DeeJayLSP/patch-1
2021-10-07 22:35:55 +02:00
Rémi Verschelde
8aa55435b3
Merge pull request #53541 from Calinou/doc-call-group-null
2021-10-07 22:35:17 +02:00
Rémi Verschelde
a6c4de49e1
Merge pull request #53523 from Calinou/remove-occlusion-color
2021-10-07 22:26:10 +02:00
Rémi Verschelde
21b6aabb60
Merge pull request #53538 from Calinou/environment-ssr-fade-no-negative-values
2021-10-07 22:05:46 +02:00
Hugo Locurcio
f6d7f37592
Document null argument limitation with SceneTree.call_group()
2021-10-07 18:55:29 +02:00
Hugo Locurcio
01d1e9f576
Don't allow translucent colors in built-in sky material properties
...
The colors' alpha channel is ignored, so there's no point in
exposing it in the editor.
2021-10-07 18:12:16 +02:00
Hugo Locurcio
0269d8e871
Clamp Environment's SSR fade-in and fade-out to positive values
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Negative values result in rendering glitches.
2021-10-07 17:59:55 +02:00
Hugo Locurcio
265bae824f
Remove unimplemented Environment.ambient_light_occlusion_color
property
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This property was intended to provide a way to have SSAO or VoxelGI
ambient occlusion with a color other than black. However, it was
dropped during the Vulkan renderer development due to the performance
overhead it caused when the feature wasn't used.
2021-10-07 17:47:52 +02:00
DeeJayLSP
17e3c9a4e3
DisplayServer: Add multiple descriptions for methods.
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Added multiple descriptions for clipboard, mouse and window methods.
2021-10-07 12:43:00 -03:00
Rémi Verschelde
c8dea45f55
i18n: Sync classref translations with 3.x
branch
...
The files are directed copied from the version which was merged in `3.x`
together with the translations from Weblate.
For future commits we can do cherry-picks from `3.x` to `master` like usual
for the editor translations.
2021-10-07 14:08:44 +02:00
Rémi Verschelde
26f4848d01
Merge pull request #53455 from briansemrau/thread-is-executing
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[core_bind] Add `Thread::is_alive`. Replace `is_active` with `is_started` to align with core/os/Thread API.
2021-10-06 21:20:33 +02:00
Rémi Verschelde
164dc11e04
Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo
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Implement Skeleton Editor Gizmo
2021-10-06 21:11:20 +02:00
Brian Semrau
f28c677f3d
[core_bind] Add is_alive
to Thread. Replace is_active
with is_started
.
...
Replacing `is_active` resolves an API discrepancy between core_bind Thread and core/os Thread.
2021-10-06 12:47:58 -04:00
Silc Renew
f2e9867e9f
Implemented SkeletonEditorGizmo
...
Co-authored-by: Lyuma <xn.lyuma@gmail.com>
2021-10-07 01:07:46 +09:00
Rémi Verschelde
294acad796
Merge pull request #53472 from akien-mga/doc-update-tutorial-links
2021-10-06 14:59:36 +02:00
Rémi Verschelde
862994a8ef
doc: Update links to latest documentation after content reorganization
2021-10-06 13:48:48 +02:00
kobewi
92a53f9bd6
Change dragging cursor on Windows
2021-10-06 13:13:42 +02:00
Rémi Verschelde
425f643e05
Merge pull request #53416 from DeeJayLSP/patch-1
2021-10-06 09:11:21 +02:00
Rémi Verschelde
9962c59dc5
Merge pull request #53446 from nekomatata/container-pre-sort-children
2021-10-06 08:25:06 +02:00
DeeJayLSP
d89889d055
Describe how window mode setter and getter works
2021-10-05 20:43:13 -03:00
PouleyKetchoupp
1c0ebc85dd
Add pre-sort signal and notification in Container
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Allows processing before children are sorted, useful for custom
containers inherited from existing ones like BoxContainer.
2021-10-05 13:09:01 -07:00
Hugo Locurcio
bf34253131
Use a yellow color for editable children properties instead of red
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This matches the usual "Changes may be lost!" warning color.
- Remove a duplicate editor theme color setting declaration.
2021-10-05 19:15:44 +02:00
Rémi Verschelde
20b56f557c
makerst: Disable making refs for operator methods
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As this requires more work to ensure that the refs are valid and unique.
2021-10-05 19:13:24 +02:00
Rémi Verschelde
1e36f5f524
makerst: Make external links anonymous
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Otherwise we get errors if we use the same title for different links in a given class.
2021-10-05 19:13:24 +02:00
Rémi Verschelde
e87f3dd4d0
makerst: Add substitution for static qualifier
2021-10-05 19:13:24 +02:00
Rémi Verschelde
788b3aa27a
doc: Fix style inconsistencies for [b]Note:[/b]
paragraphs
...
And fix up formatting not supported by makerst.
2021-10-05 19:13:20 +02:00
Rémi Verschelde
6637207c70
Merge pull request #53420 from nekomatata/fix-tilemap-moving-platform
2021-10-05 10:50:56 +02:00
Rémi Verschelde
ad08483fa6
Merge pull request #53406 from KoBeWi/are_you_a_process_or_an_idle
2021-10-04 22:01:21 +02:00
PouleyKetchoupp
4f8d761be6
Fix physics glitch with TileMap moving platforms
...
Added a parameter in test_body_motion to exclude attached objects from
collision, used to avoid collision with all TileMap tiles with moving
platform motion instead of just the one tile the character touches.
Same changes made in 3D for consistency, and handling potential similar
cases.
2021-10-04 12:27:42 -07:00
Rémi Verschelde
5b270278c8
Merge pull request #53280 from nekomatata/test-body-motion-parameters
2021-10-04 21:05:38 +02:00
kobewi
6397eaa27e
Fix some leftover references to idle_frame
2021-10-04 20:57:31 +02:00
PouleyKetchoupp
3ae5687d48
Script interface improvements for test body motion
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-Physics servers test body motion use a class to hold parameters instead
of multiple arguments to make it more readable and flexible since there
are many options
-Improved documentation for test body motion and kinematic collision
-Removed read-only properties for body motion results (not handled in
scripts, so they should be get_ methods only instead)
2021-10-04 10:49:10 -07:00
Rémi Verschelde
d1c77d6b62
Merge pull request #53378 from clayjohn/hide_render_priority
...
