Rémi Verschelde
81fd486c92
Merge pull request #46770 from aaronfranke/3.2-sign-doc
...
[3.2] Fix documentation for Vector2/3.sign()
2021-03-07 21:48:14 +01:00
Aaron Franke
a320d28f53
[3.2] Fix documentation for Vector2/3.sign()
2021-03-07 15:34:57 -05:00
Rémi Verschelde
eca079c198
Merge pull request #46763 from Calinou/interepolatedcamera-remove-deprecation-warning
...
Remove deprecation warning messages from InterpolatedCamera
2021-03-07 16:39:40 +01:00
Hugo Locurcio
ac6251d8b2
Remove deprecation warning messages from InterpolatedCamera
...
Since Godot 4.0's relea se is still a while away, warning users
every time the project starts might be a bit too dramatic.
2021-03-07 15:56:41 +01:00
Rémi Verschelde
3d5f964a49
Merge pull request #46755 from Calinou/tweak-shader-error-gles3-only
...
Tweak shader errors for features only usable in GLES3
2021-03-07 13:41:03 +01:00
Hugo Locurcio
0c6873b13e
Tweak shader errors for features only usable in GLES3
...
See https://github.com/godotengine/godot/issues/42719#issuecomment-792168504 .
2021-03-07 13:27:13 +01:00
Rémi Verschelde
2390b98775
Merge pull request #46749 from bruvzg/thread_id_fix_3
...
[3.2] Improve thread IDs to avoid collisions with threads not created by the Godot API.
2021-03-07 10:07:58 +01:00
bruvzg
ce11f7fa3e
[3.2] Improve thread IDs to avoid collisions with threads not created by the Godot API.
2021-03-07 10:09:02 +02:00
Rémi Verschelde
82fcd3a7b8
Merge pull request #46731 from Faless/js/3.x_fetch_world
...
[3.2][HTML5] Replace XMLHttpRequest(s) with Fetch.
2021-03-06 16:15:39 +01:00
Fabio Alessandrelli
c01f35de12
[HTML5] Replace XMLHttpRequest with Fetch.
...
This has some advantages:
- Streaming/chunked response support.
- Broader headers support.
2021-03-06 11:44:43 +01:00
Rémi Verschelde
f477d3ca98
Merge pull request #46711 from akien-mga/3.2-mono-c++14-compat
...
Mono: Don't use C++17 [[maybe_unused]] to preserve C++14 compatibility
2021-03-06 09:35:49 +01:00
Rémi Verschelde
fcc36d9731
Merge pull request #46707 from Calinou/doc-object-get-property-list-tutorial
...
Link to advanced exports tutorial in the Object class documentation
2021-03-06 00:05:16 +01:00
Rémi Verschelde
558d524bcb
Mono: Don't use C++17 [[maybe_unused]] to preserve C++14 compatibility
...
The 3.2 branch compiles against the C++14 standard to keep good compatibility
with somewhat older compilers.
Fixes #45839 .
2021-03-05 23:28:09 +01:00
Johannes
36bec6677e
Move cursor shape loading after module loading
...
fixes #46685
(cherry picked from commit 2ac9f37b17
)
2021-03-05 22:45:49 +01:00
PouleyKetchoupp
17bb7c6735
Fix errors with invalid CollisionPolygon2D
...
Fixed internal errors when the shape is invalid and made warnings more
descriptive.
(cherry picked from commit 2217e477b9
)
2021-03-05 22:45:29 +01:00
PouleyKetchoupp
6c0002afb5
Fix errors and crash with empty ConvexPolygonShape2D
...
(cherry picked from commit 6fb6090748
)
2021-03-05 22:45:29 +01:00
Hugo Locurcio
48d5080e6a
Link to advanced exports tutorial in the Object class documentation
2021-03-05 22:44:41 +01:00
Rémi Verschelde
b993febf28
Merge pull request #46697 from lawnjelly/camera_2d_delay_logic
...
