Commit graph

2538 commits

Author SHA1 Message Date
Hein-Pieter van Braam
33c6b0ec1a Scale quickhull tolerance with mesh size
Taken from three.js's implementation. Tested with a wide variety of
meshes.
2019-03-01 20:58:39 +00:00
Juan Linietsky
3f681b0681 Clean up blend shape support in GLES2 and GLES3. 2019-03-01 16:01:44 -03:00
Juan Linietsky
a5370b1b1b -Fix problem of order of import plugins, closes #26340
-Ensure resource previewer does not start until first import is done
2019-02-27 14:11:17 -03:00
Rémi Verschelde
372152220b
Merge pull request #26159 from marxin/fix-Wsuggest-attribute=format
Fix -Wsuggest-attribute=format warnings.
2019-02-27 09:23:26 +01:00
Rémi Verschelde
426a6fdc17
Merge pull request #26134 from marxin/fix-Wsign-compare
Fix -Wsign-compare warnings.
2019-02-27 09:22:47 +01:00
Rémi Verschelde
0ba75c195e Fix GCC 5 build after #26331 and cleanup style
Also cleanup after 01a3dd3.
2019-02-27 09:01:24 +01:00
marxin
e5f665c718 Fix -Wsign-compare warnings.
I decided to modify code in a defensive way. Ideally functions
like size() or length() should return an unsigned type.
2019-02-27 07:45:57 +01:00
marxin
aff84ec55d Fix -Wsuggest-attribute=format warnings. 2019-02-27 06:56:50 +01:00
Juan Linietsky
f669ebeeaf -Properly handle missing ETC support on export
-Added ability for resource importers to save metadata
-Added ability for resource importers to validate depending on project settings
2019-02-26 18:45:06 -03:00
Juan Linietsky
5eeb06ffd1 -Remove harcoded opengl extension testing from OS, ask rasterizer instead.
-Fixed a bug where etc textures were imported broken
2019-02-26 11:58:47 -03:00
Juan Linietsky
3299045988 Remove setting that caused is_inside_tree() errors on doppler tracking enabled. 2019-02-26 09:16:23 -03:00
Juan Linietsky
a32b26dfa2 Several fixes to make GLES2 on HTML5 work much better.
Changed math class error reporting to be a bit less paranoid.
2019-02-25 21:47:29 -03:00
Michael Alexsander Silva Dias
dcf6c4a368 Revert "Fix 'UndoRedo's 'MERGE_ALL' mode repeating instructions when quickly commiting actions"
This reverts commit 79f1d8b4fb.
2019-02-25 14:09:33 -03:00
Chaosus
bc4d781277 Fix wrapi to use int64_t instead int 2019-02-25 10:51:04 +03:00
Juan Linietsky
61b41d6001 Ensure all properties are refreshed when setting a script, fixes #24845 2019-02-24 10:50:43 -03:00
Juan Linietsky
3ea04c1366 Prevent circular references to scene being saved, fixes #24384 2019-02-24 10:48:38 -03:00
Rémi Verschelde
4ebb544ffa
Merge pull request #26171 from Calinou/fix-wrapi-crash
Fix crash when using `wrapi()` with a range of zero
2019-02-24 02:37:04 +01:00
Hugo Locurcio
18b90508a1
Fix crash when using wrapi() with a range of zero
`wrapi()` and `wrapf()` will now return the value of
the `min` parameter if the range is equal to zero.
2019-02-23 16:16:32 +01:00
Juan Linietsky
9d78274e06 Make allowed pid for window takeover happen immediately, fixes #21431 2019-02-23 12:09:35 -03:00
Hein-Pieter van Braam
4f49d09272 Don't crash when parse_utf8 receives a NULL pointer
This can happen when chaining calls to various string methods when the
string is empty.
2019-02-22 19:28:19 +01:00
Rémi Verschelde
7e69c160a4
Merge pull request #26129 from YeldhamDev/undoredo_merge_all_fix
Fix 'UndoRedo's 'MERGE_ALL' mode repeating instructions when quickly commiting actions
2019-02-22 09:57:23 +01:00
Rémi Verschelde
726f31e992
Merge pull request #26132 from marxin/fix-Wignored-qualifiers
Fix warnings seen with -Wignored-qualifiers.
2019-02-22 09:55:27 +01:00
Rémi Verschelde
60fe9321ac
Merge pull request #26099 from marxin/fix-Wtype-limits-warnings
Fix all -Wtype-limits warnings.
2019-02-22 09:44:59 +01:00
Juan Linietsky
8b231b96e3 Implement a cleaner (and better) way to save imagedata from ImageTexture, fixes #18801 2019-02-21 20:49:42 -03:00
marxin
c11e7ffd0e Fix warnings seen with -Wignored-qualifiers. 2019-02-21 20:24:29 +01:00
Michael Alexsander Silva Dias
79f1d8b4fb Fix 'UndoRedo's 'MERGE_ALL' mode repeating instructions when quickly commiting actions
It seems that the merge operation validation is only useful to the 'MERGE_ENDS' mode, causing problems when in 'MERGE_ALL'.

