Commit graph

1045 commits

Author SHA1 Message Date
Rémi Verschelde
d2ac29abe3
Merge pull request #74469 from m4gr3d/configure_snapshot_publish_version_3x
[3.x] Configure maven central snapshot versions for the Godot Android library
2023-03-06 12:38:49 +01:00
Fredia Huya-Kouadio
0e2292f341 Configure maven central snapshot versions for the Godot Android library
A snapshot version is a version that has not yet been released which allows us to deploy the same transient version incrementally, without requiring projects to upgrade the artifact version they're consuming. Those projects can use the same version to get an updated snapshot version.
2023-03-06 01:29:41 -08:00
necrashter
9bdb585318
Use the new API for virtual keyboard height detection on Android, bugfix 2023-03-06 00:24:09 +03:00
Fredia Huya-Kouadio
6528f984fe Fix the issue causing long-press on a selected node on the scene tree to trigger both the context menu and the rename functionality 2023-02-12 21:20:51 -08:00
Fredia Huya-Kouadio
b04c9a71f4 Implement file provider capabilities
The previously used file sharing api was restricted after Android N causing the engine to crash whenever used on devices running Android N or higher.
2023-02-01 01:01:20 -08:00
Fredia Huya-Kouadio
aed400cce2
Merge pull request #71654 from m4gr3d/increase_scroll_bar_size_for_touchscreen_3x
[3.x] Update the size of the scrollbar for the editor on touchscreen devices
2023-01-31 21:52:03 -08:00
Fredia Huya-Kouadio
48a55ffad3 Provide a delegate implementation for the killProcess logic on Android
The implementation forwards the kill request to the Godot host for handling. If the Godot host is unable to handle the request, it falls back to the `OS_Unix::kill(...)` implementation.
2023-01-26 03:33:22 -08:00
Fredia Huya-Kouadio
e59752bcb7 Update the Godot Android Editor name from Godot Editor to Godot Editor 3
Keep things consistent with the label used for `Godot Editor 4`, and avoid user confusion regarding the different versions of the engine.
2023-01-24 05:11:08 -08:00
Fredia Huya-Kouadio
8170b7ae1e Add a theme usability setting which updates the touch area of UI elements (e.g: scrollbar) for the editor on touchscreen devices 2023-01-22 07:09:48 -08:00
Fredia Huya-Kouadio
48aedb239e Update the logic to calculate the screen scale on Android
Takes into account the ratio between the screen size and the default window dimensions.
2023-01-21 22:47:02 -08:00
Tom Beckmann
52919ff352
Fix writing value for hand-tracking V2.0 to AndroidManifest.xml
(cherry picked from commit 0116d50fdd)
2023-01-20 12:16:31 +01:00
Rémi Verschelde
1426cd3b3a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".

Backported from #70885.
2023-01-10 15:26:54 +01:00
Fredia Huya-Kouadio
4110d48b63 Add boot splash for the Godot Editor 2022-12-16 09:54:50 -08:00
Dennis Ranke
55441f2301
handle ambiguous input events as touch events
there can be events can have both SOURCE_TOUCHSCREEN and SOURCE_STYLUS. handle them as touch events rather than mouse events.

(cherry picked from commit 408000752c)
2022-12-15 12:18:41 +01:00
Fredia Huya-Kouadio
de45636fd3
Upgrade Android gradle plugin to version 7.2.1
(cherry picked from commit 151233b702)
2022-12-12 14:49:23 +01:00
Rémi Verschelde
b0b759e6da
SCons: Cleanup DEBUG, _DEBUG and NDEBUG defines
- `_DEBUG` is MSVC specific so it didn't make much sense to define for
  Android and iOS builds.
- iOS was the only platform to define `DEBUG`. We don't use it anywhere
  outside thirdparty code, which we usually don't intend to debug, so it
  seems better to be consistent with other platforms.
- Consistently define `NDEBUG` to disable assert behavior in both `release`
  and `release_debug` targets. This used to be set for `release` for all
  platforms, and `release_debug` for Android and iOS only.
- Due to the above, I removed the only use we made of `assert()` in Godot
  code, which was only implemented for Unix anyway, should have been
  `DEV_ENABLED`, and is in PoolAllocator which we don't actually use.
- The denoise and recast modules keep defining `NDEBUG` even for the `debug`
  target as we don't want OIDN and Embree asserting all over the place.

