Rémi Verschelde
a17e0a0250
Merge pull request #71932 from raulsntos/dotnet/lin2db-to-math
...
C#: Move `LinearToDb` and `DbToLinear` to Mathf
2023-01-24 09:54:32 +01:00
Rémi Verschelde
06c930caf1
Merge pull request #71878 from bitsawer/fix_shader_dependencies
...
Fix shader include dependency handling
2023-01-24 09:47:28 +01:00
Rémi Verschelde
885cb808db
Merge pull request #65302 from KoBeWi/middle_click_of_exasperation
...
Remove middle click shortcut to open scene tab
2023-01-24 09:44:46 +01:00
Rémi Verschelde
ffb7c6e2fc
Merge pull request #71957 from aXu-AP/remotetransform2d-doc
...
Fix incorrect claim in RemoteTransform2D class reference
2023-01-24 09:35:46 +01:00
Rémi Verschelde
06523b358c
Merge pull request #71956 from SaracenOne/zero_bone_skeleton_improvements
...
Improve editor handling of Skeleton3D nodes with zero bones.
2023-01-24 09:35:19 +01:00
aXu-AP
c1e1ce86a3
Fix incorrect claim in RemoteTransform2D class reference
2023-01-24 10:18:25 +02:00
Rémi Verschelde
3275428b1f
Merge pull request #71917 from m4gr3d/update_godot_android_editor_label
...
Update the Godot Android Editor name from `Godot Editor 4.x` to `Godot Editor 4`
2023-01-24 09:15:50 +01:00
Rémi Verschelde
a6042b649a
Merge pull request #71832 from Geometror/fix-spotlight-artifacts
...
Fix some `SpotLight3D` issues (clustering artifacts, leaking light, AABB)
2023-01-24 09:15:26 +01:00
SaracenOne
1594b6ffaf
Improve editor handling of Skeleton3D nodes with zero bones.
...
Explicit warnings about creating physical skeletons
Silence errors from gizmos for 0 bone Skeleton3D nodes
More consistent naming for bone_count variables
2023-01-24 08:15:24 +00:00
Rémi Verschelde
514b348619
Merge pull request #71941 from aXu-AP/gpuparticles2d-doc
...
Add documentation for GpuParticles2D collisions
2023-01-24 09:15:01 +01:00
Rémi Verschelde
d2e8bf7089
Merge pull request #71938 from aXu-AP/curve2d-doc
...
Add Curve2D/tessellate_even_length description class-reference
2023-01-24 09:14:33 +01:00
David Snopek
9196c47032
Correctly apply world_scale in WebXR
2023-01-23 21:26:38 -06:00
Hendrik Brucker
4bd01a93dc
Fix some SpotLight3D issues (clustering artifacts, light leak)
2023-01-24 01:08:32 +01:00
Fredia Huya-Kouadio
6b400d2fd1
Update the Godot Android Editor name from Godot Editor 4.x
to Godot Editor v4
2023-01-23 14:04:05 -08:00
Rémi Verschelde
3ef8d3e4e8
Merge pull request #71937 from coppolaemilio/resize-bonemaphuman-icons
...
Replace 1024x1024 BoneMapHuman SVGs by 256x256 versions
2023-01-23 22:33:24 +01:00
Rémi Verschelde
84b8986a39
Merge pull request #71836 from m4gr3d/fix_godot_editor_cropping_main
...
Update the logic to calculate the screen scale on Android
2023-01-23 22:30:46 +01:00
Rémi Verschelde
600fcf22ed
Merge pull request #71939 from clayjohn/RD-texture-format
...
Add a few more checks to ensure that unsupported image formats are not used in the mobile renderer
2023-01-23 22:30:19 +01:00
Rémi Verschelde
260daf8a13
Merge pull request #71694 from clayjohn/VoxelGI-reflection
...
Use proper space for forward GI reflections
2023-01-23 22:29:54 +01:00
aXu-AP
201335f3ec
Add documentation for GpuParticles2D collisions
2023-01-23 23:16:35 +02:00
Rémi Verschelde
1dfd236f15
Merge pull request #70377 from dsnopek/server-export-mk2
...
Add "dedicated server" export mode which can strip unneeded visual resources
2023-01-23 22:13:28 +01:00
Rémi Verschelde
f963202b7c
Merge pull request #71930 from Bromeon/bugfix/space-in-bind
...
Fix bind `" convergence_dist"` containing space
2023-01-23 22:12:19 +01:00
clayjohn
5931d504c1
Add a few more checks to ensure that unsupported image formats are not used in the mobile renderer
2023-01-23 12:38:09 -08:00
aXu-AP
f3e72b32ab
Add Curve2D/tessellate_even_length description class-reference
...
Copied from Curve3D's corresponding method.
2023-01-23 22:29:15 +02:00
Jan Haller
83026126d4
Add tests to ensure bound methods and signals are valid identifiers
2023-01-23 21:19:57 +01:00
Rémi Verschelde
b192d3d38b
Merge pull request #71934 from Riteo/who-thought-alsa-didnt-follow-posix
...
