Commit graph

23743 commits

Author SHA1 Message Date
Rémi Verschelde
159470df08
Merge pull request #32275 from godotengine/skin_support
Added skin support and simplified APIs to override bone position + glTF 2.0 import fixes
2019-09-23 15:02:15 +02:00
Rémi Verschelde
30e16fff57
Merge pull request #32198 from starryalley/fix_audio_buffer
Fix VideostreamGDNative audio buffer handling
2019-09-23 15:01:43 +02:00
Rémi Verschelde
06b07eebb5
Merge pull request #32238 from Paulb23/reset_array_dict_crash
Fix crash when reverting an exported array / dict to NULL
2019-09-23 15:01:08 +02:00
Rémi Verschelde
fc47569be9
Merge pull request #32232 from Paulb23/issue_32070_goto_doc_when_selecting
Fixed going to doc reference while selecting text
2019-09-23 15:00:41 +02:00
Rémi Verschelde
915b27b0ab
Merge pull request #32266 from Calinou/project-manager-autofocus-search
Focus the project manager's search box automatically on startup
2019-09-23 14:59:57 +02:00
Rémi Verschelde
965e059146
Merge pull request #32258 from Calinou/improve-debugger-shortcut-ux
Improve the debugger shortcut UX
2019-09-23 14:59:44 +02:00
Rémi Verschelde
36b5795f47
Merge pull request #32213 from marstaik/skin_support
GLTF2 Import Fixes - Skin(s) to Skeleton - Skin Support
2019-09-23 14:11:14 +02:00
Hugo Locurcio
a51e8b1ff0
Fix i18n in String::humanize_size()
Calls to `RTR()` must be added to each string so the PO file generator
can pick them up.
2019-09-23 13:54:10 +02:00
Rémi Verschelde
013e88fe4b
Merge pull request #32271 from losinggeneration/build_cvtt_with_system_squish
Allow building cvtt with system squish
2019-09-23 13:13:11 +02:00
Harley Laue
0fbd00f656 Allow building cvtt with system squish
It looks like the SCsub for cvtt was copied from squish and it left
the `if env['build_squish']:` line intact. This means that using
`scons builtin_squish=no modules/cvtt` would fail and overal builds
would also fail because they'd fail to find `ConvectionKernels.h`
2019-09-23 02:59:59 -07:00
Rémi Verschelde
46f909f8af
Merge pull request #32054 from puthre/variant_ref_optim
Optimized variant reference function.
2019-09-23 11:36:40 +02:00
PouleyKetchoupp
87bb1515af Fixes in AnimationTrackEditor around bezier curves
- Undo add bezier track (#31695)
- Undo insert keys for several properties
- Insert keys for several properties using bezier curves (#31698)
- Insert keys for 2d rotation using bezier curve (#28429)
- Insert keys for existing bezier track (#31697)
- Auto-insert keys for bezier track (#31696)
- Number of tracks in insert keys confirmation message
2019-09-23 10:36:02 +02:00
Rémi Verschelde
fb12f54721
Merge pull request #32074 from KoBeWi/ninja_reload
Preserve folding when sub-scene is changed
2019-09-23 10:32:02 +02:00
Rémi Verschelde
393a0152ea
Merge pull request #32055 from qarmin/some_code_fixes
Changed some code found by Clang Tidy and Coverity
2019-09-23 10:00:31 +02:00
Rémi Verschelde
791da4cb83
Merge pull request #32048 from YeldhamDev/lineedit_right_icon_fix
Expose LineEdit's 'right_icon' and fix icon size
2019-09-23 09:51:45 +02:00
Rémi Verschelde
a0ef113d05
Merge pull request #32036 from Calinou/improve-soft-body-editor-icon
Improve the SoftBody node editor icon
2019-09-23 09:48:55 +02:00
Rémi Verschelde
80a3a78ee9
Merge pull request #32043 from guilhermefelipecgs/fuzzy_help_search
Adds fuzzy search for help search dialog
2019-09-23 09:46:15 +02:00
Rémi Verschelde
16bedc7ede
Merge pull request #32040 from Calinou/editor-help-shift-find-previous
Find the previous match in the editor help when pressing Shift + Enter
2019-09-23 09:44:06 +02:00
Rémi Verschelde
b671b6ad2b
Merge pull request #32035 from YeldhamDev/new_icons
Add some missing icons
2019-09-23 09:37:57 +02:00
Rémi Verschelde
b94460b328
Merge pull request #32032 from nekomatata/encrypted-file-get-path
Implemented get_path() & get_path_absolute() for FileAccessEncrypted
2019-09-23 09:32:58 +02:00
Rémi Verschelde
cf1e914897
Merge pull request #32027 from lupoDharkael/group-order
Preserve group order in scene files
2019-09-23 09:24:56 +02:00
Rémi Verschelde
5ffae0d299
Merge pull request #32020 from Calinou/editor-audio-bus-display-tooltip
Display audio buses' current volume in a tooltip when hovering slider
2019-09-23 09:02:45 +02:00
Rémi Verschelde
2de90bff9c
Merge pull request #32011 from Calinou/editor-easing-property-drag
Make editor inspector easing lines use the accent color when dragged
2019-09-23 08:50:07 +02:00
Rémi Verschelde
c593fbed3d
Merge pull request #32010 from puthre/fix_undo_animation_bezier
Animation Bezier Editor : fix double inserts on undo
2019-09-23 08:48:10 +02:00
Rémi Verschelde
0782082433
Merge pull request #32003 from codecustard/fix_optionbutton_not_selecting
Fixes OptionButton Not Updating Current Selection
2019-09-23 08:46:09 +02:00
Rémi Verschelde
242e6cb904
Merge pull request #32000 from codecustard/Add_Reorder_frames_via_dragndrop
Add ability to reorder animation frames via drag and drop
2019-09-23 08:44:22 +02:00
Rémi Verschelde
2a2f40c45b
Merge pull request #32007 from nekomatata/sprite-frames-editor-delete
SpriteFramesEditor improvements around deleting animations
2019-09-23 08:43:56 +02:00
Rémi Verschelde
a089057596
Merge pull request #32049 from codecustard/fix_remoteview_navto_inspected
Fix Remote Tree Navigate to Inspected
2019-09-23 08:13:34 +02:00
Rémi Verschelde
0490fc9ce3
Merge pull request #31061 from Abstract-Everything/input-actions-reorder-ui
Input actions can be reordered by drag and drop.
