Gilles Roudière
0de2fce3e1
Greatly improve editor performances by deferring tiles related updates
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Solve few update problems
2021-10-13 14:49:47 +02:00
Rémi Verschelde
3be18d3d37
Merge pull request #53578 from RedHeadphone/patch-1
2021-10-13 12:44:54 +02:00
Rémi Verschelde
a564dd7c6d
Merge pull request #53747 from manueldun/trailSectionSubdivCrash
2021-10-13 12:43:48 +02:00
Rémi Verschelde
3e86ca5586
Merge pull request #53689 from reduz/remove-animation-transform3d-track
2021-10-13 12:40:33 +02:00
Rémi Verschelde
d742dcd3ce
Merge pull request #53745 from KoBeWi/layerzzzzz
2021-10-13 10:16:44 +02:00
Rémi Verschelde
74a87fe98b
Merge pull request #53683 from Chaosus/vs_previews
2021-10-13 10:03:44 +02:00
Manuel Dun
3905b4e67a
fix so the error macro uses the incomming parameter p_subdivision instead of the class member
2021-10-12 20:22:33 -04:00
kobewi
bf3eaa767b
Use z_index for TileMap layer darkening
2021-10-13 01:34:34 +02:00
reduz
ec19ed3723
Remove animation 3D transform track, replace by loc/rot/scale tracks.
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* `Animation.TYPE_TRANSFORM3D` track is gone.
* Added POSITION_3D, ROTATION_3D, SCALE_3D tracks.
* GLTF2, Collada, FBX importers will only import the track types found.
* Skeleton3D bone poses are now Pos/Rot/Scale, pose matrix removed.
* AnimationPlayer and AnimationTree animate these tracks separately, only when found.
* Removed BakeReset code, is useless with these changes.
This is the first in a series of commits designed to make the animation system in Godot more useful, which includes:
* Better compatibility with Autodesk products
* Better reusability of animations across models (including retargeting).
* Proper animation compression.
* etc.
*Note* GLTF2 animation saving went broken with this PR, needs to be fixed in a subsequent one.
2021-10-12 20:08:42 -03:00
Rémi Verschelde
d9667d9262
Merge pull request #53636 from KoBeWi/colorayer
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Add modulate property to TileMap layers
2021-10-12 22:32:38 +02:00
Rémi Verschelde
b372f79dd5
Merge pull request #53676 from Klowner/camera-get-pyramid-rid-shape-crash
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Fix Camera3D::get_pyramid_shape_rid() crash when not in scene
2021-10-12 22:32:16 +02:00
Rémi Verschelde
88463c3eee
Merge pull request #53712 from CakHuri/nullptr
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Replace NULL with nullptr
2021-10-12 22:30:43 +02:00
M. Huri
033dc4dbef
Replaced NULL with nullptr
2021-10-12 20:20:19 +07:00
Aaron Franke
7e51e4cb84
Fix some LGTM errors of "Multiplication result converted to larger type"
2021-10-12 00:17:27 -05:00
Juan Linietsky
610de0974d
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation"
2021-10-11 19:27:50 -03:00
Rémi Verschelde
9ed4f8367b
Merge pull request #48332 from TokageItLab/implement-ping-pong
2021-10-11 22:55:01 +02:00
Yuri Roubinsky
c299c54023
Make port previews in visual shader visible in other shader modes
2021-10-11 22:19:08 +03:00
Mark Riedesel
49a4d2bc49
add failure condition for get_pyramid_shape_rid() when camera3d is not in tree. fixes #53564
2021-10-11 10:16:48 -04:00
Gilles Roudière
89a6c6cd84
Fixes set_source_id not updating the next automatic source id
2021-10-11 14:58:42 +02:00
Rémi Verschelde
56078cca90
Merge pull request #53630 from timothyqiu/viewport-recursion
2021-10-11 10:02:22 +02:00
Rémi Verschelde
b47580a7a4
Merge pull request #53641 from DeeJayLSP/audio_pitch_fix
2021-10-11 09:22:49 +02:00
bruvzg
19a0982d60
Fix inline IME input not working in the empty LineEdit with the placeholder.
2021-10-11 08:21:34 +03:00
Douglas Leão
39a90751dc
Allow AudioStreamPlayer(2D) to provide pitch_scale
on playback
2021-10-10 18:52:29 -03:00
kobewi
ec0d72a828
Add modulate property to TileMap layers
2021-10-10 20:28:57 +02:00
Haoyu Qiu
7ecb133b22
Fix Viewport::handle_input_locally related infinite recursion
2021-10-10 18:10:28 +08:00
mashumafi
80dc1cc412
Executing AcceptDialog.push_input no longer crashes
2021-10-09 20:33:29 +00:00
Joan Fons
8ab7ca4b32
Fix auto LOD generation for blendshapes.
