Rémi Verschelde
e4f0fc50f7
Merge pull request #59930 from Scony/fix-navi-get-simple-path-master
...
Fix `map_get_path` aka `get_simple_path` behavior in 2D & 3D
2022-04-05 23:55:47 +02:00
Pawel Lampe
dcab82ad43
Fix get_simple_path behavior in 2D & 3D
2022-04-05 23:26:37 +02:00
Paweł Fertyk
79b4844be5
Fix NoiseTexture._generate_texture
crash
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Fixes #59915 .
2022-04-05 22:24:58 +02:00
Rémi Verschelde
77843355a0
CI: Update black formatter and apply changes
2022-04-05 17:43:12 +02:00
bruvzg
aad9d1414c
Delay font texture update, until draw
is called. Rasterize glyphs during shaping.
2022-04-05 10:49:41 +03:00
Rémi Verschelde
b512fe67a6
Merge pull request #59888 from akien-mga/clang-tidy
2022-04-04 23:57:30 +02:00
Rémi Verschelde
db8e6bd83f
Merge pull request #59885 from Jayman2000/autoload-inheritance-message
2022-04-04 23:56:20 +02:00
Jason Yundt
1cc7e7ec33
Improve autoload inheritance error message
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Autoloaded scripts should always inherit from Node. When you run a
project that tries to autoload a script which doesn’t inherit from Node,
then Godot gives an error.
Before this change, the error said “Script does not inherit a Node”.
That error message is a little bit misleading. If a class inherits a
Node, then one of its superclasses has a Node. If a class inherits
_from_ Node, then one of its superclasses is Node. This change corrects
that mistake.
Fixes #59884 .
2022-04-04 15:51:02 -04:00
Rémi Verschelde
b78aa4fe19
Style: Apply clang-tidy to current code, add readability-redundant-member-init
2022-04-04 21:49:51 +02:00
Rémi Verschelde
f8ab79e68a
Zero initialize all pointer class and struct members
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This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00
Rémi Verschelde
338b23d572
Merge pull request #59513 from BastiaanOlij/openxr_actionmap_editor
2022-04-04 14:26:28 +02:00
Bastiaan Olij
9b7b9de0e5
Add action map editor for OpenXR
2022-04-04 18:43:29 +10:00
cdemirer
3c5b9d1be3
Fix issues with multiple bind patterns in match statement
2022-04-04 15:47:08 +08:00
Marc Gilleron
277825e956
Initialize pointer variables to fix random crash on startup.
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`configure_blender_dialog` is lazily created if equal to null,
however nothing really sets it to null.
2022-04-03 23:21:29 +01:00
Rémi Verschelde
c630c2001d
Merge pull request #59633 from EricEzaM/better-code-complete-update
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Improve sorting of Code Completion options.
2022-04-03 12:34:00 +02:00
dzil123
726614ff4b
fix gridmap cursor showing the wrong mesh
2022-04-02 01:53:36 -07:00
Eric M
4ab605d14d
Improve sorting of Code Completion options.
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Done by ordering options by their location in the code - e.g. local, parent class, global, etc.
2022-04-01 20:39:09 +10:00
Rémi Verschelde
4263f02f28
Merge pull request #59764 from reduz/blender-import-autodetect
2022-04-01 11:42:05 +02:00
reduz
e32215fbad
Add Blender install autodetection and configuration.
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This PR is a continuation to #54886
* Changed Blender path editor setting from binary to installation.
* Add a class to query whether the format is supported.
* This class allows to create proper editors to configure support.
**NOTE**: This PR only provides autodetection on Linux. Code needs to be added for Windows and MacOS to autodetect the Blender installation.
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
Co-authored-by: Pedro J. Estébanez <pedrojrulez@gmail.com>
2022-04-01 11:01:12 +02:00
FireForge
60dfe76e1f
Fix group name in FastNoise and Gradient
2022-03-31 21:21:04 -05:00
Rémi Verschelde
340ad7d748
Merge pull request #59755 from V-Sekai/import-gltf-mat-placeholder
2022-04-01 01:12:16 +02:00
Rémi Verschelde
47d58b5a97
Merge pull request #59753 from V-Sekai/let-there-be-light
2022-03-31 22:21:23 +02:00
K. S. Ernest (iFire) Lee
d8b3d14d82
Add support for Blend importing of material placeholders.
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Couldn't get the 'NONE' option to work.
2022-03-31 10:11:06 -07:00
K. S. Ernest (iFire) Lee
b675a6b9de
Allow importing punctual lights from Blend.
2022-03-31 09:34:12 -07:00
bruvzg
947d7c8329
Fix some issues found by clang sanitizers.
2022-03-31 18:35:56 +03:00
bruvzg
4d9689e7f6
[Brotli] Use aligned reads when building with sanitizers.
2022-03-31 18:00:49 +03:00
Rémi Verschelde
a647fb3e62
Fix typos with codespell
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Using codespell 2.2-dev from current git.
Fix a couple incorrect uses of gendered pronouns.
2022-03-31 14:07:29 +02:00
bruvzg
824927dc50
[ICU] Add library name suffix for API rename to avoid conflicts (GDExtension build).
2022-03-31 13:04:54 +03:00
Rémi Verschelde
5ba3b993d5
Merge pull request #59694 from vnen/gdscript-better-call-super
2022-03-30 17:58:11 +02:00
Rémi Verschelde
543c5658ba
Merge pull request #58983 from Chaosus/gds_fix_builtin_methods_completion
2022-03-30 17:33:27 +02:00
George Marques
be718285f7
GDScript: Fix issues with completion and super
calls
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- Make call errors use the call node instead of the calle, which will be
empty on super calls.
- Don't allow `super()` to be used within lambdas.
2022-03-30 11:58:29 -03:00
Yuri Roubinsky
0584387918
Fix autocompletion of static methods in built-in types in GDScript
2022-03-30 17:40:41 +03:00
K. S. Ernest (iFire) Lee
0a6889d834
Add fbx2gltf support for importing .fbx files
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Lets you drag or place .fbx files in the project folder and it will import the files.
An editor setting sets the location of the fbx2gltf binary.
Enables .fbx and .blend by default.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-03-30 15:22:46 +02:00
Rémi Verschelde
33d477498e
Remove ad-hoc FBX importer
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This importer was the fruit of a lot of amazing reverse engineering
work by RevoluPowered, based on the original Assimp importer that was
introduced by fire.
While promising and well tuned for a specific type of FBX scenes, it
was found to have many flaws to support the many FBX exporters and
legacy models that Godot users want to use. As we currently lack a
maintainer to improve it, those issues are left unresolved and FBX
import is still sub-par in the current Godot releases.
After some experimentation, we're instead adding a new importer that
relies on Facebook's `fbx2gltf` command line tool to convert FBX to
glTF, so that we can then use our well-maintained glTF importer.
See #59653 and https://github.com/facebookincubator/FBX2glTF for details.
2022-03-30 13:04:31 +02:00
reduz
45f74ceb85
Add PortableCompressedTexture
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* Resource that allows saving textures embedded in scenes or standalone.
* Supports only formats that are portable: Lossy, Lossles or BasisUniversal
This is something I wanted to add for a long time. I made it now because @fire
requires it for importing GLTF2 files with embedded textures, but also this
will allow saving Godot scenes as standalone binary files that will run
in all platforms (because textures will load everywhere).