Fixes #26118.
2019-02-21 15:36:45 -03:00
marxin
7de7f0ef17 Fix all -Wtype-limits warnings. 2019-02-21 19:34:35 +01:00
Rémi Verschelde
b970c4187d
Merge pull request #26115 from WindyDarian/fix_dictionary_erase_returing_null
Fix return value for Dictionary.erase(key) in script
2019-02-21 13:54:34 +01:00
Windy Darian
7d4a653223 Fix return value for Dictionary.erase() 2019-02-21 18:52:29 +08:00
Rémi Verschelde
b39e1df704 Fix VariantWriter overflow on 64-bit int
Integers in Godot are signed 64-bit ints (int64_t), but var2str used
int behind the scenes and would thus overflow after 2^31.

Also properly documented the actual bounds of int and the behaviour
when overflowing them.
2019-02-21 11:24:00 +01:00
marxin
8d51618949 Add -Wshadow=local to warnings and fix reported issues.
Fixes #25316.
2019-02-20 19:44:12 +01:00
Rémi Verschelde
132e2f458d
Merge pull request #26015 from hedin-hiervard/master
fixed AStar improper point deletion (leads to crash)
2019-02-20 18:20:23 +01:00
Rémi Verschelde
5023cc111b
Merge pull request #26095 from lupoDharkael/right-left
Fix wrong bounds check in String::right
2019-02-20 17:48:53 +01:00
hedin
c496781bf6 fixed AStar improper point deletion (leads to crash) 2019-02-20 17:24:58 +01:00
lupoDharkael
597aac382b Fix wrong bounds check in String::right 2019-02-20 16:47:25 +01:00
Rémi Verschelde
75c89aaaef
Merge pull request #26069 from hpvb/align-variant
Align the Variant data member
2019-02-20 13:27:05 +01:00
Hein-Pieter van Braam
b6b113cc2b Align the Variant data member
This should avoid potential alignment issues when _mem holds real
values and speed up some floating point operations in some cases.
2019-02-20 11:14:22 +00:00
Fabio Alessandrelli
0e5655694c Fix HTTPClient keep alive with chunked encoding.
We need to consume the trailer part and final CRLF after last chunk
as per RFC 7230 section 4.1:

```
chunked-body   = *chunk
                 last-chunk
                 trailer-part
                 CRLF
```

We do not return the trailer part, just consume it allowing following
requests to work as expected when using keep alive.
2019-02-20 05:13:51 +01:00
Fabio Alessandrelli
10e4821260 HTTPClient read until EOF fixes 2019-02-20 03:06:02 +01:00
JFonS
54b95b6c5a Add FRUSTUM camera mode, allowing tilted frustums
This new camera mode makes it easy to create tilted frustums for mirror
or portal effects.

This work was kindly sponsored by IMVU.
2019-02-19 17:48:08 +01:00
marxin
155cbe0b37 Fix warnings seen with warnings=all and recent GCC 8.2. 2019-02-18 21:54:31 +01:00
IronicallySerious
4121df235e Fix parameterised macros in core. Addresses #25488
This adds the saves the programmer of doing something like SWAP(x++, y--)
and getting the wrong result unless the parameters are evaluated
before use.
2019-02-18 22:08:42 +05:30
Rémi Verschelde
2e6501d879 Add hex-encoded version number to Engine singleton for easy comparisons 2019-02-17 13:38:52 +01:00
Rémi Verschelde
f6fcbcfe9e
Merge pull request #25680 from Chaosus/random_fix
Fix random generation, to not always retrieve 0 after seed()
2019-02-16 23:24:02 +01:00
Rémi Verschelde
44d24e8b78
Merge pull request #25952 from pbrunet/fix/rand
Fix typo for randd and randf
2019-02-16 22:05:23 +01:00
Juan Linietsky
1f9c54bd55 Make resource loader cycle checker work on a per-thread basis.
This removes editor errors saying cycles existed when the thumbnailer was running.
2019-02-16 17:39:06 -03:00
Pierrick Brunet
3b6d05db3e Fix typo for randd and randf
* And improve documentation according to issue #25938
2019-02-16 21:05:18 +01:00
Rémi Verschelde
ca5ec803fc
Merge pull request #25944 from Faless/net/http_editor_fixes
Fix keep-alive without header in HTTP client
2019-02-16 17:58:48 +01:00
Fabio Alessandrelli
673caa5f46 Fix keep-alive without header in HTTP client 2019-02-16 17:05:13 +01:00
Rémi Verschelde
7a79eee523 Expose OS::get_current_video_driver to scripting languages 2019-02-16 14:41:07 +01:00
Rémi Verschelde
29359c169b
Merge pull request #25924 from Calinou/add-gamepad-button-shortcut
Make Button shortcuts triggerable by gamepads
2019-02-16 14:17:26 +01:00
MrCdK
3441e2a96f Added PoolIntArray, PoolRealArray and PoolColorArray interpolate 2019-02-16 12:20:01 +01:00
Hein-Pieter van Braam
24e7a54cd0 Fix alignment and locking issues with CommandQueueMT
The allocations of commands in CommandQueueMT weren't aligned. This
commit aligns all accesses on 64bit boundaries regardless of target
platform. This ensures that all types are aligned.