Hide render_priority except when using SpatialMaterials
2021-10-04 19:17:32 +02:00
clayjohn
8c949016ff
Hide render_priority except when using SpatialMaterials
2021-10-04 08:48:58 -07:00
Rémi Verschelde
7722048ed0
Merge pull request #53354 from reduz/remove-clipped-camera
2021-10-04 17:19:15 +02:00
Rémi Verschelde
865b62b1cd
Merge pull request #53341 from pycbouh/gui-editor-scale-encapsulation
2021-10-04 16:12:52 +02:00
reduz
b11bb595d1
Remove ClippedCamera3D
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* Usage was always confusing for users
* The ability to generate a pyramid shape was moved to Camera3D
* SpringArm3D now casts using the camera pyramid shape if no shape is supplied.
2021-10-04 10:46:49 -03:00
Yuri Sizov
4a42a66cd9
Add the base scale factor to the Theme resource
2021-10-04 15:25:07 +03:00
K. S. Ernest (iFire) Lee
1463fc889b
GLTF for game templates.
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Convert GLTF Document to use ImporterMeshInstance3D.
Add a GLTFDocument extension list and an extension for converting the importer mesh instance 3d to mesh instance 3d.
Use GLTF module when the editor tools are disabled.
Modified the render server to be less restrictive on matching blend arrays and have more logging.
Misc bugs with multimesh.
Always index the meshes.
2021-10-03 12:37:52 -07:00
Rémi Verschelde
06e2cef459
Merge pull request #53306 from Calinou/doc-basematerial3d-normal-tangents
2021-10-01 21:43:27 +02:00
Fabio Alessandrelli
366e374f76
Merge pull request #53290 from Faless/mp/4.x_opts_names
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[Net] Rename RPC constants and annotation arguments.
2021-10-01 21:35:08 +02:00
Hugo Locurcio
22e759dd11
Document that tangents are required for normal mapping in BaseMaterial3D
2021-10-01 19:05:37 +02:00
Fabio Alessandrelli
24a949ea11
[Net] Rename RPC constants and annotation arguments.
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any -> any_peer
sync -> call_local
ordered -> unreliable_ordered
Multiplayer.RPC_MODE_ANY -> RPC_MODE_ANY_PEER
Multiplayer.TRANSFER_MODE_ORDERED -> TRANSFER_MODE_UNRELIABLE_ORDERED
2021-10-01 18:14:38 +02:00
Hugo Locurcio
d339388942
Document SurfaceTool must generate tangents for proper normal display
2021-10-01 17:20:25 +02:00
bruvzg
daa613333e
[Text Server] Add support for user defined punctuation list, used for word breaking.
2021-10-01 16:45:16 +03:00
bruvzg
0c0b5c84b0
Implement TextServer GDExtension interface, remove TextServer GDNative interface.
2021-10-01 15:13:29 +03:00
Rémi Verschelde
a7011fa294
Merge pull request #52684 from Frixuu/master
2021-10-01 11:53:01 +02:00
Eric M
ad30b0a8dd
Allow shortcuts to have any number of bindings. Updated UI as required.
2021-10-01 18:04:28 +10:00
Yuri Roubinsky
1ade29147b
Add texture_changed
signal to Sprite3D
2021-10-01 10:14:05 +03:00
Rémi Verschelde
b32f84d473
Merge pull request #52850 from mashumafi/vector-bsearch
2021-10-01 07:52:51 +02:00
Rémi Verschelde
a28f44fa53
Merge pull request #53277 from YeldhamDev/tabs_renaming
2021-10-01 07:52:29 +02:00
mashumafi
214bbfbefe
Implement bsearch for Vector and Packed*Array
2021-09-30 23:57:26 +00:00
Michael Alexsander
663e480f24
Rename some elements of Tabs
2021-09-30 20:18:23 -03:00
Camille Mohr-Daurat
1c0ae31c9e
Merge pull request #53266 from nekomatata/remove-shape-metadata
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Remove shape metadata from 2D physics server
2021-09-30 12:11:50 -07:00
Max Hilbrunner
770bd61767
Merge pull request #53076 from zacryol/dict-typo-fix
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Fix typo with example variable name in Dictionary docs
2021-09-30 20:19:05 +02:00
PouleyKetchoupp
d0ec46be68
Remove shape metadata from 2D physics server
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Shape metadata was only used to get tile information when colliding with
tilemaps. It's not needed anymore since there's an API in tilemap using
body ids instead.
2021-09-30 10:45:36 -07:00
Camille Mohr-Daurat
767bde8c28
Merge pull request #53197 from nekomatata/fix-motion-direction-in-slope
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Fix motion direction in slope for CharacterBody3D
2021-09-30 09:43:24 -07:00
Camille Mohr-Daurat
43c7448741
Merge pull request #53149 from fabriceci/port-move-and-slide-3D-new-changes
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Add latest API changes added in the 3D version of move_and_slide to the 2D version
2021-09-30 09:43:07 -07:00
Rémi Verschelde
5b7ec95de7
Merge pull request #53254 from Calinou/node-rename-filename
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Rename Node's `filename` property to `scene_file_path` for clarity
2021-09-30 17:59:56 +02:00
Hugo Locurcio
570cdc128f
Rename Node's filename
property to scene_file_path
for clarity
2021-09-30 16:50:25 +02:00
fabriceci
bd411ae187
Add latest changes added in the 3D version
2021-09-30 16:50:07 +02:00
PouleyKetchoupp
eec3f3ec12
Fix motion direction in slope for CharacterBody3D
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- More accurate sliding in slopes to keep input direction correct
- More accurate constant speed calculation
- Renamed linear_velocity to motion_velocity for clarity
- General code cleaning and simplifications
2021-09-30 07:47:07 -07:00
Rémi Verschelde
998974fd7a
Merge pull request #52874 from Calinou/doc-ease-smoothstep
2021-09-30 14:38:14 +02:00
Hugo Locurcio
f23b917007
Clarify what the Node.filename
property contains
2021-09-30 12:50:45 +02:00
Rémi Verschelde
f91afeb75d
Merge pull request #53228 from timothyqiu/dict-erase
2021-09-29 23:17:44 +02:00
Rémi Verschelde
1ab8f3f559
Merge pull request #52724 from groud/improve_tilemap_physics
2021-09-29 23:01:16 +02:00
Rémi Verschelde
7db3dbadb9
Merge pull request #53178 from Calinou/doc-sin-cos-degrees
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Document how to use degrees with `sin()` and `cos()`
2021-09-29 22:56:49 +02:00
Haoyu Qiu
1e0fe9f817
Fix doc for Dictionary.erase
2021-09-30 01:18:47 +08:00
Hugo Locurcio
ea54b619ae
Document how to use degrees with sin()
and cos()
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This was already present in the `tan()` method description.