This is ideal when you want to distribute individual standalone assets online
in games that can be built from Godot scenes.
2022-03-30 10:39:41 +02:00
Rémi Verschelde
dab46db619
Merge pull request #59507 from bruvzg/openxr_move_proj_settings
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Move OpenXR project settings to the main, to make them visible on unsupported platforms.
2022-03-29 23:48:16 +02:00
bruvzg
d2add64f91
Move OpenXR project settings to the main, to make them visible on unsupported platforms.
2022-03-29 23:25:33 +03:00
K. S. Ernest (iFire) Lee
9484ee7a9e
Add support for importing .blend files
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Lets you drag or place .blend files in the project folder and it will import the files.
Checks for Blender 3.0's gltf2 `export_keep_originals` option.
Add basepath support to GLTFDocument append_from_file.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-03-29 21:54:41 +02:00
Rémi Verschelde
da346ed4ad
Merge pull request #59583 from V-Sekai/svg-crash
2022-03-29 19:33:30 +02:00
K. S. Ernest (iFire) Lee
683b61b094
Set threads to be one to avoid SVG crash.
2022-03-29 10:05:43 -07:00
Rémi Verschelde
3b4e94c8b5
Merge pull request #59660 from timothyqiu/fbx-reg
2022-03-29 10:41:19 +02:00
Haoyu Qiu
c17d9f05f8
Simplify FBX importer project settings registering
2022-03-29 15:00:43 +08:00
bruvzg
ea4d62dca3
[ICU] Add library name suffix for API rename to avoid conflicts.
2022-03-29 08:38:21 +03:00
Rémi Verschelde
5149db8d85
Merge pull request #59644 from akien-mga/template-no-editor-dep
2022-03-28 23:35:51 +02:00
Rémi Verschelde
8c12dfe099
Merge pull request #56718 from Geometror/noise-overhaul
2022-03-28 21:59:18 +02:00
Rémi Verschelde
45ec0e31c3
Remove last editor code dependencies in template build
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SConstruct change also makes it possible to outright delete the `editor`
folder in a `tools=no` build, which we use in CI to ensure no invalid
cross-dependencies are added.
2022-03-28 21:13:01 +02:00
Rémi Verschelde
1ae8b2de38
Merge pull request #59636 from akien-mga/string-remove-ttr
2022-03-28 21:12:44 +02:00
Rémi Verschelde
0c7a15d777
Merge pull request #59641 from Sauermann/fix-encoder-compiler-warning
2022-03-28 20:43:34 +02:00
Rémi Verschelde
80d4f35215
Merge pull request #59626 from lufog/const_ref
2022-03-28 20:29:53 +02:00
Rémi Verschelde
7119d355eb
String: Remove TTR and DTR defines in non-tools build
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This ensures we don't use TTR in runtime code, as it's specifically meant
to source translations for the editor.
2022-03-28 20:26:35 +02:00
Rémi Verschelde
4799009a0f
Merge pull request #59631 from akien-mga/websocket-no-tools-disable-editor-code
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Modules: Don't build editor-specific classes in templates
2022-03-28 19:56:20 +02:00
Markus Sauermann
759d04e28e
basisu_uastc_enc.cpp was included twice in encoder_sources
2022-03-28 19:34:03 +02:00
Rémi Verschelde
5fe6984639
Modules: Don't build editor-specific classes in templates
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They're moved to an `editor` subfolder so that we can easily handle them
separately.
2022-03-28 16:48:15 +02:00
Rémi Verschelde
c9b75431f3
Refactor GDScript/C# script templates logic to be editor-only
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Not a full refactor as it still goes through ScriptLanguage so it's hacky,
but at least it can now compile without this.
2022-03-28 16:21:00 +02:00
Rémi Verschelde
143d13717b
Merge pull request #59553 from reduz/script-extension-support
2022-03-28 13:35:21 +02:00
Juan Linietsky
ed14ff5a08
Revert "Sort autocomplete/code completion options in a better way"
2022-03-28 13:31:32 +02:00
Rémi Verschelde
01f34495bf
Merge pull request #59621 from bruvzg/icu_external
2022-03-28 11:58:12 +02:00
Rémi Verschelde
795304e34f
Merge pull request #59612 from YeldhamDev/style_and_grace
2022-03-28 11:36:27 +02:00
Aleksey Smirnov
1a13de0f8d
Replace copies with constant refs
2022-03-28 12:34:05 +03:00
bruvzg
40b0634b34
Fix TextServer build with builtin_icu=no
.
2022-03-28 11:06:49 +03:00
Rémi Verschelde
7fe5bece45
Merge pull request #58931 from EricEzaM/proposals/4189-better-code-completion
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Sort autocomplete/code completion options in a better way
2022-03-28 08:56:27 +02:00
Rémi Verschelde
c422dc5feb
Merge pull request #59064 from Chaosus/gds_fix_narrowing_conv_warning
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Prevent NARROWING_CONVERSION warning for `int(float)` function in GDScript
2022-03-28 08:55:52 +02:00
Michael Alexsander
42df9ed059
Make script templates follow the GDScript style guide
2022-03-28 01:32:12 -03:00
Fabio Alessandrelli
331f1662df
[Net] Drop is_connected_to_host for TCP and UDP.
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The UDP method is now called `is_socket_connected` to limit confusion
with the actual host connection status which doesn't make sense in UDP.
The TCP method is completly dropped, use get_status instead.
The only one left is the WebSocketPeer one, which should be fine as is
for now.
2022-03-27 16:36:44 +02:00
Fabio Alessandrelli
0e52867668
[Net] Make StreamPeerTCP::_poll_connection explicit.
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No longer hacked into `get_status` and renamed to `poll`.
The old `poll` (for *nix `poll`, win `select`) is now called `wait`.
2022-03-27 16:36:44 +02:00
reduz
360dea5348
Add GDExtension support to Script
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* Ability to create script languages from GDExtension
* Some additions to gdnative_extension.h to make this happen
* Moved the GDExtension binder to core
This now allows creating scripting languages from GDExtension, with the same ease as if it was a module. It replaces the old PluginScript from Godot 3.x.
Warning: GodotCPP will need to be updated to support this (it may be a bit of work as ScriptInstance needs to be created over there again).
2022-03-27 16:13:00 +02:00
Rémi Verschelde
6fce38d1da
Merge pull request #59489 from adamscott/add-gltf-dae-fbx-blend-shape-mask-array-format-enforcers
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Add GLTF, DAE and FBX importers enforcement for blend shape mask array
2022-03-25 22:47:16 +01:00
Rémi Verschelde
7c37ab53be
Merge pull request #59503 from V-Sekai/basis-universal-update
2022-03-25 11:00:57 +01:00
Bastiaan Olij
c78876f977
Cleanup OpenXR on initialisation failure
2022-03-25 18:30:47 +11:00
K. S. Ernest (iFire) Lee
3529141b4b
Update basis universal to version 1.16.3.
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Enable basis universal uastc internal storage instead of etc1s for better quality.