Fix Camera2D frame delay
2021-03-05 20:09:43 +01:00
Fabio Alessandrelli
751a6f9a63
[HTML5] Rename heapCopy to heapSlice.
...
New heapCopy function copies a TypedArray to the heap.
2021-03-05 17:32:17 +01:00
Fabio Alessandrelli
41c64533b0
[HTML5] Export process writes sizes in template.
...
This allow the loading bar to be much more reliable, even in cases where
realible stream loading status is not detectable (server-side
compression, chunked encoding).
2021-03-05 17:32:17 +01:00
Fabio Alessandrelli
f64ec5f1ad
[HTML5] Preloader fetch, streaming instantiation.
2021-03-05 17:32:17 +01:00
lawnjelly
136f94fa24
Fix Camera2D frame delay
...
Fixes camera frame delay by always doing a scroll update except when smoothing is active.
2021-03-05 15:46:26 +00:00
lawnjelly
bf1de6bbfa
Revert backport of 2D transform and camera snapping options
...
More work is needed to make sure that those options actually solve users' issues, so we prefer to remove the options for 3.2.4 and revisit for a future release.
2021-03-05 14:20:31 +00:00
Rémi Verschelde
8a020a6573
Merge pull request #46662 from Calinou/doc-bakedlightmap-hdr
...
Improve the BakedLightmap `use_hdr` documentation
2021-03-05 15:14:33 +01:00
Rémi Verschelde
ff6cf26286
Merge pull request #46664 from Calinou/doc-margincontainer-theme-constant-3.2
...
Use safer `add_theme_constant_override()` in MarginContainer code sample
2021-03-05 15:12:03 +01:00
Rémi Verschelde
f2ad10f957
Merge pull request #46666 from Pop0p/3.2_bug_get_joy_button_index_from_string
...
Fix a crash when using Input.get_joy_button_index_from_string()
2021-03-05 12:08:43 +01:00
QbieShay
ffbb81e769
fixed particle rotate y flag
2021-03-05 11:31:03 +01:00
Pop0p
07fc567d03
Fix a crash when using Input.get_joy_button_index_from_string()
...
There was a missing comma between two elements in the _buttons array
2021-03-05 11:17:18 +01:00
Rémi Verschelde
d70258707d
Merge pull request #46676 from lawnjelly/ewok_modulate_shader
...
Batching - fix custom MODULATE shader applying modulate twice
2021-03-05 10:44:49 +01:00
Rémi Verschelde
cad3771ce7
Merge pull request #46623 from Janglee123/tilemap-collision-show
...
Added `show_collision` property for tilemap node.
2021-03-04 23:40:17 +01:00
lawnjelly
c401960634
Batching - fix custom MODULATE shader applying modulate twice
...
One of the new fvf types (FVF_MODULATED) allows batching custom shaders that use modulate. The only slight oversight is that there is a special define when MODULATE is used in a custom shader, called MODULATE_USED, that is checked, and if set it does NOT apply final_modulate as part of canvas.glsl.
This MODULATE_USED define wasn't checked when the new FVF was used and modulate was passed in an attribute.
This PR moves the application of the final_modulate into the #ifndef MODULATE_USED section.
2021-03-04 20:28:57 +00:00
janglee
7b6cc3e687
Added show_collision
property.
...
If true, collision shapes are shown in the editor and at run-time.
Requires Visible Collision Shapes to be enabled in the Debug menu,
for collision shapes to be visible at run-time.
2021-03-05 01:21:40 +05:30
Hugo Locurcio
e90f08642d
Use safer add_theme_constant_override()
in MarginContainer code sample
...
Control has magic setters to set custom theme items, but using the
dedicated Control methods is less prone to typos so it should be favored.
2021-03-04 17:18:51 +01:00
Hugo Locurcio
f3496529dd
Improve the BakedLightmap use_hdr
documentation
...
See https://github.com/godotengine/godot/issues/46442 .
2021-03-04 17:10:29 +01:00
Rémi Verschelde
60f1219897
Merge pull request #46658 from akien-mga/3.2-cherrypicks
...