(cherry picked from commit 26e9145c26)
2022-12-12 14:49:21 +01:00
Rémi Verschelde
b18ef4dc83 SCons: Remove redundant -fomit-frame-pointer and -ftree-vectorize
- `-fomit-frame-pointer` is included automatically by both GCC and
  Clang in `-O1` and above.
- `-ftree-vectorize` is included automatically by GCC in `-O2` and
  beyond, and seems always enabled by Clang.

Closes #66296. See that issue for a detailed investigation.

(cherry picked from commit c5c3d13dc0)
2022-12-04 20:03:06 +08:00
Fredia Huya-Kouadio
d08e057194
Fix parsing of the keep_screen_on display setting
(cherry picked from commit 3c75887d41)
2022-11-30 15:52:10 +01:00
HolonProduction
477d24b6d1
Fix wrong android key mapping.
Fixes the wrong mapping of `Key::HOME`. Androids `KEYCODE_HOME` is in fact the hardware home button the right mapping is `KEYCODE_MOVE_HOME`.

Also adds mappings to keys that were not present before.

(cherry picked from commit a3f0dc5a83)
2022-11-30 15:47:30 +01:00
Dan
d789ad4b20 fix exporting Android APPLICATION_ATTRIBS (3.X) 2022-11-22 12:24:17 -08:00
Fredia Huya-Kouadio
5aab84befb Fix 'save & restart' logic for the Android Editor 2022-11-16 03:29:40 -08:00
Fredia Huya-Kouadio
5149311316 Add support for pointer capture 2022-11-07 08:38:28 -08:00
Fredia Huya-Kouadio
be4b07c3e4 Add double_tap attribute to InputEventScreenTouch
This provides parity with the `InputEventMouseButton` allowing for proper conversion between the two events.
2022-10-20 11:56:11 -07:00
Fredia Huya-Kouadio
71c76a4ff2 Update the clean task configuration
Running `gradlew clean` will now properly delete the generated build artifacts
2022-10-18 20:37:23 -07:00
Fredia Huya-Kouadio
6f153593dc
Merge pull request #66945 from m4gr3d/add_mouse_cursor_shape_support_3x
Add cursor shape support for the Android platform
2022-10-05 13:06:58 -07:00
Fredia Huya-Kouadio
46f091a803 Add cursor shape support for the Android platform 2022-10-05 12:08:54 -07:00
Jason Knight
31fe6848e8 Fix null in android keyboard handling. 2022-10-05 11:18:39 -06:00
Rémi Verschelde
d5c1baa288 SCons: Refactor handling of production flag and per-platform LTO defaults
Fixup to #63288.
See #65583 for the bug report.

Co-authored-by: Cyberrebell <chainsaw75@web.de>
(cherry picked from commit 35a15e6191)
2022-09-20 10:26:17 +02:00
Fredia Huya-Kouadio
1f23bac645 Disable menus and functionality that are not relevant on the Android Editor port 2022-09-13 07:38:07 -07:00
Fredia Huya-Kouadio
da332d69c0 Exclude small screens from the set of supported devices. 2022-09-12 08:00:23 -07:00
Fredia Huya-Kouadio
f37390cbc5 Update the versioning logic for the Godot Android Editor
This is necessary to separate subsequent uploads to the Google Play store as each upload needs to increment the version code.
2022-09-12 07:59:45 -07:00
Rémi Verschelde
953dea1227
Merge pull request #63309 from akien-mga/3.x-scons-refactor-lto 2022-09-08 11:24:54 +02:00
Rémi Verschelde
bfe60393f5
Merge pull request #65503 from m4gr3d/fix_invalid_project_manager_path_3x 2022-09-08 09:48:43 +02:00
Fredia Huya-Kouadio
4be7c91cd9 Fix issue causing the project manager to crash because of missing path argument
In the process, the initialization logic is updated to show an error message and gracefully close the engine when setup errors occur.
2022-09-07 14:25:22 -07:00
Fredia Huya-Kouadio
63df48a59c Enable long press, pan and scale gestures for the Godot Android Editor
Fix the bug causing the editor to crash when running the project.
2022-09-07 13:29:31 -07:00
Fredia Huya-Kouadio
440fa10246 Cleanup the Android input logic implementation 2022-09-07 13:29:31 -07:00
Rémi Verschelde
570e6c1730 SCons: Refactor LTO options with lto=<none|thin|full>
Adds support for LTO on macOS and Android.
Disable LTO by default on iOS even if `production=yes` is set.

