Rémi Verschelde
1481d299ea
Merge pull request #30776 from akien-mga/editor-configurable-float-step
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Inspector: Make default float step configurable
2019-07-25 10:33:45 +02:00
Michael Alexsander Silva Dias
12ae7a4c02
Update some dead links in the codebase
2019-07-23 21:06:12 -03:00
Rémi Verschelde
d844e30614
Inspector: Make default float step configurable
...
Also allow lifting the decimal step formatting with a hint range step
of 0. A new `range_step_decimals()` is added for this to avoid breaking
compatibility on the general purpose `step_decimals()` (which still
returns 0 for an input step of 0).
Supersedes #25470 .
Partial fix for #18251 .
2019-07-23 17:31:38 +02:00
Rémi Verschelde
60efd67034
Merge pull request #30693 from Chaosus/lerp_angle
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Added lerp_angle built-in function
2019-07-20 13:37:13 +02:00
Rémi Verschelde
d15cf7b672
Merge pull request #30576 from qarmin/lgtm_coverage
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Changed some code reported by LGTM and Coverity
2019-07-20 12:00:13 +02:00
Chaosus
6694c119d0
Added lerp_angles built-in function
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Co-authored-by: Xrayez <https://github.com/Xrayez >
Co-authored-by: DleanJeans <https://github.com/DleanJeans >
2019-07-20 12:59:41 +03:00
qarmin
6cbaf7662f
Changed some code showed in LGTM and Coverage
2019-07-20 08:09:57 +02:00
Aaron Franke
a60f242982
Add integer posmod and rename default arg names
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"posmod" is the integer version of "fposmod". We do not need a "mod" because of the % operator.
I changed the default arg names from "x" and "y" to "a" and "b" because they are not coordinates. I also changed pow's arg names to "base" and "exp". Also, I reorganized the code in the VS built-in funcs switch statement.
2019-07-18 16:33:43 -04:00
Rémi Verschelde
dfe228a865
Merge pull request #30341 from Toshiwoz/master
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when doing Vector3 slerp it is not necessary to have it normalized.
2019-07-12 10:27:38 +02:00
Rémi Verschelde
34d7484039
Merge pull request #30455 from qarmin/const_reference
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Pass by reference to const
2019-07-10 15:43:15 +02:00
qarmin
01cc7a996b
Use reference to constant in functions
2019-07-10 11:54:12 +02:00
Rémi Verschelde
f1a37be69c
SCons: Fix MBEDTLS_CONFIG_FILE string escape
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Fixes #30431 , regression from #30277 .
2019-07-08 18:05:48 +02:00
Rémi Verschelde
44db85d6f6
Merge pull request #30382 from simonpuchert/geo-opt
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Some small optimizations in core/math/geometry.h.
2019-07-06 21:07:52 +02:00
Simon Puchert
4b78e17b15
Optimize get_closest_point_to_segment*.
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By combining all scalar factors we can get rid of a scalar * vector
multiplication and a square root operation, since the resulting formula
only uses the squared length.
2019-07-06 17:41:13 +02:00
Ibrahn Sahir
4e4697b1c4
Added release function to PoolVector::Access.
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For clarity, assign-to-release idiom for PoolVector::Read/Write
replaced with a function call.
Existing uses replaced (or removed if already handled by scope)
2019-07-06 12:04:27 +01:00
Toshiwo
3aff645114
when doing Vector3 slerp it is not necessary to have it normalized.
2019-07-05 11:17:52 -05:00
Fabio Alessandrelli
24c52f1c2e
Add b64 to string helper in CryptoCore
2019-07-03 18:42:46 +02:00
Rémi Verschelde
b0d41847ed
SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines
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It's the recommended way to set those, and is more portable
(automatically prepends -D for GCC/Clang and /D for MSVC).
We still use CPPFLAGS for some pre-processor flags which are not
defines.
2019-07-03 09:59:04 +02:00
Fabio Alessandrelli
564d93ff10
CryptoCore class to access to base crypto utils.
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Godot core needs MD5/SHA256/AES/Base64 which used to be provided by
separate libraries.
Since we bundle mbedtls in most cases, and we can easily only include
the needed sources if we so desire, let's use it.
