Juan Linietsky
871311d337
More GIProbe work and fixes
2019-12-12 17:10:15 +01:00
bruvzg
4a2b97dffa
Fix Vector3 ambiguities and out of bounds init.
2019-12-12 17:10:05 +01:00
Juan Linietsky
5f6ed2349c
Rewrote large part of rendering, omni and spot shadows now work.
2019-12-12 17:07:48 +01:00
Juan Linietsky
bb712cca18
Yay very basic 3D (only white) finally shows.
2019-12-12 17:06:46 +01:00
Juan Linietsky
75299f4a63
Base 3D engine done, still untested, though.
2019-12-12 17:06:38 +01:00
bruvzg
397545e97f
Add runtime GLES2 / Vulkan context selection.
2019-12-12 13:48:47 +01:00
bruvzg
142188639c
Add static Vulkan loader.
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Initial Vulkan support for Windows.
Initial Vulkan support for macOS.
2019-12-12 13:19:45 +01:00
Juan Linietsky
e7c33ca141
Moved the shader source compilation code outside RenderingDevice and Vulkan
2019-12-12 13:05:25 +01:00
Juan Linietsky
667785e474
Bugfixes and ability to better specify filter and repeat modes everywhere.
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Removes antialiased flag for draw_* methods.
2019-12-12 11:33:08 +01:00
Juan Linietsky
d4d470bc97
Texture refactor
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-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
2019-12-12 10:05:14 +01:00
Juan Linietsky
962382ac5c
Refactored RID/RID_Owner to always use O(1) allocation.
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* Implements a growing chunked allocator
* Removed redudant methods get and getptr, only getornull is supported now.
2019-12-12 08:55:15 +01:00
TerminalJack
e1dda5195c
Added support for vertical syncing via the Windows OS compositor (DWM.)
2019-12-04 11:14:21 +01:00
bruvzg
2ef8c5fac5
iOS modular build and export implementation.
2019-12-01 21:57:18 +02:00
PouleyKetchoupp
85a955fc56
Flush remaining messages before quitting the game when loading fails
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This change allows error messages to be printed in the editor debugger when the game fails on load, instead of displaying them in the console terminal only.
2019-11-29 14:01:56 +01:00
Rémi Verschelde
502a667070
Sync controller mappings DB with SDL2 community repo
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Synced with gabomdq/SDL_GameControllerDB@d329cb6a71 .
2019-11-29 10:56:55 +01:00
Pawel Lampe
9feb9aef42
godot exit code improvement for --script --check-only, fixes #33895
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this commit causes godot executable to return non-zero exit code
once invalid script is passed via --script during --check-only
2019-11-26 10:53:42 +01:00
Marcel Admiraal
83069a3c0f
Remove ERR_EXPLAIN macros and the scaffolding they needed.
2019-11-11 10:57:00 +01:00
Rémi Verschelde
621dc7022f
Merge pull request #27742 from rxlecky/camera-replication
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Game camera override
2019-11-08 10:02:18 +01:00
Rémi Verschelde
ed373a60b1
Merge pull request #30556 from kawa-yoiko/astar-directed
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Improve support for directed graphs in A*; docs update included
2019-11-07 12:33:27 +01:00
Rémi Verschelde
c663d65ffc
New contributors added to AUTHORS:
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@DavidSichma, @ptrojahn
New Platinum sponsor, added to splash screen:
Interblock
New Gold sponsor:
Image Campus
2019-11-07 10:22:04 +01:00
Hugo Locurcio
8ca0f1a71c
Remove unused editor/active
project setting
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This closes #33322 .
2019-11-04 14:35:46 +01:00
Rafał Mikrut
9ddb3265e1
Fix some crashes, overflows and using variables without values
2019-11-01 16:16:31 +01:00
Erik
8b0546d93b
Implement game camera override
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Implemented uniform API in Viewport class to override 2D and/or
3D camera.
Added buttons in 2D and 3D editor viewport toolbars that override
the running game camera transform with the editor viewport camera
transform. Implemented via remote debugger protocol and camera
override API.
Removed LiveEditFuncs function pointers from ScriptDebugger class.
Since the debugger got access to the SceneTree instance (if one
exists), there is no need to store the function pointers. The live
edit functions in SceneTree are used directly instead. Also removed
the static version of live edit functions in SceneTree for the same
reason. This reduced the SceneTree -> Debugger coupling too since
the function pointers don't need to be set from SceneTree anymore.
Moved script_debugger_remote.h/cpp from 'core/' to 'scene/debugger/'.
This is because the remote debugger is now using SceneTree directly
and 'core/' classes should not depend on 'scene/' classes.