2022-03-24 22:41:23 -07:00
Fabio Alessandrelli
1ed6ad939b
Merge pull request #59255 from winterpixelgames/fix-js-websocket-close
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Use 3001 instead of 1001 when destroying a Javascript websocket
2022-03-25 05:20:13 +01:00
Adam Scott
5e6d4baa48
Add GLTF, DAE and FBX importers enforcement for blend shape mask array
2022-03-24 17:15:23 -04:00
Kurt Lachmann
bbb07ff8cb
Use insertText from the internal autocompletion
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* GDScriptLanguage::complete_code already adds parentheses to function calls, and does this a lot smarter than the language server right now.
* Instead of the previous naive approach we now reuse the same logic as the internal editor.
* For this to have any effect we also have to send the `insertText` field already during the completionRequest and not only during resolve.
2022-03-24 20:24:47 +01:00
Eric M
f9e1c094a2
Improve sorting of Code Completion options.
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Done by ordering options by their location in the code - e.g. local, parent class, global, etc.
2022-03-24 22:24:14 +10:00
Rémi Verschelde
d7d528c15f
Merge pull request #59065 from fabriceci/script-template-condition-too-wide
2022-03-23 12:13:07 +01:00
fabriceci
dae97909bd
Restrict the condition when checking if a script is a template
2022-03-23 11:03:44 +01:00
Raul Santos
83e0e13f4a
Support static methods in C# bindings generator
2022-03-22 19:36:57 +01:00
bruvzg
803e1ae920
[Help] Add simulated slanted font support to the editor help.
2022-03-22 16:16:04 +02:00
Rémi Verschelde
2a116f601b
Merge pull request #59275 from bruvzg/ft_brotli
2022-03-22 12:47:00 +01:00
Yuri Roubinsky
c14043b166
Prevent NARROWING_CONVERSION warning for int(float) function in GDScript
2022-03-22 09:17:00 +03:00
Yuri Rubinsky
6cba2143de
Merge pull request #59056 from Chaosus/gds_fix_extends_crash
2022-03-22 08:27:03 +03:00
Yuri Rubinsky
7befa7234d
Merge pull request #58971 from Chaosus/gds_multiline_annotation
2022-03-22 08:25:37 +03:00
Rémi Verschelde
188fa0c846
Merge pull request #59194 from Chaosus/gds_export_flags_limit_error
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Add an error emitting when the `@export_flags` arg count is exceeded
2022-03-21 21:21:49 +01:00
Rémi Verschelde
5e249d047f
Merge pull request #59141 from Chaosus/gds_fix_default_arg_check
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Fix default value count checking for inherited function
2022-03-21 21:21:25 +01:00
Hendrik Brucker
2a55f10e8b
Add FastNoiseLite / general noise overhaul
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- replace OpenSimplexNoise
Co-authored-by: Cory Petkovsek <tinmanjuggernaut@users.noreply.github.com>
2022-03-20 14:53:45 +01:00
Raul Santos
4bbfd20aa9
Ignore PhysicsServer3DExtension class in C#
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PhysicsServer3DExtension inherits from PhysicsServer3D which is a
singleton class, since singleton classes are generated as static in C#
it would generate invalid C# so for now we'll be
ignoring PhysicsServer3DExtension.
2022-03-18 17:28:48 +01:00
Jason Knight
b659cfbd53
Use 3001 instead of 1001 when destroying a websocket.
2022-03-18 10:09:50 -06:00
Rémi Verschelde
ca47f25eb1
Merge pull request #59277 from bruvzg/hb401
2022-03-18 14:43:06 +01:00
bruvzg
e07a8f0aa6
Add brotli decoder and WOFF2 support.
2022-03-18 15:09:38 +02:00
bruvzg
94a365e94b
HarfBuzz: Update to version 4.0.1
2022-03-18 14:50:57 +02:00
bruvzg
f19cd44346
Unify TextServer built-in module and GDExtension code.
2022-03-17 08:15:29 +02:00
Yuri Roubinsky
8a6ab899ec
Add an error emitting when the @export_flags
arg count is exceeded
2022-03-16 17:12:15 +03:00
bruvzg
98d0af7d5c
Implement GDExtension export plugin.
2022-03-16 11:16:19 +02:00
Rémi Verschelde
51bbcbdec2
Merge pull request #45263 from KoBeWi/ 😕
2022-03-15 13:18:27 +01:00
Yuri Roubinsky
5a99aa3b3a
Fix default value count checking for inherited function
2022-03-14 18:00:42 +03:00
Haoyu Qiu
1049e75b89
Fix determination of SVG canvas size
2022-03-14 00:00:05 +08:00
bruvzg
d9f8cadafb
Improve simulated bold fonts advance.
2022-03-13 15:07:53 +02:00
Rémi Verschelde
84b358c1d8
Merge pull request #58338 from aaronfranke/bools
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Initialize bools in the headers in `editor/`
2022-03-12 22:00:38 +01:00
Aaron Franke
918b09cabc
Initialize bools in the headers in editor
2022-03-12 13:34:06 -06:00
Aaron Franke
89c4990274
Fix Slerp C# docs and add test cases for vectors in the same direction
2022-03-12 13:20:55 -06:00
Yuri Roubinsky
d009d96a92
Prevent crash due to empty error message on empty extends in GDScript
2022-03-12 09:46:51 +03:00
MythTitans
ec2984f7c7
Prevent non-smoothed face normals to participate to smoothed face normals
2022-03-11 20:23:13 +01:00
Haoyu Qiu
77f80aa4ee
Use RTR()
for VisualScriptNode captions and texts
2022-03-11 23:36:16 +08:00
Rémi Verschelde
e56b69269f
Merge pull request #59013 from bruvzg/fake_bold_italics
2022-03-11 14:24:13 +01:00
bruvzg
b32e8d63d8
Add options to embolden and transform font outlines to simulate bold and italic typefaces.
2022-03-11 14:02:30 +02:00
Rémi Verschelde
768f9422bc
Convert uses of DirAccess *
to DirAccessRef
to prevent memleaks
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`DirAccess *` needs to be deleted manually, and this is often forgotten
especially when doing early returns with `ERR_FAIL_COND`.
`DirAccessRef` is deleted automatically when it goes out of scope.
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-03-11 09:13:11 +01:00
Rémi Verschelde
259114e9e0
Merge pull request #59001 from BastiaanOlij/only_uninitialise_openxr_if_initialised
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Only uninitialise OpenXR on destruct if it was initialized
2022-03-11 08:06:56 +01:00
MythTitans
8bcbaff411
Fix normals computation at the 'seam' of smoothed torus shape
2022-03-11 00:16:30 +01:00
Bastiaan Olij
d2ef2715ea
Only uninitialise OpenXR on destruct if it was initialised
2022-03-11 09:59:04 +11:00
Rémi Verschelde
1c51fd48db
Merge pull request #58781 from BastiaanOlij/openxr_signals_and_events
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Adding signals and events to OpenXR interface
2022-03-10 18:10:26 +01:00
reduz
6f51eca1e3
Discern between virtual and abstract class bindings
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* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract".
* Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions.
* Converted a large amount of classes from "abstract" to "virtual" where it makes sense.
Most classes that make sense have been converted. Missing:
* Physics servers
* VideoStream
* Script* classes.
which will go in a separate PR due to the complexity involved.
