Yuri Roubinsky
0f817e127d
[3.x] Fix a default shader specular render mode to (SCHLICK_GGX)
2021-08-08 19:26:00 +03:00
Rémi Verschelde
be22d7b013
Merge pull request #51396 from lawnjelly/portals_sprite3d
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Portals - add support for Sprite3D
2021-08-08 17:47:32 +02:00
Rémi Verschelde
6149304c3a
Merge pull request #51394 from lawnjelly/portals_fix_log_crash
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Portals - fix crash when logging link room names
2021-08-08 17:47:05 +02:00
Rémi Verschelde
52b3891b59
Merge pull request #51392 from lawnjelly/portals_autolink_internal
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Portals - fix autolinking to internal rooms
2021-08-08 17:46:37 +02:00
Rémi Verschelde
7b718dc36b
Merge pull request #51388 from lawnjelly/portals_fix_secondary_pvs
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Portals - Fix secondary PVS bug
2021-08-08 17:46:15 +02:00
lawnjelly
fc3c01db0f
Portals - add support for Sprite3D
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Add support for Sprite3D and animated Sprite3D.
2021-08-08 15:43:24 +01:00
lawnjelly
ef894c0966
Portals - fix crash when logging link room names
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The checking for link room IDs was checking for less than size(), but was not correctly checking for -1,
and therefore reading outside the array range. This PR fixes this.
2021-08-08 15:00:39 +01:00
lawnjelly
a339f6fc49
Portals - fix autolinking to internal rooms
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Portal autolinking was previously agnostic to room priorities, which meant that portals would link to the first room they found (often outside rooms). This PR fixes this by making the autolinking priority aware, and will preferentially link to internal rooms.
2021-08-08 14:37:04 +01:00
lawnjelly
cfe806a929
Portals - Fix secondary PVS bug
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Fixes a bug whereby it read from the primary PVS in the gameplay monitor, using the size from the secondary PVS. This would read out of bounds and crash.
Removed debug code to update the gameplay monitor from the preview camera - this is no longer required.
Temporarily revert to the simple PVS generation method, because I've noticed a bug in the complex version, and the simple version is safer while I fix this.
2021-08-08 14:02:38 +01:00
Rémi Verschelde
42e40a7d3c
Merge pull request #51370 from lawnjelly/portals_better_pvs
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Portals - improve PVS tracing
2021-08-07 23:48:06 +02:00
lawnjelly
69cc759b65
Portals - improve PVS tracing
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The existing tracing routine for building the PVS was rather simple compared to the main portal tracing, and could not correctly cope with paths that went through multiple portals from room A to B, and as a result would sometimes miss room entries in the PVS resulting in too many culled rooms in these circumstances.
This PR adds an improved function that can cope with entering a room multiple times during a trace. As a result it has to take care of portal directions (to prevent going back on itself) in a similar, but not identical way to the main portal tracing routine, and internal rooms, to prevent recursive loops.
2021-08-07 17:57:30 +01:00
Rémi Verschelde
41cf7f2760
Merge pull request #51358 from raulsntos/fix-51342-3.x
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[3.x] Fix Path3D initial forward calculation
2021-08-07 13:30:11 +02:00
Rémi Verschelde
b44f2126f6
Merge pull request #51334 from pycbouh/classref-get-theme-items-3.x
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[3.x] Improve `Control`'s theme item methods documentation
2021-08-07 12:41:54 +02:00
Rémi Verschelde
b4a8717260
Merge pull request #51324 from LightningAA/show_view_rotation_dir-3.x
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[3.x] Minor visual improvements to the viewport rotation gizmo (again)
2021-08-07 12:41:30 +02:00
Raul Santos
102ec1042b
Fix Path3D initial forward calculation
2021-08-07 12:40:14 +02:00
Rémi Verschelde
92fa4e137d
Merge pull request #51329 from pycbouh/docs-inspector-plugins-classref-3.x
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[3.x] Improve the inspector plugin documentation and remove a confusing statement
2021-08-07 12:37:13 +02:00
Rémi Verschelde
92d5614711
Merge pull request #51327 from kleonc/tile_map-ensure-tile-is-in_tile_set
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[3.x] TileMap Fix trying to get data for tile not existing in attached TileSet
2021-08-07 12:35:36 +02:00
Rémi Verschelde
030bdc5a41
Merge pull request #51325 from raulsntos/fix-msbuild-exception-3.x
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[3.x] Ensure MSBuildPanel buttons are instantiated
2021-08-07 12:19:43 +02:00
Rémi Verschelde
3585c4f3d0
Merge pull request #50637 from lawnjelly/fix_plane_xform_new
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Fix Transform::xform(Plane) functions, add Transform unit tests
2021-08-07 09:39:43 +02:00
lawnjelly
37f20e1d78
Fix Transform::xform(Plane) functions, add Transform unit tests
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The Transform::xform and xform_inv are made safe for Planes when using non-uniform scaling.
Basic unit tests for Transform.
Optimization of calling sites to prevent loss of performance from the changes to xform(Plane).