2019-09-23 08:10:17 +02:00
Michael Alexsander Silva Dias
94ad89a5fb Fix various problems with tab-related icons 2019-09-22 23:08:14 -03:00
Hugo Locurcio
61299dc451
Focus the project manager's search box automatically on startup
This allows the user to search projects as soon as the project manager
opens, without having to click on the search field first.
2019-09-23 02:50:50 +02:00
Marios Staikopoulos
77e223ff94 GLTF: Fixed some issues with skin groups joining incorrectly and removed unused code
- Skin groups now merge more cleanly together
- Skins whose highest nodes are siblings of another skin now get merged also
- Skin nodes who have children of another skin now also fuse together
- Removed the re-rooting of IBM code, as it is no longer needed with the Skin system
2019-09-22 17:45:36 -07:00
Rémi Verschelde
72d87cfbce
Merge pull request #30852 from swarnimarun/vs_tools_script
Tool Mode for Visualscript
2019-09-22 21:21:59 +02:00
Rémi Verschelde
0928e82027
Merge pull request #29895 from ptrojahn/menukey
Support menu key in TextEdit and LineEdit controls
2019-09-22 21:21:13 +02:00
Rémi Verschelde
03372820b8
Merge pull request #32248 from cagdasc/android-export-activity-start-fix
Fix Android Launcher Activity
2019-09-22 21:20:31 +02:00
Rémi Verschelde
f65c61434b
Merge pull request #32247 from KoBeWi/the_new_order
Perform reparent if position changes
2019-09-22 21:19:58 +02:00
Rémi Verschelde
11f75cdd3c
Merge pull request #32235 from Calinou/improve-network-profiler-ui
Improve the network profiler UI
2019-09-22 21:19:37 +02:00
Rémi Verschelde
7174677fc8
Merge pull request #32259 from NeoSpark314/fix_stereo_cubemap_gles2
fix gles2 broken panorama sky on oculus quest
2019-09-22 21:18:06 +02:00
Rémi Verschelde
6149ed0296
Merge pull request #32252 from lawnjelly/skin-fix
Fix GLES2 skinning where VERTEX_TEXTURE not supported
2019-09-22 21:17:15 +02:00
Hugo Locurcio
471a3ceb77
Improve the debugger shortcut UX
- Display the shortcut in the button tooltips by defining the shortcut
  on the buttons as well.
- Swap "Step Over" and "Step Into" in the Debug menu to match the button
  order in the Debugger bottom panel.
2019-09-22 19:19:53 +02:00
Hugo Locurcio
c99d80b414
Mention performance caveats of OS.set_window_title()
See #32254.
2019-09-22 19:01:34 +02:00
Holger Dammertz
94b0240767 fix gles2 broken panorama sky on oculus quest
This fixes an issue that was fixed for gles3 in #31419 but not applied
to gles2. The fix consists of using a constant scale for cube_normal of -1.0
instead of -1000000. It results in broken panorama rendering on the
oculus quest (see https://github.com/GodotVR/godot_oculus_mobile/issues/29)
2019-09-22 18:53:38 +02:00
qarmin
50be65bf43 Changed some code found by Clang Tidy and Coverity 2019-09-22 18:45:08 +02:00
lawnjelly
f5365aa0e1 Fix GLES2 skinning where VERTEX_TEXTURE not supported
Although the backup USE_SKELETON_SOFTWARE skinning path is currently used when float texture is not supported, the default skinning path still fails when float texture is supported but GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS is 0, i.e. the device cannot read from texture during vertex shader. This PR adds the logic to activate the SKELETON_SOFTWARE path if either of these cases occur, preventing crashes on devices which have this combination of features.
2019-09-22 15:38:20 +01:00
Cagdas
ef5d1ebc95 Fix starting intent problem 2019-09-22 15:02:10 +03:00
Tomasz Chabora
48ca6ec657 Perform reparent if position changes 2019-09-22 12:44:59 +02:00
Paul Trojahn
ba24bc1e04 Support menu key in TextEdit and LineEdit controls
Related to #15542
2019-09-22 12:06:24 +02:00
Marios Staikopoulos
72d2468d68 More GLTF Fixes
1: Depth draw mode set for transparent materials (iFire)
2: Skeletons
  - Bone names now unique and seperate from scene names
  - Due to mixture of fake joints and joints, new bone sanitizing for names added
  - Fixed an issue where some disjoint skins were not being joined due to a logic error
  - Deterministic and Depth-first bone creation order
3: Skins
  - Removed duplicate skins when possible
4: Animations
  - Fixed invalid morph target names
2019-09-21 21:45:38 -07:00
Michael Alexsander Silva Dias
5d03aa12c9 Expose LineEdit's 'right_icon' and fix icon size 2019-09-21 21:14:14 -03:00
Marios Staikopoulos
6fc5647bc3 GLTF Importer - Add more Index types and const-ed up the code 2019-09-21 15:21:02 -07:00