Lock-wise the semaphores were maked as usable when the command had ran
but not when the synchronous stub had finished with it. This lead to a
race condition where sometimes the semaphore got reused before it was
waited on. We now mark the semaphore as free only once we're done
waiting on it.
2019-02-16 04:00:19 +01:00
Hugo Locurcio
b54910eb05
Make Button shortcuts triggerable by gamepads
This closes #25741.
2019-02-16 00:29:23 +01:00
Juan Linietsky
4a24ba6e77 -Fixes to undo redo to avoid crash, closes #24251
-Changed Animation to have a special signal when tracks are changed, to avoid unnecesary track cache rebuilds in AnimationPlayer
-Added missing emit_changed whe modifying keys to Animation
-Changed AnimationPlayer to use the new refcounted connections instead of the previous hacky way to keep references
-Changed AnimationEditor to update the current track when keys are edited
-Fixed bug where undo/redo did not work with AnimationKeyEdit (was not being updated)
-Made sure UndoRedo does not mind deleted objects in undo/redo history, this would corrupt the history or clear it without need.
2019-02-14 10:22:34 -03:00
Rémi Verschelde
5fc86026ca Fix typos with codespell
Using codespell 1.14.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
doubleclick
lod
nd
numer
que
te
unselect
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-02-13 09:23:29 +01:00
Rémi Verschelde
55ca2a7c88
Merge pull request #25821 from akien-mga/sync-class-and-filenames
Ensure classes match their header filename
2019-02-13 08:49:39 +01:00
Aaron Franke
06df7b0963 [Core] Transform2D add set_scale and fix set_rotation
Note: These are still not exposed to GDScript
2019-02-12 17:59:29 -05:00
Rémi Verschelde
c4835c4345
Merge pull request #25721 from neikeq/ww
Use script instance binding for objects constructed from C#
2019-02-12 15:29:25 +01:00
Rémi Verschelde
b7cc2bb1e2 Core: Ensure classes match their header filename
Also drop some unused files.

Renamed:
- `core/dvector.h` -> `pool_vector.h`
- `core/io/resource_import.h` -> `resource_importer.h`
- `core/sort.h` -> `sort_array.h`
- `core/string_db.h` -> `string_name.h`

Dropped:
- `core/allocators.h`
- `core/os/shell.h`
- `core/variant_construct_string.cpp`
2019-02-12 13:34:25 +01:00
Rémi Verschelde
13c50e8aa5
Merge pull request #25481 from hpvb/fix-ubsan-asan-reports
Fix many asan and ubsan reported issues
2019-02-12 12:21:01 +01:00
Rémi Verschelde
b6e03d927e
Merge pull request #25727 from aaronfranke/matrix3-basis
[Core] Rename Matrix3 file to Basis
2019-02-10 12:32:32 +01:00
Chaosus
f946b28f75 Fix random generation, to not retrieve 0 after seed() 2019-02-10 14:16:02 +03:00
Rémi Verschelde
034cd62a77 Warn when using GPU particles with GLES2
Closes #25733.
2019-02-09 20:49:58 +01:00
Aaron Franke
3f837d5cc5 [Core] Rename Matrix3 file to Basis
The code already referred to "Basis", it's just the file name that was different for some reason.
2019-02-09 14:42:23 -05:00
Ignacio Etcheverry
9df44c2d2c Use script instance binding for objects constructed from C#
Only possible if the object class is a "native type". If the object class is a user class (that derives a "native type") then a script is needed.
Since CSharpLanguage does cleanup of script instance bindings when finished, cases like #25621 will no longer cause problems.

Fixed ~Object() trying to free script instance bindings after the language has already been removed, which would result in a NULL dereference.
2019-02-09 00:32:18 +01:00
Rémi Verschelde
1772d6fa23 Image: Fix decompressing ETC2
Thanks to @Rriik for finding the bug and its cause.

Fixes #25595.
2019-02-08 17:26:47 +01:00
Ignacio Etcheverry
3233083f63 Mono: Lifetime fixes for CSharpInstance and instance binding data
Avoid CSharpInstance from accessing its state after self destructing (by deleting the Reference owner).
It's now safe to replace the script instance without leaking or crashing.

Also fixed godot_icall_Object_weakref return reference being freed before returning.
2019-02-03 06:47:25 +01:00
Ignacio Etcheverry
4e4e889c75
Merge pull request #25478 from neikeq/rr
Mono: Fix MonoPosixHelper not being found
2019-02-03 06:31:52 +01:00
Ignacio Etcheverry
41873ffa88 Added set_environment to OS class 2019-02-03 05:38:47 +01:00
Rémi Verschelde
463123a661
Merge pull request #25494 from RandomShaper/fix-21677
Let memory stat functions return uint64_t
2019-01-31 10:33:18 +01:00
Bojidar Marinov
e34a4c63a7
Fix AStar crashing with large (>1e30) estimated values
Fixes #21601
2019-01-30 20:22:08 +02:00
Pedro J. Estébanez
496d8f19fc Let memory stat functions return uint64_t 2019-01-30 19:07:46 +01:00
Hein-Pieter van Braam
d308eb091a Fix many asan and ubsan reported issues
This allows most demos to run without any ubsan or asan errors. There
are still some things in thirdpart/ and some things in AudioServer that
needs a look but this fixes a lot of issues. This should help debug less
obvious issues, hopefully.

This fixes #25217 and fixes #25218
2019-01-30 06:43:56 +01:00
Rémi Verschelde
cc0842f9a6 Prevent upscaled SVG from exceeding Image bounds
Also expose Image MAX_WIDTH and MAX_HEIGHT.