2021-08-07 08:05:39 +01:00
Rémi Verschelde
a0810f313f
Merge pull request #51333 from Razoric480/3x-sceneless-fix
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[3.x] Fix LSP completion crashing on scene-less scripts
2021-08-07 00:02:15 +02:00
Rémi Verschelde
afe7b3fc58
Merge pull request #51336 from naithar/fix/ios-plugin-initialization
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[3.x] [iOS] Use platform generated api to initialize iOS plugins
2021-08-06 23:59:06 +02:00
Lightning_A
9613725732
Minor visual improvements to the viewport rotation gizmo (again)
2021-08-06 14:38:31 -06:00
Raul Santos
dd9c07ee46
Ensure MSBuildPanel buttons are instantiated
2021-08-06 22:32:54 +02:00
Sergey Minakov
d48d7cc94f
[iOS] Use platform generated api to initialize iOS plugins
2021-08-06 23:29:09 +03:00
Yuri Sizov
71ec6dba67
Improve Control's theme item methods documentation
2021-08-06 22:31:58 +03:00
Francois Belair
6db17a523e
Fix LSP completion crashing on sceneless scripts
2021-08-06 15:31:04 -04:00
Yuri Sizov
974e76a082
Improve the inspector plugin documentation and remove a confusing statement
2021-08-06 21:01:48 +03:00
kleonc
2eeed26d67
TileMap Fix trying to get data for tile not existing in attached TileSet
2021-08-06 18:52:04 +02:00
Rémi Verschelde
8db0bd4424
OS: Fix used resource debug prints
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These methods were broken by 22419082d9
5 years ago and nobody complained, so maybe they're not so useful...
But at least this should restore them to a working state.
(cherry picked from commit 8c3a6b10a9
)
2021-08-06 13:24:02 +02:00
31
659b89c615
Fix 'script_class' null access when reloading a deleted C# script
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(cherry picked from commit 6fd2edddc0
)
2021-08-06 13:03:03 +02:00
Rémi Verschelde
70784f983b
Mono: Remove diagnostics incompatible with 3.x codebase
2021-08-06 12:59:17 +02:00
Ellen Poe
999159c12c
Fix Godot's cubic resampling algorithm
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(cherry picked from commit 2d450c6f61
)
2021-08-06 11:45:08 +02:00
Ellen Poe
840c0e57fb
Revert "Implement a new resampling algorithm in AudioStreamPlaybackResampled"
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This reverts commit b2264cb48b
.
(cherry picked from commit 57ccfab5fb
)
2021-08-06 11:45:08 +02:00
Francois Belair
1f0fa16a15
Fix LSP parsing get_node only from the scene root
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(cherry picked from commit 03f8fa9f62
)
2021-08-06 11:45:08 +02:00
Rémi Verschelde
b3c555504f
Improve documentation and simplifies code for File::get_csv_line()
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Also forbids using double quotes as a delimiter.
(cherry picked from commit b8c08ba5ad
)
2021-08-06 11:13:43 +02:00
Hugo Locurcio
5497405cf7
Change the editor update spinner color when updating continuously
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Updating continuously should only be enabled for troubleshooting
purposes, as it uses a lot of CPU/GPU power.
The update spinner is now displayed in red when the Update Continuously
editor setting is enabled.
(cherry picked from commit a97c5b50db
)
2021-08-06 11:10:48 +02:00
Raul Santos
332e31260e
Reduce C# Dictionary internal calls
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- Implements new `KeyValuePairs` and `KeyValuePairAt` internal calls
to get the `key` and the `value` in one call.
- Caches the `DictionaryEntry` to reuse properties without repeating
internal calls.
(cherry picked from commit 2deefd938f
)
2021-08-06 11:10:04 +02:00
Raul Santos
ca32c18458
Add documentation to Dictionary in C#
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Adds documentation to `Godot.Collections.Dictionary` in C#.
(cherry picked from commit 0669ffcd15
)
2021-08-06 11:09:56 +02:00
Rémi Verschelde
320579b9fd
Merge pull request #51246 from lawnjelly/portals_hull_editor
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Portals - add gizmo handles for editing portals and rooms
2021-08-06 09:04:52 +02:00
lawnjelly
770d9f8220
Portals - add gizmo handles for editing portals and rooms
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Gizmo handles are added for much more user friendly editing of portals and room bounds.
2021-08-06 07:53:22 +01:00
Rémi Verschelde
93ff6e790b
Merge pull request #51287 from Calinou/x11-software-opengl
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Point at software OpenGL when OpenGL fails to initialize on X11
2021-08-05 19:38:25 +02:00
Hugo Locurcio
8fbdcb6fea
Point at software OpenGL when OpenGL fails to initialize on X11
2021-08-05 18:24:42 +02:00
Rémi Verschelde
d835b46e09
Merge pull request #51281 from BastiaanOlij/revert_50723
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Revert "Combined the DOF far and DOF near passes"
2021-08-05 16:39:39 +02:00
Rémi Verschelde
28b5f07355
Merge pull request #51277 from lawnjelly/portals_debug_collision_shapes
2021-08-05 16:39:03 +02:00
Rémi Verschelde
c409e8268c
Merge pull request #51276 from lawnjelly/portals_set_active_editor_check
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Portals - rooms_set_active needs Editor check
2021-08-05 16:38:55 +02:00
Rémi Verschelde
91dfb803c5
SCons: Fix info message when defining GODOT_VERSION_STATUS
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(cherry picked from commit e92ba89dc7
)
2021-08-05 16:36:20 +02:00
Raul Santos
5c206c38f9
Simplify C# print methods
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- Extracts the parameters logic to a single method
- Simplify the handling of null parameters
(cherry picked from commit ad460cde79
)
2021-08-05 16:35:55 +02:00
Rémi Verschelde
a96519fa69
Merge pull request #51274 from lawnjelly/portals_recursive_loop
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Portals - fix recursive loop looking out from internal rooms
2021-08-05 15:45:47 +02:00
Bastiaan Olij
cc1f7f2edc
Revert "Combined the DOF far and DOF near passes"
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This reverts commit 39658b4e07
.
2021-08-05 23:22:31 +10:00