2022-03-10 12:28:11 +01:00
Yuri Roubinsky
85488f12f3
Allow making multiline annotations in GDScript
2022-03-10 10:56:14 +03:00
Rémi Verschelde
277b0dddee
Merge pull request #58958 from hoontee/master
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Revert #52647 (Don't update CSG Shape when not inside tree)
2022-03-10 08:34:26 +01:00
Bastiaan Olij
d11cb5fe98
Adding signals and events to OpenXR interface
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Improving interaction profile logic
2022-03-10 17:14:56 +11:00
hoontee
9c312c486c
Revert #52647
2022-03-09 17:25:45 -06:00
Rémi Verschelde
3d7f155586
Remove unused Bullet module and thirdparty code
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It has been disabled in `master` since one year (#45852 ) and our plan
is for Bullet, and possibly other thirdparty physics engines, to be
implemented via GDExtension so that they can be selected by the users
who need them.
2022-03-09 21:45:47 +01:00
Rémi Verschelde
33c907f9f5
Merge pull request #58929 from reduz/remove-variant-arg-macros
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Remove VARIANT_ARG* macros
2022-03-09 20:48:45 +01:00
reduz
21637dfc25
Remove VARIANT_ARG* macros
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* Very old macros from the time Godot was created.
* Limited arguments to 5 (then later changed to 8) in many places.
* They were replaced by C++11 Variadic Templates.
* Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard.
* Also added a dereference check for Variant*. Helped catch a couple of bugs.
2022-03-09 18:39:13 +01:00
hoontee
f1cc99c6e8
Add SNAME macro optimization missed during rebase
2022-03-09 11:23:46 -06:00
kobewi
39d429e497
Change some math macros to constexpr
...
Changes `MAX`, `MIN`, `ABS`, `CLAMP` and `SIGN`.
2022-03-09 16:24:32 +01:00
Rémi Verschelde
922348f4c0
Merge pull request #58925 from akien-mga/remove-unused-gdnative-code
2022-03-09 15:57:30 +01:00
Rémi Verschelde
56d055c1f9
Merge pull request #40814 from hoontee/master
2022-03-09 14:16:09 +01:00
Rémi Verschelde
9b05f29894
Remove unused GDNative code
...
This has been superseded by GDExtension so this code is no longer useful
nor usable.
There's still some GDNative-related stuff in platform export code which
needs to be adapted for GDExtension (e.g. to include GDExtension libraries
in exports).
2022-03-09 13:59:03 +01:00
Rémi Verschelde
70c5e7b0b8
Merge pull request #58920 from timothyqiu/autoload-cap
2022-03-09 09:20:34 +01:00
Haoyu Qiu
851ed8886c
Fix Autoload capitalization inconsistency
2022-03-09 15:03:03 +08:00
Yuri Roubinsky
4fee0e3b7d
Fix VisualShaderNodeCustom
script template
2022-03-09 09:45:20 +03:00
hoontee
ce2b367afb
Properly handle CSGShape parent and visibility updates, plus some refactoring
2022-03-08 18:58:47 -06:00
Marcel Admiraal
507f72db8e
Rename Control's Rect properties to exclude rect_ part
2022-03-08 16:30:35 +00:00
K. S. Ernest (iFire) Lee
f7a809603c
ThorVG: Sync with upstream 0.8.0
2022-03-08 06:30:31 -08:00
Rémi Verschelde
8c3d8b12ed
Merge pull request #58853 from V-Sekai/default-arg-values
2022-03-07 10:40:42 +01:00
K. S. Ernest (iFire) Lee
2eaadb1b52
Restore building web platform by enclosing resolve_function_signature.
2022-03-07 00:35:11 -08:00
Rémi Verschelde
53cf5eff9a
Merge pull request #58847 from KoBeWi/editor_settings_mess
2022-03-07 08:38:15 +01:00
Rémi Verschelde
1177bd635f
Merge pull request #58208 from MythTitans/fix-sphere-and-cylinder-shapes-normals-seam
2022-03-07 08:37:29 +01:00
Rémi Verschelde
ffd64505c5
Merge pull request #58832 from reduz/uniform-set-cache
...
Add a UniformSet cache
2022-03-07 07:19:58 +01:00
Rémi Verschelde
47f1c4f900
Merge pull request #58827 from XPhyro/cs-deconstruct
...
Implement `Deconstruct` methods for C# vectors
2022-03-06 22:36:45 +01:00
kobewi
2057ea2883
Remove duplicate editor settings definitions
2022-03-06 22:05:49 +01:00
George Marques
1ebcb58e69
GDScript: Check if method signature matches the parent
...
To guarantee polymorphism, a method signature must be compatible with
the parent. This checks if:
1. Return type is the same.
2. The subclass method takes at least the same amount of parameters.
3. The matching parameters have the same type.
4. If the subclass takes more parameters, all of the extra ones have a
default value.
5. If the superclass has default values, so must have the subclass.
There's a few test cases to ensure this holds up.
2022-03-06 11:16:20 -03:00
reduz
b0ca03b0a2
Add a UniformSet cache
...
* Changed syntax usage for RD::Uniform to create faster with a single RID
* Converted render pass setup to use this in clustered renderer to test.
This is the first step into creating a proper uniform set cache system to simplify large parts of the codebase.
2022-03-06 13:03:33 +01:00
Berke Kocaoğlu
20d72e462b
Implement Deconstruct
methods for C# vectors
...
See https://docs.microsoft.com/en-us/dotnet/csharp/fundamentals/functional/deconstruct#user-defined-types
2022-03-06 11:16:30 +03:00
strank
7d48afa96d
Add test cases for accessing parent elements from child class
2022-03-04 12:41:20 -05:00
Rémi Verschelde
0453e7e115
Merge pull request #58752 from akien-mga/webrtc-fix-put_packet-error
2022-03-04 17:58:40 +01:00
Rémi Verschelde
79bbe57244
Merge pull request #56830 from strank/parent-signals
2022-03-04 17:29:49 +01:00
Rémi Verschelde
1769f80547
WebRTC: Fix potential nullptr dereference in error message
...
This was evidently a typo. Didn't get a crash but GCC 12 raised a
`-Warray-bounds` warning:
```
In file included from ./core/io/stream_peer.h:34,
from ./core/io/packet_peer.h:34,
from ./core/multiplayer/multiplayer_peer.h:34,
from modules/webrtc/webrtc_multiplayer_peer.h:34,
from modules/webrtc/webrtc_multiplayer_peer.cpp:31:
In member function 'T* Ref<T>::operator->() [with T = WebRTCMultiplayerPeer::ConnectedPeer]',
inlined from 'virtual Error WebRTCMultiplayerPeer::put_packet(const uint8_t*, int)' at modules/webrtc/webrtc_multiplayer_peer.cpp:376:4:
./core/object/ref_counted.h:101:24: error: array subscript 0 is outside array bounds of 'Ref<WebRTCMultiplayerPeer::ConnectedPeer> [0]' [-Werror=array-bounds]
101 | return reference;
| ^~~~~~~~~
```
2022-03-04 16:02:40 +01:00
Rémi Verschelde
bb8c4acdc9
Merge pull request #58185 from V-Sekai/explicit_variant_assignment_fix
2022-03-04 14:56:38 +01:00
Rémi Verschelde
e133adeb8c
Merge pull request #58201 from V-Sekai/debugger_locals
2022-03-04 14:50:56 +01:00
Rémi Verschelde
4bbd7417c4
Merge pull request #58320 from mphe/fix_object_typed_arrays
2022-03-04 14:49:06 +01:00
Rémi Verschelde
a4195a3ea8
Merge pull request #58250 from V-Sekai/typed_array_fix
2022-03-04 14:48:40 +01:00
Rémi Verschelde
d31aaed172
Merge pull request #58626 from groud/fix_gdscript_analyser_crash
2022-03-04 14:15:59 +01:00
Rémi Verschelde
0ff45dd3a7
Merge pull request #58673 from Calinou/smooth-trimesh-collision-always-setting
2022-03-04 12:25:36 +01:00
Rémi Verschelde
9b94a1dc4a
Merge pull request #58670 from KoBeWi/internal_debugger
2022-03-04 10:44:56 +01:00
Raul Santos
eaddb79ec6
Refactor bbcode_to_xml
into multiple specific methods
...
