Stephan Dilly
11426cb0f7
add iOS Simulator platform
...
without this we have to manually drop a `x86_64` builds of gdnative libs into the Xcode project to allow running in `iOS Simulator`
(cherry picked from commit f49199bcc3
)
2020-09-24 14:43:10 +02:00
Rémi Verschelde
c8859f0463
Fix typos with codespell
...
Using codespell 1.17.1.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2020-09-18 14:09:51 +02:00
Rémi Verschelde
b40f3f9740
Style: Sync other changes from new fix_style.sh and clang_format.sh
2020-07-24 10:39:18 +02:00
Emmanuel Leblond
f031e72395
Add missing has_default_value field for signals in api.json
...
(cherry picked from commit 37de4982ca
)
2020-07-15 12:48:18 +02:00
Emmanuel Leblond
8bc44c868e
Correct is_reference attribute in api.json for Reference class
...
(cherry picked from commit b5c80088ce
)
2020-07-15 12:48:18 +02:00
Sergey Minakov
0e2bc779ed
GDNative export: do not add fake lookup table if static lib is not used
2020-07-02 12:47:58 +03:00
Sergey Minakov
8fff25df09
GDNative Editor: Support selecting frameworks for iOS
2020-07-02 12:47:20 +03:00
Sergey Minakov
6001e10054
GDNative: support dynamic loading of iOS frameworks
2020-07-02 12:38:51 +03:00
Mark Kuo
cb9bc18102
VideoStreamGDNative: close file in cleanup
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We should close the file handle when we are done.
(cherry picked from commit 3b05d2c989
)
2020-06-29 10:57:59 +02:00
Rémi Verschelde
f99cbb94cc
Export: Rename 'Windows Universal' to 'UWP'
...
It's otherwise too easy to be confused between 'Windows Desktop' (Win32)
and 'Windows Universal' (UWP).
(cherry picked from commit 08ef0aab16
)
2020-06-21 21:39:44 +02:00
Rémi Verschelde
bf913d6917
DocData: Skip language-specific ClassDoc without methods/constants
...
Removes the useless `@C#`, `@NativeScript` and `@VisualScript` entries.
(cherry picked from commit ba0db95909
)
2020-06-18 11:29:28 +02:00
Rémi Verschelde
7bf9787921
SCons: Format buildsystem files with psf/black
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Configured for a max line length of 120 characters.
psf/black is very opinionated and purposely doesn't leave much room for
configuration. The output is mostly OK so that should be fine for us,
but some things worth noting:
- Manually wrapped strings will be reflowed, so by using a line length
of 120 for the sake of preserving readability for our long command
calls, it also means that some manually wrapped strings are back on
the same line and should be manually merged again.
- Code generators using string concatenation extensively look awful,
since black puts each operand on a single line. We need to refactor
these generators to use more pythonic string formatting, for which
many options are available (`%`, `format` or f-strings).
- CI checks and a pre-commit hook will be added to ensure that future
buildsystem changes are well-formatted.
(cherry picked from commit cd4e46ee65
)
2020-06-10 15:30:52 +02:00
bruvzg
d255cc9e4d
Fix GDNative Variant type size on 32-bit platforms, add size checking static asserts. [3.2]
2020-05-17 16:11:49 +03:00
Rajat Goswami
19e71f94d8
Adding missing include guards to header files identified by LGTM.
...
This addresses the issue godotengine/godot#37143
(cherry picked from commit 2ecf928ae3
)
2020-03-25 11:38:54 +01:00
Rémi Verschelde
2d20fc39aa
doc: Drop unused 'category' property from header
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We already removed it from the online docs with #35132 .
Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.
We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00
Rémi Verschelde
bb6c0d3e8b
doc: Complete documentation for VideoStreams
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Also quick clean up of the matching C++ files.
2020-01-26 11:29:07 +01:00
Rémi Verschelde
4faaf6089a
Remove unused #if 0'ed code
2020-01-21 21:41:54 +01:00
toasteater
677e72d2f6
Expose instance_from_id to GDNative
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This function is available to GDScript but not to GDNative. When exposed, it
allows building more ergonomic safe abstractions over the GDNative APIs, and
covers the use cases of the original PR.
Close #28478 . Supersedes #28791 .
Co-authored-by: Markus Ewald <cygon@nuclex.org>
2020-01-10 11:59:37 +00:00
sheepandshepherd
3056c4bd5a
Expose cast_to to GDNative for dynamic casts
2020-01-03 04:27:13 +01:00
Rémi Verschelde
a7f49ac9a1
Update copyright statements to 2020
...
Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Haoyu Qiu
078c0d75f2
Cleans up headers included in editor_node.h
2019-12-24 21:46:05 +08:00
Rémi Verschelde
2845e6a21a
Merge pull request #34040 from qarmin/unused_variable_more_precise_numbers
...