To simplify library changes in the future, and better isolate header
dependencies all functions have been wrapped around inside a class in
`core/math/crypto_base.h`.
If the mbedtls module is disabled, we only bundle the needed source
files independently of the `builtin_mbedtls` option.
If the module is enabled, the `builtin_mbedtls` option works as usual.
Also remove some unused headers from StreamPeerMbedTLS which were
causing build issues.
2019-07-02 12:36:27 +02:00
Rémi Verschelde
b0ce9401ff
Merge pull request #30126 from qarmin/remove_unnecessary_code
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Remove unnecessary code and add some error explanations
2019-07-01 14:32:04 +02:00
qarmin
3c154eb93b
Remove unnecessary code and add some error explanations
2019-07-01 12:59:42 +02:00
Rémi Verschelde
1df38f2372
Merge pull request #30112 from AgentEnder/master
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AStar get_current_point enabled consideration
2019-06-29 13:45:17 +02:00
Craigory V Coppola
dc9659a9bf
AStar get_closest_point/get_closest_position_in_segment enabled consideration
2019-06-29 02:04:13 -05:00
qarmin
4e5310cc60
Some code changed with Clang-Tidy
2019-06-26 15:08:25 +02:00
JohnJLight
38d3bfe971
Made use of semicolons more consitent, fixed formatting
2019-06-19 15:24:31 +02:00
Rémi Verschelde
43a9b8c76c
Merge pull request #27237 from Chaosus/astar_2d
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Added 2D functions to AStar
2019-06-19 15:07:59 +02:00
Chaosus
cc94a95fc9
Fix AStar set/is_point_disabled crash
2019-06-18 08:02:41 +03:00
Rémi Verschelde
bd937ea397
Merge pull request #29488 from Daw11/astar-remove-node
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Fix the performance of remove_point of AStar
2019-06-13 20:36:25 +02:00
Rémi Verschelde
b44488d823
Merge pull request #29702 from KoBeWi/fix_random_crash
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Validate parameters of randi_range()
2019-06-12 23:07:39 +02:00
Tomasz Chabora
d89478975f
Validate parameters of randi_range()
2019-06-12 19:46:07 +02:00
Rémi Verschelde
73960e585b
Merge pull request #27193 from toasteater/fix/pcg-randf
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Improved uniformity of RandomPCG::randf.
2019-06-12 15:21:58 +02:00
Toshiwo
416a7d06de
Fix Vector3 slerp method normalizing cross product
2019-06-07 11:28:50 -05:00
Daw11
605c5c71f4
Save inside the Points of AStar the neighbours that aren't connected
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Improve the performance of remove_point because it doesn't have to search every neighbour of every node
2019-06-04 21:39:44 +02:00
Rémi Verschelde
3c4fab295b
Merge pull request #27789 from Giacom/move_towards
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Added move_toward functions for float, Vector2 and Vector3
2019-06-01 12:05:18 +02:00
Chaosus
0bc37de744
Added 2D functions to AStar
2019-05-30 07:10:07 +03:00
Giacom
c00427add3
Added move_toward functions for float, Vector2 and Vector3
2019-05-28 11:39:35 +01:00
Rémi Verschelde
7487d2f852
Merge pull request #28957 from aaronfranke/basis-optimize
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Optimize Basis constructor for Axis Angle
2019-05-27 17:42:43 +02:00
Andrii Doroshenko (Xrayez)
24e9a881c0
Expose 2D Delaunay triangulation in Geometry singleton
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Can be used via scripting as `Geometry.triangulate_delaunay_2d(points)`
The interface is the same as in `Triangulate` library, returning indices
into triangulated points.
