Commit graph

228 commits

Author SHA1 Message Date
kobewi
4db47eb32e Don't save project settings when not necessary 2021-02-13 18:51:48 +01:00
reduz
1aa2823fa3 Removed _change_notify
-For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap.
-For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed()
-Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now.
2021-02-10 19:31:24 -03:00
Pedro J. Estébanez
8ed259b792 Modernize RWLock
- Based on C++14's `shared_time_mutex`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed
- Simpler for `NO_THREADS`
2021-01-19 11:53:10 +01:00
Gilles Roudière
831247b39c Improve UndoRedo class 2021-01-12 14:34:46 +01:00
Rémi Verschelde
cc416b0304
Merge pull request #44848 from mrushyendra/disconnect_err_msg
Issue correct error when disconnecting nonexistent connection with a valid signal
2021-01-01 23:02:58 +01:00
Rémi Verschelde
b5334d14f7
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
Maganty Rushyendra
6c026a6814 Issue more precise error when disconnecting a nonexistent connection
Checks whether the signal exists when issuing an error message when
disconnecting a nonexistent connection. Also prints the callable name.
2021-01-01 13:08:10 +08:00
Marcel Admiraal
5b937d493f Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
Rémi Verschelde
bf088da339
Merge pull request #43196 from Xrayez/property-list-changed-notify-protected
Make `property_list_changed_notify()` protected in `Object`
2020-12-20 21:16:14 +01:00
Pedro J. Estébanez
b7367ac426 Add animation reset track feature
As a bonus, to have consistency between use Beziers and create insert tracks, use Beziers also gets a default via editor settings that is used when the confirmation dialog is disabled, instead of just falling back to creating non-Bezier tracks.
2020-12-20 12:45:08 +01:00
Pedro J. Estébanez
1f52782bbb Extend UndoRedo handling of Resource to every Reference 2020-12-20 10:59:23 +01:00
Andrii Doroshenko (Xrayez)
9aa06c3e65 Make property_list_changed_notify protected in Object
Alternative to `_change_notify()` to be called from within C++ classes.

Achieves low-level consistency with scripting, where this method is
exposed for updating the editor (inspector) with new values.
2020-12-10 14:27:41 +02:00
Rémi Verschelde
114f97ff11
Merge pull request #44128 from KoBeWi/🧹
Cleanup unused engine code
2020-12-09 13:01:50 +01:00
Tomasz Chabora
2c048ea164 Cleanup unused engine code 2020-12-09 12:12:36 +01:00
Rémi Verschelde
92c001ef09
Merge pull request #43931 from bruvzg/ctl_comp_font
[Complex Text Layouts] Add compatibility for legacy Font resources.
2020-12-09 11:28:11 +01:00
Emmanuel Leblond
a211812932
Constify ScriptLanguage.can_inherit_from_file 2020-12-08 13:06:15 +01:00
Aaron Franke
1b348b3c17
Remove connect *_compat methods 2020-12-05 17:56:47 -05:00
bruvzg
3c3590522f
[Complex Text Layouts] Add compatibility for legacy Font resources. 2020-12-03 10:34:03 +02:00
Thakee Nathees
42bfa16996 Refactor DocData into core and editor (DocTools) parts 2020-12-02 00:48:39 +05:30
Thakee Nathees
d0e7d9b62f Documentation generation for GDScript
- ClassDoc added to GDScript and property reflection data were extracted
from parse tree

- GDScript comments are collected from tokenizer for documentation and
applied to the ClassDoc by the GDScript compiler

- private docs were excluded (name with underscore prefix and doesn't
have any doc comments)

- default values (of non exported vars), arguments are extraced from the
parser

- Integrated with GDScript 2.0 and new enums were added.

- merge conflicts fixed
2020-11-29 19:45:36 +05:30
Rémi Verschelde
3b4fad435c
Merge pull request #43061 from qarmin/crash_when_prining_nodes
Fix crash when printing leaked nodes
2020-11-28 10:37:12 +01:00
Hugo Locurcio
aa2344afe4
Mention lack of optional setter arguments in ClassDB::add.property() 2020-11-28 01:34:13 +01:00
Rémi Verschelde
d76806d322
Core: Always enable ptrcall, remove PTRCALL_ENABLED define
ptrcall is now also used to optimize calls in GDScript, on top of the existing
use by the GDNative and Mono modules.

It no longer makes sense to make it optional.
2020-11-25 14:08:17 +01:00
Rafał Mikrut
03f89a4481 Fix crash when printing leaked nodes 2020-11-17 22:10:05 +01:00
Aaron Franke
02161aad5a
Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
Hugo Locurcio
5770e08c2a
Remove property groups for Pause Mode and Script
Each of those only grouped 1 property, making them useless.

This closes https://github.com/godotengine/godot-proposals/issues/1840.
2020-11-15 16:01:10 +01:00
reduz
221a2a1742 Refactored variant constructor logic 2020-11-09 08:54:43 -03:00
reduz
127458ed17 Reorganized core/ directory, it was too fatty already
-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
2020-11-07 20:17:12 -03:00