David Snopek
14506a4282
GDExtension: Prevent crash during shutdown as singletons are deleted
2024-05-10 13:17:36 -05:00
Pedro J. Estébanez
b834037841
Object: Add missing lock
2024-05-08 17:41:40 +02:00
A Thousand Ships
955d5affa8
Reduce and prevent unnecessary random-access to List
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Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)
* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
Rémi Verschelde
947f5a8741
Merge pull request #91247 from AThousandShips/callable_fix
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Fix unsafe uses of `Callable.is_null()`
2024-04-29 10:10:32 +02:00
A Thousand Ships
31e7ee63f2
Fix unsafe uses of Callable.is_null()
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`Callable.is_null()` is not equivalent to `!Callable.is_valid()` and
doesn't guarantee the call is valid.
2024-04-27 16:22:57 +02:00
Jan Haller
27a637d287
GDExtension: provide free_property_list_func
with length of array
2024-04-27 14:13:17 +02:00
Radiant
e263b11cdd
Implement remove_user_signal()
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Co-authored-by: Timothe Bonhoure <tbonhoure@ymail.Com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-04-18 11:22:59 +03:00
A Thousand Ships
64146cb7f3
[Core] Add iteration support to Array
2024-04-10 14:49:34 +02:00
A Thousand Ships
db455e5bee
[Core] Disconnect one-shot signals before calling callbacks
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This prevents infinite recursion with one-shot connections emitting
themselves
2024-03-20 20:24:44 +01:00
Michael Alexsander
11937d3a79
Fix translation fallback not working in the Project Manager
2024-03-15 12:00:20 -03:00
Michael Alexsander
05f6c56a48
Fix some translations not properly falling back
2024-03-14 16:38:12 -03:00
A Thousand Ships
59bcc2888c
Add methods to get argument count of methods
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Added to:
* `Callable`s
* `Object`s
* `ClassDB`
* `Script(Instance)`s
2024-03-10 11:02:43 +01:00
Rémi Verschelde
b85337b7ea
Merge pull request #87222 from RandomShaper/fix_obj_leaks_report
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Fix inaccuracies in the report of leaked objects
2024-03-06 13:16:48 +01:00
Rémi Verschelde
c1377920cd
Merge pull request #86743 from Mickeon/autocompletion-optimise-object
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Optimise comparisons for Object's `get_argument_options`
2024-03-01 14:56:06 +01:00
Micky
cd2032a90b
Optimise Object's get_argument_options
2024-02-29 18:00:54 +01:00
Michael Alexsander
d70c45b5c8
Add option to add built-in strings in the POT generation
2024-02-28 11:34:26 -03:00
Raul Santos
5ba92e5a57
Fix some DEFVALs to use the right type
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- Use `StringName()` in DEFVAL for StringNames.
- Use `Variant()` in DEFVAL for Variants.
2024-02-23 01:50:18 +01:00
David Snopek
ea75307a11
Allow registering "runtime classes"
2024-02-20 09:20:58 -06:00
EterDelta
fee70558f8
Expose NOTIFICATION_EXTENSION_RELOADED to ClassDB
2024-02-02 14:57:00 -05:00
kobewi
2de8bc00a1
Simplify RefCounted check in free()
2024-01-18 12:29:58 +01:00
Pedro J. Estébanez
a04a67ead6
Fix inaccuracies in the report of leaked objects
2024-01-15 19:35:14 +01:00
Wilson E. Alvarez
80fb8db31f
Remove unnecessary assignments
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-12-13 11:06:26 -05:00
Raul Santos
9750e49c57
Add NOTIFICATION_PREDELETE_CLEANUP
notification
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New notification sent after `NOTIFICATION_PREDELETE` to let Objects cleanup at the very end, it should be the last notification sent.