The specific `_append_xml_*` methods implement the logic that generates
the proper XML documentation for the given BBCode tag and target and
appends it to the output.
2022-03-03 23:35:10 +01:00
Raul Santos
84615b4b53
Find inherited members in C# documentation generator
2022-03-03 19:53:06 +01:00
Raul Santos
42989befd6
Add theme_item support to C# documentation generator
2022-03-03 18:54:49 +01:00
Raul Santos
e601c9eb8f
Fix checking for @GlobalScope
in C# documentation generator
2022-03-03 18:54:41 +01:00
Raul Santos
424817039a
Check for missing methods/members in C# documentation generator
...
- Outputs errors for missing members or methods when generating the C#
documentation.
- Hardcodes a special case for the `_init` method, in C# we'll reference
the constructor.
- Ignores properties with slashes (since they are not declared in C# and
can't be referenced in the documentation).
2022-03-03 18:53:15 +01:00
Raul Santos
47a7d85cc4
Fix references to global constants in C# documentation generator
...
Tries to find the referenced constants in the GlobalScope
if not found in the target class or if no class is specified.
2022-03-03 18:53:15 +01:00
Lyuma
35b964606e
glTF export for new TYPE_BLEND_SHAPE tracks
2022-03-03 05:28:00 -08:00
Max Hilbrunner
57838fc0ee
Merge pull request #58262 from Sauermann/fix-range-doc
...
Describe usage of float in range documentation
2022-03-03 13:12:29 +01:00
Hugo Locurcio
4219485a82
Always register the Smooth Trimesh Collision project setting
...
This ensures the project setting never disappears from the editor,
even if the current physics engine is GodotPhysics.
This also adds documentation for the Smooth Trimesh Collision
project setting.
2022-03-02 18:49:34 +01:00
kobewi
98dd04c38c
Fix debugger not opening built-in scripts
2022-03-02 17:57:56 +01:00
cdemirer
3afe50c2fa
Fix logic errors in match-statement Array & Dictionary Patterns
2022-03-02 19:05:18 +08:00
bruvzg
9b0fbfa06d
HarfBuzz: Update to version 4.0.0
2022-03-02 10:48:37 +02:00
kobewi
cd6bd04cba
Remove unimplemented set_clip() method
2022-03-02 00:44:30 +01:00
Gilles Roudière
7ae988ce5e
Fix a crash in GDScriptAnalyzer when a script class's file is not found
2022-02-28 12:20:00 +01:00
Bastiaan Olij
8f035b2ab4
Fix color issues with OpenXR
2022-02-28 13:02:03 +11:00
Bastiaan Olij
1f1b786a36
Use VK_NULL_HANDLE when initializing XrSwapchainImageVulkanKHR
2022-02-27 21:13:02 +11:00
Raul Santos
a95cc4eff3
Sort variables in VisualScriptEditor
...
Sorts the script variables in alphabetical order to display them
in VisualScriptEditor.
2022-02-24 21:18:02 +01:00
Rémi Verschelde
4dc8214831
Merge pull request #58496 from JFonS/fix_lm_crash
2022-02-24 13:29:51 +01:00
jfons
d0fd5fd3c7
Add sanity checks to lightmap unwrap texel size
2022-02-24 13:00:51 +01:00
Gilles Roudière
f045c97218
Fix llvm compilation by adding missing override
2022-02-23 18:07:02 +01:00
Rémi Verschelde
e3b70f3582
Merge pull request #58244 from V-Sekai/typed_fail_case_return
2022-02-23 14:12:14 +01:00
Rémi Verschelde
1f3916e0b6
Merge pull request #56394 from BastiaanOlij/OpenXR_Core4
2022-02-23 13:36:07 +01:00
Rémi Verschelde
2fd17df2ce
Merge pull request #58354 from timothyqiu/gridmap-export
2022-02-23 13:05:26 +01:00
Rémi Verschelde
95783f7bfc
Merge pull request #58415 from V-Sekai/cyclic_assignment_gdscript_fixes
2022-02-23 12:09:44 +01:00
Bastiaan Olij
a78a9fee71
Implementing OpenXR driver
2022-02-23 12:02:24 +01:00
Rémi Verschelde
fcf8c2006d
Merge pull request #58411 from cbscribe/rename_motion_velocity
2022-02-23 09:48:58 +01:00
Chris Bradfield
849d34ba8e
Rename motion_velocity to velocity
2022-02-22 23:31:33 -08:00
clayjohn
fe49244611
Use Filament specular models and parametrization
2022-02-22 19:39:41 -08:00
SaracenOne
b6aa4ed55d
Fixes cyclic detection from variables assigning themselves to themselves in autocomplete, and restricts initialization of variables from other variables which have not been declared above it in class body
2022-02-22 01:21:21 +00:00
Rémi Verschelde
d42250e2fb
Merge pull request #58275 from V-Sekai/attribute_parse_crash_fix
2022-02-21 12:17:14 +01:00
Haoyu Qiu
c798f98779
Fix GLTF exporter crash when using GridMap
2022-02-20 21:52:04 +08:00
Rémi Verschelde
279f105246
Merge pull request #58321 from akien-mga/vector3-forward-declares
2022-02-20 11:35:33 +01:00
megalobyte
4d275c473e
Don't process VisualScriptNodes
2022-02-19 14:33:27 -05:00
Rémi Verschelde
e031aa06ee
Core: Use forward declares for Vector3/Vector3i
...
Add add Vector3 operator in Vector3i.
2022-02-19 16:47:24 +01:00
Marvin Ewald
cea0630fef
Fix typed arrays for Object based types
...
Fixes https://github.com/godotengine/godot/issues/53771 .
2022-02-19 16:27:06 +01:00
SaracenOne
ae0026bc7b
Make 'is_attribute' false during parse error to prevent crash
2022-02-18 12:52:46 +00:00
Markus Sauermann
bac8e451c0
Describe usage of float in range documentation
2022-02-18 00:59:22 +01:00
SaracenOne
ab2a8bd1d8
Fix using typed arrays based on script classes
2022-02-17 17:34:53 +00:00
SaracenOne
62d87fbd8b
Return a correctly typed variant in case of a function error to prevent hard crashes
2022-02-17 15:45:19 +00:00
Rémi Verschelde
b890e5b8ad
Merge pull request #58189 from fazil47/gltf-export-default-material-fix
...