Removed unused variables, add some constants numbers
2019-12-10 08:25:31 +01:00
Rafał Mikrut
ed1c4bc77d
Removed unused variables, add some constants numbers
2019-12-10 05:13:02 +01:00
Emmanuel Leblond
fb9b010384
Add missing on error manifest struct destroy in pluginscript script init
2019-12-01 16:15:31 +01:00
Tomasz Chabora
f4a1a79d01
Don't try to initialize empty NativeLibrary
2019-11-29 21:10:20 +01:00
marcosjouron
6d2b21c6a4
VideoStreamGDNative: Fix playing video files without audio stream
2019-11-27 16:40:16 +01:00
Emmanuel Leblond
03e1568aeb
Add singleton_name field to autogenerated json api
2019-11-16 20:29:54 +01:00
bruvzg
047ecffaac
Restore GDNative compatibility by moving new functions introduced in #33210 to core API 1.2 extension.
2019-11-02 15:25:43 +02:00
PouleyKetchoupp
475115c0c3
Added empty() function to pool array types
2019-10-31 16:27:32 +01:00
Rémi Verschelde
63c5cd7eb8
Merge pull request #33104 from qarmin/fix_some_crashes
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Fix some crashes and using null pointers
2019-10-28 08:37:59 +01:00
Rafał Mikrut
e53e1c566a
Fix some crashes and using null pointers
2019-10-28 08:07:29 +01:00
SeleckyErik
61bda112bd
Refactor VideoPlayer and VideoStream
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VideoStream:
- Fix const correctenss
VideoPlayer:
- Remove unused member variable last_frame
- Move _mix_audios function definition to source file
- Fix function parameter naming to match p_ convention
- Fix const correctness
- Add null checking
2019-10-24 01:35:47 +01:00
Hugo Locurcio
9499eef4da
Document the GDNative singleton method prefix being changeable
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This also tweaks error messages to remove hardcoded references to
the default `godot_` prefix.
2019-10-07 15:59:57 +02:00
sheepandshepherd
04dbcd7f5a
Document GDNativeLibrary
2019-10-06 17:38:51 +02:00
Rémi Verschelde
9b8c355eab
Merge pull request #32199 from starryalley/fix_seek
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Fix VideostreamGDNative seek
2019-09-25 13:01:50 +02:00
Rémi Verschelde
dec10dd776
Merge pull request #32051 from qarmin/some_error_explanation
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Added some obvious errors explanations
2019-09-25 11:51:54 +02:00
qarmin
17732fe698
Added some obvious errors explanations
2019-09-25 10:28:50 +02:00
Rémi Verschelde
2114898cb5
Merge pull request #31172 from creikey/add-array-slicing
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Add array slice method
2019-09-23 15:26:27 +02:00
Rémi Verschelde
30e16fff57
Merge pull request #32198 from starryalley/fix_audio_buffer
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Fix VideostreamGDNative audio buffer handling
2019-09-23 15:01:43 +02:00
luz.paz
91ecd7b6a6
Fix misc. source comment typos
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Found using `codespell -q 3 -S ./thirdparty,*.po -L ang,ba,cas,dof,doubleclick,fave,hist,leapyear,lod,nd,numer,ois,paket,seeked,sinc,switchs,te,uint -D ~/Projects/codespell/codespell_lib/data/dictionary.txt `
2019-09-19 14:36:52 -04:00
Mark Kuo
8d2efe75ae
Fix VideostreamGDNative audio buffer handling
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Fix the audio buffer start when there are previous remains
2019-09-19 15:28:33 +10:00
Mark Kuo
ec9c5171d2
Fix VideostreamGDNative seek
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When seeking video, make sure audio buffers are reset and video time
is updated.
2019-09-19 15:27:31 +10:00
Cameron Reikes
757c509437
Add array slice method
2019-09-14 13:08:28 -07:00
Rémi Verschelde
65d61d0360
doc: Sync classref with current source
2019-08-29 15:33:52 +02:00
toasteater
e2121c97ae
Make VarArg methods return types show up as Variant in API json
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VarArg methods have the return type Object in the API json for GDNative. This
can cause undefined behavior in some language bindings due to lack of
documentation on VarArg methods' behavior.
This changes the MethodInfo of:
- CSharpScript::_new
- GDScript::_new
- PluginScript::_new
2019-08-26 16:36:51 +00:00
Bastiaan Olij
bf9a97c2cb
Fix self reference issue in core structures for GDNative plugins
2019-08-12 19:21:32 +10:00
Robin Hübner
6ab118c464
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative", "modules/gdscript" directories.
2019-08-09 11:13:24 +02:00
Rémi Verschelde
adffd9aaef
Merge pull request #30935 from YeldhamDev/gdnative_plugin_fix
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Fix 'GDNativeLibrary' editor being incorrectly opened
2019-07-29 21:38:37 +02:00
Rémi Verschelde
baa1d0c3d0
Merge pull request #30923 from NilsIrl/better_dropdown
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Improve platform selection in the GDNativeLibrary dock
2019-07-29 21:38:21 +02:00
Michael Alexsander Silva Dias
147990cb6d
Fix 'GDNativeLibrary' editor being incorrectly opened
2019-07-29 15:05:49 -03:00