Juan Linietsky
29177e1e9b
make default extension .tscn
2016-06-18 23:18:10 -03:00
Daniel J. Ramirez
422fac5066
Removed lots of prints
2016-06-18 18:01:06 -05:00
hodes
7544cd6ce2
editor_node.cpp now takes care of removing plugin after deactivating it
2016-06-18 19:29:16 -03:00
Rémi Verschelde
c3bf11d4d4
Drop fully commented-out files
...
Part of #5272
2016-06-18 20:23:49 +02:00
Juan Linietsky
61655d6dc2
Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872
2016-06-18 11:13:03 -03:00
Geequlim
06690989f1
Clean up editor theme creation
2016-06-18 13:32:03 +08:00
Juan Linietsky
f0d9245ecf
-added missing .inc files
...
-Made it possible to change the editor theme
-Added two options to theme editor plugin to create empty template themes and editor themes
-Make sure that saved themes to .tres keep the null theme fields, to make it easier to keep those when saving/loading the theme
2016-06-17 01:13:23 -03:00
Paulb23
3e50ec71e9
Added fullscreen and distraction free mode shorcuts
2016-06-15 17:25:17 +01:00
Juan Linietsky
7f02627290
-Add visible IO errors when closing a file fails due to it being locked (most likely on windows), closes #4760
2016-06-13 10:10:50 -03:00
Daniel J. Ramirez
9b7e21698d
Added shortcuts to convert_to/MeshLibrary and convert_to/TileSet (pretty handy), dissabled by default.
2016-06-12 16:39:12 -05:00
Juan Linietsky
5c5e22b252
Fix the warning message from not using the editor theme, closes #5002
2016-06-11 21:38:25 -03:00
Juan Linietsky
e8209b9c5c
Prevent crash in specific situation of removing a plugin, fixes #5019
2016-06-11 20:51:44 -03:00
Juan Linietsky
00bfdc834b
Better way to disable asset library
2016-06-09 22:47:43 -03:00
Juan Linietsky
d02261fc84
Disable asset library compilation if no openssl exists
2016-06-09 21:20:49 -03:00
Juan Linietsky
47944098c2
Merge pull request #5007 from bojidar-bg/asset-store
...
Update asset library editor plugin, adding a bit new functionality and fixes
2016-06-08 07:58:06 -03:00
Juan Linietsky
040c87ea7b
Merge pull request #5093 from DimOkGamer/more_translatable_strings
...
Fixed localization in file dialogs
2016-06-08 07:54:05 -03:00
Juan Linietsky
d61b91cbe0
-Heavily improved editor startup and exit performance
2016-06-07 22:10:09 -03:00
DimOkGamer
ceae11ee29
Fixed localization in file dialogs
...
and two more lines.
2 fixes in ru.po.
2016-06-07 22:48:16 +03:00
Bojidar Marinov
e4a24812cd
Update asset library editor plugin - new functionality and fixes
2016-06-07 21:49:19 +03:00
Juan Linietsky
be830d10c2
Merge pull request #5026 from Geequlim/patch9frame-extension
...
Enhanced Patch9Frame
2016-06-06 20:15:33 -03:00
Juan Linietsky
9df4c18853
Merge pull request #5056 from SaracenOne/bitmask_import_plugin
...
Bitmask import plugin
2016-06-06 20:07:30 -03:00
Rémi Verschelde
955ed0a95f
HiDPI: Use global/hidpi_mode as property
2016-06-06 07:38:39 +02:00
Juan Linietsky
684a1207c0
make hdpi manually configurable in project settings
...
also added hidpi support to project manager
2016-06-05 18:43:56 -03:00
Saracen
1dab0aab7c
Bitmask import plugin
2016-06-05 19:14:39 +01:00
Juan Linietsky
007efb6a20
-customizable shortcuts in editor
...
-editor settings now save to .tres instead of .xml
-buttons can now hold a shortcut
2016-06-04 21:31:47 -03:00
Geequlim
9546b2ffd4
Add plugin to pick texture region and patch margins for Patch9Frame
2016-06-05 00:45:53 +08:00
Juan Linietsky
3ae61f2292
Created a NodeDock with signals and groups
2016-06-04 13:19:08 -03:00
Juan Linietsky
26332479d3
Signals became a tab
...
added icons to contextual scene tree menu
2016-06-03 21:03:22 -03:00
Juan Linietsky
2ca4995a6f
Cleaned up remote menu
...
