Juan Linietsky
bc26f90581
Type renames:
...
Matrix32 -> Transform2D
Matrix3 -> Basis
AABB -> Rect3
RawArray -> PoolByteArray
IntArray -> PoolIntArray
FloatArray -> PoolFloatArray
Vector2Array -> PoolVector2Array
Vector3Array -> PoolVector3Array
ColorArray -> PoolColorArray
2017-01-11 00:52:51 -03:00
Juan Linietsky
118eed485e
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
...
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00
Rémi Verschelde
c7bc44d5ad
Welcome in 2017, dear changelog reader!
...
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
Ariel Manzur
b3616089fa
adding get_stored_values method
...
changed order name
(cherry picked from commit dbca4ee3fe
)
2016-11-18 21:55:21 +01:00
Rémi Verschelde
a7fc04626a
Add missing license headers in our source files ( #5255 )
...
Also removes a couple wrong Godot headers from third-party source files.
2016-06-18 14:46:12 +02:00
Juan Linietsky
b30839fb08
-make sure instance placeholder works with duplicate(), fixes #3378
2016-01-22 19:36:40 -03:00
Juan Linietsky
8420c24f7f
-better integration of ndee's theme
2015-11-13 20:56:44 -03:00
reduz
078a474135
-fixes and more fixes to new scene system, seems stable now..
...
BUT DONT TRUST ME IT MAY STILL BREAK, USE WITH CARE!!
2015-10-16 19:11:23 -03:00