This also adds `var` keywords to code samples to make them
valid GDScript.
2021-09-29 18:48:40 +02:00
Gilles Roudière
f2caab4691
Improve TileMap physics for moving platforms and conveyor belts like movements
2021-09-29 17:56:30 +02:00
Rémi Verschelde
2fc31fdfca
Merge pull request #53217 from Faless/ext/fix_pointer_info
2021-09-29 17:41:58 +02:00
Fabio Alessandrelli
0276c2e74a
Fix const pointers types in docs and extension API.
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The GDVIRTUAL_NATIVE_PTR did not declare the correct GDNativeConstPtr
template, resulting in "void*" being used as it's type info in both the
documentation and the extension API dump.
2021-09-29 16:04:20 +02:00
O01eg
9302b6547a
Implement override of get_message and get_plural_message
2021-09-29 14:19:14 +03:00
Rémi Verschelde
6c0f44ca7e
Merge pull request #53000 from Chaosus/lineedit_expose_selection_methods
2021-09-29 10:31:37 +02:00
Camille Mohr-Daurat
341b532d5e
Merge pull request #52754 from nekomatata/dynamic-body-modes
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Clarify RigidDynamicBody modes
2021-09-28 17:11:17 -07:00
fabriceci
dd5f01e83e
Set stop on slope on by default on CharacterBody.
2021-09-28 22:31:46 +02:00
Camille Mohr-Daurat
c38ef94951
Merge pull request #53174 from fabriceci/apply-delta-move-and-collide
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Physic API change: apply the delta in move and collide like move and slide
2021-09-28 11:32:09 -07:00
fabriceci
32bf7c419c
Sync to physics true by default for AnimatableBody
2021-09-28 16:11:17 +02:00
fabriceci
60fee25c44
Apply delta in move and collide
2021-09-28 14:53:24 +02:00
Fabio Alessandrelli
d18cbdf5e4
Merge pull request #52481 from Faless/net/4.x_native_peers
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[Net] Extension system for network peers, webrtc.
2021-09-28 12:57:45 +02:00
Rémi Verschelde
cd570539ee
Merge pull request #53040 from pycbouh/docs-color-picker-and-button
2021-09-28 12:13:54 +02:00
Rémi Verschelde
60988a06c2
Merge pull request #52953 from nekomatata/fix-collision-recovery-depth
2021-09-28 12:11:38 +02:00
Rémi Verschelde
ed5267f69f
Merge pull request #53053 from LATRio/callable_in_thread_start
2021-09-28 11:10:09 +02:00
PouleyKetchoupp
bf523a2b2a
Improved logic for CharacterBody collision recovery depth
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Allows 2D character controller to work without applying gravity when
touching the ground (also more safely in 3D), and collision detection
is more flexible with different safe margin values.
Character body motion changes in 2D and 3D:
-Recovery only for depth > min contact depth to help with collision
detection consistency (rest info could be lost if recovery was too much)
-Adaptive min contact depth (based on margin) instead of space parameter
Extra CharacterBody changes:
-2D: apply changes made in 3D for stop on slope and floor snap that help
fixing some jittering cases
-3D: fix minor inconsistencies in stop on slope and floor snap logic
2021-09-27 15:31:41 -07:00
bruvzg
911c276a1a
[macOS, sandbox] Add export option to embed and sign helper executables.
2021-09-27 11:02:56 +03:00
zacryol
9359bee75c
Fix typo with example variable name in Dictionary docs, and fix error in C# example
2021-09-26 11:16:55 -06:00
Rémi Verschelde
c7f67daccd
Merge pull request #52855 from Calinou/engine-editor-hint-getter-only
2021-09-25 22:09:51 +02:00
Rémi Verschelde
9013771b53
Merge pull request #51518 from Calinou/doc-network-android-permission
2021-09-25 15:36:18 +02:00
LATRio
97c68514c4
Use Callable in Thread::start
2021-09-25 22:07:13 +09:00
Hugo Locurcio
7a62bd1e44
Document Android permission requirements for network access where needed
2021-09-25 12:32:46 +02:00
Hugo Locurcio
b383181851
Tweak AudioStreamPlayer3D property hints for usability
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This also improves the documentation for the `max_distance` property.
2021-09-25 12:24:30 +02:00
Yuri Sizov
67db227f86
Add usability notes to ColorPicker and ColorPickerButton descriptions
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Co-authored-by: follower <follower@rancidbacon.com>
2021-09-25 02:21:31 +03:00
Rémi Verschelde
994c1201c1
Merge pull request #52996 from YeldhamDev/im_the_invisible_tab
2021-09-25 00:11:51 +02:00
Rémi Verschelde
0abe464162
Merge pull request #52849 from KoBeWi/know_no_binds
2021-09-25 00:10:56 +02:00
Fabio Alessandrelli
2d810e8cd9
[Net/Docs] Update extensions documentation.
2021-09-24 21:23:43 +02:00
kobewi
7bf5fc709e
Remove binds from Signal.connect
2021-09-24 17:07:33 +02:00
Rémi Verschelde
5e4a71200e
Merge pull request #53003 from KoBeWi/tween_0()
2021-09-24 13:21:55 +02:00
kobewi
5c1195e456
Add a special case for 0-time interpolations
2021-09-24 13:02:49 +02:00
Yuri Roubinsky
4e0552a4ff
Add selection getter methods to LineEdit
2021-09-24 11:30:58 +03:00
Michael Alexsander
7ce02b642e
Expose TabContainer
's tab hidding for scripts
2021-09-24 01:26:59 -03:00
Gilles Roudière
f9e6329496
Implement animated tiles
2021-09-23 17:24:37 +02:00
Rémi Verschelde
e305030522
Merge pull request #47422 from skyace65/EventPosition
2021-09-22 09:04:38 +02:00
skyace65
824259aca0
Add note that for _gui_input(event) event position is relative to the control origin
2021-09-21 20:47:13 -04:00
fabriceci
fd9e573ba6
Port 2D improvement to move and slide 3D
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Co-authored-by: Camille Mohr-Daurat <pouleyketchoup@gmail.com>
2021-09-22 00:14:04 +02:00
Rémi Verschelde
bfcc29635f
Merge pull request #52913 from Paulb23/text-edit-search-theme
2021-09-21 21:55:41 +02:00
Rémi Verschelde
ba57252bd8
Merge pull request #52878 from AnilBK/add-get-center
2021-09-21 21:30:30 +02:00
Paulb23
6c2fd03959
Added search colors to TextEdit and CodeEdit theme
2021-09-21 20:24:39 +01:00
Anilforextra
90908cd67d
Add Get Center Method for Rect2/Rect2i and AABB.