Default material is assigned to meshes without material for glTF export
2022-02-17 09:16:36 +01:00
Ellen Poe
76f667bf2a
Merge pull request #58130 from timothyqiu/ogg-seek-crash
...
Fix infinite recursion when seeking Ogg Vorbis file
2022-02-16 20:14:31 -08:00
MythTitans
509e03c821
Fix normals computation at the 'seam' of smoothed sphere and cylinder shapes
2022-02-16 22:23:28 +01:00
Rémi Verschelde
009254d87c
Merge pull request #58187 from jakobbouchard/notification-switch-chunk-c
...
Convert _notification methods to switch - Chunk C
2022-02-16 20:58:55 +01:00
SaracenOne
657b9b6596
Fix local variables not showing when breaking on final line
2022-02-16 18:12:38 +00:00
Jakob Bouchard
6553f5c242
Convert _notification methods to switch - Chunk C
2022-02-16 13:03:05 -05:00
Rémi Verschelde
5d5f80b529
Merge pull request #58190 from MisoMosiSpy/vs_icons
2022-02-16 17:18:15 +01:00
MisoMosiSpy
fa2026365d
Added icons for missing types in visual script’s icon list.
2022-02-16 20:31:18 +05:30
Fazil Babu
771170e7b0
Default material is assigned to meshes without material for glTF export
2022-02-16 20:19:19 +05:30
SaracenOne
d45c3cdd1d
Fix error when assigning to an explicitly annotated variant from an ambiguous source
2022-02-16 13:25:27 +00:00
Rémi Verschelde
b8b4580448
Style: Cleanup single-line blocks, semicolons, dead code
...
Remove currently unused implementation of TextureBasisU, could be re-added
later on if needed and ported.
2022-02-16 14:06:29 +01:00
Haoyu Qiu
1262d331c0
Fix VisualScript crash when using Set Index node
2022-02-16 15:27:41 +08:00
Haoyu Qiu
19a2ec3d04
Add GridMap.get_used_cells_by_item
2022-02-16 13:04:31 +08:00
Rémi Verschelde
11572c6e30
Editor: Cleanup some includes dependencies
...
Removes some unnecessary includes from `editor_node.h`, and instead add
those where they're used.
Removes unnecessary `editor_node.h` includes in various editor classes.
Renames `dynamicfont` to `dynamic_font` in a couple files.
Misc cleanup while jumping through that rabbit hole.
2022-02-15 14:54:15 +01:00
Rémi Verschelde
760a95e86a
Merge pull request #57877 from bruvzg/subpixel_gl_pos
2022-02-15 13:58:38 +01:00
Rémi Verschelde
78a767edb3
Merge pull request #35679 from Calinou/doc-add-xml-schema
2022-02-15 13:14:58 +01:00
Haoyu Qiu
b4ffaebb87
Fix infinite recursion when seeking Ogg Vorbis file
2022-02-15 15:11:05 +08:00
Hugo Locurcio
b68dd2e189
Add an XML schema for documentation
...
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.
Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-15 00:03:31 +01:00
Rémi Verschelde
d02db6306e
Merge pull request #58105 from trollodel/nuke_p_editor_editor_plugin
2022-02-14 21:10:38 +01:00
trollodel
cd1d7294d8
Remove the EditorNode parameter from EditorPlugins create methods
...
Remove EditorNode usage from the Navigation editor plugin.
2022-02-14 18:21:42 +01:00
Haoyu Qiu
b5badd12c6
Fix crash and memory leak when importing OGG Vorbis
2022-02-15 00:25:02 +08:00
Rémi Verschelde
f810f76890
Merge pull request #57306 from trollodel/remove_editornode_param
2022-02-14 16:40:40 +01:00
trollodel
05b56f316d
Remove most EditorNode constructor parameters and fields
2022-02-14 14:16:24 +01:00
kleonc
5422d863e1
NavMap Fix polygons being treated like triangle strips instead of triangle fans
2022-02-13 19:26:17 +01:00
Rémi Verschelde
7224389468
Merge pull request #57954 from TokageItLab/refactor-cubic-interpolate
...
Implement `cubic_interpolate()` as MathFunc for refactoring
2022-02-13 10:34:13 +01:00
jmb462
e5657a4fbf
Fix renaming function dialog in VisualScript does not work correctly
2022-02-12 21:28:28 +01:00
bruvzg
29199579f7
Add sub-pixel glyph positioning support.
2022-02-12 19:55:52 +02:00
Hendrik Brucker
77fb65debf
Use EditorFileDialog instead of FileDialog in the project manager
2022-02-12 12:06:51 +01:00
Rémi Verschelde
d1dbe21c56
Merge pull request #57980 from akien-mga/vulkan-1.3.204
2022-02-12 10:21:27 +01:00
Silc 'Tokage' Renew
865da09871
Implement cubic_interpolate() as MathFunc for refactoring
2022-02-12 18:11:17 +09:00
Rémi Verschelde
7a7fabe4f6
Merge pull request #57641 from Geometror/compilation-time-improvements-1
2022-02-12 09:46:02 +01:00
Hendrik Brucker
b396fd4eef
Improve compilation speed (forward declarations/includes cleanup)
2022-02-12 02:46:22 +01:00
strank
dcf19f8914
Fix "Identifier not found" compiler error when accessing inherited signals or functions as callables.
2022-02-11 20:45:04 -05:00
Rémi Verschelde
18d6b75ba8
RendererRD: Remove binding specifier for push constants
...
This is unsupported and glslang made it raise an error in 11.7.0:
https://github.com/KhronosGroup/glslang/pull/2810
Co-authored-by: Clay John <claynjohn@gmail.com>
2022-02-11 18:42:32 +01:00
Fazil Babu
92f4c33492
CSG Meshes can be exported as glTF
2022-02-11 22:48:28 +05:30
Ignacio Roldán Etcheverry
f4478843ca
Merge pull request #57917 from raulsntos/csharp-signal-documentation
...
Support signals in C# generated documentation
2022-02-11 14:51:57 +01:00
Raul Santos
f380a8e0ec
Support signals in C# documentation
2022-02-10 16:02:31 +01:00
Rémi Verschelde
1bdb82c64e
Fix typos with codespell
...
Using codespell 2.2-dev from current git.
Added `misc/scripts/codespell.sh` to make it easier to run it once in a
while and update the skip and ignore lists.
2022-02-10 12:30:19 +01:00
Rémi Verschelde
90162851a7
Core: Move generated VERSION_HASH
to a .cpp
file
...
This lets us have its definition in `core/version.h` and avoid
rebuilding a handful of files every time the commit hash changes.
2022-02-09 09:20:17 +01:00
Rémi Verschelde
ba1024f42d
Merge pull request #57822 from Calinou/ios-remove-armv7
2022-02-08 23:25:16 +01:00
Rémi Verschelde
25d4c14fef
Merge pull request #57627 from JFonS/occluder_improvements
2022-02-08 23:23:50 +01:00
Ignacio Roldán Etcheverry
f05f2dd80f
Merge pull request #57076 from IgorKordiukiewicz/fix-mono-string-capitalize
...