2023-10-20 13:43:42 +02:00
Mai Lavelle
5e15586ec2
Fixes to allow object-less callables throughout Godot
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This fixes #81887
2023-10-06 16:31:35 -04:00
Rémi Verschelde
c7ed5d795e
Merge pull request #82799 from CedNaru/feature/expose_free_instance_binding
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Expose `Object::free_instance_binding()` to GDExtension
2023-10-05 10:10:58 +02:00
Ced Naru
0a246e9b54
expose Object::free_instance_binding to GDExtension
2023-10-04 19:24:37 +02:00
Danil Alexeev
ed0b3c08e1
Core: Fix Object::has_method()
for script static methods
2023-10-04 19:44:32 +03:00
Danil Alexeev
aff767ef07
Fix expected argument count for Callable
call errors
2023-09-29 20:00:10 +03:00
Rémi Verschelde
55dfbd7761
Merge pull request #80284 from dsnopek/gdextension-hot-reload
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Implement reloading of GDExtensions
2023-09-26 08:17:28 +02:00
David Snopek
2733a6f762
Implement reloading of GDExtensions
2023-09-25 22:10:17 -05:00
398utubzyt
2df37a237a
C#: Abstract script class support
2023-09-15 20:35:25 -07:00
A Thousand Ships
893f889d74
[Core] Replace ERR_FAIL_COND
with ERR_FAIL_NULL
where applicable
2023-09-11 19:45:49 +02:00
David Snopek
abef8e3874
Allow implementing Object::_validate_property()
from GDExtension
2023-09-10 11:17:59 -05:00
Rémi Verschelde
fa3428ff25
Merge pull request #81221 from dalexeev/editor-inspector-and-signal-dock-improvements
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Editor: Inspector and Signal docks improvements
2023-09-03 00:21:04 +02:00
Jan Haller
4e202bcec7
GDExtension: fix bool
unknown in C
2023-09-02 21:04:49 +02:00
Danil Alexeev
c33ca26e17
Editor: Inspector and Signal docks improvements
2023-09-02 08:50:28 +03:00
Markus Sauermann
c4705a590b
Fix Object::notification order
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Previously the `p_reversed` parameter didn't influence the order
in a correct way.
Also script overridden _notification functions were not called in
the correct order.
To fix this some `notification` functions had to add a `p_reversed`
parameter.
This made it necessary to adjust cpp-bindings.
Co-authored-by: David Snopek <dsnopek@gmail.com>
2023-08-30 00:15:55 +02:00
kobewi
67db4693eb
Expose _validate_property() for scripting
2023-08-28 15:18:48 +02:00
Marc Gilleron
e8731f4821
GDExtension: fix _get_property_list not working correctly in parent classes
2023-07-20 02:24:04 +01:00
Angad Kambli
9c6c2f09e0
Check parameter validity in Object::set_script
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Fixes #46120 .
2023-07-07 16:13:33 +02:00
David Snopek
36f4b99638
Fix wrapping Object's in GDExtension that aren't exposed
2023-06-09 13:41:57 -05:00
Yuri Sizov
97a6b40e4e
Merge pull request #70386 from sfrembling/70141
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Add Human Readable Error Message for Object::set_meta
2023-05-29 17:24:25 +02:00
Rémi Verschelde
80bf8fd186
Merge pull request #73511 from dsnopek/gdextension-object-name
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Add GDExtension function to get Object class name
2023-05-22 14:02:59 +02:00
David Snopek
c6b0d4aae3
Add GDExtension function to get Object class name
2023-05-22 06:58:59 -05:00
RedworkDE
9c9fd9ffbf
Improve error message when disconnecting callable from signal it was not connected to
2023-05-18 00:46:27 +02:00
Shea Frembling
0d6487073f
update error from Object::set_meta to be more human readable
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update error from Object::set_meta to be more human readable
Add metadata to error message
Add metadata to identifier
2023-05-15 15:14:45 -05:00
Rémi Verschelde
5271186f2f
Merge pull request #75901 from reduz/refactor-node-processing
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Refactor Node Processing to allow Scene Multithreading
2023-05-10 12:46:44 +02:00
Juan Linietsky
98c655ec8d
Refactor Node Processing
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* Node processing works on the concept of process groups.
* A node group can be inherited, run on main thread, or a sub-thread.
* Groups can be ordered.
* Process priority is now present for physics.
This is the first steps towards implementing https://github.com/godotengine/godot-proposals/issues/6424 .
No threading or thread guards exist yet in most of the scene code other than Node. That will have to be added later.
2023-05-09 19:17:51 +02:00
Rémi Verschelde
ee931e2be5
Merge pull request #76814 from KoBeWi/underdata
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Don't refresh inspector when changing internal meta
2023-05-09 17:44:49 +02:00
Rémi Verschelde
3e6a731904
Merge pull request #76418 from reduz/method-bind-validated-call
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Add ValidatedCall to MethodBind
2023-05-08 13:52:42 +02:00