Commit graph

501 commits

Author SHA1 Message Date
bruvzg
932174fedf
[Editor] Add option to override editor UI layout direction. 2023-11-17 14:56:45 +02:00
Rémi Verschelde
f7a701587e
Merge pull request #84662 from YuriSizov/gui-warn-about-autowrapping
Warn about autowrapped labels in containers
2023-11-09 18:09:25 +01:00
Yuri Sizov
58a3cfa192 Warn about autowrapped labels in containers 2023-11-09 16:33:46 +01:00
kit
d24d73ba31 Make mouse-enter/exit notifications match mouse event propagation
`NOTIFICATION_MOUSE_ENTER` and `NOTIFICATION_MOUSE_EXIT` now includes
the areas of children control nodes if the mouse filters allow it.

In order to check if a Control node itself was entered/exited, the newly
introduced `NOTIFICATION_MOUSE_ENTER_SELF` and
`NOTIFICATION_MOUSE_EXIT_SELF` can be used.

Co-authored-by: Markus Sauermann <6299227+Sauermann@users.noreply.github.com>
2023-11-09 09:11:59 -05:00
Yuri Sizov
53172d9860 Add more context to some Window errors 2023-09-30 21:44:05 +02:00
Rémi Verschelde
e4cfd4e26a
Merge pull request #82195 from AThousandShips/radian_fix
Replace `radians` range hint with `radians_as_degrees`
2023-09-25 17:18:38 +02:00
Rémi Verschelde
3408aab7c6
Merge pull request #76027 from AThousandShips/focus_direction
Expose finding valid focus neighbors of a `Control` by side
2023-09-25 17:17:33 +02:00
A Thousand Ships
e45927b2f2 Replace radians range hint with radians_as_degrees 2023-09-25 08:50:19 +02:00
Yuri Sizov
2924bfd4d3 Register theme properties with ThemeDB 2023-09-11 13:45:23 +02:00
Yuri Sizov
58126e479c Introduce the concept of global theme contexts
This commit adds the default theme context, which replaces
the need to manually check the project and the default theme
all the time; simplifies related code.

It also adds framework for custom theme contexts, to be used
by the editor. Custom contexts can be attached to any node,
and not necessarily a GUI/Window node. Contexts do no break
theme inheritance and only define which global themes a node
uses as a fallback.

Contexts propagate NOTIFICATION_THEME_CHANGED when one of their
global themes changes. This ensures that global themes act just
like themes assigned to individual nodes and can be previewed
live in the editor.
2023-09-06 19:40:43 +02:00
kobewi
6de34fde27 Add EditorStringNames singleton 2023-09-03 19:58:18 +02:00
A Thousand Ships
e70b83c7a0 Expose finding valid focus neighbors of a Control by side
Exposes the functionality used for ui navigation
2023-08-24 18:25:35 +02:00
Markus Sauermann
152572ac38 Fix global transform validity for Node2D and Control
Set global transform to invalid when changing transform
2023-08-08 12:22:55 +02:00
kobewi
de4a3fa151 Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
Rémi Verschelde
1b5620d2a9
Merge pull request #78009 from YuriSizov/gui-gently-massage-minimal-size
Ensure that controls update all their sizing information when required
2023-06-12 14:14:20 +02:00
Ninni Pipping
0c16082e1e Use get_node_or_null when null checks are present
Avoids duplicate or unnecessary errors
2023-06-10 13:22:56 +02:00
Ninni Pipping
dcd2b883eb Use NULL instead of COND checks when appropriate
Restricted to scene
2023-06-10 08:56:30 +02:00
Yuri Sizov
ccaab0e590 Ensure that controls update all their sizing information when required 2023-06-08 17:41:03 +02:00
Yuri Sizov
df26066ce9 Revert "Make sure that data.last_minimum_size is consistent with get_combined_minimum_size() at the same time"
This reverts commit 594852caf1.
2023-06-06 20:55:03 +02:00
bruvzg
66ea0006e0
Fix incorrect node placement in RTL layout when parent is non-Control canvas item. 2023-06-06 11:49:05 +03:00
Rindbee
594852caf1 Make sure that data.last_minimum_size is consistent with get_combined_minimum_size() at the same time
Move the code for switching `data.minimum_size_valid` in `Control::update_minimum_size()`
to `Control::_update_minimum_size()`, make sure to switch `data.minimum_size_valid` to
`false` only before updating `data.last_minimum_size` , so that it will remain consistent
with `get_combined_minimum_size()`.
2023-06-01 19:02:42 +08:00
Markus Sauermann
ce10ca6979 Create a virtual mouse move event after moving child nodes
This updates mouse cursor and mouse-over-states without the need
for additional mouse movements.
2023-05-29 22:46:19 +02:00
Juan Linietsky
0a9f72d5a8 Make more base nodes thread safe
Ongoing work to make more of the base nodes thread safe.
2023-05-15 16:54:10 +02:00
Rémi Verschelde
6aac8af6f1
Merge pull request #69318 from Sauermann/fix-refresh-gui-events
Fix scene reload crash related to mouse cursor update
2023-04-25 15:36:26 +02:00
Yuri Sizov
4fed87320c Use Point2 consistently in Control methods
While Size2 and Point2 are just aliases,
which is why this doesn't fail compilation,
it's nice to have things consistent.
2023-04-13 15:26:50 +02:00
Juan Linietsky
104392ef4e Remove NOTIFICATION_MOVED_IN_PARENT
* This notification makes node children management very inefficient.
* Replaced by a NOTIFICATION_CHILDREN_CHANGED (and children_changed signal).
* Changed Canvas code (and similar) to use the above signal, to perform more efficiently.