Fixes #24455.
2019-01-28 16:00:15 +01:00
Juan Linietsky
11642b92d1 Avoid cyclic resource loading of any type, fixes #22673 2019-01-27 19:24:55 -03:00
Rémi Verschelde
c3b0ee5941 Fix code style issues 2019-01-26 22:35:31 +01:00
Juan Linietsky
c2f59de212 Warn of invalid pointer when converting object to RID, closes #19023 2019-01-26 15:41:26 -03:00
Marcelo Fernandez
fd59732298 Expose InputEventMIDI to scripts 2019-01-23 09:09:03 -03:00
Rémi Verschelde
a0581cca1f Revert "Revert "Update random_pcg.h""
This reverts commit 6f704c338a.

Sorry about this, this was a test and not meant to be pushed to master. :/
2019-01-23 10:36:36 +01:00
Rémi Verschelde
6f704c338a Revert "Update random_pcg.h"
This reverts commit 64e584a97e.
2019-01-23 10:30:18 +01:00
Ivan Ponomarev
8edfc3b5ac Fixed possible crash in pck_packer.cpp due to wrong memory freeing. 2019-01-22 20:02:19 +03:00
Juan Linietsky
6fa632b821 Add function to obtain filesystem type from DirAccess.
Change EditorFileSystem to not use directory modification times on FAT32, fixes #20946
2019-01-21 18:06:14 -03:00
Leon Krause
35466475fe Fix HTML5 build warning 2019-01-20 00:12:50 +01:00
Fabio Alessandrelli
60d235622d Don't reset MultiplayerAPI when setting same peer.
A GDScript call to:
`multiplayer.network_peer.some_prop = true`
seems to transalte to:
```
var temp = multiplayer.network_peer
temp.some_prop = true
multiplayer.network_peer = temp
```
Which caused the MultiplayerAPI to be resetted.
The call to set_network_peer is now ignored if the peer that's beeing
set is the same as the currently set one.
2019-01-15 11:14:51 +01:00
Fabio Alessandrelli
1f7846abf8 Fix MultiplayerAPI initialization, clear.
rpc_sender_id is now correctly initialized to 0 so get_rpc_sender_id()
work reliably even if called before receiving any RPC.
root_node is initialized to NULL (fix crashes when incorrectly using the
MultiplayerAPI).
clear function now resets the packet cache size to free more memory when
not running.
2019-01-15 10:35:26 +01:00
Rémi Verschelde
7346afb0ee
Merge pull request #24987 from akien-mga/gles2-nvidia-rect-hack-opt-in
GLES2: Make Nvidia flicker workaround opt-in
2019-01-14 20:20:56 +01:00
Juan Linietsky
91290f0ded Added a flag to specify an exported node path must be supplied from scene root, fixes #24412 2019-01-14 15:46:56 -03:00
Rémi Verschelde
02ffc59270 GLES2: Make Nvidia flicker workaround opt-in
It has a big impact on 2D and text rendering performance (cf. #24466)
so the solution seems worse than the bug it aims to work around.

It's now opt-in via "rendering/quality/2d/gles2_use_nvidia_rect_flicker_workaround"
for those who need it and have a simple enough game for the performance
drop not to be an issue.

Fixes #24466.
2019-01-14 19:02:07 +01:00
Juan Linietsky
6d8083ea65 Do not use the workaround for desktop nvidia on mobile and html5. 2019-01-14 11:24:00 -03:00
Juan Linietsky
ae99530a8d Do not allow flushing while already flushing the message queue. Added to help track bugs in ProgressDialog in editor. 2019-01-14 11:04:25 -03:00
Juan Linietsky
4bb0080b3d Do not allow adding tasks while in the middle of flushing a message queue 2019-01-14 11:00:05 -03:00
Rémi Verschelde
9ddf1115bc
Revert "fixed invalid implementation of Plane::intersects_segment and Plane::intersects_ray" 2019-01-13 11:06:34 +01:00
Rémi Verschelde
3652442a92
Merge pull request #24897 from GlaDos28/master
fixed invalid implementation of Plane::intersects_segment and Plane::intersects_ray
2019-01-11 22:56:03 +01:00
Evgeny Savelyev
2c36078be4 fixed invalid implementations of Plane::intersects_segment and Plane::intersects_ray 2019-01-12 00:38:16 +03:00
Poommetee Ketson
2caaa7c97d
Fix error explanation in core_bind Thread::_start_func 2019-01-11 10:12:13 +07:00
Rémi Verschelde
658296856c
Merge pull request #24877 from neikeq/issue-24280
Fix properties being lost when reloading placeholder GDScript instance
2019-01-10 18:02:57 +01:00
Rémi Verschelde
e5f1d19352 Consistency in resource format saver/loader de-registration
Some used 'is_valid()' checks, others not. Validity is already checked in 'unref()',
and 'remove_resource_format_*()' has an ERR_FAIL condition on 'is_null()' already
(which shouldn't happen since we're only unregistering things that we previously
registered.

Also add missing GDCLASS statement in ResourceFormatLoaderVideoStreamGDNative,
missed in #20552 which was last amended before #19501 was merged.
2019-01-10 12:45:57 +01:00
Ignacio Etcheverry
ea85ff0dc2 Fix properties being lost when reloading placeholder GDScript instance
During reloading in `GDScriptLanguage::reload_all_scripts` a placeholder instance that must remain so is replaced with a new placeholder instance. The state is then restored by calling `ScriptInstance::set` for each property. This does not work if the script is missing the properties due to build/parse failing.
The fix for such cases is to call `placeholder_set_fallback` instead of `set` on the script instance.