2019-05-24 13:10:13 +03:00
Andrii Doroshenko (Xrayez)
883ef8570a
Expose 2D polygon boolean operations in Geometry singleton
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Clipper 6.4.2 is used internally to perform polypaths clipping, as well
as inflating/deflating polypaths. The following methods were added:
```
Geometry.merge_polygons_2d(poly_a, poly_b) # union
Geometry.clip_polygons_2d(poly_a, poly_b) # difference
Geometry.intersect_polygons_2d(poly_a, poly_b) # intersection
Geometry.exclude_polygons_2d(poly_a, poly_b) # xor
Geometry.clip_polyline_with_polygon_2d(poly_a, poly_b)
Geometry.intersect_polyline_with_polygon_2d(poly_a, poly_b)
Geometry.offset_polygon_2d(polygon, delta) # inflate/deflate
Geometry.offset_polyline_2d(polyline, delta) # returns polygons
// This one helps to implement CSG-like behaviour:
Geometry.transform_points_2d(points, transform)
```
All the methods return an array of polygons/polylines. The resulting
polygons could possibly be holes which could be checked with
`Geometry.is_polygon_clockwise()` which was exposed to scripting as well.
2019-05-22 17:12:39 +03:00
Rémi Verschelde
e0574e1d98
Fix typos with codespell
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Using codespell 1.15.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-05-19 13:10:35 +02:00
Max Hilbrunner
33897d9b58
Merge pull request #28925 from Daw11/astar-sorted-array
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Improve the performance of AStar
2019-05-18 23:20:02 +02:00
Aaron Franke
9ff708f008
Optimize Basis constructor for Axis Angle
2019-05-17 05:11:12 -04:00
Daw11
cc7be6c643
Use a binary heap for the open list of Astar
2019-05-16 20:14:35 +02:00
Daw11
28bff3d1ad
Implement Lanczos image filter
2019-05-05 14:03:56 +02:00
Rémi Verschelde
ae41e35191
Merge pull request #27676 from qarmin/small_fixes_2
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Small fixes to static analyzer bugs
2019-05-01 08:19:04 +02:00
Aaron Franke
620ec4703f
Make "decimal" functions more consistent
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In GDScript, rename "decimals" to "step_decimals". In C#, add "StepDecimals", but keep the old functionality in a method called "DecimalCount".
2019-04-30 13:49:17 -04:00
Rémi Verschelde
d6b20e854c
Merge pull request #27294 from lupoDharkael/rect2i
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Add missing methods to Rect2i
2019-04-30 11:46:40 +02:00
Aaron Franke
b659e1eb2b
Use approximate equallity methods in many places
2019-04-25 13:20:29 -04:00
Aaron Franke
b2e1c9c276
[Core] Approximate equality
2019-04-25 13:20:29 -04:00
Hein-Pieter van Braam
5d33f241f0
Merge pull request #26064 from JFonS/add_frustum_camera_mode
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Add FRUSTUM camera mode, allowing tilted frustums
2019-04-23 06:20:13 +03:00
Juan Linietsky
04847ef5f9
Added ability for multiple images to be imported as an atlas
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This adds support for groups in the import system, which point to a single file.
Add property hint for saving files in file field
2019-04-19 15:56:34 -03:00
Juan Linietsky
e33764744c
Added generator audio stream, and spectrum analyzer audio effect
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Made AudioFrame and Vector2 equivalent for casting.
Added ability to obtain the playback object from stream players.
Added ability to obtain effect instance from audio server.
2019-04-10 12:58:06 -03:00
Rémi Verschelde
c8994b56f9
Style: Apply new changes from clang-format 8.0
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It seems to stay compatible with formatting done by clang-format 6.0 and 7.0,
so contributors can keep using those versions for now (they will not undo those
changes).
2019-04-09 17:09:48 +02:00
Rémi Verschelde
3cf2bdbd84
Merge pull request #27506 from Chaosus/astar
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Added functions to AStar for disable/enable points to effectivly create obstacles
2019-04-08 12:19:51 +02:00
Rémi Verschelde
7f3373d79f
Merge pull request #27452 from Chaosus/direction_to
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Added method to retrieve a direction vector from one point to another
2019-04-08 12:00:54 +02:00
Rémi Verschelde
d211aff777
Merge pull request #27231 from Chaosus/smoothstep
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Added smoothstep built-in function
2019-04-08 10:03:42 +02:00
Chaosus
cc71fb2308
Added functions to AStar for disable/enable points
2019-04-08 09:28:03 +03:00
Chaosus
514a3fb96a
Added smoothstep built-in function
2019-04-07 14:11:26 +03:00
Yuri Roubinsky
134be5c728
Merge pull request #27043 from Chaosus/randfn
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Added gaussian distribution function to RNG
2019-04-07 08:32:04 +03:00
Rémi Verschelde
3b697ce8d5
Merge pull request #26486 from marxin/fix-Wdeprecated-copy
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Fix new GCC 9 warnings: -Wdeprecated-copy.