String.Capitalize() in C# now matches the behaviour of String::capitalize() in C++
2022-02-08 22:16:54 +01:00
Hugo Locurcio
74fc4410f4
Remove support for ARMv7 (32-bit) on iOS
...
All iOS devices since the iPhone 5S support ARMv8 (64-bit).
The last iOS version supported on ARMv7 devices is 10.x, which is
too old to run Godot 4.0 projects since the minimum supported
iOS version is 11.0.
2022-02-08 22:11:29 +01:00
Rémi Verschelde
4a2f22daf4
Merge pull request #57798 from akien-mga/scons-module-tests-simplify
2022-02-08 14:36:31 +01:00
Rémi Verschelde
3495288b03
SCons: Improve logic to generate modules_tests.gen.h
...
This removes the need for `AlwaysBuild` by ensuring that the proper
files are being tracked as `Depends`.
2022-02-08 13:01:35 +01:00
Rémi Verschelde
f9e496168f
Merge pull request #57786 from 0And/vectorslerp
2022-02-08 12:56:43 +01:00
Rémi Verschelde
a66e55069e
Merge pull request #57796 from akien-mga/revert-sname-theme-setters
2022-02-08 11:13:24 +01:00
Rémi Verschelde
6eeeb9a63c
Re-add missing SNAME
macros in get_theme_*
calls
...
They were removed in the previous commit reverting the addition of `SNAME`
to `add_theme_*` and theme setter methods, which is not wanted.
2022-02-08 10:31:56 +01:00
Rémi Verschelde
fc076ece3d
Revert "Add missing SNAME macro optimization to all theme methods call"
...
This reverts commit a988fad9a0
.
As discussed in #57725 and clarified in #57788 , `SNAME` is not meant to be used
everywhere but only in critical code paths. For theme methods specifically, it
was by design that only getters use `SNAME` and not setters.
2022-02-08 10:17:25 +01:00
Rémi Verschelde
317cd0b19a
Refactor some object type checking code with cast_to
...
Less stringly typed logic, and less String allocations and comparisons.
2022-02-08 10:08:34 +01:00
Andrew Jacob
8675ff0a74
Allow C# Vector2/3 slerp values to have any length
2022-02-07 22:58:43 -07:00
Rémi Verschelde
d35269ab21
Merge pull request #57764 from timothyqiu/octant-delete
2022-02-07 18:28:27 +01:00
Rémi Verschelde
05bad19a9a
Merge pull request #57752 from Calinou/doc-csg-nodes-performance
2022-02-07 18:27:58 +01:00
Haoyu Qiu
5d4a141c97
Fix GridMap memory leak
2022-02-08 00:27:01 +08:00
Hugo Locurcio
5268786ac0
Document performance limitations with CSG nodes, link to tutorial
2022-02-07 15:55:02 +01:00
Fabio Alessandrelli
086256431a
[Net] Add type check to GDScriptRPCCallable.
...
It will print an error when using an RPC defined on an object which does
not extend Node.
2022-02-07 13:39:45 +01:00
Fabio Alessandrelli
994638da4f
[Net] Implement GDScript custom RPC callable.
2022-02-07 13:39:10 +01:00
Rémi Verschelde
1694626e03
Merge pull request #57305 from bruvzg/macos_cleanup
2022-02-07 13:36:09 +01:00
Rémi Verschelde
6a56314eab
Merge pull request #57748 from fabriceci/rename-script-template-variable
2022-02-07 13:22:23 +01:00
jfons
dd970482c5
Improvements and fixes to occluders
...
Improvements:
* Occluder3D is now an abstract type inherited by: ArrayOccluder3D, QuadOccluder3D, BoxOccluder3D, SphereOccluder3D and PolygonOccluder3D. ArrayOccluder3D serves the same purpose as the old Occluder3D (triangle mesh occluder) while the rest are primitives that can be used to manually place simple occluders.
* Occluder baking can now apply simplification. The "bake_simplification_distance" property can be used to set a world-space distance as the desired maximum error, set to 0.1 by default.
* Occluders can now be generated on import. Using the "occ" and "occonly" keywords (similar to "col" and "colonly" for colliders) or by enabling on MeshInstance3Ds in the scene's import window.
Fixes:
* Fixed saving of occluder files after bake.
* Fixed a small error where occluders didn't correctly update in the rendering server.
Bonus content:
* Generalized "CollisionPolygon3DEditor" so it can also be used to edit Resources. Renamed it to "Polygon3DEditor" since it was already being used by other things, not just colliders.
* Fixed a small bug in "EditorPropertyArray" where a call to "remove" was left after the "remove_at" rename.
2022-02-07 13:04:51 +01:00
Rémi Verschelde
bfb75d107c
Merge pull request #57741 from Chaosus/vs_fixes
2022-02-07 12:50:44 +01:00
fabriceci
e81ccaf270
rename jump force to jump velocity
2022-02-07 11:46:30 +01:00
Rémi Verschelde
b024602660
Merge pull request #57725 from jmb462/missing-sname-theme-setters
2022-02-07 11:46:25 +01:00
Yuri Roubinsky
a6e280c5de
Add some more fixes to visual shader
2022-02-07 11:28:42 +03:00
Raul Santos
303f0c8626
Attach mono thread before getting nativeName field
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In order to access the `nativeName` constant field from a C# class, the
mono scope thread must be attached or the mono domain will be null.
2022-02-07 03:43:34 +01:00
jmb462
a988fad9a0
Add missing SNAME macro optimization to all theme methods call
2022-02-06 23:06:11 +01:00
Rémi Verschelde
eb4b4a317b
Merge pull request #57649 from Faless/net/4.x_ws_queue_hostres
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[Net] Non-blocking WebSocket hostname resolution.
2022-02-05 18:23:11 +01:00
Jordan Schidlowsky
1ec96bc206
[Net] Non-blocking WebSocket hostname resolution.
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Hostname is now resolved during poll in WebSocketClient (wslay) to avoid
blocking during connect.
An attempt is still made to find the hostname in the resolver cache.
2022-02-05 02:22:43 +01:00
K. S. Ernest (iFire) Lee
419b342a9a
Faster CVTT by reducing quality.
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Make BC6 and BC7 CVTT faster while still having better quality than DXT5.
2022-02-04 15:15:26 -08:00
Rémi Verschelde
77d08b68b0
Merge pull request #49445 from Calinou/gdscript-highlight-namespace-reserved-keyword
2022-02-04 19:03:28 +01:00
Rémi Verschelde
2885befbe6
Merge pull request #55950 from Faless/mp/4.x_replication_nodes
2022-02-04 19:03:10 +01:00
Rémi Verschelde
61c57491bc
Merge pull request #57625 from akien-mga/core-split-vector2i-own-header
2022-02-04 19:00:39 +01:00
Hugo Locurcio
de45534fed
Highlight "namespace" as a GDScript keyword in the syntax highlighter
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Like "trait" and "yield", "namespace" is currently not implemented
but is still reserved for future use.
2022-02-04 17:46:13 +01:00
Rémi Verschelde
e223bad86d
Core: Move Vector2i to its own vector2i.h
header
...
Also reduce interdependencies and clean up a bit.
