Commit graph

78 commits

Author SHA1 Message Date
Andrea Catania
df2a626b49 Fixed wrong function call 2018-04-12 11:02:43 +02:00
Andrea Catania
f0abdf06ad
Rigidbody wake up when hitten by a kinematic body 2018-04-12 07:59:12 +02:00
Rémi Verschelde
e1fef9bd76
Merge pull request #17959 from AndreaCatania/kinfix2
Fixed kinematic sliding on trimesh
2018-04-04 11:21:49 +02:00
Andrea Catania
b050525072 Fixed kinematic sliding on trimesh 2018-04-04 10:49:10 +02:00
Andrea Catania
fe768f4f00 physics area added monitorable check 2018-04-01 11:27:18 +02:00
Andrea Catania
0e446f8aff Fixed kinematic char sliding 2018-02-25 21:05:14 +01:00
luz.paz
612ab4bbc6 Fix typos with codespell
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
Andrea Catania
6ed392f47a Improved kinematic body 2D and 3D, Now can move rigid body 2018-02-20 12:43:47 +01:00
Andrea Catania
f48845428d Added return true o collide when no rusult is NULL 2018-02-14 08:18:48 +01:00
Paolo Perkovic
08d4bfacaf Fix inconsistencies and typos in argument names 2018-02-01 16:47:20 +01:00
Lee Pugh
ac26bf0fb4 Expose PhysicsDirectBodyState.get_contact_impulse 2018-01-12 15:27:45 -06:00
AndreaCatania
50c99370d2 Fixed Bullet collision shapes scale 2018-01-08 16:44:33 +01:00
Rémi Verschelde
e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde
f8b58784bc
Merge pull request #13257 from AndreaCatania/master
Fixed kinematic movement stuck, Changed how shape scale works.
2018-01-04 15:26:23 +01:00
Rémi Verschelde
b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
AndreaCatania
f4b96cc0a9 Fixed kinematic movement stuck, Changed how shape scale works, Optimized 2017-12-23 18:23:12 +01:00
AndreaCatania
785173e899 Ray cast return shape id. Fixes #14473 2017-12-10 12:20:36 +01:00
Rémi Verschelde
13c2ff9320 Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
Rémi Verschelde
3fffe6ccb4
Merge pull request #13202 from AndreaCatania/master
Space override scratching when body is add to world
2017-11-23 09:30:27 +01:00
AndreaCatania
8de4df3fe2 Space override scratching when body is add to world
Fixes #13182
2017-11-23 01:26:49 +01:00
AndreaCatania
d6e413bb9c Removed type_mask and fixed some variable name 2017-11-21 22:56:40 +01:00
muiroc
5dac3e857f bullet cast_motion: reordered null check 2017-11-20 19:00:47 +01:00
AndreaCatania
0327a51c12 Added null check in Bullet cast_motion API 2017-11-19 18:21:36 +01:00
AndreaCatania
d250ade37b Fixed gravity scale 2017-11-19 17:52:45 +01:00
AndreaCatania
aa3e740a53 Removed dynamic_cast from Bullet Server 2017-11-19 17:11:47 +01:00
AndreaCatania
e6ba163031 Fixed kinematic movement on concave shape 2017-11-19 17:01:08 +01:00
AndreaCatania
10f879bf88 Rewritten kinematic system 2017-11-07 15:22:09 +01:00
AndreaCatania
fb4871c919 Bullet physics engine implementation
This is a bullet wrapper that allows Godot to use Bullet physics and benefit about all features.
Also it support all specific Godot physics functionality like multi shape body, areas, RayShape, etc..
It improve the Joints, Trimesh shape, and add support to soft body even if Godot is not yet ready to it.
2017-11-04 20:52:59 +01:00