2021-09-21 21:14:17 +05:45
Rémi Verschelde
61ce8b206e
Merge pull request #52877 from Calinou/add-print-verbose
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Add `print_verbose()` built-in function to print in verbose mode only
2021-09-21 17:00:58 +02:00
Hugo Locurcio
650b1db4b8
Add print_verbose()
built-in function to print in verbose mode only
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This can be used as a shorthand for:
if OS.is_stdout_verbose():
print("...")
Unlike `print_debug()`, this works in release builds too and can
be toggled off in debug builds.
2021-09-21 15:59:49 +02:00
Eric M
baba971c81
Added option for spinbox to update it's value on line edit 'text_changed' rather than 'text_entered'
2021-09-21 23:24:33 +10:00
Rémi Verschelde
8085affdb1
Merge pull request #52890 from bruvzg/rtl_effects_connected
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Improve connected grapheme handling in the RTL CharFX.
2021-09-21 13:33:44 +02:00
bruvzg
c931906af7
Add flag to connected grapheme. Apply RTL displacement FX only to the whole connected grapheme. Pass more glyph info to the custom RTL FX.
2021-09-21 13:51:38 +03:00
Rémi Verschelde
2717f583a4
Merge pull request #47297 from KoBeWi/ 📞 🌳
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Improve call_group documentation
2021-09-21 11:30:37 +02:00
Rémi Verschelde
2785ad32df
Merge pull request #52884 from aaronfranke/doc-no-empty
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Don't generate empty methods/constants doc sections and reduce code duplication
2021-09-21 11:12:19 +02:00
Aaron Franke
d54f2ad7ca
Don't generate empty doc sections and reduce code duplication
2021-09-20 20:59:33 -05:00
Hugo Locurcio
1529bf7c10
Document how to delay code execution in a non-blocking manner
2021-09-21 02:15:25 +02:00
Frixuu
650e63a7ca
Allow for mapping keycodes to current layout
2021-09-21 00:03:02 +02:00
Hugo Locurcio
567b6436c9
Improve the documentation for ease()
and smoothstep()
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This adds a cheatsheet for `ease()` and a comparison graph for
`smoothstep()`, among other things.
2021-09-20 16:08:39 +02:00
Hugo Locurcio
2560070c0a
Remove Engine.editor_hint
in favor of Engine.is_editor_hint()
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The `Engine.set_editor_hint()` setter method is no longer exposed
to scripting, which makes the property effectively read-only from
an user perspective.
2021-09-20 14:24:39 +02:00
Rémi Verschelde
89417ba75b
Merge pull request #52398 from deakcor/dev-transform
2021-09-20 08:46:51 +02:00
Vincent D
aa82cb6f35
Expose get_skew for transform2d and add new constructor
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Expose set_scale and set_skew for transform2d
Replacing float by real_t
Adding const parameters
Updated transform2d doc
2021-09-19 17:10:05 +02:00
Rémi Verschelde
c5b70ac445
Merge pull request #52797 from vnen/string-indexing
2021-09-17 22:00:56 +02:00
Rémi Verschelde
43cc6dd479
Merge pull request #52774 from Calinou/audiostreamplayer3d-remove-out-of-range
2021-09-17 21:56:59 +02:00
George Marques
262d9397fb
Allow indexing of String values in scripting languages
2021-09-17 16:24:56 -03:00
Hugo Locurcio
973f52b784
Remove unused out_of_range_mode
property from AudioStreamPlayer3D
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The `out_of_range_mode` property is no longer used since audio mixing
was moved out of the various AudioStreamPlayer nodes.
2021-09-17 20:18:38 +02:00
Rémi Verschelde
220b69ab56
Merge pull request #52450 from aaronfranke/they-came-from-scale
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Replace Vector3.to_diagonal_matrix with Basis.from_scale
2021-09-17 19:38:36 +02:00
George Marques
455e142d37
Allow comparing equality between builtin types and null
2021-09-17 12:33:52 -03:00
Aaron Franke
bf0213470c
Replace Vector3.to_diagonal_matrix with Basis.from_scale
2021-09-17 10:30:30 -05:00
Rémi Verschelde
5ebc5a7714
Merge pull request #52751 from Rubonnek/rename-listener-nodes
2021-09-17 12:23:41 +02:00
PouleyKetchoupp
ed1ba5093f
Clarify RigidDynamicBody modes
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RigidDynamicBody modes are replaced with several properties to make their
usage clearer:
-lock_rotation: disable body's rotation (instead of MODE_LOCKED)
-freeze: no gravity or forces (instead of MODE_STATIC and MODE_KINEMATIC)
-freeze_mode: Static (can be only teleported) or Kinematic (can be animated)
Also renamed MODE_DYNAMIC_LOCKED to MODE_DYNAMIC_LINEAR in the physics
servers.
2021-09-16 16:03:48 -07:00
Wilson E. Alvarez
f3a564f9a5
Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D
2021-09-16 17:51:51 -04:00
HaSa1002
053b3b946c
Remove bbcode_text from RichTextLabel
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Also renames:
- append_bbcode -> append_text
- get_bbcode -> get_text
- set_bbcode -> set_text
- get_text -> get_parsed_text
Property text is:
set_text
get_text
2021-09-16 22:27:08 +02:00
Camille Mohr-Daurat
3581b893ed
Merge pull request #52681 from nekomatata/rename-rigid-body
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Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
2021-09-16 11:20:21 -07:00
PouleyKetchoupp
85819b199a
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
2021-09-16 09:55:20 -07:00
Rémi Verschelde
46e37545b8
Merge pull request #52740 from akien-mga/os-get_locale-language
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Implement `OS::get_locale_language()` helper method
2021-09-16 14:23:06 +02:00
Rémi Verschelde
f24a98024d
Merge pull request #44885 from Jummit/duplicate-docs
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Clarify that duplicate only copies exported members and fails with a constructor
2021-09-16 10:52:19 +02:00
Rémi Verschelde
dc7f5c681c
Merge pull request #52731 from KoBeWi/tween_safe()
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Improvements to Tweens' Variant types
2021-09-16 10:48:13 +02:00
Rémi Verschelde
def99c7baf
Implement OS::get_locale_language()
helper method
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This method extracts the 2 or 3-letter language code from `OS::get_locale()`,
making it easier for users to identify the "main" language code for users
that might have different OS locales due to different OS or region, but
should be matched to the same translation (e.g. "generic" Spanish).
