lupoDharkael
95a1400a2a
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
Juan Linietsky
441f1a5fe9
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
Juan Linietsky
4758057f20
Working multiple window support, including editor
2020-03-26 15:49:40 +01:00
Rémi Verschelde
e2b66cacf7
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
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Fix non-latin layout scancodes on Linux, adds access to physical scancodes.
2020-03-01 23:00:42 +01:00
Rémi Verschelde
f742dabafe
Signals: Manually port most of remaining connect_compat uses
...
It's tedious work...
Some can't be ported as they depend on private or protected methods
of different classes, which is not supported by callable_mp (even if
it's a class inherited by the current one).
2020-02-28 14:24:09 +01:00
Rémi Verschelde
01afc442c7
Signals: Port connect calls to use callable_mp
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Remove now unnecessary bindings of signal callbacks in the public API.
There might be some false positives that need rebinding if they were
meant to be public.
No regular expressions were harmed in the making of this commit.
(Nah, just kidding.)
2020-02-28 14:24:09 +01:00
bruvzg
1af06d3d46
Rename scancode
to keycode
.
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Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap.
Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
2020-02-25 12:30:33 +02:00
Juan Linietsky
69c95f4b4c
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
Juan Linietsky
3f335ce3d4
Texture refactor
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-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
2020-02-11 11:53:26 +01:00
Marcel Admiraal
f0db13502a
Remove duplicate WARN_PRINT macro.
2020-02-05 11:13:24 +01:00
Rémi Verschelde
a7f49ac9a1
Update copyright statements to 2020
...
Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Rémi Verschelde
db90f6cf85
Merge pull request #34642 from timothyqiu/help-search
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Improves Search Help dialog
2019-12-30 17:40:55 +01:00
Haoyu Qiu
94e373c978
Improves Search Help dialog
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* Applies `EDSCALE` to various sizes
* Adds missing `TTR`s to translatable strings
2019-12-28 10:33:01 +08:00
Haoyu Qiu
078c0d75f2
Cleans up headers included in editor_node.h
2019-12-24 21:46:05 +08:00
dankan1890
4de9c51f23
Fixed missing scrolling in Search Help Dialog.
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Fix #33675
2019-11-25 16:23:35 +01:00
Guilherme Felipe
481dbceed0
Adds fuzzy search for help search dialog
2019-09-08 13:08:34 -03:00
Tomasz Chabora
e068fbbb20
Include setters and getters in help search
2019-08-20 15:37:22 +02:00
qarmin
9a77d748c0
Fixes minor issues found by static analyzer
2019-07-07 23:08:51 +02:00
Michael Alexsander Silva Dias
70036d8484
Fix certain items not appearing in search tree when a feature profile is set
2019-06-25 20:36:26 -03:00
Michael Alexsander Silva Dias
def0485ca9
Make docs search hide nodes disabled by the editor feature profile
2019-06-06 22:04:25 -03:00
Michael Alexsander Silva Dias
73aaf06be7
Cleanup relationship line coding after 5f079e2
2019-03-06 14:33:26 -03:00
Rémi Verschelde
b16c309f82
Update copyright statements to 2019
...
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Rémi Verschelde
c8a5400654
Merge pull request #24241 from Rubonnek/move-to-initializer-list
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Moved member variables to initializer list
2018-12-12 09:25:34 +01:00
Wilson E. Alvarez
08f22f1cf0
Moved member variables to initializer list
2018-12-11 18:33:01 -05:00
Michael Alexsander Silva Dias
133031c65e
Fix "blocked > 0" error when selecting an item in the Search Help dialog
2018-12-11 00:43:13 -02:00
Michael Alexsander Silva Dias
63dc20a827
Move "Dialog Bounds" from the Editor Settings to project's metadata
2018-12-04 13:55:24 -02:00
Michael Alexsander Silva Dias
78b9b7c42b
Restore previous scroll position when reopening the search help dialog with a old search
2018-11-26 13:40:59 -02:00
Michael Alexsander Silva Dias
4abd90cdff
Make the buttons in the unified help dialog not steal focus
2018-11-22 21:20:57 -02:00
Michael Alexsander Silva Dias
2049efc1e3
General fixes for the new unified help search
2018-11-22 19:41:10 -02:00
Ray Koopa
fddffa9eb8
Unify editor class and reference search
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Co-authored-by: Michael Alexsander Silva Dias <michaelalexsander@protonmail.com>
2018-11-20 20:52:27 -02:00