I took this chance to move the `build_failed` flag from `PlaceHolderScriptInstance` to `Script`. That improves the code a lot. I also renamed it to `placeholder_fallback_enabled` which is a much better name (`build_failed` could lead to misunderstandings).
2019-01-10 01:58:50 +01:00
Juan Linietsky
e46f28e02d Removed splits in Polygon editor, replace by internal vertices and polygon support. 2019-01-08 19:11:08 -03:00
Calamander
64e584a97e
Update random_pcg.h
little fix to function types
2019-01-07 23:13:16 +01:00
Ibrahn Sahir
cbb396c006 Repair String lstrip and rstrip.
Background: lstrip and rstrip were broken by changes to String in:
0e29f7974b
which removed it's access to Vector::find(CharType).

Moved Vector's find up into CowData so it can be shared by Vector and String.
Added String::find_char using CowData::find.
Implemented rstrip and lstrip using find_char.
Added a few tests for String rstrip and lstrip.
2019-01-07 17:34:44 +00:00
Hein-Pieter van Braam
5e6c6f3bb7
Merge pull request #21708 from hpvb/fix-21242v2
String[size()] should return a default constructed CharType
2019-01-04 20:57:22 +01:00
Hein-Pieter van Braam
ac99ed3cda String[size()] should return a default constructed CharType
As per the C++ standard 21.3.4.1 for std::string:
Returns: If pos < size(), returns data()[pos]. Otherwise, if pos ==
size(), the const version returns charT(). Otherwise, the behavior is
undefined.

Since the behavior is undefined Godot now does the same thing for const
and non-const versions of operator[].

This fixes #21242 and fixes #22221.
2019-01-04 17:48:03 +00:00
Rémi Verschelde
70de8ca9a9
Merge pull request #24585 from Xrayez/fix-crash-hex-number
Fix crash when checking empty string for valid hex number
2019-01-04 16:19:29 +01:00
Rémi Verschelde
578c6316c8
Merge pull request #24732 from hpvb/vector-pod-optimization
Optimizations for trivial types
2019-01-04 15:09:05 +01:00
Guilherme Felipe
e64391f47b Update zstd to 1.3.8 2019-01-03 22:35:20 -02:00
Hein-Pieter van Braam
4240e3d668 Optimizations for trivial types
Relying on various compiler primitives we can reduce the work done
in our memory allocators and CowData. For types with trivial ctors or
dtors we can skip looping over all elements when creating, resizing,
and destroying lists of objects.

These primitives are supported by clang, msvc, and GCC. However, once
we've moved to C++11 we can rely on several std:: primitives that do
the same thing and are standardized.

In my testing the extra conditionals introduced here get removed from
the generated program entirely as the results for these primitives is
known at compile time.
2019-01-03 08:47:34 +01:00
Rémi Verschelde
b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Rémi Verschelde
2e39e38c10 doc: Sync classref with current source
Fix various code formatting issues and argument names.
2018-12-27 11:10:18 +01:00
Andrii Doroshenko (Xrayez)
b8f1fe9ed8 Bind is_valid_hex_number string method to GDScript 2018-12-24 20:54:36 +02:00
Andrii Doroshenko (Xrayez)
c891cf32ca Fix crash when checking empty string for valid hex number 2018-12-24 20:06:35 +02:00
Rémi Verschelde
616beb1041 ProjectManager: Warn when projects have different config_version
When opening projects for edition through the project manager, the
following checks are now done:

1. If the config_version is lower than the one used by the current
   engine version, users are asked if they want to convert to the new
   format or abort editing. Fixes #20626.
2. If the config_version is higher than the expected one (project
   from a more recent and incompatible engine version), projects are
   grayed out and can't be edited. Fixes #18758.

When editing from the command line, the behaviour is unchanged:
projects in situation (1) are automatically converted, while projects
in situation (2) show an error message (made more explicit).

The "Run" option from the project manager was not changed, so it will
still run (1) projects without converting them, and fail running (2)
projects.

Co-authored-by: groud <gilles.roudiere@gmail.com>
2018-12-21 12:45:27 +01:00
Rémi Verschelde
d8067e905c
Merge pull request #24500 from akien-mga/drop-global_defaults
Core: Drop unused global_defaults logic
2018-12-20 11:49:32 +01:00
Rémi Verschelde
9cb18232c2 Core: Drop unused global_defaults logic
It used to be used for Android and iOS to specify platform-specific
project settings overrides, but we now have feature tags for that.
2018-12-20 11:02:49 +01:00
volzhs
84d060c768 Added OS.get_system_time_msecs() 2018-12-20 18:50:50 +09:00
Mateus Felipe C. C. Pinto
ca1935d6f7 Add settings for single-quotes on completion 2018-12-18 12:48:36 -02:00
Rémi Verschelde
7fdb324647
Merge pull request #24388 from Chaosus/fix_csv_spam
Removed error message arriving whenever csv file changed
2018-12-17 08:04:57 +01:00
Rémi Verschelde
9c7bc127b9
Merge pull request #24385 from hpvb/reduce-string-coew
Reduce String CoW
2018-12-16 19:13:35 +01:00
Hein-Pieter van Braam
4e25e5066b Reduce String CoW
By introducing an intermediate proxy class for the array subscript
operator for String and CharString we can control better when CowData
will actually CoW.

