Juan Linietsky
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dd3682e5fe
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Modernized default 3D material, fixes material bugs.
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2020-02-11 12:01:24 +01:00 |
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Juan Linietsky
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6deffa62fb
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Several fixes to 3D rendering, and multimesh implementation.
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2020-02-11 12:01:22 +01:00 |
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Rémi Verschelde
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f7aa7927e7
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Merge pull request #31527 from Chaosus/vk_shader_array_support2
[Vulkan] Implemented local shader arrays
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2020-02-11 12:00:53 +01:00 |
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Yuri Roubinski
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ef50752292
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[Vulkan] Implemented local shader arrays
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2020-02-11 12:00:46 +01:00 |
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Rémi Verschelde
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86d0d88b42
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Merge pull request #31526 from Chaosus/shader_bug_vk2
[Vulkan] Fix ternary operator shader compiler expression
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2020-02-11 12:00:16 +01:00 |
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Yuri Roubinski
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47c0ef3308
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[Vulkan] Fix ternary operator shader compiler expression
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2020-02-11 12:00:10 +01:00 |
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Yuri Roubinski
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95e8375efb
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[Vulkan] Implemented do/while loops for shaders
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2020-02-11 11:59:51 +01:00 |
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Juan Linietsky
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60c7498cee
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Replaced GLSLang reflection by SPIRV-Reflect, eventually allowing to move GLSLang out.
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2020-02-11 11:53:29 +01:00 |
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Juan Linietsky
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0586e18449
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Custom material support seems complete.
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2020-02-11 11:53:29 +01:00 |
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