-Merged fileserver & deploy dumb clients option
-Live Script Reloading can now happen automatically on script save
-Changed Live to Mirror term to differentiate from Unity and Unreal, as
what Godot does is not the same thing.
2016-06-03 12:34:25 -03:00
Rémi Verschelde
182ee80b7d
Merge pull request #4926 from Paulb23/fullscreen_and_distraction_free_mode
...
Added fullscreen and distraction free modes
2016-06-02 08:38:53 +02:00
Juan Linietsky
9e745b920f
Ability to reload scripts on running game
2016-06-01 20:31:42 -03:00
DimOkGamer
0fc4f1bcf4
Added more translatable strings in code. Updated template tools.pot.
...
also improved Russian localization.
2016-05-30 21:47:53 +03:00
Paulb23
771b225718
Added fullscreen and distraction free modes
2016-05-30 19:29:43 +01:00
Juan Linietsky
9b1f8230ec
-Some fixes to OSX retina scaling for window functions
...
-Implemented HiDPI detection and support for Godot Editor!
2016-05-30 00:28:29 -03:00
Juan Linietsky
3e8eb396d7
Finalized DynamicFont implementation
...
-DynamicFont uses Freetype by default
-Editor fonts are now scalable thanks to this
-Cleaned up documentation browser and added fonts for this
2016-05-29 11:37:52 -03:00
Rémi Verschelde
6fefcfd46a
Editor: Fix base dir when going back to project manager
...
This caused the PM to load with the parameters of the previously loaded project.
Was a regression from ea751724a2
. Closes #4045 .
2016-05-28 14:59:00 +02:00
Juan Linietsky
8be2fabbe5
Changed import workflow
...
-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
2016-05-27 14:19:11 -03:00
Juan Linietsky
d3495b128a
-Improve resource previews
...
-Also fixed draw_texture_rect() tile parameter
2016-05-23 17:11:49 -03:00
volzhs
9e1ee568a6
use node name as filename when save scene
...
fix #4723
2016-05-23 22:27:58 +09:00
Juan Linietsky
eacb8f04c4
Merge remote-tracking branch 'origin/master'
2016-05-21 22:34:55 -03:00
Juan Linietsky
a75f896338
First version of Profiler
...
It is now possible to profile GDScript as well as some parts of Godot
internals.
2016-05-21 21:18:16 -03:00
Rémi Verschelde
be053e6286
i18n: Use %d instead of %i in vformat
...
Fixes #4742 .
2016-05-21 16:34:56 +02:00
Hubert Jarosz
33403d91f7
remove trailing whitespace
2016-05-21 15:29:25 +02:00
Rémi Verschelde
00d8f86044
i18n: Second pass at proofreading
...
Mostly removing commented out strings, plus a few critical ones
that should not be translated.
2016-05-21 01:27:27 +02:00
Rémi Verschelde
94c34ff890
i18n: Proofreading of all strings
...
Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
2016-05-21 00:21:57 +02:00
Juan Linietsky
f9d615ee87
Contextualized Scene Tree menu
...
-Added context menu to Scene Tree Dock
-Removed Buttons
-Added a filter to search for nods more easily in the dock
2016-05-16 12:23:58 -03:00
Juan Linietsky
8b47e26f59
Changes to FileSystem Dock
...
-Replaced buttons for file actions fo RMB menu
-Added a split mode, if the dock is not sharing vertical space with
anything else
-imroved drag and drop support
2016-05-15 20:25:51 -03:00
Juan Linietsky
0c57a58056
ability to drag scenes from filesystem to tree for instancing
2016-05-11 20:57:52 -03:00
Juan Linietsky
d7318f6965
-begun implementing drag & drop editor wide
...
-filesystem dock dnd support
-property list dnd support
-scene tree dnd support
2016-05-11 11:59:03 -03:00
Rémi Verschelde
fb277dbde6
i18n: Don't make print_line calls translatable
2016-05-04 15:28:37 +02:00
Juan Linietsky
dd69aeceac
Merge remote-tracking branch 'origin/master'
2016-05-03 22:32:38 -03:00
Juan Linietsky
567cb691ec
Modified editor strings to be translatable in the future
2016-05-03 22:25:37 -03:00
Ignacio Etcheverry
107e62be70
Fix checking unsaved changes only in current scene
2016-05-02 14:46:49 +02:00
Juan Linietsky
5bb7cef836
Support for dynamic fonts (TTF)
...