Fixes #40703 .
2021-09-16 09:34:58 +02:00
Juan Linietsky
e2bd0a0a73
Merge pull request #52571 from timothyqiu/expose-enum
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Expose enum related methods in ClassDB
2021-09-15 23:43:35 -03:00
Max Hilbrunner
f701d9b0f7
Merge pull request #38051 from Calinou/doc-cubemap
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Document the Cubemap class
2021-09-16 02:41:43 +02:00
kobewi
31ef94f2ec
Improve call_group documentation
2021-09-16 02:22:45 +02:00
Max Hilbrunner
47f7b4b7ca
Merge pull request #43240 from HaSa1002/docs-mainloop
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Docs: Fix Mainloop example
2021-09-16 02:22:37 +02:00
Max Hilbrunner
4317d3a4a2
Merge pull request #46625 from mbrlabs/docs-mutex-lock
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Documented that mutexes are implemented recursively
2021-09-16 02:20:00 +02:00
Max Hilbrunner
4737b7bbb4
Merge pull request #50197 from SirQuartz/patch-16
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Add note to `RichTextLabel` about BBCode and `push_*/pop` functions
2021-09-16 02:09:41 +02:00
kobewi
266955d15f
Improvements to Tweens' Variant types
2021-09-16 02:08:26 +02:00
Camille Mohr-Daurat
1852afb6b0
Merge pull request #52679 from nekomatata/world-boundary-shape
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Rename WorldMarginShape to WorldBoundaryShape
2021-09-15 16:02:40 -07:00
Max Hilbrunner
a1a8afafd4
Merge pull request #52472 from mhilbrunner/array-slice-docs
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Fix docs for Array's slice()
2021-09-16 00:45:44 +02:00
Max Hilbrunner
7c689fb384
Merge pull request #49038 from madmiraal/fix-docs-3407
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Clarify documentation of Camera3D.get_camera_transform()
2021-09-16 00:21:39 +02:00
Max Hilbrunner
e156b0cc19
Merge pull request #49041 from madmiraal/fix-docs-4085
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Clarify that eof_reached() cannot be used to check if more data is available
2021-09-16 00:19:35 +02:00
Max Hilbrunner
f4b088c2d7
Merge pull request #50207 from SirQuartz/patch-17
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Add note to `SceneTree` about pausing
2021-09-15 23:56:23 +02:00
Max Hilbrunner
fe16460474
Merge pull request #50182 from SirQuartz/patch-15
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Add many descriptions to the `Window` class
2021-09-15 23:55:33 +02:00
Max Hilbrunner
7d43b0f7a8
Merge pull request #51615 from Bhu1-V/PR/docs/cmd-plt
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`EditorCommandPalette` Documentation.
2021-09-15 23:25:54 +02:00
Max Hilbrunner
3100c7ec1f
Merge pull request #52677 from Calinou/doc-styleboxflat-bevel-antialiasing
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Document caveats with StyleBoxFlat antialiasing and beveled corners
2021-09-15 23:20:19 +02:00
Max Hilbrunner
d69f4999fb
Merge pull request #52628 from mechPenSketch/imgages_in_docs
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Add Graph Illustrations to Doc
2021-09-15 23:18:25 +02:00
Max Hilbrunner
fe6f3f242d
Merge pull request #52719 from Calinou/doc-msdf-font-rendering
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Improve documentation related to MSDF font rendering
2021-09-15 22:55:24 +02:00
Max Hilbrunner
4dee269f01
Merge pull request #52656 from akien-mga/rename-vseditor-singleton
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Rename VisualScriptEditor singleton to VisualScriptCustomNodes
2021-09-15 22:51:45 +02:00
Hugo Locurcio
9ed55b2125
Improve documentation related to MSDF font rendering
2021-09-15 20:04:57 +02:00
Fabio Alessandrelli
d187bb4e11
[HTML5] Use browser mix rate by default on the Web.
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Browsers doesn't really like forcing the mix rate, e.g. Firefox does not
allow input (microphone) if the mix rate is not the default one, Chrom*
will exhibit worse performances, etc.
2021-09-15 11:56:21 +02:00
Hugo Locurcio
9b1986fb9c
Rename osx
to macos
in input map feature tag handling
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This follows the general feature tag rename for 4.0.
2021-09-15 03:12:18 +02:00
PouleyKetchoupp
bb75aec8bc
Rename WorldMarginShape to WorldBoundaryShape
2021-09-14 11:16:31 -07:00
Hugo Locurcio
f7f8ae6372
Document caveats with StyleBoxFlat antialiasing and beveled corners
2021-09-14 18:49:00 +02:00
georgespatton
fd8bdddd5d
doc: Clarify need to save ConfigFile to apply changes to file
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See #52645 for context.
2021-09-14 14:52:26 +02:00
Rémi Verschelde
f1dca7760c
Rename VisualScriptEditor singleton to VisualScriptCustomNodes
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Follow-up to #51916 , fixes inconsistency between singleton name and class
as documented in https://github.com/godotengine/godot/issues/52162#issuecomment-918979753 .
2021-09-14 11:31:01 +02:00
Rémi Verschelde
8ecc571158
Merge pull request #49063 from Calinou/remove-16x-msaa
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Remove 16× MSAA support due to driver bugs and low performance
2021-09-13 17:34:04 +02:00
Rémi Verschelde
4059cf2f02
Merge pull request #52068 from ThreeRhinosInAnElephantCostume/fixgdscript
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Fix parse error on statement-less files with only newlines, add a warning for empty files.
2021-09-13 17:30:31 +02:00
mechPenSketch
9ea619c486
Add Graph Illustrations to Doc
2021-09-13 21:04:29 +08:00
Hugo Locurcio
f85426e8ad
Merge pull request #51805 from skysphr/scrollbar-icons-pressed
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Added increment_pressed and decrement_pressed icons to scrollbars
2021-09-13 14:57:21 +02:00
Rémi Verschelde
dde48ebed6
Merge pull request #52298 from DeleteSystem32/meshlib-transform
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implement individual mesh transform for meshlibrary items
2021-09-13 12:19:30 +02:00
Max Hilbrunner
9d4c84e154
Merge pull request #52587 from zacryol/call_example_change
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Change example used for StringName call methods
2021-09-13 02:57:21 +02:00
Max Hilbrunner
fbd326b1f3
Merge pull request #52614 from Calinou/doc-get-class-name
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Document `Object.get_class()/is_class()` ignores `class_name` declaration
2021-09-13 02:42:58 +02:00
Hugo Locurcio
a15847e5ca
Document Object.get_class()/is_class()
ignores class_name
declaration
2021-09-13 02:17:24 +02:00
Hugo Locurcio
4a745aa0b8
Improve documentation for Engine.get_process_frames/get_physics_frames()
2021-09-12 23:07:40 +02:00
Jummit
a6108f8a3d
clarify what duplicate does and its limitations
2021-09-12 09:18:52 +02:00
zacryol
b587c77cb2
Change example used for StringName call methods
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Co-authored-by: Raul Santos <raulsntos@gmail.com>
2021-09-11 19:11:57 -06:00
Juan Linietsky
8aedcfced7
Merge pull request #52504 from V-Sekai/gltf_8_uv
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8 uvs for glTF2, URI decode and Vertex Custom api
2021-09-11 16:42:35 -03:00
ThreeRhinosInAnElephantCostume
e99730340b
Fix error on parsing statement-less GDScript files,
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add an empty file warning,
add relevant tests.
