clayjohn
1b80f21abf
Fix typo in particles process material when using emission color texture
2023-10-19 17:29:46 +02:00
Yuri Sizov
4952d37f4b
Fix StringName leaks in VariantParser
2023-10-19 17:13:15 +02:00
Rémi Verschelde
3bfcbe7946
SCons: Use CXXFLAGS to disable exceptions, it's only for C++
...
Following discussion in https://github.com/godotengine/godot-cpp/pull/1216 .
2023-10-19 16:28:07 +02:00
anrp
4c33c60500
Allow coexistance of GDScript and GDExtension virtual methods in the same object
...
Resolves https://github.com/godotengine/godot-cpp/issues/1224
2023-10-19 10:21:26 -04:00
jsjtxietian
6950aab078
Make LineEdit secret character easier to change and enter
...
1. Allow values longer than 1 character in the property,
but trim characters after the first one.
2. Allow empty strings, this acts like if a space was used as a secret character,
so that an error isn't printed when you erase all characters in the property.
2023-10-19 21:32:38 +08:00
CopyTIME
458cb99966
Change return type of "_Set" method in csharp code example
...
Add "return false" to GDScript code example of _Set method
2023-10-19 18:52:11 +08:00
Saif Kandil
74efbde7df
Fix Object class C# syntax error
...
Signed-off-by: Saif Kandil <74428638+k0T0z@users.noreply.github.com>
2023-10-19 13:43:54 +03:00
Saracen
a16cbf6869
Fix crash on recovered orphaned nodes.
2023-10-19 11:15:57 +01:00
Rémi Verschelde
f8818f85e6
Merge pull request #83568 from mrTag/navigationregion2d_fix
...
Fixing "Navigation map synchronization error" when using NavigationRegion2D
2023-10-19 00:27:25 +02:00
Matthew Borkowski
2d262c072b
Fix GDScriptCache::get_full_script
eating parsing errors because of early exit
...
Fixes #75545 .
2023-10-18 18:21:59 -04:00
Rémi Verschelde
6761b647b2
Merge pull request #83574 from smix8/navregion_err_msg_4.x
...
Fix NavRegion sync error messages
2023-10-19 00:08:55 +02:00
Rémi Verschelde
beb8484259
Merge pull request #83563 from RandomShaper/vk_shader_hist
...
Bump version of Vulkan RD binary shader format
2023-10-18 21:33:40 +02:00
Rémi Verschelde
2714a738f8
Merge pull request #83562 from YuriSizov/core-our-vessel-is-not-seaworthy
...
Fix StringName leaks in GDExtension, core, and editor themes
2023-10-18 21:33:16 +02:00
Rémi Verschelde
c781694a82
Merge pull request #83488 from QbieShay/qbe/fix-particle-pause
...
Fixed multiple particle issues: division by zero, color ramp override, scale dependent on amount ratio
2023-10-18 21:32:50 +02:00
smix8
36146258de
Fix NavRegion sync error messages
...
Fixes NavRegion sync error messages
2023-10-18 21:09:48 +02:00
George Marques
08e3f30299
GDScript: Don't optimize division and modulo on debug
...
Since the validated operators don't have checks for division by zero,
use the regular evaluator in debug which has those checks.
2023-10-18 14:12:51 -03:00
Dominik
b915e788a4
Removed navigation_mesh instantiation from constructor of NavigationPolygon
2023-10-18 19:04:08 +02:00
Saracen
9d6f570c28
Support duplication of foreign nodes.
2023-10-18 17:00:47 +01:00
Pedro J. Estébanez
7e598642d2
Bump version of Vulkan RD binary shader format
2023-10-18 17:45:10 +02:00
Yuri Sizov
582ed157b5
Fix StringName leaks in GDExtension, core, and editor themes
2023-10-18 17:36:20 +02:00
Rémi Verschelde
7f884b4e00
Merge pull request #82537 from KoBeWi/the_files_are_back_on_the_menu
...
Don't remove favorite files in EditorFileDialog
2023-10-18 16:55:06 +02:00
Rémi Verschelde
f7da96add3
Merge pull request #83534 from SaracenOne/blend_tree_auto_disconnect
...
Automatic reconnection of nodes in blend tree.
2023-10-18 16:55:02 +02:00
Rémi Verschelde
49f492d54b
Merge pull request #83532 from raulsntos/dotnet/nested-class-generation
...
C#: Fix generated nested class order
2023-10-18 16:54:58 +02:00
Rémi Verschelde
0111637fd3
Merge pull request #83529 from raulsntos/dotnet/docs-xml
...
Fix C# docs to use the proper XML
2023-10-18 16:54:55 +02:00
Rémi Verschelde
0f710e688c
Merge pull request #83517 from YuriSizov/for-NON-separator-items-add-some-padding-for-the-content
...
Fix incorrect offset of `PopupMenu` separator icons
2023-10-18 16:54:52 +02:00
Rémi Verschelde
6ee666cb00
Merge pull request #83515 from m4gr3d/bump_java_version_main
...
