Commit graph

6 commits

Author SHA1 Message Date
Rémi Verschelde
82e8721715 theora: Move to a module and split thirdparty lib
Same rationale as the previous commits.

(cherry picked from commit cfcc8a20e8)
2016-10-30 14:51:32 +01:00
Rémi Verschelde
846db09038 Drop nedmalloc which is apparently not used anymore
(cherry picked from commit f63bf12193)
2016-10-30 14:51:30 +01:00
Rémi Verschelde
0a5472e697 Remove trailing spaces 2016-04-02 20:26:12 +02:00
Juan Linietsky
4d2198110b merges from okam repo 2015-03-03 14:39:13 -03:00
Juan Linietsky
8cab401d08 3D Physics Rework, Other Stuff
-=-=-=-=-=-=-=-=-=-=-=-=-=-

3D Physics:
-Fixed "Bounce" parameter in 3D
-Fixed bug affecting Area (sometims it would not detect properly)
-Vehicle Body has seen heavy work
-Added Query API for doing space queries in 3D. Needs some docs though.
-Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up:
   -PinJoint
   -HingeJoint (with motor)
   -SliderJoint
   -ConeTwistJoint
   -Generic6DOFJoint
-Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions:
    -input_event (mouse or multitouch input over the body)
    -mouse_enter (mouse entered the body area)
    -mouse_exit (mouse exited body area)
   For Area it needs to be activated manually, as it isn't by default (ray goes thru).

Other:

-Begun working on Windows 8 (RT) port. Compiles but does not work yet.
-Added TheoraPlayer library for improved to-texture and portable video support.
-Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
2014-09-15 11:33:30 -03:00
Juan Linietsky
0b806ee0fc GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00