Commit graph

7382 commits

Author SHA1 Message Date
Rémi Verschelde
e3a87641bd
Merge pull request #71147 from bruvzg/get_win
Add Node::get_window() method.
2023-01-10 10:52:12 +01:00
Rémi Verschelde
796690948f
Merge pull request #71022 from Sauermann/fix-captured-position-doc
Fix doc for position of captured mouse
2023-01-10 10:48:58 +01:00
Rémi Verschelde
2d2902b49b
Merge pull request #70745 from rcorre/array_dup_doc
Explain that Array.duplicate will not deep-copy Object.
2023-01-10 10:45:30 +01:00
Rémi Verschelde
e63500344f
Merge pull request #71056 from marzecdawid/add-tree-deselect-all-to-gdscript
Expose Tree::deselect_all to GDScript
2023-01-10 10:44:31 +01:00
Markus Sauermann
31346211f2 Fix doc for position of captured mouse
The position is not at the center of the screen but of the window.
2023-01-10 10:26:14 +01:00
bruvzg
ca8b762797
Add Node::get_window() method. 2023-01-10 11:10:46 +02:00
Rémi Verschelde
be4e9dfeab
Merge pull request #69616 from reduz/change-uuid
Ability to change a resource UID from API
2023-01-09 23:08:18 +01:00
Fabio Alessandrelli
6b2abf4605
Merge pull request #70626 from Faless/web/4.x_expose_force_fs_sync
[Web] Expose API to force file system sync.
2023-01-09 21:18:47 +01:00
Juan Linietsky
07a964fce3 Ability to change a resource UID from API
* Works for text, binary and imported resources
* Allows better clean up of duplicate files.

TODO (future PRs):

* Use this API for assigning new UIDs to copied files.
* Use this API for UID conflict on FS scanning (if more than one file has the same UID, the newer one(s) should get assigned a different UID).
2023-01-09 18:52:00 +01:00
Juan Linietsky
0e0a6bb39b
Removed unused property hints and Object::get_translatable_strings()
* Remove unused `EditorPropertyMember` and related hints, previouly used by
  VisualScript. Such logic should be implemented in the VS module itself.
* As the above broke compatibility with the VS module, clean up the other
  hacks that were still in core in support of VisualScript.
* `PROPERTY_USAGE_INTERNATIONALIZED` was only used in Object's
  `get_translatable_strings()`, which is a legacy function not used anywhere.
  So both are removed.
* Reordered some usage flags after the above removal to minimize the diff.
* General clean up.

Fixes #30203.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-01-09 16:56:01 +01:00
Danil Alexeev
9b3da76640
Fix unpressable buttons 2023-01-09 12:17:48 +03:00
Rémi Verschelde
6a86dfad29
Fix typos with codespell
Also includes #71080.

Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com>
2023-01-09 08:39:07 +01:00
Rémi Verschelde
31f94574d4
Merge pull request #70996 from reduz/properly-report-callable-bound-arguments
Properly report Callable bound arguments
2023-01-09 08:34:28 +01:00
Rémi Verschelde
e7905f4f48
Merge pull request #71045 from reduz/use-bitfield-in-core-types
Use BitField<> in core type masks
2023-01-09 08:33:26 +01:00
Juan Linietsky
0e0ca01bce Properly report Callable bound arguments
Fixes #63213
Adds a function: Callable::get_amount_of_arguments_bound() to query this in callables. Exposed to the engine API.
2023-01-08 23:35:11 +01:00
Rémi Verschelde
378d589e2d
Merge pull request #71037 from reduz/array-format-bitfield
Use BitField<> hint for Mesh.ArrayFormat and Control.SizeFlags
2023-01-08 22:51:03 +01:00
Rémi Verschelde
c3c5eceb35
Merge pull request #70463 from DarkKilauea/nav-server-const
[4.x] Rework const on NavigationServer methods
2023-01-08 22:50:05 +01:00
Rémi Verschelde
69fd2f3571
Merge pull request #71064 from DarkMessiah/expose_clear_tabs
Expose TabBar::clear_tabs to GDScript
2023-01-08 22:45:58 +01:00
Rémi Verschelde
1e32a286f3
Merge pull request #70281 from CherrySodaPop/get-impulse-3d
Implement collision impulse in Godot Physics 3D
2023-01-08 22:40:06 +01:00
Juan Linietsky
2b815df3c1 Use BitField<> in core type masks
* All core types masks are now correctly marked as bitfields.
* The enum hacks in MouseButtonMask and many other types are gone. This ensures that binders to other languages non C++ can actually implement type safe bitmasks.
* Most bitmask operations replaced by functions in BitField<>
* Key is still a problem because its enum and mask at the same time. While it kind of works in C++, this most likely can't be implemented safely in other languages and will have to be changed at some point. Mostly left as-is.
* Documentation and API dump updated to reflect bitfields in core types.
2023-01-08 22:17:40 +01:00
Juan Linietsky
47592927b3 Use BitField<> hint for ArrayFormat
This was missing in the conversion of bitflags to BitField<>.
2023-01-08 18:47:48 +01:00
Stanislav Labzyuk
436cd91065 Expose TabBar::clear_tabs to GDScript 2023-01-08 13:52:57 +01:00
Dawid Marzec
9eeed06e65 Expose Tree::deselect_all to GDScript 2023-01-08 12:41:27 +01:00
Lily Garcia
8ee6264cc9 Implement collision impulse in Godot Physics 3D 2023-01-07 22:34:28 -05:00
Josh Jones
a0715b30f9 Rework const on NavigationServer methods
`const` is used on all methods, even when they cause modification of the server.  This reworks the methods of the server to only use `const` on method that don't change the state of the server.
2023-01-07 17:29:00 -08:00
Rémi Verschelde
d642274f75
Merge pull request #70939 from bruvzg/win_screen_2
Add support for the custom initial screen for the main window, fix primary screen detection.
2023-01-07 13:21:36 +01:00
Rémi Verschelde
3579d7a9f7
Merge pull request #36301 from KoBeWi/daddy_node
Add reparent methods to Node
2023-01-07 13:20:56 +01:00
Rémi Verschelde
41b74c675f
Merge pull request #71000 from reduz/callable-bind-from-array
Allow binding Callable arguments from an array
2023-01-07 13:18:53 +01:00
Rémi Verschelde
0ab91b3d79
Merge pull request #70993 from rcorre/array-erase-doc
Warn against erasing array elements while iterating.
2023-01-07 13:18:16 +01:00
bruvzg
2718a7b7d3
Add support for the custom initial screen for the main window, fix primary screen detection. 2023-01-07 11:14:35 +02:00
Rémi Verschelde
bd15c3f80e
Merge pull request #71005 from dazKind/master
CodeEdit: Fix typo 'get_code_comletion_prefixes' -> 'get_code_completion_prefixes'
2023-01-06 22:56:44 +01:00
Rémi Verschelde
a12b326fab
Merge pull request #70995 from reduz/do-not-bind-variant-immutable
Unbind Variant methods that change immutable types.
2023-01-06 22:56:20 +01:00
Juan Linietsky
d762a0395a Allow binding Callable arguments from an array
Restores 3.x functionality that was removed in the Signal/Callable refactor of 4.0.

