Commit graph

4970 commits

Author SHA1 Message Date
bruvzg
ebbc25e89c Ignore empty Font resources as theme override.
Add range hint to font_size properties.
Remove excessive `base_size` Font property.
2021-10-25 14:05:37 +03:00
JFonS
c571e4a7f4 Implement distance fade and transparency
The built-in ALPHA in spatial shaders comes pre-set with a per-instance
transparency value. Multiply by it if you want to keep it.

The transparency value of any given GeometryInstance3D is affected by:
   - Its new "transparency" property.
   - Its own visiblity range when the new "visibility_range_fade_mode"
     property is set to "Self".
   - Its parent visibility range when the parent's fade mode is
     set to "Dependencies".

The "Self" mode will fade-out the instance when reaching the visibility
range limits, while the "Dependencies" mode will fade-in its
dependencies.

Per-instance transparency is only implemented in the forward clustered
renderer, support for mobile should be added in the future.

Co-authored-by: reduz <reduzio@gmail.com>
2021-10-25 11:39:34 +02:00
Rémi Verschelde
c7b78b9538
Merge pull request #53885 from TokageItLab/fix-bone-animation-insertion
Fixed Pos/Rot/Scl 3D Tracks insertion in `SkeletonEditor`
2021-10-24 10:05:00 +02:00
Aaron Franke
8f05e26198
Rename "makerst.py" to "make_rst.py" 2021-10-24 01:58:59 -05:00
Rémi Verschelde
b2ab5cb504
Merge pull request #54045 from ConteZero/primary_clipboard_linux_fix_warning 2021-10-23 19:13:34 +02:00
ConteZero
8c48b4a7e0 Fix primary clipboard warning 2021-10-23 15:50:01 +02:00
skyace65
4dd8ab745a Improve area method descriptions 2021-10-23 08:59:43 -04:00
Silc 'Tokage' Renew
653e2a550c Fixed animation insertion in SkeletonEditor 2021-10-23 16:50:00 +09:00
Haoyu Qiu
4f8dfa1667 Make RichTextLabel's parse_bbcode and append_text return void 2021-10-23 14:25:39 +08:00
Rémi Verschelde
3d92de9e5d
Merge pull request #54132 from Duroxxigar/update-yield-call-examples 2021-10-22 21:47:59 +02:00
Duroxxigar
b2458ff575 Replace remaining usages of yield with new await keyword 2021-10-22 14:28:37 -04:00
Rémi Verschelde
3bebbcacdb
Merge pull request #53992 from Calinou/hard-shadow-mapping-allow-dithering 2021-10-22 19:34:09 +02:00
Rémi Verschelde
beb3875cdf
Merge pull request #53781 from m4gr3d/restrict_project_data_dir_config_master 2021-10-22 19:30:35 +02:00
Rémi Verschelde
6c35e74228
Merge pull request #53812 from RandomShaper/expose_flush_input 2021-10-22 17:20:33 +02:00
Pedro J. Estébanez
6dc3fae201 Expose Input::flush_buffered_events() 2021-10-22 14:28:48 +02:00
Raul Santos
baa83012ef
Fix bin_to_int documentation examples
The `bin_to_int` method uses the `0b` prefix.
2021-10-22 01:57:34 +02:00
reduz
a69541da4c Implement Animation Compression
Roughly based on https://github.com/godotengine/godot-proposals/issues/3375 (used format is slightly different).

* Implement bitwidth based animation compression (see animation.h for format).
* Can compress imported animations up to 10 times.
* Compression format opens the door to streaming.
* Works transparently (happens all inside animation.h)
2021-10-21 18:27:34 -03:00
Hugo Locurcio
e87ec8ec17
Add Soft Very Low shadow quality mode for 3D
This can be used to improve 3D shadow rendering quality at little
performance cost. Unlike the existing Hard setting which is limited
to variable shadow blur only, it works with both fixed blur and
variable blur.
2021-10-21 18:34:26 +02:00
Duroxxigar
cfb5d2dbf0 Update example code for SceneTreeTimer to reflect new await keyword 2021-10-21 12:22:55 -04:00
Gilles Roudière
d1aef45072 Allow updating TileMap cells using surrounding terrains 2021-10-21 16:57:28 +02:00
Rémi Verschelde
8748247d6f
Merge pull request #53702 from ConteZero/primary_clipboard_linux 2021-10-20 16:35:04 +02:00
Rémi Verschelde
efa3ff6b95
Merge pull request #54024 from akien-mga/editor-i18n-thresholds 2021-10-20 16:05:30 +02:00
Rémi Verschelde
c942d567eb
Merge pull request #53926 from YeldhamDev/i_am_tabbar_now 2021-10-20 15:42:41 +02:00
Rémi Verschelde
01aec21d25
i18n: Only include editor translations above a threshold
This reduces the size of the editor binaries significantly, as we otherwise
embed all WIP translations, including ones with very low completion ratios,
and end up paying for the size of all `msgid`s for each locale.