2019-04-06 18:21:18 +02:00
Rémi Verschelde
34ea708596
Merge pull request #26699 from Schroedi/fix-line-circle-intersect
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Fixes Geometry.segment_intersects_circle working only one way.
2019-04-06 12:42:16 +02:00
Chaosus
55f3bd97a2
Added direction_to method to vectors
2019-04-05 17:09:57 +03:00
qarmin
8460d0678c
Small fixes to static analyzer bugs
2019-04-04 22:00:16 +02:00
Rémi Verschelde
29a1202d39
Merge pull request #27171 from Chaosus/randfix
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Properly setup seed in RNG
2019-04-01 17:17:30 +02:00
Rémi Verschelde
e3bd84fa57
Merge pull request #27485 from Faless/io/encode_decode_safety_pr
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Safer encode/decode variant.
2019-04-01 17:00:40 +02:00
Juan Linietsky
dee98d3b6d
Some improvements to is_equal_approx, restored Quat operator.
2019-04-01 11:11:02 -03:00
Fabio Alessandrelli
393e62b98a
Add object encoding param to serialization methods
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Network peers get_var/put_var
File get_var/store_var
GDScript/Mono/VisualScript bytes2var/var2bytes
Add MultiplayerAPI.allow_object_decoding member which deprecates PacketPeer.allow_object_decoding.
Break ABI compatibaility (API compatibility for GDNative).
2019-04-01 15:53:19 +02:00
Chaosus
6280be46a6
Properly setup seed in RNG
2019-03-27 19:37:25 +03:00
lupoDharkael
6232e7eed3
Add missing methods to Rect2i
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Replace inline with _FORCE_INLINE_ in short methods.
Remove unused and redundant method no_area() as we already have has_no_area().
Add grow_individual() grow_margin() and expand() to Rect2i.
2019-03-21 17:35:01 +01:00
toasteater
5f1b9a2313
Improved uniformity of RandomPCG::randf.
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When generating single precision floats, Godot casts a uint32_t to float,
causing uniformity loss.
This new randf, inspired by T. R. Campbell's random_real, samples the output
of rand as the fraction part of an infinite binary number, with some tricks
to reduce ops and branching. This method provides "good enough" uniformity at
decent speed, for floats greater than 2^-64. Smaller numbers are floored to 0.
2019-03-19 18:14:58 +08:00
Chaosus
5f137925dc
Added normally distributed generation function to RNG
2019-03-17 08:09:46 +03:00
Rémi Verschelde
aff3dd36ba
Merge pull request #25495 from IronicallySerious/fix-expand-macros
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Fix parameterised macros in core. Addresses #25488
2019-03-16 11:20:52 -07:00
Rémi Verschelde
bce56cf337
Fix -Wc++11-extensions warning after #26737
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Fixes #26769 .
2019-03-07 22:48:00 +01:00
MidZik
4eccb58bc5
Fixed get_seed() not returning the correct seed.
2019-03-07 02:45:18 -06:00
Christoph Schroeder
dcbe55a1fa
Fixes Geometry.segment_intersects_circle working only one way.
2019-03-06 12:28:54 +01:00
Mariano Suligoy
078b869d9a
TileSet/TileMap: Decompose solid non-convex polygons into convexes. Real fix for #24003
2019-03-04 21:03:10 -03:00
marxin
6be77da7eb
Fix new GCC 9 warnings: -Wdeprecated-copy.
2019-03-02 14:37:02 +01:00
Hein-Pieter van Braam
33c6b0ec1a
Scale quickhull tolerance with mesh size
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Taken from three.js's implementation. Tested with a wide variety of
meshes.
2019-03-01 20:58:39 +00:00
Juan Linietsky
3299045988
Remove setting that caused is_inside_tree() errors on doppler tracking enabled.