2022-02-04 16:32:21 +01:00
Rémi Verschelde
8495be9cec
Merge pull request #57621 from akien-mga/core-split-rect2i-own-header
2022-02-04 16:05:30 +01:00
Ignacio Roldán Etcheverry
721c32ee2b
Merge pull request #57618 from Densorius/master
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Fixed opening new instances of VS 2022 while a instance is already open
2022-02-04 15:05:51 +01:00
Fabio Alessandrelli
d219547c96
[Net] New replication interface, spawner and synchronizer nodes.
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Initial implementation of the MultiplayerReplicationInterface and its
default implementation (SceneReplicationInterface).
New MultiplayerSpawner node helps dealing with instantiation of scenes
on remote peers (e.g. clients).
It supports both custom spawns via a `_spawn_custom` virtual function,
and optional auto-spawn of known scenes via a TypedArray<PackedScenes>
property.
New MultiplayerSynchornizer helps synchronizing states between the local
and remote peers, supports both sync and spawn properties and is
configured via a `SceneReplicationConfig` resource.
It can also sync via path (i.e. without being spawned by a
MultiplayerSpawner if both peers has it in tree, but will not send the
spawn state in that case, only the sync one.
2022-02-04 14:56:30 +01:00
Rémi Verschelde
5f56d385b0
Core: Move Rect2i to its own rect2i.h
header
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And take the opportunity to improve interdependencies a bit with forward
declares where possible.
2022-02-04 14:17:30 +01:00
Rémi Verschelde
89eb6d372d
Merge pull request #57591 from vnen/gdscript-enum-fixes
2022-02-04 13:49:15 +01:00
Densorius
93e2d0446f
Fixed opening new instances of VS 2022 while a instance is already open
2022-02-04 10:40:43 +01:00
bruvzg
244db37508
Cleanup and move char functions to the char_utils.h
header.
2022-02-04 11:35:01 +02:00
Densorius
9ea0508d35
Add Visual Studio 2022 support with fallback to 2019
2022-02-04 00:34:02 +01:00
Rémi Verschelde
f8f19b313d
Merge pull request #57562 from AnilBK/string-add-contains
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String: Add contains().
2022-02-03 22:21:24 +01:00
Anilforextra
adbe948bda
String: Add contains().
2022-02-04 01:28:02 +05:45
Rémi Verschelde
c47f059776
Merge pull request #57467 from webbuf/modules-initialize
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Initialized Member Variables in /modules
2022-02-03 20:41:29 +01:00
George Marques
ceafdf347e
GDScript: Treat enum values as int and enum types as dictionary
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Since enums resolve to a dictionary at runtime, calling dictionary
methods on an enum type is a valid use case. This ensures this is true
by adding test cases. This also makes enum values be treated as ints
when used in operations.
2022-02-03 13:32:34 -03:00
George Marques
b013c0d544
GDScript: Allow tests to run on release builds
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- Fix compilation issues by disabling warnings on release builds. This
also strips warnings from expected result before the comparison to
avoid false mismatches.
- Add a `#debug-only` flag to tests. Must be the first line of the test
script. Those won't run with release builds. Can be used for test
cases that rely on checks only available on debug builds.
2022-02-03 13:32:33 -03:00
George Marques
ad6e2e82a9
GDScript: Consolidate behavior for assigning enum types
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This makes sure that assigning values to enum-typed variables are
consistent. Same enum is always valid, different enum is always
invalid (without casting) and assigning `int` creates a warning
if there is no casting.
There are new test cases to ensure this behavior doesn't break in
the future.
2022-02-03 13:32:16 -03:00
zwebb
466661c78f
initialized member variables in header
2022-02-03 11:14:42 -05:00
Rémi Verschelde
45d5aa5d47
Merge pull request #56365 from aaronfranke/default-shape-size
2022-02-03 16:59:07 +01:00
bruvzg
5676b3c022
HarfBuzz: Update to version 3.3.1
2022-02-02 22:29:31 +02:00
bruvzg
215bede6ff
[TextServer] Add function to change font, font size, and OpenType features without invalidating line break points, justification points, or recreating shaped text buffer.
2022-02-02 11:20:44 +02:00
Lisandro Lorea
69e30d91ee
Fix "texture not initialized" error preventing video from playing
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Closes #57153
2022-02-01 23:55:17 -03:00
bruvzg
33d6d4bdf7
[macOS] Enable Objective-C ARC
2022-02-01 15:58:30 +02:00
Rémi Verschelde
d4e21b7d62
Merge pull request #57358 from akien-mga/signal-bindings-object
2022-02-01 14:24:47 +01:00
Aaron Franke
8cfd264148
Improve the default size for 3D shapes (Box, Capsule, and Cylinder)
2022-02-01 06:43:16 -06:00
trollodel
1d6ac42b2a
Allow setting the PropertyInfo class_name from GDScript
2022-02-01 11:57:14 +01:00
Pawel Lampe
a30dd094d3
Fix transforms involved into navmesh baking
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Within the context of parsing navigation geometry, this commit:
- added missing transform of `MultiMeshInstance`
- changed all transforms to global ones so that they don't need to be
calculated by hand
2022-01-31 23:07:45 +01:00
bruvzg
8e79c5fb8d
Add support for the escaped UTF-16 and UTF-32 Unicode characters in the scripts and expressions.
2022-01-30 20:16:04 +02:00
Rémi Verschelde
2f57a11ed9
Merge pull request #55785 from nathanfranke/clang-tidy
2022-01-29 13:46:38 +01:00
Nathan Franke
8a0a3accee
simplify formatting scripts, add a clang-tidy script, and run clang-tidy
2022-01-29 04:41:03 -06:00
Marcel Admiraal
51834a4589
Be more verbose about why msbuild tools could not be found
2022-01-29 07:16:34 +00:00
Yuri Sizov
49eddd22e0
Update icons and color conversion rules to simplify the palette
2022-01-29 01:03:39 +03:00
Rémi Verschelde
7c3003fcbe
Improve some signal bindings to use specific Object
subtypes
2022-01-28 15:35:40 +01:00
Rémi Verschelde
e6caaf4c80
Merge pull request #57205 from TechnoPorg/variant-template-cast
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Allow method binds to take Object subclasses as arguments
2022-01-27 23:46:37 +01:00
Rémi Verschelde
b6d3f44095
Merge pull request #57310 from raulsntos/rename-subsequence
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Rename C# `IsSubsequenceOfI` to `IsSubsequenceOfN`
2022-01-27 16:54:41 +01:00
Rémi Verschelde
899cd34426
Merge pull request #57281 from Rubonnek/rename-subsequence
2022-01-27 11:03:13 +01:00
Raul Santos
6ecb92a1fc
Rename C# IsSubsequenceOfI
to IsSubsequenceOfN
2022-01-27 03:04:16 +01:00
Wilson E. Alvarez
3eb5e0ac50
Rename String::is_subsequence_ofi to String::is_subsequence_ofn
2022-01-26 18:03:56 -05:00
Bastiaan Olij
98e5cd24db
Improve XRInterface hooks into rendering
2022-01-26 13:55:44 +11:00
cdemirer
28ac4d8b7d
Fix crash with non-constant keys in match statement Dictionary pattern
2022-01-26 04:10:07 +08:00