Cf. https://github.com/godotengine/godot-proposals/issues/3421 for details.

The thresholds used are:
- 30% for the editor interface (should already include most common strings
  while more obscure ones like UndoRedo action names might be untranslated).
- 10% for the class reference: this is a HUGE resource and 10% is already
  a lot of useful content, especially if focused on the most used APIs.

This currently reduces the size of the editor binary by 17% on Linux.

The list will be synced manually every now and then.

(cherry picked from commit 8425c58991)
2021-10-20 15:10:13 +02:00
Rémi Verschelde
6d3eef03bc
Merge pull request #53260 from Calinou/editor-inspector-warning-yellow 2021-10-20 11:48:12 +02:00
Rémi Verschelde
36fd7f213d
Merge pull request #53983 from Duroxxigar/navmesh-agent-default 2021-10-20 11:08:11 +02:00
Rémi Verschelde
62b42b0269
Merge pull request #54012 from BastiaanOlij/fix_double_tracking_status
Fix double _get_tracking_status declaration
2021-10-20 09:21:56 +02:00
Bastiaan Olij
6794b6f10b Fix double _get_tracking_status declaration 2021-10-20 17:39:08 +11:00
Murilo Gonçalves
94cba835eb Fix: typo in TextParagraph class and docs 2021-10-19 16:38:58 -03:00
Duroxxigar
1de99820b8 Change default navmesh agent radius to match nav agent node's default radius 2021-10-19 11:43:39 -04:00
Michael Alexsander
67acb7de6e Rename Tabs to TabBar 2021-10-19 11:37:31 -03:00
Rémi Verschelde
85a8939fa2
Merge pull request #53790 from briansemrau/remove-distant-shadowy-void 2021-10-19 15:17:09 +02:00
Gilles Roudière
bc0b702874
Merge pull request #53440 from groud/tile_map_patterns_palette
Implement TileMap patterns palette
2021-10-19 13:13:46 +02:00
Bastiaan Olij
96b707215d Add support for returning the play area from XRInterface 2021-10-19 21:17:04 +11:00
Gilles Roudière
1a95f893c4 Implement TileMap patterns palette 2021-10-19 11:57:37 +02:00
nabfrew
e2e77bbb04 Clarify 2D lighting height property in class reference
It's easy to assume they are the same, but they are quite different for the two types of 2D lights. For myself, it took a bit of confusion and experimentation for me to figure out why this behaviour changed when I changed from point to directional. Hopefully it can save somebody else the trouble.
2021-10-19 09:23:12 +02:00
Rémi Verschelde
723b988fde
Merge pull request #52210 from BastiaanOlij/enhance_xr_trackers 2021-10-19 08:11:32 +02:00
ne0fhyk
b5c750fa65 Restrict the project data directory configuration 2021-10-18 14:10:38 -07:00
Rémi Verschelde
f4d9749e23
Merge pull request #53741 from DmitriySalnikov/exposed_sensor_setters_master 2021-10-18 23:00:56 +02:00
ConteZero
838c9d37b4 Added primary clipboard for Linux 2021-10-18 14:01:06 +02:00
Rémi Verschelde
d802d67a0e
i18n: Sync classref translations with Weblate
(cherry picked from commit c17f051ee9)
2021-10-18 12:02:11 +02:00
Rémi Verschelde
a82347c12a
Merge pull request #53648 from pycbouh/docs-warn-about-internal-nodes 2021-10-18 11:22:58 +02:00
Rémi Verschelde
231d38cc7b
Merge pull request #53836 from KoBeWi/register_before_use 2021-10-18 10:57:25 +02:00
Rémi Verschelde
015e0c9fd8
Merge pull request #52773 from Calinou/audiostreamplayer3d-tweak-max-distance 2021-10-18 10:49:01 +02:00
Anutrix
a4b736658e Remove unused imports in .py, SCsub and SConstruct files 2021-10-18 01:50:34 +05:30
Bastiaan Olij
5d1ea92daf Rework XR positional trackers 2021-10-17 12:12:20 +11:00
kobewi
7515af8c25 Improve docs about plugin registration 2021-10-17 01:52:36 +02:00
Rémi Verschelde
a4e1a07d83
Merge pull request #53865 from reduz/implement-blend-shape-tracks 2021-10-16 16:48:10 +02:00
kobewi
8937fffc5e Add a warning about infinite Tween loops 2021-10-16 16:11:38 +02:00
reduz
ae1c016547 Implement Animation Blend Shape Tracks
* New track type BLEND_SHAPE
* Blend shapes are imported via this new track type
* Processing is more optimized (no longer relies on variants)
* Modified the Blend Shape API in MeshInstance3D to use indices rather than StringNames (more optimizes)
* Promo: Fixed a small bug in gizmo updating in Node3D that affected performance

Dedicated BlendShape tracks are required for both optimization and eventually implementing them in animation compression.
2021-10-16 08:36:05 -03:00