Commit graph

13 commits

Author SHA1 Message Date
Bastiaan Olij
a8114b9936 Forgot a parameter in the ARVR gdnative bindings for notifications 2019-04-30 21:47:14 +10:00
Bastiaan Olij
1a1b35721a Send notifications to ARVRInterfaces 2019-04-27 08:39:21 +10:00
Bastiaan Olij
8349d4fbd9 Add option to have viewport render into supplied texture 2019-04-06 08:24:58 +11:00
marxin
c11e7ffd0e Fix warnings seen with -Wignored-qualifiers. 2019-02-21 20:24:29 +01:00
Rémi Verschelde
75dae1b9a9 Drivers, main, servers: Ensure classes match their header filename
Renamed:
- `drivers/alsamidi/alsa_midi.h` -> `midi_driver_alsamidi.h`
  (same for `coremidi` and `winmidi`)
- `main/timer_sync.h` -> `main_timer_sync.h`
- `servers/visual/visual_server_global.h` -> `visual_server_globals.h`
2019-02-12 14:39:47 +01:00
Rémi Verschelde
b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Hein-Pieter van Braam
0e29f7974b Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it.  From
now on writes to Vectors need to happen through the .write proxy. So for
instance:

Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;

Failing to use the .write proxy will cause a compilation error.

In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.

_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
Bastiaan Olij
8901b3cf00 [WIP] Adding version info to GDNative ARVR interfaces 2018-05-27 20:31:41 +10:00
Rémi Verschelde
b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Rémi Verschelde
13c2ff9320 Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
Bastiaan Olij
f00b60860c Set real world position, not virtual world position! 2017-11-28 23:28:35 +11:00
BastiaanOlij
9d3f8418ca Removed add/remove interface bindings and added get_interfaces 2017-11-13 22:08:43 +11:00
Karroffel
79285b084d [GDNative] rename nativearvr extension to arvr 2017-11-10 12:36:50 +01:00
Renamed from modules/gdnative/nativearvr/arvr_interface_gdnative.cpp (Browse further)