Bump the java version to version 17
2023-10-18 16:54:48 +02:00
Rémi Verschelde
65e7ddadd7
Merge pull request #83489 from groud/implement_tile_map_normals
...
Allow normal maps on TileMaps that use texture padding
2023-10-18 16:54:44 +02:00
Rémi Verschelde
5fd3354655
Merge pull request #81643 from Rindbee/defer-rebuild-the-animations-tree-in-SpriteFramesEditor
...
Defer updating the animations Tree in SpriteFramesEditor to avoid crashes
2023-10-18 16:54:40 +02:00
Rémi Verschelde
680b59954b
Merge pull request #81638 from jsjtxietian/fix-spinBox-reset-text-when-redraw
...
Fix SpinBox will reset unsubmited text when redrawing
2023-10-18 16:54:32 +02:00
Gilles Roudière
73f72409f5
Allow normal maps on TileMaps that use texture padding
2023-10-18 14:55:44 +02:00
Saracen
65016c393f
Automatic reconnection of nodes in blend tree.
2023-10-18 03:19:02 +01:00
Raul Santos
fe078219fc
C#: Fix generated nested class order
2023-10-18 03:37:57 +02:00
kobewi
825a18e980
Don't remove favorite files in EditorFileDialog
2023-10-18 02:06:01 +02:00
Raul Santos
e6ebde8408
Fix C# docs to use the proper XML
...
Replaces some BBCode that was accidentally left in the C# documentation
with the proper XML syntax.
2023-10-18 01:56:25 +02:00
风青山
2642c6851f
Defer updating the animations Tree in SpriteFramesEditor to avoid crashes
...
Previously, clicking the LMB while renaming an animation could cause
`SpriteFramesEditor::_update_library(false)` to be called during
`Tree::propagate_mouse_event()`. This may cause a crash.
We can defer updates to the editor interface to avoid calling
`Tree::create_item()` at the wrong time.
Enables `SpriteFramesEditor::_select_animation()` to be able to undo/redo
2023-10-18 06:46:03 +08:00
Fredia Huya-Kouadio
56ce2d94c5
Bump the java version to version 17
2023-10-17 15:08:03 -07:00
Rémi Verschelde
dce1aab174
Merge pull request #83514 from kleonc/docs-multiplication-operators-doing-xform_inv-csharp
...
Clarify C# docs for operators performing `xform_inv`
2023-10-18 00:06:02 +02:00
Rémi Verschelde
e06d09228b
Merge pull request #83251 from Rindbee/fix-current_edited_scene-wrong-move
...
Fix saving wrong edited scene state when switching scene tabs
2023-10-18 00:01:24 +02:00
Rémi Verschelde
060816c3a4
Merge pull request #82858 from KoBeWi/read_between_the_comments
...
Provide translation strings for folder colors
2023-10-18 00:01:00 +02:00
Rémi Verschelde
024172b4eb
Merge pull request #82409 from KoBeWi/3_in_1
...
Document, cleanup and fix some theme properties
2023-10-18 00:00:36 +02:00
Rémi Verschelde
0181983ad4
Merge pull request #81774 from MewPurPur/improve-visible-on-screen-class-docs
...
Improve VisibleOnScreen classes' docs
2023-10-18 00:00:11 +02:00
Rémi Verschelde
30bdf7776c
Merge pull request #80523 from ElMikosch/fix_hingejoint3d_target_velocity_suffix
...
Fix unit suffix for `HingeJoint3D`'s target velocity
2023-10-17 23:59:45 +02:00
Rémi Verschelde
ca09afd530
Merge pull request #80489 from raulsntos/dotnet/diagnostics
...
C#: Improve diagnostic messages and add help link
2023-10-17 23:59:17 +02:00
rune-scape
9fb8862d73
GDScript: Lambda hot reloading
...
Co-authored-by: Adam Scott <ascott.ca@gmail.com>
2023-10-17 15:52:52 -04:00
Yuri Sizov
ccb989569d
Fix incorrect offset of PopupMenu
separator icons
2023-10-17 20:38:35 +02:00
kleonc
408de3b091
Clarify C# docs for operators performing xform_inv
2023-10-17 19:49:42 +02:00
Raul Santos
aa4dba5b56
C#: Improve diagnostic messages and add help link
...
- Reword diagnostic messages.
- Add help link to diagnostics.
2023-10-17 19:45:09 +02:00
Zae
acf0d395c8
Editor: Fix remove_control_from_dock
fails when dock is floating.
2023-10-18 01:14:26 +08:00
Mathias
d4ced2506d
Fix unit suffix for HingeJoint3D's target velocity
2023-10-17 18:53:55 +02:00
Dario
4890e96556
Add an extra backbuffer color texture that can be used when an upscaler is in use.
...
Fixes issue #83152 . Due to how BLUR_0 is reused for multiple purposes and requires being at native resolution for some post-processing effects to work, FSR2 will use an alternate texture at internal size to use as the screen texture read by shaders instead. The rendering pipeline will prefer using this texture if it exists.
2023-10-17 13:36:27 -03:00