This should improve performance of String usage for most cases.
2018-12-16 16:51:38 +01:00
Rémi Verschelde
9df7ed59fb
Merge pull request #19501 from Zylann/custom_loaders
Added basic support for custom resource savers and loaders
2018-12-16 14:26:56 +01:00
Chaosus
70c3270dfa Removed error message arriving whenever csv file changed 2018-12-16 07:09:33 +03:00
Marc Gilleron
065e2670af Added basic support for custom resource savers and loaders 2018-12-15 05:34:53 +00:00
Hein-Pieter van Braam
3ef7ecf546 Don't allocate in Vector's ctor
By relying on the fact that a struct or class's first member has the
same address as the struct itself we can cast VectorWriteProxy<T> to
Vector<T> and access the CowData field.

This allows a Vector to be moved in memory without invalidating the
pointer to the cowdata field.
2018-12-14 20:07:35 +00:00
Rémi Verschelde
f11047aa81
Merge pull request #21856 from AlexHolly/fix-undo-not-showing-error
Fix undo redo not showing errors
2018-12-14 17:13:16 +01:00
Rémi Verschelde
29a527fb90
Merge pull request #23799 from marcelofg55/custom_ps
Add application/config/project_settings_override option to override project settings
2018-12-14 08:58:29 +01:00
Marcelo Fernandez
8dad3811c5 Add application/config/project_settings_override option to override project settings 2018-12-13 18:23:51 -03:00
Rémi Verschelde
a1954e51e8
Merge pull request #24135 from Chaosus/rng
Added ranged integer generation function to RNG class
2018-12-12 14:07:47 +01:00
Rémi Verschelde
c8a5400654
Merge pull request #24241 from Rubonnek/move-to-initializer-list
Moved member variables to initializer list
2018-12-12 09:25:34 +01:00
Wilson E. Alvarez
08f22f1cf0
Moved member variables to initializer list 2018-12-11 18:33:01 -05:00
Rémi Verschelde
4c41e29c8e
Merge pull request #23923 from bruvzg/ime_gdscript
Changes IME to make it possible to use it from gdscript/gdnative
2018-12-11 18:00:48 +01:00
Xavier Sellier
e2c3bbabb0 Feature: Add SHA256 for PoolByteArray 2018-12-10 14:58:47 -05:00
Rémi Verschelde
fa91944c06
Merge pull request #22630 from dualtagh/22478
22478: Can't duplicate folder with another folder inside
2018-12-07 23:12:06 +01:00
Rémi Verschelde
dc2fadc14d
Merge pull request #22733 from guilhermefelipecgs/fix_wm_class
[x11] Use "application/config/name" for WM_CLASS
2018-12-07 22:35:17 +01:00
Rémi Verschelde
ce3f3a9f82
Merge pull request #24194 from bojidar-bg/23567-fix-message-queue-overflow
Make thumbnail cache less tasking on the message queue
2018-12-06 20:31:08 +01:00
Bojidar Marinov
68e69fd45b
Make thumbnail cache less tasking on the message queue
Fixes #23567
2018-12-06 17:25:57 +02:00
Chaosus
d376be2bf4 Added integer number generation function to RNG class 2018-12-06 14:49:52 +03:00
Rémi Verschelde
ceb46e194c
Merge pull request #24090 from RandomShaper/fix-blit-from-negative
Fix blitting from negative position
2018-12-06 12:30:42 +01:00
Ibrahn Sahir
a758653199 const char* operator on CharString now const. 2018-12-03 20:25:23 +00:00
Paulb23
69fe17639e Fix text files constantly asking for reload as no last modified time 2018-12-02 16:24:23 +00:00
Pedro J. Estébanez
6dc9a1b475 Fix blitting from negative position 2018-11-30 18:01:00 +01:00
Rémi Verschelde
43f28452e1
Merge pull request #24039 from clayjohn/transform_bug
Construct Transform from Transform2D bug
2018-11-28 18:57:53 +01:00
clayjohn
928ca2e1f2 construct transform from transform2d bug 2018-11-28 07:54:22 -08:00
Juan Linietsky
db595980bf
Revert "Construct Transform from Transform2D " 2018-11-28 11:16:06 -03:00
Rémi Verschelde
348708cad3
Merge pull request #23976 from clayjohn/transform_bug
Construct Transform from Transform2D
2018-11-28 15:14:02 +01:00
Aaron Franke
cb01268562 Fix many errors found by PVS-Studio
Fix errors 2, 3, 4, 6, 8, 9, 11, 12, 13, 14, and 15.
2018-11-28 05:03:24 -05:00
Juan Linietsky
3a93499f89 Allow signal connecting even if script is invalid (only when compiled with tools), fixes #17070 2018-11-27 19:55:37 -03:00
clayjohn
d22bc7413c construct transform from transform2d bug 2018-11-25 21:14:45 -08:00
bruvzg
4554c682e6
Changes IME input to use notification instead of callback, exposes IME methods to gdscript/gdnative. 2018-11-23 14:07:48 +02:00
Fabian
a01608c389 Improved support for custom image loaders 2018-11-23 08:16:54 +10:30
allkhor
eacb8600f4 FileAccess::store_csv_line() don't added unnecessary double quotes. 2018-11-22 19:31:34 +06:00
Juan Linietsky
a2a606794c Ensure array and dict editors show edited object IDs, fixes #20225 2018-11-21 22:10:58 -03:00
Rémi Verschelde
173b342ca7 Remove trailing whitespace
With `sed -i $(rg -l '[[:blank:]]*$' -g'!thirdparty') -e 's/[[:blank:]]*$//g'`
(+ manual revert of some thirdparty code under `platform/android`).
2018-11-20 11:15:02 +01:00
Rémi Verschelde
16a2c31e53
Merge pull request #23812 from YeldhamDev/clear_history_version_optional
Add argument to UndoRedo's "clear_history()" to not increase the version
2018-11-20 08:49:17 +01:00
Rémi Verschelde
99a4274f51 Make add_property error more explicit on duplicates
Would have helped solve #23800 faster.
2018-11-20 08:47:21 +01:00
Rémi Verschelde
35fbbeb99b
Merge pull request #20627 from malcolmhoward/core-dictionary-get-key
#20488 core dictionary get key
2018-11-19 21:11:55 +01:00
m
bf1867aaab Added Python-like .get() method to Dictionary in GDScript #20488
Added .get() method to Dictionary class in GDScript to return the value if the key exists, or return Null if the key does not exist.
2018-11-19 14:03:13 -05:00