2019-02-26 09:16:23 -03:00
Juan Linietsky
a32b26dfa2
Several fixes to make GLES2 on HTML5 work much better.
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Changed math class error reporting to be a bit less paranoid.
2019-02-25 21:47:29 -03:00
Chaosus
bc4d781277
Fix wrapi to use int64_t instead int
2019-02-25 10:51:04 +03:00
Hugo Locurcio
18b90508a1
Fix crash when using wrapi()
with a range of zero
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`wrapi()` and `wrapf()` will now return the value of
the `min` parameter if the range is equal to zero.
2019-02-23 16:16:32 +01:00
marxin
8d51618949
Add -Wshadow=local to warnings and fix reported issues.
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Fixes #25316 .
2019-02-20 19:44:12 +01:00
hedin
c496781bf6
fixed AStar improper point deletion (leads to crash)
2019-02-20 17:24:58 +01:00
JFonS
54b95b6c5a
Add FRUSTUM camera mode, allowing tilted frustums
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This new camera mode makes it easy to create tilted frustums for mirror
or portal effects.
This work was kindly sponsored by IMVU.
2019-02-19 17:48:08 +01:00
IronicallySerious
4121df235e
Fix parameterised macros in core. Addresses #25488
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This adds the saves the programmer of doing something like SWAP(x++, y--)
and getting the wrong result unless the parameters are evaluated
before use.
2019-02-18 22:08:42 +05:30
Rémi Verschelde
f6fcbcfe9e
Merge pull request #25680 from Chaosus/random_fix
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Fix random generation, to not always retrieve 0 after seed()
2019-02-16 23:24:02 +01:00
Pierrick Brunet
3b6d05db3e
Fix typo for randd and randf
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* And improve documentation according to issue #25938
2019-02-16 21:05:18 +01:00
Rémi Verschelde
55ca2a7c88
Merge pull request #25821 from akien-mga/sync-class-and-filenames
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Ensure classes match their header filename
2019-02-13 08:49:39 +01:00
Aaron Franke
06df7b0963
[Core] Transform2D add set_scale and fix set_rotation
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Note: These are still not exposed to GDScript
2019-02-12 17:59:29 -05:00
Rémi Verschelde
b7cc2bb1e2
Core: Ensure classes match their header filename
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Also drop some unused files.
Renamed:
- `core/dvector.h` -> `pool_vector.h`
- `core/io/resource_import.h` -> `resource_importer.h`
- `core/sort.h` -> `sort_array.h`
- `core/string_db.h` -> `string_name.h`
Dropped:
- `core/allocators.h`
- `core/os/shell.h`
- `core/variant_construct_string.cpp`
2019-02-12 13:34:25 +01:00
Chaosus
f946b28f75
Fix random generation, to not retrieve 0 after seed()
2019-02-10 14:16:02 +03:00
Aaron Franke
3f837d5cc5
[Core] Rename Matrix3 file to Basis
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The code already referred to "Basis", it's just the file name that was different for some reason.
2019-02-09 14:42:23 -05:00
Bojidar Marinov
e34a4c63a7
Fix AStar crashing with large (>1e30) estimated values
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Fixes #21601
2019-01-30 20:22:08 +02:00
Rémi Verschelde
a0581cca1f
Revert "Revert "Update random_pcg.h""
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This reverts commit 6f704c338a
.
Sorry about this, this was a test and not meant to be pushed to master. :/
2019-01-23 10:36:36 +01:00
Rémi Verschelde
6f704c338a
Revert "Update random_pcg.h"
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This reverts commit 64e584a97e
.
2019-01-23 10:30:18 +01:00
Leon Krause
35466475fe
Fix HTML5 build warning
2019-01-20 00:12:50 +01:00
Rémi Verschelde
9ddf1115bc
Revert "fixed invalid implementation of Plane::intersects_segment and Plane::intersects_ray"
2019-01-13 11:06:34 +01:00
Evgeny Savelyev
2c36078be4
fixed invalid implementations of Plane::intersects_segment and Plane::intersects_ray
2019-01-12 00:38:16 +03:00
Juan Linietsky
e46f28e02d
Removed splits in Polygon editor, replace by internal vertices and polygon support.
2019-01-08 19:11:08 -03:00