2021-09-11 20:38:15 +02:00
Hugo Locurcio
9c6ae95cb2
Document that ConfigFiles can use any file extension
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The file extension given to a ConfigFile has no impact on its
formatting or behavior.
2021-09-11 16:08:11 +02:00
Haoyu Qiu
d2aef4c439
Expose enum related methods in ClassDB
2021-09-11 20:33:05 +08:00
Juan Linietsky
6679790fac
Merge pull request #52406 from ellenhp/libvorbis
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Replace stb_vorbis with libvorbis
2021-09-10 16:24:59 -03:00
Lyuma
aca4b737f1
8 uvs for glTF2, URI decode and Vertex Custom api.
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Add glTF2 uri decode for paths.
Add vertex custom apis.
Add scene importer api.
Change Color to float; add support for float-based custom channels in SurfaceTool and EditorSceneImporterMesh
Co-authored-by: darth negative hunter
<thenegativehunter2@users.noreply.github.com>
2021-09-10 09:16:48 -07:00
Max Hilbrunner
8f8744a563
Merge pull request #52433 from groud/document_tiles
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Tiles renames and documentation
2021-09-10 16:32:19 +02:00
Ellen Poe
f5d9c7b487
Replace stb_vorbis with libogg+libvorbis
2021-09-09 19:39:04 -07:00
Juan Linietsky
729461b2a4
Merge pull request #51158 from YeldhamDev/potgen_enhancements
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Make some enhancements to the POT generation
2021-09-09 20:21:29 -03:00
Juan Linietsky
d0a7eeaaff
Merge pull request #44844 from KoBeWi/hey_listen!_but_2d
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Add Listener2D
2021-09-09 19:19:10 -03:00
Juan Linietsky
3c554f09ea
Merge pull request #52252 from Calinou/sdfgi-use-light-indirect-energy
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Use the Light3D Indirect Energy property in SDFGI
2021-09-09 17:17:48 -03:00
Vincent
70108fd850
implement individual mesh transform for meshlibrary items
2021-09-09 16:40:16 +02:00
Juan Linietsky
3174e2782c
Merge pull request #52203 from BastiaanOlij/expose_vulkan_info_to_extensions
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Expose Vulkan internal values for access from extensions
2021-09-09 10:51:20 -03:00
Bastiaan Olij
506ae80876
Expose Vulkan internal values for access from extensions
2021-09-09 22:28:32 +10:00
Max Hilbrunner
7b846e3f01
Merge pull request #46656 from zaksnet/improve-thread-docs
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Improve documentation for Thread
2021-09-09 14:10:35 +02:00
Max Hilbrunner
43a9a9f680
Merge pull request #49605 from likeich/jnisingleton_docs
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Wrote JNISingleton docs
2021-09-09 13:53:25 +02:00
Max Hilbrunner
e73eecfec5
Merge pull request #50336 from SirQuartz/patch-20
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Add description to `Viewport`
2021-09-09 04:06:10 +02:00
Max Hilbrunner
7413dcb4f4
Merge pull request #52306 from CinchBlue/master
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Add "Physics intro" docs link for State classes
2021-09-09 04:02:36 +02:00
Fabio Alessandrelli
fd17ce1890
Merge pull request #52494 from mhilbrunner/rset-into-the-sunset
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Docs: Remove references to (removed) RSETs
2021-09-08 16:57:10 +02:00
Gilles Roudière
0c85f3acc1
Tiles renames/bugfixing and documentation
2021-09-08 15:52:43 +02:00
Max Hilbrunner
ff33ead8bd
Merge pull request #52310 from Calinou/doc-node-groups-unordered
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Document that node groups don't have a guaranteed order
2021-09-08 14:54:58 +02:00
Max Hilbrunner
b1430d8c2d
Docs: Remove references to (removed) RSETs
2021-09-08 14:37:22 +02:00
Fabio Alessandrelli
fd0a2b6cde
Merge pull request #52480 from mhilbrunner/network-rename
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Multiplayer networking renames/simplification
2021-09-08 14:20:58 +02:00
Gilles Roudière
f05b449562
Merge pull request #52470 from mhilbrunner/use-encryption-and-dont-get-secrets
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Add new docs warning from HTTPRequest to HTTPClient
2021-09-08 12:55:58 +02:00
Gilles Roudière
197d9e2bbb
Merge pull request #52173 from AstroStucky/improve-camera2d-doc
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Clarified how Camera2D's current property works with Viewports.
2021-09-08 12:16:04 +02:00
Max Hilbrunner
5b25457794
Multiplayer networking renames/simplification
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Removes _networking_ prefix from some methods and members, now that multiplayer has been largely moved out of Node and SceneTree and is seperated into its own set of classes.
2021-09-08 12:05:54 +02:00
Juan Linietsky
ca11f8ad30
Merge pull request #52237 from ellenhp/polyphony
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Add optional polyphonic playback to built-in audio player nodes
2021-09-07 17:38:51 -03:00
Max Hilbrunner
5b49c6bba4
Fix docs for Array's slice()
2021-09-07 21:40:21 +02:00
Juan Linietsky
58388f8cec
Merge pull request #47391 from Calinou/platform-feature-tags-lowercase
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Make platform feature tag names lowercase
2021-09-07 16:30:50 -03:00
Max Hilbrunner
90283b6645
Add new docs warning from HTTPRequest to HTTPClient
2021-09-07 18:55:15 +02:00
Max Hilbrunner
72ac470615
Merge pull request #52381 from arthurpaulino/httprequest-note-improvement-2
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Another improvement on the HTTPRequest documentation
2021-09-07 18:47:29 +02:00
Ellen Poe
0e3cab41eb
Add polyphony to Audio Stream Player nodes
2021-09-07 09:44:39 -07:00
Max Hilbrunner
acc776f7b6
Merge pull request #52442 from Faless/mp/4.x_rpc_manager
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[Net] Move multiplayer classes to own subfolder. Split RPC from MultiplayerAPI.