Cherry-picks for the 3.2 branch (future 3.2.4) - 27th batch
2021-03-04 16:07:51 +01:00
Shane Liesegang
4d06a5c2b0
Mono/macOS: Separate data dir into frameworks and resources for codesigning
...
Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com>
(cherry picked from commit 42eb09ddcc
)
2021-03-04 12:21:17 +01:00
Pedro Rodrigues
138d5121eb
Fix crash trying to destroy an ImageTexture object containing a null texture
...
The problem happened when `ImageTexture::create_from_image` was called
with an empty image. In this situation an RID was allocated despite the
texture being null. The destructor would then crash trying to acess this
null texture.
Fixes #46274
(cherry picked from commit 46218d8c37
)
2021-03-04 12:21:17 +01:00
kobewi
b82d5688b9
Deselect column only if belongs to deselected item
...
(cherry picked from commit 5cd5722f6a
)
2021-03-04 12:20:35 +01:00
sps1112
6ea1e97e06
Add null check for NavigationMesh.create_from_mesh()
...
(cherry picked from commit cf6bfea93f
)
2021-03-04 11:41:46 +01:00
sps1112
216aba8228
Add size<=0 check in BakedLighmapData._get_user_data()
...
(cherry picked from commit 18bb6e74be
)
2021-03-04 11:41:10 +01:00
Pedro Rodrigues
eec2731eb2
Fix crash on HTTPClient::poll method
...
The problem happened because `poll` assumed that when the SSL flag was
true, the `connection` would be a subclass of StreamPeerSSL. However
that invariant could be broken by calling HTTPClient::set_connection
with a `connection` that is not a subclass of StreamPeerSSL.
Fixes #46138
(cherry picked from commit a3a731ed92
)
2021-03-04 11:39:51 +01:00
kleonc
5022103ee7
Make Color::from_hsv use Color::set_hsv
...
(cherry picked from commit b59a06da25
)
2021-03-04 11:39:02 +01:00
Michael Alexsander
292c9e380a
Make Camera2D's editor helper code only be compiled on editor builds
...
(cherry picked from commit f70ccbca52
)
2021-03-04 11:35:39 +01:00
Jordan Schidlowsky
ced5f5398a
add msan sanitizer option for linus/bsd, lsan option for osx
...
(cherry picked from commit da35cd2f00
)
2021-03-04 11:33:35 +01:00
Zak
3f36ca7323
HTTPRequest: Improve response when disconnecting while downloading
...
Previously if a disconnect occured while downloading a non recoverable error was displayed. This PR attempts to fix this by making sure `request_completed` signal is emitted with an `STATUS_CONNECTION_ERROR` response code.
(cherry picked from commit 70c39737db
)
2021-03-04 11:31:57 +01:00
Rémi Verschelde
1134fade46
Merge pull request #46373 from dalexeev/3.2-proposal-1545
...
[3.2] Merge Category and Property fields in the Project Settings
2021-03-04 10:19:12 +01:00
Rémi Verschelde
74bbdc9486
Merge pull request #46636 from Calinou/doc-itemlist-remove-examples-3.2
...
Remove incorrect/trivial examples in the ItemList class documentation
2021-03-04 08:56:02 +01:00
Hugo Locurcio
bd907d48ad
Remove incorrect/trivial examples in the ItemList class documentation
...
This closes https://github.com/godotengine/godot-docs/issues/4712 .
2021-03-03 22:56:02 +01:00
Rémi Verschelde
2c331b7900
Merge pull request #46618 from bruvzg/macos_export_entitlements
...
[macOS] Add entitlements config and export template `dylib` signing to the export.
2021-03-03 22:41:12 +01:00
Rémi Verschelde
c003423674
Merge pull request #46579 from nekomatata/fix-joint-remove-body-regression-3.2
...
[3.2] Fix Joint2D/Joint node path reset on scene switch
2021-03-03 16:41:59 +01:00