Juan Linietsky
60cbb69c7c Increase number of image loaders (why was it this low..), fixes #19037 2018-11-18 22:07:00 -03:00
Michael Alexsander Silva Dias
6ba94d5ca0 Add argument to UndoRedo's "clear_history()" to not increase the version 2018-11-18 19:46:35 -02:00
Juan Linietsky
2d6b994e47 Massive speed up on deleting nodes, fixes #18673
Also makes the editor exit faster
2018-11-18 11:48:21 -03:00
Fabio Alessandrelli
1ef9e9ef6a Properly accept wildcard when binding IPv4 socket.
Also never return null for is_ipv4 to avoid crashes due to engine bug.
(better to get an error and a broken socket then seeing your game crash)
2018-11-18 14:54:40 +01:00
Rémi Verschelde
adc0752da7
Merge pull request #23771 from Faless/fix_release_export
Always initialize VariantCall return_type.
2018-11-18 10:46:43 +01:00
Davide Baldo
b98263013a Fixed the default value for Input.action_press() from commit 8c45282 2018-11-17 20:45:24 +00:00
Fabio Alessandrelli
c449512318 Always initialize VariantCall return_type.
The return_type is used by the GDScript parser (and possibly other
scripting languages), so it MUST be initialized at least.
It could be initialized to Variant::NIL in release, but I see no reason
for not setting the actual value.
See similar issue in 95dfa5b .
2018-11-17 19:06:18 +01:00
Juan Linietsky
f141f747de Fix Squish decompression, closes #18109 2018-11-16 19:12:00 -03:00
Juan Linietsky
9e85d17241 Clearing history increments version, else it does not generate an asterisk on modification if the scene was just saved. Fixes #18027.
Still I feel this line was commented for a reason. If you bisect a bug and find
this commit, let me know.
2018-11-16 16:20:10 -03:00
Rémi Verschelde
5d00407388
Merge pull request #23685 from Kanabenki/add-store-csv-line
Add store_csv_line method for File
2018-11-16 15:21:57 +01:00
Juan Linietsky
0b1e93ccd4 -Make sure monitorable cant be flipped while flushing queries, fixes #17330
-Also added set_deferred, this was missing.
2018-11-16 08:49:26 -03:00
Kanabenki
48166a9f3c Add store_csv_line method for File 2018-11-16 11:09:05 +01:00
Juan Linietsky
16022da187 Ensure that array passed to physics is always counter clockwise, fixes #15361. 2018-11-14 15:55:50 -03:00
Rémi Verschelde
b2f96b2892
Merge pull request #22940 from Faless/lws_buffers_bis
Better buffering for WebSocket
2018-11-13 09:54:06 +01:00
Chaosus
f8151a9e50 Implement random number generator
Co-authored-by: Zirak <zirakertan@gmail.com>
2018-11-13 10:50:07 +03:00
Fabio Alessandrelli
c0435959da RingBuffer::decrease_write 2018-11-12 21:49:50 +01:00
Rémi Verschelde
8c45282d21
Merge pull request #23621 from workless/allow_strength_in_action_press
Allow to specify a custom strength when calling Input.action_press(),…
2018-11-10 21:35:07 +01:00
Rémi Verschelde
87d27e1250
Merge pull request #23639 from neikeq/gg
Fix GDScript placeholder fallback
2018-11-10 21:33:19 +01:00
Ignacio Etcheverry
7c4c646749 Fix GDScript placeholder fallback 2018-11-10 20:06:17 +01:00
Davide Baldo
1b0c7515ff Allow to specify a custom strength when calling Input.action_press(), this allows virtual axis, mainly for mobile. 2018-11-10 10:25:59 +00:00
Poommetee Ketson
aa311320d9 Fix formatting -0.0 by %+f displays +-0.0 2018-11-09 15:27:06 +07:00
Juan Linietsky
da1f53c8d9 User more correct plus file on get_current_dir. 2018-11-08 19:05:12 -03:00
Juan Linietsky
f2e54057ae -Moved EditorDefaultValue to ClassDB, made it core
-Removed one and zero hints for properties, replaced by default value
2018-11-08 11:30:59 -03:00
Marcelo Fernandez
4de0cbba15 Expose OS::move_window_to_foreground 2018-11-07 11:51:15 -03:00
Aaron Franke
81be9542eb Remove unused "dtoll" methods
These methods aren't used anywhere in Godot's code, and all they do is cast floating types to int64_t. There's no reason to have these lines, they literally do nothing, and they aren't useful functions to begin with.
2018-11-02 05:02:27 -04:00
Juan Linietsky
34426be9a0
Merge pull request #23346 from santouits/you-shall-not-execute
Error running Expression.execute after parse error
2018-11-01 14:02:18 -03:00
Juan Linietsky
c8765b459a
Merge pull request #23159 from DavidSichma/string-escape
Fix: String::format Variant to String conversion
2018-11-01 12:54:51 -03:00
Juan Linietsky
e647342140 Moved folding outside the resource files, now saved outside the project. 2018-10-29 16:37:09 -03:00
Juan Linietsky
6cc116d415 Ability to revert any property, not just from inherited scenes or scripts. 2018-10-29 12:25:56 -03:00
santouits
b0df0b46ac Error running Expression.execute after parse error
There happens a segmentation fault when you use Expression.parse() and you don't check for errors and then run Expression.execute(). So we check if there was a parse error in the execute method now.
2018-10-28 12:13:39 +02:00
lupoDharkael
2380f320e0 Update GDNantive API
Add missing Rect2 methods to GDNative API
Add missing Quat methods to GDNative API
Add missing NodePath methods to GDNative API
Add missing String methods to GDNative API
Add missing Array methods to GDNative API
Add missing Basis methods to GDNative API
Add missing Color methods to GDNative API
Update gdnative_api.json
2018-10-26 17:25:57 +02:00
David Sichma
62848f94ee Fix: String::format Variant to String conversion
Previosly String::format used variant.get_construct_string() to convert
the passed Variants to Strings. This however did not match the expected
printing behavior of some datatypes: Strings for example turned out
escaped.

