Rémi Verschelde
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b16c309f82
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Update copyright statements to 2019
Happy new year to the wonderful Godot community!
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2019-01-01 12:58:10 +01:00 |
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Fabio Alessandrelli
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1e9b46d687
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Clearly deprecate sync too in favor of remotesync.
NOTE: This changes the RPC_MODE_* enum values.
Games should be re-exported. GDNative rebuilt.
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2018-09-15 00:06:03 +02:00 |
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Fabio Alessandrelli
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d6b31daec6
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Rename slave keyword to puppet
The slave keyword will still be available as deprecated in 3.1 but will
be dropped from future releases.
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2018-09-15 00:06:03 +02:00 |
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Fabio Alessandrelli
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e82f0fefbc
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MultiplayerAPI::send_bytes transfer mode support.
Added as extra parameter, allow you to specify which transfer mode to
use for those specific bytes
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2018-07-08 09:47:22 +02:00 |
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Fabio Alessandrelli
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4524153b6e
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New sync RPC modes to match all combinations
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2018-05-29 20:26:41 +02:00 |
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Fabio Alessandrelli
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1400f6fdc4
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Refactor RPCMode enum and checks
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2018-05-29 20:26:41 +02:00 |
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Max Hilbrunner
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4c69a495c9
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Revert "RPCMode refactor, more sync modes"
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2018-05-29 11:47:52 +02:00 |
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Fabio Alessandrelli
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19ba3d5da3
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New sync RPC modes to match all combinations
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2018-05-26 10:43:43 +02:00 |
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Fabio Alessandrelli
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9de4ffde61
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Refactor RPCMode enum and checks
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2018-05-26 10:43:43 +02:00 |
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Guilherme Felipe
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35024d4e7b
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Add missing copyright headers
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2018-05-16 14:50:44 -03:00 |
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Fabio Alessandrelli
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c7466eb144
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Allow sending raw bytes through MultiplayerAPI
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2018-05-12 23:17:24 +02:00 |
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Fabio Alessandrelli
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e391b493d5
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Internal methods in MultiplayerAPI start with _
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2018-05-08 14:46:52 +02:00 |
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Fabio Alessandrelli
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df391cc5be
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Add new MultiplayerAPI class
Handles all the high level networking stuff
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2018-03-03 18:28:49 +01:00 |
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