Commit graph

59 commits

Author SHA1 Message Date
Yuri Sizov
95b27fe8c7 Reorganize code related to editor theming
This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.

Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.

All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00
kobewi
0e8f90f4c8 Update deferred calls to use Callables 2024-01-09 16:11:47 +01:00
kobewi
291be2c66c Swap TileMap and TileSet 2023-10-13 09:55:24 +02:00
kobewi
09b30be86d Add vararg call() method to C++ Callable 2023-10-05 11:35:29 +02:00
A Thousand Ships
75ee58fd04 [Editor] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-15 20:15:39 +02:00
Yuri Sizov
8ecc0c4f47 Fix accessing editor theme items throughout the UI
This also exposes `EditorInterface::get_editor_theme`.
2023-09-15 14:51:01 +02:00
kobewi
6de34fde27 Add EditorStringNames singleton 2023-09-03 19:58:18 +02:00
Rémi Verschelde
3417f34a37
Merge pull request #80529 from KoBeWi/unfortunate_fix_is_unfortunate🤦‍♂️
Fix TileSet not disappearing on deselecting TileMap
2023-08-29 12:43:10 +02:00
lawnjelly
356fc728a4 Fix TileMapEditorPlugin crash by storing tilemap ID instead of pointer
Store the tilemap ObjectID instead of raw pointer, and check it is valid before access.
2023-08-14 12:56:52 +01:00
kobewi
6b7829b5ff Fix TileSet not disappearing on deselecting TileMap 2023-08-12 00:47:26 +02:00
kobewi
f02133a4a2 Fix TileSet with TileMap handling 2023-08-09 23:50:45 +02:00
kobewi
d39b040114 Edit TileSet source on double click 2023-07-30 02:27:40 +02:00
kobewi
ec24d50469 Add separate editor plugin for TileMap and TileSet 2023-07-26 17:23:41 +02:00
Hendrik Brucker
7e21eb7e00 Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
Haoyu Qiu
8b5d5dc2c4 Fix crash when opening a TileSet with invalid tiles 2023-06-13 18:50:08 +08:00
Pedro J. Estébanez
e725b4b02b Allow threads to mark themselves as safe for nodes 2023-05-24 00:22:58 +02:00
Yuri Sizov
49d7041d34 Decouple EditorInterface from EditorPlugin
- Simplify some includes in the process.
- Also exposes EditorInterface.movie_maker_enabled as a property.
2023-04-17 21:59:09 +02:00
Niels Drost
66374c8dce TileSet editor was out of sync with TileMap and incorrectly overwrote old selected TileSet after an edit call with a null pointer. 2023-02-28 22:30:46 +01:00
Gilles Roudière
89ccdc7d34 Fix TileMap patterns creation 2023-02-10 10:46:19 +01:00
Rémi Verschelde
525db733c8
Merge pull request #72129 from groud/unclamp_texture_origin
Rename texture_offset and unclamp it
2023-01-27 15:40:52 +01:00
Gilles Roudière
d7f3bd50bd Rename texture_offset and unclamp it 2023-01-27 11:04:45 +01:00
mara
655b32187f Fix: use the right tile_set in TilesEditorPlugin::_thread
Instead of using the class member, use the item's tile set, as is
the intent.

This fixes an almost immediate crash in the editor for me.
2023-01-25 10:00:25 +01:00
Rémi Verschelde
44f7392883
Merge pull request #65370 from SaracenOne/tileset_editor_visibility_fixes
Fix contextual visibility of tileset and tilemap editors (again)
2023-01-13 18:02:12 +01:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
kobewi
871278cdf0 Improve tile editor selection appearance 2022-12-09 14:46:17 +01:00
trollodel
c90d0bd84f Use forward-declarations in big editor classes 2022-11-29 09:59:43 +01:00
Markus Sauermann
3b14f0334c Remove redundant Variant-types initializations 2022-11-14 19:35:19 +01:00
Rémi Verschelde
5947f22be9
Merge pull request #67578 from KoBeWi/GEDITOR
Unify usage of GLOBAL/EDITOR_GET
2022-10-31 13:15:58 +01:00
Marc Gilleron
7543a5e014 Rename queue_delete => queue_free
# Conflicts:
#	editor/plugins/tiles/tiles_editor_plugin.cpp
2022-10-24 22:07:02 +01:00
kobewi
e48c5daddf Unify usage of GLOBAL/EDITOR_GET 2022-10-18 19:01:48 +02:00
Marc Gilleron
9efb2e786e Fix case where mutex is never unlocked 2022-10-15 13:06:00 +01:00
Kongfa Waroros
e81e81a56e Fix crashing when editing the TileSet field 2022-10-10 00:37:47 +07:00
bruvzg
0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
Micky
dd26ecdd31 Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT
For consistency. Every other exposed `one_shot` is spaced out like this.
2022-09-06 19:00:33 +02:00
Micky
694190a354 Rename TileMap/GridMap.world_to_map and opposite to local_to_map
For both TileMap and GridMap:
- `world_to_map` -> `local_to_map`
- `map_to_world` -> `map_to_local`

Also changes any mention of "world" in this context to "local" to avoid future confusion.

Finally, updates the docs of both methods for consistency.
In particular, adding a note on how to convert the returned values from local to global coordinates and vice versa.
2022-09-05 18:08:39 +02:00
SaracenOne
15ccb319a9 Fix contextual visibility of tileset and tilemap editors 2022-09-05 16:34:09 +01:00
Juan Linietsky
d4433ae6d3 Remove Signal connect binds
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind().
Changed all uses of it to Callable.bind()
2022-07-29 16:26:13 +02:00
Rémi Verschelde
2e05cc3314
Merge pull request #58361 from V-Sekai/tileset_editor_selection
Fix tileset editor visiblity and selection context
2022-07-28 17:31:21 +02:00
Gilles Roudière
8da2710911 Fix TileSet not loading correctly when embedded in a scene 2022-07-26 17:39:35 +02:00
kobewi
d2900429e8 Add static methods for creating Image and ImageTexture 2022-07-08 13:40:47 +02:00
bruvzg
f851c4aa33
Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
SaracenOne
04535bdc7d Fix contextual tileset editor and ensure button is always visible when tileset is available 2022-02-21 13:34:11 +00:00
trollodel
05b56f316d Remove most EditorNode constructor parameters and fields 2022-02-14 14:16:24 +01:00
Igor Kordiukiewicz
a6b20c1816 Fixes TileMap editor not disappearing 2022-01-27 02:49:29 +01:00
kobewi
e793331cd7 Allow sorting tileset sources 2022-01-26 13:58:32 +01:00
luz paz
858bcd5058 Fix various typos
Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inh,inout,leapyear,lod,nd,numer,ois,ony,paket,ro,seeked,sinc,switchs,te,uint,varn,vew`
2022-01-13 23:20:01 -05:00
Rémi Verschelde
6994602e4f
Merge pull request #56429 from PucklaMotzer09/tile_set_editor_hide 2022-01-04 10:22:47 +01:00
Rémi Verschelde
fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
PucklaMotzer09
65881a9734 Correctly show and hide tile set editor panel 2022-01-02 15:22:51 +01:00
Brian Semrau
a90e318a19 Fix previews sometimes displaying wrong/blank image 2021-11-05 12:58:14 -04:00