This PR breaks compatibility (although this notification was very rarely used, even within the engine), but provides an alternate way to do the same.
It is required for the changes in #75627 to be entirely effective.
2023-04-06 13:57:13 +02:00
Yuri Sizov
91ff34b5b5 Add a warning when trying to access theme items too early 2023-04-03 18:01:10 +02:00
Haoyu Qiu
5a5fd33e42 More i18n improvements
* Make placeholder in editor layout dialog translatable.
* Make messages in scene import settings dialog translatable.
* Mark theme override property categories for translation.
2023-03-27 22:24:01 +08:00
Yuri Sizov
8f2c41b4dd
Merge pull request #73818 from kilojool/virtual_get_tooltip
Add missing virtual bind for control::get_tooltip
2023-03-25 14:14:10 +01:00
kobewi
8f8178bda6 Fix auto-translations in editor 2023-03-22 23:57:12 +01:00
kilojool
a95cd3872a Add missing virtual bind for control::get_tooltip 2023-03-21 17:39:51 +01:00
bruvzg
82d7923c65
Improve layout direction/locale automatic selection. 2023-02-22 08:37:14 +02:00
Markus Sauermann
5bb66d3cfb Fix scene reload crash caused by mouse cursor update
After a scene reload a mouse cursor updates is performed via a
InputEventMouseMotion, that is exposed to the user.
The state of Input is however not adjusted to this InputEventMouseMotion
which can lead to inconsistencies.
This PR makes sure, that it is not exposed to the user.
It utilizes the method of Viewport::_process_picking for marking
events that are not sent to the user, so that this function doesn't
need to be changed.
2023-02-10 01:16:23 +01:00
Kabiir
17ee6fcf03 Fix description and argument name in Control._has_point 2023-02-07 02:29:28 +05:30
Yuri Sizov
9d3b4b0b40
Merge pull request #72204 from MinusKube/anchorable_rect_editor_bug
Fix get_parent_anchorable_rect() not returning the correct size in some cases
2023-02-06 16:28:19 +03:00
Markus Sauermann
3bc426c9d8 Fix toplevel nomenclature
toplevel was 3.x
top_level is 4.x
2023-02-02 17:37:41 +01:00
Rémi Verschelde
4cfdd25384
Merge pull request #67507 from Sauermann/fix-toplevel-root-control-node
Fix event propagation to child after set_as_toplevel
2023-01-31 15:55:46 +01:00
MinusKube
0f512a68dd Fix get_parent_anchorable_rect() not returning the correct size in some cases 2023-01-28 20:09:24 +01:00
Rémi Verschelde
f8d80b406d
Merge pull request #66688 from Sauermann/fix-control-get-global-rect-coordinates
Fix Control rect coordinate system inconsistency
2023-01-26 15:59:35 +01:00
Rémi Verschelde
65883cc73b
Merge pull request #71598 from bruvzg/gdscript_bidi_override
Implement BiDi override mode for GDScript source.
2023-01-19 19:33:18 +01:00
kobewi
c0083e431b Cleanup unused engine code v2 2023-01-19 13:02:18 +01:00
bruvzg
5361ec9f43
Implement BiDi override mode for GDScript source. 2023-01-18 19:22:20 +02:00
Rémi Verschelde
bcaf048f33
Merge pull request #71379 from KoBeWi/destruction_of_compatibility_function
Remove set_drag_forwarding_compat()
2023-01-18 17:40:13 +01:00
kobewi
59ea36b87c Remove set_drag_forwarding_compat() 2023-01-14 15:16:51 +01:00
stmSi
d1bd7539a6 Fix NaN value making infinite loop inside GraphEdit's NOTIFICATION_DRAW 2023-01-13 12:29:29 +06:30
Rémi Verschelde
3e2843e3ad
Merge pull request #71183 from YuriSizov/control-refresh-layouts-by-parents
Ensure that the cached layout mode is in sync
2023-01-11 01:29:51 +01:00
Yuri Sizov
42cbdbc7df Ensure that the cached layout mode is in sync 2023-01-10 23:51:27 +03:00
Juan Linietsky
e6a4debede Change set_drag_forwarding() to use callables.
* This solution is much cleaner than the one in 3.x thanks to the use of callables.
* Works without issues in any language (no need to worry about camel or snake case).
* Editor code uses a compatibility function (too much work to redo).

Fixes #59899
2023-01-10 14:09:24 +01:00
Yuri Sizov
00b5222f66 Fix inconsistent state of Controls when editing and running scenes 2023-01-09 15:54:04 +03:00
Juan Linietsky
47592927b3 Use BitField<> hint for ArrayFormat
This was missing in the conversion of bitflags to BitField<>.
2023-01-08 18:47:48 +01:00