2021-10-09 20:31:28 +02:00
Tokage
372ba76663
implement ping-pong loop in animation
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Co-authored-by: Chaosus <chaosus89@gmail.com>
2021-10-09 18:08:43 +09:00
Hugo Locurcio
42d13e29e2
Add a warning for Timer nodes with very low wait times
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Very low wait times behave in unpredictable ways depending on the
rendered frame rate. This is because the timeout signal is only emitted
once per rendered frame (or physics frame, depending on the timer's
process mode).
2021-10-09 08:57:48 +02:00
Rémi Verschelde
5ae569560d
Fix missing argument names in bindings
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While at it, tweak some boolean setters to use `p_enabled` for the bool.
Also renames `draw_minimap()` to `set_draw_minimap()`.
2021-10-09 00:20:10 +02:00
Red Headphone
fff70a6427
no limit of negative value for engine_force (VehicleBody class)
2021-10-08 22:25:50 +05:30
Hugo Locurcio
73c6e19acc
Allow any floating-point value as a 3D rendering scale option
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This allows for finer control over 3D rendering resolution.
Supersampling can also be performed by setting a 3D rendering
resolution above 1.0, which is useful for offline rendering or
for very high-end GPUs.
2021-10-08 18:22:10 +02:00
kleonc
23dac24789
Delete objects enqueued for deletion during SceneTree destruction
2021-10-08 16:45:55 +02:00
Fabio Alessandrelli
7c93931751
[Net] Add call_local argument to Node.rpc_config.
2021-10-08 12:49:20 +02:00
Michael Alexsander
3c5103ac1d
Fix invisible tabs not being ignored in Tabs
2021-10-07 22:40:11 -03:00
Rémi Verschelde
3d05b94212
Merge pull request #53522 from groud/read_only_tile_layout
2021-10-07 22:51:46 +02:00
Rémi Verschelde
a6c4de49e1
Merge pull request #53523 from Calinou/remove-occlusion-color
2021-10-07 22:26:10 +02:00
Rémi Verschelde
21b6aabb60
Merge pull request #53538 from Calinou/environment-ssr-fade-no-negative-values
2021-10-07 22:05:46 +02:00
Rémi Verschelde
82072c4010
Merge pull request #53539 from Calinou/sky-material-color-no-alpha
2021-10-07 22:05:31 +02:00
Rémi Verschelde
9bbed1fe86
Merge pull request #53543 from vnen/joint-waring-release
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Joint2D: Use boolean instead of warning string for validity test
2021-10-07 21:06:06 +02:00
George Marques
70e1a50cd1
Joint2D: Use boolean instead of warning string for validity test
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Those strings are stripped at release there's a false positive that the
bodies are valid, causing a crash.
2021-10-07 14:18:44 -03:00
Hugo Locurcio
01d1e9f576
Don't allow translucent colors in built-in sky material properties
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The colors' alpha channel is ignored, so there's no point in
exposing it in the editor.
2021-10-07 18:12:16 +02:00
Hugo Locurcio
0269d8e871
Clamp Environment's SSR fade-in and fade-out to positive values
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Negative values result in rendering glitches.
2021-10-07 17:59:55 +02:00
Hugo Locurcio
265bae824f
Remove unimplemented Environment.ambient_light_occlusion_color
property
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This property was intended to provide a way to have SSAO or VoxelGI
ambient occlusion with a color other than black. However, it was
dropped during the Vulkan renderer development due to the performance
overhead it caused when the feature wasn't used.
2021-10-07 17:47:52 +02:00
Rémi Verschelde
f323d25dd3
Merge pull request #53525 from Calinou/comments-replace-visual-server
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Replace references to VisualServer in code comments with RenderingServer
2021-10-07 17:06:27 +02:00
Hugo Locurcio
bcf4a56c74
Replace references to VisualServer in code comments with RenderingServer
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VisualServer no longer exists in the `master` branch.
2021-10-07 15:49:41 +02:00
Hugo Locurcio
9b5785f064
Remove debugging print from the VoxelGI baker
2021-10-07 15:45:54 +02:00
Gilles Roudière
9c1b1e9a7e
Set TileSet layout and half-offset as read-only when using square shape
2021-10-07 15:29:48 +02:00
Haoyu Qiu
6072f38bb1
Use loop instead of recursion when clearing proximity groups
2021-10-07 16:31:47 +08:00
Camille Mohr-Daurat
69f80b6631
Merge pull request #53482 from timothyqiu/soft-body-ready
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Re-prepare RenderingServer if SoftDynamicBody mesh changed
2021-10-06 14:57:53 -07:00