Also add `linker` option to `server` platform missed in #63283.

Refactor code handling old arguments to make it simpler (breaks compat,
but is explicit enough about it and scripts are easy to fix).
2022-09-05 14:45:12 +02:00
Fredia Huya-Kouadio
9910d4681d Additional fixes to the Android get_current_dir() implementation. 2022-08-30 10:08:30 -07:00
bruvzg
c4885c8be8 Use clang as assembler to ensure preprocessing is done, and add assembler "target" flag.
(cherry picked from commit e873778561)
2022-08-24 18:26:29 +02:00
Fredia Huya-Kouadio
b5e1096c61 Fix issue with get_current_dir() returning the wrong path on Android 2022-08-19 20:32:55 -07:00
Fredia Huya-Kouadio
989d5990ad
Merge pull request #64420 from m4gr3d/investigate_read_write_access_loss_3x
[3.x] Fix issue preventing the Android Editor from displaying the project content
2022-08-15 13:19:01 -07:00
Fredia Huya-Kouadio
3ac6b6a596 Disable threads used to check on plugins to load
The functionality is unavailable on Android (requires export capability) and unnecessarily consumes resources
2022-08-15 02:30:08 -07:00
Fredia Huya-Kouadio
30479543b0 Fix issue preventing the Android Editor from displaying the project content
The issue was causing by a bug within the logic for `FileAccessFilesystemJAndroid#eof_reached()` causing that value to remain false after the eof was reached.
This in turn caused an infinite loop in the file scanner preventing the project's content from showing up.
2022-08-15 02:21:34 -07:00
Fredia Huya-Kouadio
ef44e63f22 Fix GodotTTS native initialization 2022-08-14 22:01:31 -07:00
Fredia Huya-Kouadio
d2213f76a9 Refactor the export checking logic to improve separation of concerns 2022-08-14 08:47:09 -07:00
Rémi Verschelde
8cc8127bb1
Merge pull request #62886 from madmiraal/fix-59931-3.x 2022-08-08 15:54:39 +02:00
Rémi Verschelde
0bed7ea63f
Merge pull request #61316 from bruvzg/tts_3x
[3.x] Backport text-to-speech support.
2022-08-05 23:45:51 +02:00
Rémi Verschelde
26762a71b6
Merge pull request #58537 from winterpixelgames/feature/virtual-keyboard-types-3.x 2022-08-05 19:37:13 +02:00
Rémi Verschelde
751b16a285 File: Re-add support to skip CR (\r) in File::get_as_text
This was removed in #63481, and we confirmed that it's better like this,
but we add back the possibility to strip CR as an option, to optionally
restore the previous behavior.

For performance this is done directly in `String::parse_utf8`.

Also fixes Android `FileAccess::get_line()` as this one _should_ strip CR.

Supersedes #63717.

(cherry picked from commit 1418f97c70)
2022-08-01 00:40:55 +02:00
Rémi Verschelde
6c8d9b8401
Merge pull request #63480 from m4gr3d/fix_remaining_scoped_storage_regressions_3x
[3.x] Address remaining scoped storage regressions
2022-07-26 18:15:14 +02:00