Rémi Verschelde
c7bc44d5ad
Welcome in 2017, dear changelog reader!
...
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
volzhs
8d454ed9a7
Fix Directory.dir_exist/get_current_dir for 'res://' on Android
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Fix #7014
2016-11-09 01:50:00 +09:00
volzhs
4a57821349
Fix crash when using Directory.dir_exists(path) on Android
2016-10-17 01:29:31 +09:00
Mario Schlack
beaa56bff2
Minor code formatting in platform/android
2016-07-21 12:07:01 +02:00
mrezai
4cb14ae7d6
Fix crash on android 6.0.1, fixes #3321
2016-01-12 09:57:56 +03:30
George Marques
5be9ff7b67
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
Juan Linietsky
c6dce44dd8
fixes in handling of DirAccess for resource path on Android, fixes #1447
2015-04-28 09:38:07 -03:00
Juan Linietsky
1de1a04b78
-fix local and global usage for DirAccess, fixes #791
...
please test anyway..
2015-04-18 20:11:33 -03:00
Juan Linietsky
fdaa2920eb
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
Juan Linietsky
0245d4a2b0
oops, fucntion was there twice
2015-03-23 16:12:59 -03:00
Juan Linietsky
8db3922f56
small android fix
2015-03-23 14:15:11 -03:00
Juan Linietsky
7ad7f2f6a9
android fixes, please test
...
(can' t build android atm)
2015-03-23 11:31:23 -03:00
rollenrolm
db0a71fc58
New option to show/hide hidden files
2015-03-21 18:33:32 +01:00
marynate
e6c1689b69
Add DirAccess:dir_exist api
2014-05-25 14:50:54 +08:00
Juan Linietsky
0b806ee0fc
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00