This fix replaces the call to get_construct_string() with a simple
conversion. This makes String::format consistent with "%s" % "sth" and
formated Variants turn out like printed as expected.
2018-10-25 20:36:49 +02:00
Rémi Verschelde
1169196f04
Merge pull request #22779 from Superwaitsum/LimitSettings
Limit several project settings
2018-10-25 11:38:06 +02:00
Superwaitsum
e5041ad0f5 Add some limits on the Editor Settings 2018-10-24 19:46:33 -05:00
Rémi Verschelde
9d926b72e1 Fix .pck lookup for extensionless binary names with a dot
This was not a problem on Windows as binary names are guaranteed to end
with '.exe', but on Unix systems binary extensions are purely cosmetic
and thus optional, which is a problem when using `get_basename()` to
lookup a potential '.pck' file, as it can fail on e.g. "My Game 2.0" (#15188).

To fix this, ProjectSettings::setup now checks for both basename + '.pck'
and filename + '.pck'.

Fixes #15188, supersedes and closes #22755.

Also took the opportunity to improve documentation on this core method.
2018-10-24 20:11:39 +02:00
Dualtagh Murray
b902a2f2a7 Fixing warnings generated by MSVC
Fixes #22684.
2018-10-19 11:45:24 +02:00
Andrii Doroshenko (Xrayez)
31f6fad90e Bind missing subresource flag in ResourceSaver 2018-10-18 17:58:44 +03:00
Rémi Verschelde
32afd19541
Merge pull request #22548 from fire/visualscript_whitespace
Visualscript search fixes
2018-10-16 12:54:43 +02:00
K. S. Ernest (iFire) Lee
47b42787e3 Make visualscript search better.
* There were spaces unequally inside the function definitions.
* camelcase_to_underscore() should also work for numbers inside of the camel case.
* Removed the builtin concept
* Capitalize descriptions from methods too.
* Match the visual script functions by removing the empty arguments "( )"
* Add some test cases
2018-10-11 14:22:40 -07:00
Florian Jung
0353182e7b Fix bug with OAHashMap corruption on insertion
When an item has been inserted into an already-occupied slot, and
the original inhabitant of that slot was moved on, it was wrongly
moved with the inserted-item's key/value instead of its own.

This closes #22928.
2018-10-11 12:53:32 +02:00
Rémi Verschelde
c730957c42 Revert "Added a check in sort_custom thats test wether the given method exists."
This reverts commit 6415454581.

That patch was correct but Object::has_method is not a reliable way to check
if we can use the given method, as it doesn't support inner classes (#22838).
2018-10-09 09:53:17 +02:00
Rémi Verschelde
b17e71b6e5
Merge pull request #22808 from KellyThomas/vector-one
Add ONE constants to Vector2 and Vector3
2018-10-07 18:57:27 +02:00
Rémi Verschelde
cebbb2a325
Merge pull request #22827 from qonnop/optimize-interpolation
Optimize interpolation algorithms
2018-10-07 18:56:26 +02:00