Fix builtin alsa headers building on musl
2023-01-23 20:53:00 +01:00
Rémi Verschelde
c309de5399
Merge pull request #71910 from jainl28patel/fix_ReflectionProbe_rendering
...
fix ReflectionProbe rendering extents for (10,10,10)
2023-01-23 20:46:22 +01:00
Rémi Verschelde
0f31e6569a
Merge pull request #71931 from bruvzg/ts_s
...
[TextServer] Fix ICU data loading and exporting with `internationalization/locale/include_text_server_data` setting.
2023-01-23 20:45:58 +01:00
Emilio Coppola
99955d72e7
Replace 1024x1024 BoneMapHuman svgs by 256x256 versions
2023-01-23 20:44:39 +01:00
Riteo
acb78384d8
Fix builtin alsa headers building on musl
...
For some reason it doesn't use the POSIX `poll.h`, instead resorting to
`sys/poll.h`. Musl doesn't really like this at all, throwing a warning
and, thus, halting compilation.
2023-01-23 20:31:22 +01:00
David Snopek
74458b6e9b
Add "dedicated server" export mode which can strip unneeded visual resources
2023-01-23 13:24:54 -06:00
Raul Santos
b29193945d
C#: Move LinearToDb
and DbToLinear
to Mathf
2023-01-23 20:20:54 +01:00
bruvzg
15dafc49d3
[TextServer] Fix ICU data loading and exporting with internationalization/locale/include_text_server_data
setting.
2023-01-23 21:13:32 +02:00
Rémi Verschelde
6efd5f0b5b
Merge pull request #71923 from bruvzg/icu_fb
...
[TextServer] Add fallback code in case of missing ICU data.
2023-01-23 20:10:43 +01:00
Rémi Verschelde
591100cbd6
Merge pull request #70429 from BastiaanOlij/check_more_vulkan_extensions
...
Enabling additional vulkan extension and adding further checks
2023-01-23 20:10:19 +01:00
Rémi Verschelde
738e96529e
Merge pull request #71925 from clayjohn/RD-particles-view
...
Ensure that Particles have fully initialized before doing view axis pass in RD renderers
2023-01-23 20:09:45 +01:00
Jan Haller
15686ca786
Fix bind " convergence_dist" containing space
2023-01-23 20:07:59 +01:00
jainl28patel
2da3acf620
fix ReflectionProbe rendering extents for (10,10,10)
2023-01-24 00:32:24 +05:30
bruvzg
458f720ea9
[TextServer] Add fallback code in case of missing ICU data.
2023-01-23 20:50:30 +02:00
Clay John
c06df6779a
Merge pull request #71927 from Calinou/doc-vsync-runtime-change
...
Document changing V-Sync at runtime in the class reference
2023-01-23 10:32:15 -08:00
Hugo Locurcio
abcf0aaed2
Document changing V-Sync at runtime in the class reference
2023-01-23 19:00:22 +01:00
clayjohn
ce8a2c6dbf
Ensure that Particles have fully initialized before doing view axis pass in RD renderers
2023-01-23 09:37:18 -08:00
Rémi Verschelde
e6bd9c10fc
Merge pull request #71263 from bruvzg/linux_sys_headers
...
[Linux/BSD] Include headers for dynamically loaded libraries to simplify build dependencies.
2023-01-23 16:47:43 +01:00
Rémi Verschelde
bebac4a088
Merge pull request #71830 from BastiaanOlij/xr_naming_consistancy
...
Rename getters and signals on XR nodes to be consistant with input types
2023-01-23 16:47:15 +01:00
Raul Santos
92e4b4e888
Update C# signal documentation and remove bind array
...
- Updates C# signal documentation and code examples to the new API in 4.0
- Replace all `nameof` usages with the exposed `StringName`
2023-01-23 16:45:37 +01:00
Gilles Roudière
a3b431b09d
Add gesture to ViewPanner and simplify a bit its API
2023-01-23 16:43:53 +01:00
George Marques
ba9491f870
Merge pull request #70948 from vnen/gdscript-ptr-method-name-in-debug
2023-01-23 12:24:15 -03:00
bruvzg
5c4fe6339b
[Linux/BSD] Include headers for dynamically loaded libraries to simplify build dependencies.
2023-01-23 16:37:43 +02:00
Rémi Verschelde
1f22c482e1
Merge pull request #70052 from bruvzg/key_unicode_actions
...
Cleanup and unify keyboard input.
2023-01-23 15:36:11 +01:00
Rémi Verschelde
81fe3715b8
Merge pull request #71914 from vnen/gdscript-no-continue-match
...
GDScript: Remove function of `continue` for match statement
2023-01-23 15:35:55 +01:00
Rémi Verschelde
11e2278844
Merge pull request #57606 from SaracenOne/update_on_reimport
...
Update instances of scenes which have been reimported.
2023-01-23 15:35:44 +01:00