Added support for DynamicFont, which can load a TTF of any size to use
as a font. No import required.
2016-05-01 23:13:06 -03:00
eska
ab4caa7953
Move export GUI debug toggle to export settings window
2016-04-28 16:13:26 +02:00
Ignacio Etcheverry
e48c07750f
Fix 'Quit to Project Manager' not stopping the running application
2016-04-17 23:13:45 +02:00
Rémi Verschelde
aad31ee986
Merge pull request #4174 from Hodes/master
...
Multiple editor plugins for same obj type
2016-04-06 18:41:51 +02:00
hodes
7a1d7af332
Enables the possibility of editing on multiple plugins at same time on same object type.
2016-04-02 20:39:35 -03:00
Paulb23
9d74b76a69
Stopped save scene flicker, issue 4118
2016-03-26 20:32:36 +00:00
Juan Linietsky
8b1dcbfe4d
-Made editor support SSL certs by default (embedded them)
...
-Made asset sharing support https
-Many fixes to HTTPRequest
-Added an asset installer dialog
-Visual cleanups to asset sharing tab
-Fixed some issues in ScrollContainer, hope it does not break things
-Asset sharing tab is not visible (hidden on purpose) for now.
2016-03-12 10:46:38 -03:00
Rémi Verschelde
ebc581becf
Merge pull request #4011 from neikeq/fix_regr_3280
...
TileSet Export: Avoid invalid error when merge is enabled but file doesn't exist
2016-03-11 07:10:48 +01:00
Ignacio Etcheverry
897b33ce77
TileSet Export: Avoid invalid error when merge is enabled but file does not exist
2016-03-11 01:20:01 +01:00
Hubert Jarosz
4a4f247914
remove trailing whitespace
2016-03-09 00:00:52 +01:00
Franklin Sobrinho
b79e83ad6f
Removed "__editor_plugin_screen__" metadata creation
2016-03-05 12:29:16 -03:00
Juan Linietsky
210d332def
-wip on addon editor
...
-fixes instantiable subclasses not working, as reported in #3871
2016-02-29 09:57:38 -03:00
Zher Huei Lee
d8ac5cff57
Adds EditorPlugin::remove_control_from_bottom_panel()
...
Also renames `add_control_to_bottom_dock` to
`add_control_to_bottom_panel` so that it would be clear that the
removal functions are different too.
2016-02-28 19:58:17 +00:00
Juan Linietsky
6fc1c3a4d1
Completed the support for plugins! It is not possible to add plugins.
...
Not all APIs are provided yet, please request whathever you are missing.
Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings.
Have fun!
2016-02-27 23:12:27 -03:00
Juan Linietsky
2a7fdb23b3
First attempt at making a more useful EditorPlugin API. Still undocumented, but feedback welcome!
2016-02-27 00:32:51 -03:00
Ariel Manzur
ea751724a2
adds -pm and -project_manager command line options to start project manager
...
fixes bug where the user has an engine.cfg on the executable directory so it runs the game instead of opening the project manager
2016-02-25 03:02:09 -03:00
Julian Murgia - StraToN
5d5b7f2120
Fixed closing a scene tab when it was not the CURRENT tab. Fixes #3810
2016-02-24 22:07:46 +01:00
Julian Murgia - StraToN
7191de4670
Added a setting in editor defining scene tabs close button policy. Fixes #3777
...
global/always_show_close_button_in_scene_tabs
Default = OFF --> Close button only on active tab
ON --> Close button on all tabs
2016-02-20 02:45:04 +01:00
Ignacio Etcheverry
9c1bde4e4b
Keep 'Play custom scene' button unpressed when not running
2016-02-18 13:16:31 +01:00
Rémi Verschelde
01cf698de7
Remove unimplemented SceneAnimationImport plugin from menu
...
The code structure is still available if someone wanted to implement it.
Issue #3667 will be kept as a reminder for the added todo.