2019-10-23 02:51:32 +01:00
qarmin
616ab4fac2
Small fixes to redundand code, copy paste bugs
2019-10-14 11:40:55 +02:00
Hugo Locurcio
c8a8be6dd1
Optimize images losslessly using oxipng -o6 --strip all --zopfli
2019-10-12 23:23:33 +02:00
Michael Alexsander
d12a8940cb
Make possible to use just one "size/test_*" value in the settings
2019-10-04 10:27:11 -03:00
Rémi Verschelde
664d7e7336
Update AUTHORS and DONORS list
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New contributors added to AUTHORS:
@creikey, @IronicallySerious, @LikeLakers2, @minraws, @NilsIrl,
@profan, @raphael10241024
New Platinum sponsor, added to splash screen:
Heroic Labs
Merged some duplicates via .mailmap to allow better tracking of
commit counts with `git shortlog -s -n -e --no-merges`.
Thanks to all contributors and donors for making Godot possible!
2019-10-02 20:06:03 +02:00
Shiqing
0c35994f2f
Add stress test between A* and Floyd-Warshall
2019-09-28 16:17:57 +08:00
Shiqing
c2b824687d
Reduce memory usage for edges in A* and add tests
2019-09-28 16:17:52 +08:00
Hugo Locurcio
ca268dfecd
Validate audio/video driver command-line arguments
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This will exit early if the audio/video driver specified doesn't exist.
2019-09-27 15:11:56 +02:00
Andrii Doroshenko (Xrayez)
752debe204
SCons: do not build tests with tools=no
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This doesn't affect the resulting binary size, but allows to save
a phew seconds during compilation if building export templates.
2019-09-26 16:12:07 +03:00
Rémi Verschelde
084481b79d
Merge pull request #32230 from kawa-yoiko/oa-backward-shift
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Implement backward shift deletion for OAHashMap
2019-09-26 08:03:46 +02:00
qarmin
17732fe698
Added some obvious errors explanations
2019-09-25 10:28:50 +02:00
Shiqing
78bee16e05
Implement backward shift deletion for OAHashMap
2019-09-21 14:32:40 +08:00
iwek7
617797c47c
Adds skip-breakpoints feature
2019-09-03 20:49:09 +02:00
Hugo Locurcio
1c1928774c
Mark the V-Sync project setting to require an editor restart
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The V-Sync project setting also applies to the editor, but
it will only take effect when the editor is restarted.
2019-08-27 23:16:55 +02:00
Rémi Verschelde
9ceab52892
Sync controller mappings DB with SDL2 community repo
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Synced with gabomdq/SDL_GameControllerDB@ef8542c9f3 .
2019-08-27 10:13:05 +02:00
Rémi Verschelde
6b7117ce3f
Merge pull request #31662 from profan/perf/astar-reserve
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Allow to reserve space for nodes in A* and elements in OAHashMap explicitly.
2019-08-27 10:09:08 +02:00
Robin Hübner
1031833fb0
allow to reserve space in OAHashMap explicitly and also in AStar.
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* also handle overflow occurring in _get_probe_length
2019-08-27 00:38:35 +02:00
Rémi Verschelde
4b53fdb25d
Merge pull request #31481 from Calinou/generate-gdnative-use-gles2
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Always use the GLES2 backend when generating the GDNative API JSON
2019-08-26 14:05:20 +02:00
Hugo Locurcio
3d61ca5696
Register as an editor instance when generating the GDNative API JSON
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This enables the automatic GLES2 fallback if the hardware
doesn't support the GLES3 backend.
This closes #27768 .
2019-08-24 00:09:52 +02:00
Rémi Verschelde
1a4dbd9ee2
Merge pull request #31437 from volzhs/vibrate-mobile
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Support vibration for Android and iOS
2019-08-21 21:10:22 +02:00
Fabio Alessandrelli
ce5a3f56a6
Rewrite StreamPeerSSL with SSLContext helper class
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connect_to_stream now accepts optional parameter to specify which
certificates to trust.
Implement accept_stream (SSL server) with key/cert parameters to specify
the RSA key and X509 certificate resources.
2019-08-21 16:59:38 +02:00
volzhs
4061e5bb75
Support vibration for Android and iOS
2019-08-21 23:38:53 +09:00
Rémi Verschelde
0743a07447
Revert "Add Min/Max Window Size Setting"
2019-08-17 16:19:18 +02:00
Rémi Verschelde
822a41a8c0
Merge pull request #31367 from sparkart/add_minmax_winsize_setting
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Add Min/Max Window Size Setting
2019-08-17 11:21:56 +02:00
Emmanuel Barroga
a7bf643a7b
Add Min/Max Window Size Setting
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Add project settings to easily set the minimum and maximum window size.
2019-08-15 12:19:09 -07:00
IAmActuallyCthulhu
82b9557803
Remove redundant author doc comments
2019-08-12 04:26:38 -05:00
Rémi Verschelde
839cc98cb9
Merge pull request #31290 from nekomatata/fix-test-regex-disabled
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Fixed link errors when building in debug with RegEx module disabled
2019-08-12 10:05:35 +02:00
PouleyKetchoupp
360fb0ffa8
Fixed link errors when building in debug with option module_regex_enabled=no
2019-08-11 12:17:18 +02:00