Fixes #64668.
Implements https://github.com/godotengine/godot-proposals/issues/6034

Usage:

```GDScript

callable.bindv([arg1,arg2,arg3])

```
2023-01-06 22:37:25 +01:00
Michael Bickel
5d09bf8f05 fix typo 'comleption' -> 'completion' 2023-01-06 19:52:19 +01:00
Juan Linietsky
576ae694e0 Unbind Variant methods that change immutable types.
Fixes #62706.
Code is commented instead of removed to clarify why they should not be re-added.
2023-01-06 17:17:43 +01:00
Ryan Roden-Corrent
1f6a5e8bb1
Warn against erasing array elements while iterating.
Erasing array elements while iterating does not appear to be safe.
For example, the following prints nothing:

```
var a := [0,1,2,3,4,5,6]
for i in a:
        if i % 2 == 0:
                a.erase(i)
        else:
                print(i)
```

While this is often true for array implementations, it still seems worth
documenting explicitly. I copied the wording from Dictionary.xml.
2023-01-06 08:21:01 -05:00
Yuri Rubinsky
f101add78b Add uint type support to visual shaders 2023-01-06 10:35:25 +03:00
Yuri Sizov
82c00c21e6 Simplify some editor plugin logic and remove dead code 2023-01-05 21:04:54 +03:00
Rémi Verschelde
798582acf0
Merge pull request #65609 from dalexeev/animated-sprite
`AnimatedSprite{2D,3D}` improvements
2023-01-05 15:00:31 +01:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Danil Alexeev
0d25d8e7fc
AnimatedSprite{2D,3D} improvements
* Add support for individual frame duration to `SpriteFrames`.
* Various minor improvements.
2023-01-05 13:13:25 +03:00
Rémi Verschelde
0160fea1ce
Merge pull request #70884 from clayjohn/Depth-prepass
Ignore depth draw optimization when using depth draw alpha prepass
2023-01-03 23:23:29 +01:00
Rémi Verschelde
565ae3b767
Merge pull request #67694 from aaronfranke/its-time
Remove duplicate Month and Weekday enums
2023-01-03 23:21:19 +01:00
clayjohn
062fb8b0dc Ignore depth draw optimization when using depth draw alpha prepass
This is necessary as the scene shader still uses alpha in this case so we can't discard fragments that weren't written to the depth buffer
2023-01-03 12:33:07 -08:00
Rémi Verschelde
f0893890e1
Merge pull request #70482 from bruvzg/ios_pencil
[iOS] Add Apple Pencil pressure and tilt support.
2023-01-03 15:51:39 +01:00
Rémi Verschelde
432c0dee7c
Merge pull request #70708 from rburing/bind_pin_joint_set_param_2d
Bind setter and getter for pin joint parameters in `PhysicsServer2D`
2023-01-03 12:39:43 +01:00
Rémi Verschelde
151e1355e8
Merge pull request #63650 from fabriceci/apply-moving-platform-angular-velocity
Allow to apply the angular velocity of a moving platform
2023-01-03 12:39:35 +01:00
Rémi Verschelde
4e360ac612
Merge pull request #70702 from vnen/gdscript-error-on-assign-void
GDScript: Error when assigning return value of void function
2023-01-03 12:23:00 +01:00
Ryan Roden-Corrent
53181e4090
Explain that Array.duplicate will not deep-copy Object.
This was somewhat implied by specifically calling out nested arrays and
dictionaries, but I was still unsure and had to test it myself.
One might expect that `Resource` objects, which have a `duplicate`
method, might be deep-copied.
2022-12-30 11:59:07 -05:00
George Marques
bc739a4687
GDScript: Make using return of void function an error
Remove the `VOID_ASSIGNMENT` warning since those cases will be errors
now.
2022-12-30 13:35:38 -03:00