Fabio Alessandrelli
|
c5a4d638c6
|
Use NetSocket directly for ENet.
Avoid PacketPeerUDP buffering.
|
2018-11-02 20:17:54 +01:00 |
|
Fabio Alessandrelli
|
1b99806b47
|
Unify PacketPeerUDP using NetSocket
|
2018-09-12 15:56:16 +02:00 |
|
Fabio Alessandrelli
|
7de28be764
|
ENet wrapper properly detect disconnect on poll
Now PacketPeerUDP.get_available_packet_count() return -1 if the socket
is in error state.
|
2018-09-12 12:50:53 +02:00 |
|
Rémi Verschelde
|
b50a9114b1
|
Update copyright statements to 2018
Happy new year to the wonderful Godot community!
|
2018-01-01 14:40:47 +01:00 |
|
Rémi Verschelde
|
bd282ff43f
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
|
Rémi Verschelde
|
df61dc4b2b
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
|
Fabio Alessandrelli
|
0450e6539e
|
ENet code cleanup and changes from review.
|
2017-03-24 02:30:11 +01:00 |
|
Fabio Alessandrelli
|
5f681d0b0f
|
Allow non blocking UDP put_packet in C++.
- Add blocking mode option to PacketPeerUDP.
- put_packet returns ERR_UNAVAILABLE when operation would block.
- ENet module uses non-blocking UDP.
|
2017-03-24 02:30:11 +01:00 |
|
Fabio Alessandrelli
|
4cc1b04586
|
Add godot socket implementation
|
2017-03-08 21:16:20 +01:00 |
|