2021-09-07 18:44:39 +02:00
Max Hilbrunner
0cb22ff0a3
Merge pull request #52425 from HaSa1002/doc-slice-invalid-end
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Specify description of `Array.slice`s end parameter
2021-09-07 18:21:48 +02:00
Juan Linietsky
93aa158b5e
Merge pull request #52277 from groud/implement_array_property_hint
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Implement properties arrays in the Inspector.
2021-09-07 11:59:46 -03:00
Arthur Paulino
75530c5977
security tip when sending sensitive data on HTTP requests
2021-09-07 11:48:31 -03:00
Fabio Alessandrelli
bf9aae09ba
[Net] Move multiplayer to core subdir, split RPCManager.
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Move multiplayer classes to "core/multiplayer" subdir.
Move the RPCConfig and enums (TransferMode, RPCMode) to a separate
file (multiplayer.h), and bind them to the global namespace.
Move the RPC handling code to its own class (RPCManager).
Renames "get_rpc_sender_id" to "get_remote_sender_id".
2021-09-07 11:14:30 +02:00
Gilles Roudière
88c3e3180a
Merge pull request #52050 from nobuyukinyuu/bind-get-tab-idx-at-point-40
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Bind TabContainer::get_tab_idx_at_point() to ClassDB
2021-09-07 11:09:35 +02:00
Gilles Roudière
4bd7700e89
Implement properties arrays in the Inspector.
2021-09-07 09:51:28 +02:00
Bastiaan Olij
461d31427c
Merge pull request #52205 from BastiaanOlij/blit_source_rect
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Add source rectangle to blit
2021-09-07 09:21:13 +10:00
Bastiaan Olij
76b83ff615
Merge pull request #52405 from BastiaanOlij/xr_extension_missing_names
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Add missing parameter names to _commit_views GDVIRTUAL_BIND
2021-09-07 09:20:49 +10:00
PouleyKetchoupp
82ea2a7045
Proper support for custom mass properties in 2D/3D physics bodies
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Changes:
-Added support for custom inertia and center of mass in 3D
-Added support for custom center of mass in 2D
-Calculated center of mass from shapes in 2D (same as in 3D)
-Fixed mass properties calculation with disabled shapes in 2D/3D
-Removed first_integration which is not used in 2D and doesn't seem to
make a lot of sense (prevents omit_force_integration to work during the
first frame)
-Support for custom inertia on different axes for RigidBody3D
2021-09-06 10:20:16 -07:00
Camille Mohr-Daurat
e1ae2708ee
Merge pull request #52271 from nekomatata/query-layer-default-mask
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Harmonize default value for collision mask in ray/shape queries
2021-09-06 09:33:18 -07:00
Camille Mohr-Daurat
a93fb2655a
Merge pull request #52286 from nekomatata/restore-kinematic-body
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Add AnimatableBody inherited from StaticBody for moving platforms
2021-09-06 09:32:46 -07:00
Johannes Witt
48a8a59ad7
Specify description of Array.slices end parameter
2021-09-05 21:49:57 +02:00
Bastiaan Olij
32ddcaf15e
Add missing parameter names to _commit_views GDVIRTUAL_BIND
2021-09-05 11:51:13 +10:00
Hugo Locurcio
879c37d658
Rename Node's NOTIFICATION_PATH_CHANGED
to NOTIFICATION_PATH_RENAMED
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The new name is less misleading, as the notification is only emitted
when the node name (or one of its parents' names) is changed.
2021-09-04 00:15:15 +02:00
Arthur Paulino
1ed3d9a0b0
improving note on HTTPRequest class under the request method documentation
2021-09-03 11:10:33 -03:00
Michael Alexsander
ee4b0108e0
Make some enhancements to the POT generation
2021-09-02 11:12:54 -03:00
Gilles Roudière
c97afc033f
Merge pull request #38722 from KoBeWi/proposition
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Add offset for TextureProgress progress texture
2021-09-01 16:20:05 +02:00
Hugo Locurcio
0adf1a6683
Document that node groups don't have a guaranteed order
2021-09-01 15:36:51 +02:00
Austin Tasato
ce8eb09a25
Add "Physics intro" docs link for State classes
2021-09-01 06:03:03 -07:00
George Marques
8259a3b1c2
Merge pull request #51987 from aaronfranke/fix-docs-gdvirtual
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Fix docs after GDVIRTUAL pull request
2021-09-01 09:39:35 -03:00
kobewi
e78ee616f7
Add offset for TextureProgress progress texture
2021-09-01 14:39:08 +02:00
George Marques
25ae279317
Merge pull request #52270 from KoBeWi/goodbye_polar
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Remove cartesian2polar and polar2cartesian
2021-09-01 09:33:13 -03:00
George Marques
cf59028972
Merge pull request #48237 from KoBeWi/they_came_from_angle
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Add Vector2.from_angle() method
2021-09-01 09:32:42 -03:00
PouleyKetchoupp
83baecdff0
Add AnimatableBody inherited from StaticBody for moving platforms
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Instead of having a physics node named Static that can be either Static
or Kinematic, AnimatableBody is added again as a separate node:
-Inherited from StaticBody to make its usage clearer
-Still separated from CharacterBody to make its usage more focused
Properly implemented constant velocity for kinematic bodies in godot
physics servers (induced velocity without actually moving).
Also updated description for the different physics nodes to make their
usage clearer.
2021-08-31 18:14:32 -07:00
Hugo Locurcio
2daaf0fdc3
Make platform feature tag names lowercase
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Feature tag names are still case-sensitive, but this makes built-in
feature tags more consistent.
