Juan Linietsky
|
cacf9ebb7f
|
all light types and shadows are working, pending a lot of clean-up
|
2016-11-09 23:55:06 -03:00 |
|
Juan Linietsky
|
4428115916
|
Everything returning to normal in 3D, still a long way to go
-implemented the scene part of visual server and rasterizer, objects without lighting and material are rendererd only
|
2016-10-19 11:14:41 -03:00 |
|
Juan Linietsky
|
9151eb591d
|
Changed the way the step decimals are computed to a safer way, fixes many issues.
|
2016-07-26 17:25:10 -03:00 |
|
Hubert Jarosz
|
4a4f247914
|
remove trailing whitespace
|
2016-03-09 00:00:52 +01:00 |
|
George Marques
|
5be9ff7b67
|
Update copyright to 2016 in headers
|
2016-01-01 11:50:53 -02:00 |
|
Rémi Verschelde
|
1e147c4945
|
Fix some copy-paste mistakes in linear/db volume functions
|
2015-09-26 21:06:12 +02:00 |
|
Juan Linietsky
|
fdaa2920eb
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
|
Juan Linietsky
|
a36a774897
|
Fixes
-=-=-=
-Added missing quaternion constructor
-code completion fixes
-winrt fixes
|
2014-12-20 15:30:06 -03:00 |
|
Juan Linietsky
|
089d7fa171
|
Small batch of fixes
-=-=-=-=-=-=-=-=-=-=
-Fixed looping error in AudioStreamResampled
-winrt port progress
-fixes in material in ambient light
|
2014-12-15 15:42:58 -03:00 |
|
Matthew Casey
|
0bb71e723f
|
Make math_funcs.h use lrint on msvc 2013
|
2014-02-11 14:19:52 -05:00 |
|
Juan Linietsky
|
0b806ee0fc
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
|