2016-02-17 22:26:26 +01:00
Ignacio Etcheverry
8c0accc4ba
Added option to restart custom scene
2016-02-17 20:54:19 +01:00
Ignacio Etcheverry
d8f06085a2
Fix _quick_run method (Play custom scene)
2016-02-17 19:41:19 +01:00
Ariel Manzur
83b03e1c68
export from command line
2016-02-10 03:41:48 -03:00
Juan Linietsky
92a3b9fb9f
-Property apply limits to V/H Splits in main editor window. Fixes #3567
2016-02-08 13:01:54 -03:00
Franklin Sobrinho
9f5d537993
Fix animation toolbar
2016-01-27 11:10:51 -03:00
Juan Linietsky
1d99e71d94
defer project export filesystem update if not visible
2016-01-27 07:23:51 -03:00
Juan Linietsky
31a4762fea
Merge pull request #3435 from neikeq/output_focus_steal
...
Fix Output panel annoying focus steal
2016-01-25 00:30:14 -03:00
Ignacio Etcheverry
a3e4914355
Fix Output panel annoying focus steal
2016-01-24 16:26:03 +01:00
Juan Linietsky
6c27df8df6
-Fixes a bunch of stdout errors, closes #2763 closes #2731
2016-01-23 19:51:51 -03:00
Juan Linietsky
5ca338bab6
-Fixed revert scene, should work proprely now, fixes #2782
2016-01-23 18:28:30 -03:00
Ignacio Etcheverry
88fd782060
EditorNode: Ignore unhandled input if there is a dialog visible
2016-01-21 23:51:06 +01:00
Juan Linietsky
74a48a0140
-Massive editor dialog cleanup
...
-Added a bottom menu list
2016-01-17 20:03:57 -03:00
Juan Linietsky
72fcb8a35b
-Moved all the "root" input handling for GUI from individual Controls to Viewport.
...
-Should fix several reported bugs when controls don't have a common parent
This may have added new bugs, so please report if so!
2016-01-16 22:41:10 -03:00
Rémi Verschelde
d64a9526cd
Merge pull request #2928 from akien-mga/pr-subscene-icon-in-dock
...
Moved subscene creation from scene menu to an icon on the scene dock
2016-01-15 14:34:39 +01:00
Rémi Verschelde
1fc96e2dca
Merge pull request #3329 from SaracenOne/color_ramp_fix
...
Color Ramp Editor Plugin Fix
2016-01-15 13:54:04 +01:00
Juan Linietsky
d222229149
properly export sample compression type option
2016-01-14 11:50:24 -03:00
Juan Linietsky
4248c84e20
-Make sure scenes properly update when switching tabs, even if sub-instances changed. Fixes #3201
2016-01-14 11:06:20 -03:00
Juan Linietsky
c4cee22510
Properly fix tab scrolling, fixes #3128 , fixes #3314
2016-01-13 07:39:31 -03:00
Saracen
0b1f395e7d
Fixed color ramp editor plugin to allow editing color ramps while in the spatial editor.
2016-01-12 20:13:45 +00:00
Rémi Verschelde
0b4c088089
Merge pull request #3320 from neikeq/ed_layouts_default
...
Allow to override the default editor layout
2016-01-11 23:55:36 +01:00
Ignacio Etcheverry
60adf21bc6
Allow to override the default editor layout
2016-01-11 23:51:45 +01:00
Rémi Verschelde
1f1c3038c2
Update copyright in remaining files + prints in the UI
2016-01-11 21:34:22 +01:00
Rémi Verschelde
cbab728049
Merge pull request #3276 from TheHX/pr-quick-open
...
Quick open now can open multiple scenes and scripts
2016-01-11 11:42:13 +01:00
Juan Linietsky
6eb742d49f
-Make a rare corner case where disabling/reenabling mipmaps causes invalid texture state. Fixes #3102
2016-01-10 21:45:58 -03:00
Juan Linietsky
027072728e
restored quit to project list keybinding, but kept change for OSX, closes #3185
2016-01-10 15:57:24 -03:00
Juan Linietsky
729ab84a49
wrong extensions shown when saving resources fixed
2016-01-10 15:38:47 -03:00
Franklin Sobrinho
7fa233cd89
Fix some error messages
2016-01-09 08:35:57 -03:00