- `Windows` -> `windows`
- `OSX` -> `osx`
- `LinuxBSD` -> `linuxbsd`
- `Android` -> `android`
- `iOS` -> `ios`
- `HTML5` -> `html5`
- `JavaScript` -> `javascript`
- `UWP` -> `uwp`
2021-08-31 20:34:44 +02:00
Juan Linietsky
7946066577
Merge pull request #49471 from nekomatata/body-state-sync-callback
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Clean physics direct body state usage in 2D and 3D physics
2021-08-31 14:30:17 -03:00
kobewi
f2cb0a8d4b
Add Listener2D
2021-08-31 16:53:14 +02:00
Camille Mohr-Daurat
a9fcbb1001
Merge pull request #51364 from bengtsts/master
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Expose soft body pin methods to GDScript
2021-08-31 07:41:34 -07:00
fabriceci
1a481c8191
Change platform detection by allowing select layers by type (wall or floor)
2021-08-31 09:59:04 +02:00
kobewi
3f3739ccb5
Add Vector2.from_angle() method
2021-08-31 01:53:58 +02:00
Juan Linietsky
bcd73fc00a
Merge pull request #52240 from Rubonnek/rename-rel-path
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Rename `String::is_rel_path` to `String::is_relative_path`
2021-08-30 20:45:45 -03:00
PouleyKetchoupp
26bd432707
Harmonize default value for collision mask in ray/shape queries
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The default mask for queries was 0, 0x7FFFFFFF or 0xFFFFFFFF depending
on the cases.
Now always using 0xFFFFFFFF (in the form of UINT32_MAX to make it clear)
in order to use all layers by default.
2021-08-30 16:42:49 -07:00
kobewi
017c94222e
Remove cartesian2polar and polar2cartesian
2021-08-31 01:41:41 +02:00
Bengt Söderström
3a323c4b97
Documented soft body pinning methods
2021-08-30 21:48:52 +02:00
Hugo Locurcio
2c507cd426
Use the Light3D Indirect Energy property in SDFGI
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The Indirect Energy property was previously ignored in SDFGI
(unlike VoxelGI).
2021-08-30 14:53:03 +02:00
Wilson E. Alvarez
d11c1afc04
Rename String::is_rel_path to String::is_relative_path
2021-08-29 20:41:29 -04:00
Fabio Alessandrelli
64b9f30b92
[Net] Rename RPC "puppet" to "auth" (authority). Drop "master".
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This commit completely removes the RPC_MODE_MASTER ("master" keyword),
and renames the RPC_MODE_PUPPET to RPC_MODE_AUTHORITY ("auth" keyword).
This commit also renames the "Node.[get|set]_network_master" methods to
"Node.[get|set]_network_authority".
This commit also renames the RPC_MODE_REMOTE constant to RPC_MODE_ANY.
RPC_MODE_MASTER in Godot 3.x meant that a given RPC would be callable by
any puppet peer on the master, while RPC_MODE_PUPPET meant that it would
be callable by the master on any puppet.
Beside proving to be very confusing to the user (referring to where it
could be called instead of who can call it) the RPC_MODE_MASTER is quite
useless. It is almost the same as RPC_MODE_REMOTE (anyone can call) with
the exception that the network master cannot. While this could be useful
to check in some case, in such a function you would anyway need to check
in code who is the caller via get_rpc_sender_id(), so adding the check
there for those rare cases does not warrants a dedicated mode.
2021-08-30 00:54:38 +02:00
Fabio Alessandrelli
838a449d64
Merge pull request #51788 from Faless/mp/4.x_replicator_sync
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[Net] MultiplayerReplicator state sync.
2021-08-30 00:48:10 +02:00
Juan Linietsky
72bf79186e
Merge pull request #30391 from KoBeWi/hiding_children
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Add support for internal nodes
2021-08-29 19:36:30 -03:00
Juan Linietsky
07707a3627
Revert "Display a matrix for Node2D and don't display a duplicate origin"
2021-08-29 17:01:07 -03:00
Aaron Franke
ee7bb9bbb9
Display a matrix for Node2D and don't display a duplicate origin
2021-08-29 10:34:50 -05:00
nobuyuki_nyuu
65d83cc99b
Bind TabContainer::get_tab_idx_at_point() to ClassDB
2021-08-29 09:10:44 -05:00
Bastiaan Olij
fbac863bfb
Add source rectangle to blit
2021-08-29 14:57:16 +10:00
Max Hilbrunner
a2473d7ebe
Fix Array class docs after #47406
2021-08-28 22:17:41 +02:00
Bastiaan Olij
b9c64df69b
Fix double named size parameter
2021-08-28 13:30:43 +10:00
kobewi
a913ae8d56
Add support for internal nodes
2021-08-28 02:07:23 +02:00
Thomas Stucky
3d586c7ba3
Clarified how Camera2D's current property works with Viewports.
2021-08-27 18:04:34 -06:00
Max Hilbrunner
4e67e9bca6
Merge pull request #52090 from balloonpopper/bug52060
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Correct null and boolean values being capitalised by the str command
2021-08-27 21:05:47 +02:00
Ellen Poe
53843ba872
Require AudioStream::mix to return the number of frames successfully mixed
2021-08-27 10:27:58 -07:00
K. S. Ernest (iFire) Lee
90a35dac48
Merge pull request #51908 from bruvzg/msdf_fonts2
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Make FontData importable resource. Add multi-channel SDF font rendering.
2021-08-27 08:51:37 -07:00
Camille Mohr-Daurat
ca4f20529c
Merge pull request #51896 from nekomatata/restore-ray-shape
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Refactor RayShape and rename to SeparationRayShape
2021-08-27 08:49:49 -07:00
Max Hilbrunner
fec7516010
Merge pull request #52129 from AnilBK/skeleton2d-ik-doc
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Document how to use IK in skeleton2D.
2021-08-27 17:49:17 +02:00
bruvzg
4c3f7d1290
Makes FontData importable resource.
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Adds multi-channel SDF font texture generation and rendering support.
Adds per-font oversampling support.
Adds FontData import plugins (for dynamic fonts, BMFonts and monospaced image fonts), font texture cache pre-generation and loading.
Adds BMFont binary format and outline support.
2021-08-27 15:43:18 +03:00
Gilles Roudière
94e00216b4
Merge pull request #37209 from Calinou/add-array-pop-method
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Add an `Array.pop_at()` method to pop an element at an arbitrary index
2021-08-27 09:36:30 +02:00
Anilforextra
bd1a654e99
Document how to use IK in skeleton2D.
2021-08-27 09:54:24 +05:45
Bastiaan Olij
c5f62fad90
Merge pull request #52003 from BastiaanOlij/xr_interface_extension
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Adding GDExtension support to XRInterface
2021-08-27 11:51:43 +10:00
Hugo Locurcio
60116b17b5
Add an Array.pop_at()
method to pop an element at an arbitrary index
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Negative indices are supported to pop an element relative from the end.
2021-08-27 00:51:17 +02:00
Juan Linietsky
d19b12dbd2
Merge pull request #52107 from timothyqiu/overriden
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Fix misspelled "overriden"
2021-08-26 13:07:52 -03:00